Index of Grand
Text Auto Posts
(rough draft, under construction)
Sections
About GTxA
Interactive/Generative
Story/Poetry/Art
Art and
Science/Technology
Studies of Games, et
al
Conference
Reports
Teaching
Works, Shows
Interviews
and Reviews
Independent Game
Development
Net oriented
Digital Rights
Announcements
About GTxA
introductory post - some of
the burning issues we'd like to address on Grand Text Auto
Fifth Wheel Man - Scott
Rettberg joins the blog
Get Your Text On - announcing
year 2 of GTxA, with a redesign
Welcome Mary Flanagan - Our
new guest driver!
Interactive/Generative
Story/Poetry/Art
(also see related Announcements)
How to Destroy Possibilities -
limiting a world of possibilities so that the experience can be
controlled and contained
Hypertext Fiction Never Tried?
- thoughts on deeply nonlinear hyperfiction
'Literary Devices' -
discussion of Richard Powers' inspiring short story
Chopped Fresh, not Canned -
somewhere between large-ish chunks of hand-authored content and
pure procedural generativity
I Can't Get No Satisfaction -
on wanting deeply interactive digital fiction
The Space of Interactive Narrative - understanding computer-based "story-like
things"
Comic Book Dollhouse, , Magic Crayons and More -
Chaim Gingolds Masters thesis on game design and
interactive narrative
Narrative as Virtual Reality -
discussion of Marie-Laure Ryan's new book, with the author
(Sharing) Control - Why would
an author *want* to yield the authorial control of a piece to
some sort of AI engine?
Methinks I see some crooked mimic jeer - how symbolic/rule-based AI can be integrated with
statistical AI to achieve some of the advantages of each
What We Write About When We Write About Behavior - what are the ways people describe, represent, write
down, their designs for non-linear interactive experiences?
Responsive Narratives -
Glassner's new book, plus wariness of tackling interactive story
primarily by way of design
AI and authorship - for
interactive narratives, what lies between brute force authoring
approaches and building a human-level AI?
Interaction and Agency - on
the relationship between interaction and agency
Fun Is Fine - link to essay
with suggestions applicable to games, IF, interactive drama
Let's do it again - discussion
of stories designed to repeat
Defrosted, still tastes good -
link to a collection of interviews with digital storytelling
practitioners
Choose One of Four Deep Paths
- structural analysis of a choose-your-own-adventure book
I want a holodeck now! - Chris
Crawford interview about his Erasmatron interactive storytelling
technology
Machine Learning and Literary Work - how recent AI techniques, including machine learning,
might be used in IF
Fiction and Recombinant Text -
textual alterations, and the relationship of such techniques to
story
Taking Bernstein's Bait - what
do games teach us about personal relationships, sexuality, the
human condition?
Simulation Aggravation - what
is and isn't simulation?
That Darn Conundrum - thoughts
on the challenges of building interactive drama
Narrative Intelligence at Last
- Nick's discussion of Michael and Phoebe's edited compilation
"Agitating for Dramatic Change", Agitation Reaction On Gamasutra,
Reaction to Littlejohn - link
to and reaction to an extensive new article about interactive
drama
Play Misty With Me - the lack
of emotion in games
DARPA/IPTO Program in Narrative Intelligence? - DoD funded research of an NI approach to memory and
experience
Notable New Research -
procedural literacy, stealth learning, and computational
(proto)ethics
Skotos StoryBuilding on Social Gaming - more multiplayer madness coming at you
Patent Poet - a patent for Ray
Kurzweil's AI-based cybernetic poetry software
Joining Zoesis - I liked the
Oz Project so much, I joined the company
The Whoa Effect - Breazeal's
Leonardo, and what kind of effect, if any, will end up being
common among short interactive experiences?
Interactive Storytelling Exam
- Coupling the Emotional Range of Drama with the Engagement of
Interactivity
Toward a Theory of Interactive Fiction - how narratology can inform a formal theory of
interactive fiction, one that isnt restricted to the
narrative aspect of the form
Clicking a Mouse (and Cracking a Whip) in Two Worlds - what it means when a "real" action in the
world is also to be an action in a fictional world? Jill Walker's
dissertation
Trying To Break It - players
usually try to push a virtual character to its limits, to try to
break it
Time To Stop Playing Now? -
how responsible should I feel as the author for people stepping
over the line?
Making, Not Telling - does it
bother other people as much it bothers me to hear the oxymoron
"interactive storytelling"?
Reflections of a Larger Issue
- reframing ludology vs. narratology as high-agency vs.
low-or-no-agency
Emotion in games - an article
at MSNBC.com on the future of emotion in games, interviewing
Michael and Andrew
Frubber - issues
involved with creating virtual humans, including the
"Uncanny Valley"
Groundhog Day and IF (again) -
how the movie Groundhog Day suggests a model for how interactive
stories could work
Moral Treatment of Virtual Characters? - How should people treat creatures that seem ever more
emotional with each step forward in technology, but who really
have no feelings?
Experimental Game Lab - a new
video game research lab Michael founded at Georgia Tech
Text-Porn on Little Screens an AI Sweet Spot? - text-porn bots have passed the Turing test?
Silverman on Evaluating Interactive Fiction/Drama/Games - how to evaluate an interactive fiction or drama-based
game that might also have training value
Turkle on Emotional Agents -
article on emotional robotic and virtual characters, including
robots in nursing homes
Some Early Constructive Criticism - highlighting the strengths and weaknesses of Facade
as perceived by Hunicke and Zubek
The Coding and Execution of the Author - an attempt to develop a more useful perspective on
how humans and computers work together to create literary texts
ACM Queue on Game Development
- Can Computer Games Employ AI Artfully?
Newly Available Platform for Interactive Story Research - an "alpha" version including an authoring
interface for the development of characters roles in an HTN
format
Game Writing Whitepaper - a
good introduction to the majority of writing work in the industry
"This is not a game"
- I dont really care what is a game and what isnt -
Im interested in things that are playable
Story Representation Workshop
- better understanding of storytelling abilities by people and
machines is necessary for the development of more compelling and
participatory multimedia systems
Electronic Writing Jam - what
would a Jam of electronic writers look like?
The Poet Laureate and the Machine - discomfort with purely statistical approaches to
poetry generation employed by systems such as Gnoetry
Unconscious Thinking - why do
I have trouble caring about what artificial minds have to say?
Artifactual eWriting meets Embodied Agents - Lifeline: you guide the other survivor by talking
with her over your microphone
Computational Creativity Workshop - systems that generate novel configurations out of raw
material given to the system
Breaking Up, Broken Down - The
Breakup Conversation: vast collections of reactions to player
input, arranged in hierarchies, that compete to understand and
respond to the player
New Particles Articles - the
things that you play with on your playstation or xbox can
actually have substance and not be just about cheap thrills
Word Counts - on writing for
games: "My Fingers are Blistered and Bleeding"
Oulipolooza - discussing the
idea of formal constraints (mostly in writing, but also in other
media) as well as offer explanations and examples of various
constraints
On Improving the Form - ideas
on how to improve interactive narrative experiences
Inform from the Beginning -
The third edition of the Inform Beginners Guide (IBG) has
just been published
Public Override Void: On Poetry Engines and Prosthetic
Imaginations - a suite of software
components that allow a user to generate aesthetic texts
Thereby Hangs a Tale - a nice
article about creating IF -- Mapping the Tale: Scene Description
in IF
Take Off Every Zag - a new
version of the Zag Glulx interpreter is now available
We Few - pondering whether
nontrivial infinite palindromes can exist
Playboys Girls of Gaming
- those who finally make (pardon my adjectives) a truly rich,
deep and well-rounded interactive animated erotic experience,
will make a killing
Art and Science/Technology
Expressive AI - on developing
AI techniques and architectures that enable new forms of
interactive experience
Artist Programmers: an ongoing discussion - Should artists be able to program? Several
practitioners speak out.
Meaning machines - Artists
should program. Here's why.
Collaborations - What happens
when artists and programmers collaborate?
Harold Cohen on artist programmers - The creator of AARON talks about artist programmers
Modes of AI-based art - the
modes or genres of AI-based art
Waiting for Spring? - has
narrative intelligence research recovered from the AI winter of
the 1980's?
Beyond Productivity in the Bay Area - National Academies of Science report: Information
Technology, Innovation, and Creativity
Dead Art - my disappointment
that what they mean by art is digital images drawn from
commercial games - to be hung on walls
Cognizing Tabbis Cognitive Fictions - a cognitive approach to literary criticism
Procedural Literacy: An Idea Whose Time has Come (43
years ago) - an early argument for
universal procedural literacy, by A. J. Perlis in 1961
Feds cant tell art from terrorism - bio-artist being brought before a Grand Jury on
bioterrorism charges
Storytronics - What happens
when you take a writer, who is editor-in-chief for a gaming
magazine, and put a Ted Nelson book in her hands?
Studies of Games, et al
(also see Conference Reports)
They called me mad on USENET ... I'll show them! - on the new Center for Computer Games Research at the
IT University of Copenhagen
Narrative as Virtual Reality -
discussion of Marie-Laure Ryan's new book, with the author
Reading Nelson - Where can I
read Ted Nelson's writings?
You put your left foot in - on
games in virtual environments
20 Questions (Okay, Really Only 5) - which traditional games are played in different
cultures?
Aleph-one: Borges and Digital Art - a new site on the life and works of Jorge Luis Borges
Newsflash: Gaming Isn't Solitary - stereotypes of gamers as buttoned-up loners in dimly
lit rooms
Irony and situatedness - the
suggestion that our computers can work as part of our in-person
social environment in novel way
New Media: Theory and Practice
- What's theory for, Code, Theory essentialism
Dissertation Unknown, The Rettberg Files - a
discussion of Scott Rettberg's dissertation on networked
literature
Digital Art - Christiane
Paul's new discussion and survey of digital art
Game studies hits the academic mainstream - Are video games a valid academic field of research?
Game studies in the Monitor -
representatives of the academy who think game studies is bunk
Critical of Game Criticism -
game studies must avoid being perceived as "mental
masturbation"
AI and Narrative - draft of an
encyclopedia entry about artificial intelligence
A Spectrum of Influence - game
morphology project at Georgia Tech
Bibliographic Brouhaha -
discussing bibliographic format for electronic resources
So much to read, so little time... - Rules of Play and more
Terms to Game - what the HECK
is (er, are) New Media, anyway?
Image & Narrative and Internationality - on "the monolingual, American-centered nature of
the NMR"
Aww... or Aaah?! - a first
kiss in a virtual world
Ludology vs. Narratology: They Will Fight Eternally - the latest installment of the ludology vs.
narratology debate
Twisty Little Passages -
Nicks new book, Twisty Little Passages: An Approach to
Interactive Fiction
Close Readings - detailed
close readings of 7 e-lit pieces, and Ludologica
More Close Readings - Close
Reading New Media: Analyzing Electronic Literature
Model railroads and interactive fiction, please - IF itself "is geared towards the preferences of
the autist."
Form Ahead of Content -
NYTimes magazine cover story about the interactive entertainment
industry
(Dis)Content - Jane Pinckard's
Salon article: "I just want what every gamer wants
smarter games. More meaningful games."
History Month on empyre - Nova
Media Storia: Histories and Characters, with Nick and Noah
The Ludologists Non-Dismal Science - Jesper Juul's abstract of his Ph.D. disseration
Juul Be Pleased To Know
- Jesper has successfully defended "Half-Real: Video Games
between Real Rules and Fictional Worlds"
"Kill All Video Games!" - People shouldnt be using their television sets
to play video games!
Another Life on the Net
Real Life - some of the ways in which what goes on in virtual
worlds is real
Back to the Future at Musée Mécanique - comparing turn-of-the-century machines with
contemporary game genres
Where You Going with This, IKEA Boy? - Beside the skeleton is a rusty SKARPT high-quality
steel knife with hard plastic handle...
Bullet list Gettysburg - a
Powerpoint presentation for Lincolns Gettysburgh Address
"This is not a game"
- I dont really care what is a game and what isnt -
Im interested in things that are playable
Form, Culture and Video Game Criticism - program for a one day conference being held at
Princeton, Nick is a speaker
LUDOLOGY (AP) - the
first Associated Press article using the word
"ludology"
On Academia - Industry Conversations - Chaim Gingold wrote this months IGDA Ivory
Tower column
Cheating While Studying - Mia
Consalvo essay on is it okay to cheat at a game while researching
it?
AI Iago - a convergence
between The Sims 2 and DoD agent-based modeling for predicting
the actions of terrorists?
Continuous Paper - Nick's talk
on the print-based heritage of computer interfaces
Orientalism and E-Fest 2004 -
computing and network culture actually is culture, and there are
severe limits to what people can learn about it from the outside
History-Enriched criticalartware - like a wiki about interesting tech/art stuff with
connections that strengthen and fade through reading
On the Game of Game Studies -
its possible to imagine game studies as being similar to
Combat: whoever destroys their opponent most frequently is the
winner
First Person - Noah and Pat
Harrigan's new edited collection, with contributions from Nick,
Michael and Andrew
New articles to mull over at the water cooler - Ian Bogost's "The Muse of the Video Game,"
about academia-industry collaboration
The Timewasting Junk Thats Changing Our Culture - The Cultural Gutter: "Is It Possible To Have Too
Much Fun?", "Professor Zork", "The Romance of
Indie Games"
Whither Game Research -
neither industry nor academia will do the non-incremental work
necessary to explore hard to reach regions in design space. Who
will?
No Worries, Its Just Processing - if it works, if its mainstream, its not
AI anymore?
STRANGE Games, Game Theory -
how game theory (evolutionary or not) relates to game studies
Hollywood or would they not -
games as movies, or Hollywood directors interested in games;
Facade review
Why Cant We All Just Get Along? - "Playing Games with a Conscience",
including quote from Noah
Must Programmers be Depressed Asocial Geeks? - The Bug: a consistently bleak portrayal of the
subjective life of the programmer
Cyberdrama @ ebr - the first
section of First Person has just made its online debut
What Hypertext Is - this paper
serves to provide a relatively-concise answer to this question
An Atari VCS Curriculum - a
dozen games for the Atari 2600 extremely useful for modern-day
scholars of console games to play and study
Shoot Now, But Ask Questions First - empyre listserv is hosting game to game,
a discussion of game art
Acid-Free Bits -
Recommendations for Long-Lasting Electronic Literature, by Nick
and Noah
Ludology @ ebr - the Ludology
section of First Person is now online
Critical Simulation @ ebr -
the ebr-specific elements of First Person are gaining momentum
Literary Discussion Online, c. 1975 - the first large mailing list on ARPANET was SF-LOVERS
There Are 3 New Critical Updates - the Game Theories section of First Person @ ebr
Neural Print - an Italian
magazine about "hacktivism, e-music, and new media art"
The Port from which it Must Start - how authentic a port of an old interactive fiction
game should be
Spelunking the British Imagination - mixed feelings about Dibble article about Adventure
Korean First Person - a Korean
edition of First Person
Hypersensitivity? - asked to
change the content of a politically charged work at ACM Hypertext
opens|observes (inspects? reviews?) $unit BMCH-005 - Nick's "A Bad Machine Made of Words"
Handbook of Computer Game Studies - this nearly 500-page collection includes articles on
video game prehistory, psychological research, video games vs.
film and literature, and cultural connections
List of Urban Mobile Games -
One for location-based buffs, via Howard Rheingold et al
Conference Reports
Hypertext Fiction Never Tried?
- notes from ENarrative 2003
Digital Arts and Culture 2003
- Melbourne, Victoria, Australia. May 19 - May 23
Sweden Trip Report (complete with drama management
digression) - as an invited opponent on
a licentiate thesis in interactive drama
"What Is a Game" Conference - impressions from the LevelUp DiGRA conference
"State of Play" Papers Online - links to papers
ICVS Trip Report - Nicolas
Szilas writes up for us the 2nd Intl Conference on Virtual
Storytelling
Notes from Form, Culture, and Video Game Criticism - "We are not here to condemn games or to defend
them, but to interpret them"
Crawford Down Under - Follow
the adventures of Chris Crawford as he journeys through Australia
GDC Pix, GDC 2004 Impressions - a
writeup of the 2004 Game Developers Conference and Independent
Games Festival
040404 - a "Colloquium on
New Media and the Unfolding of New Structures in Old Spaces"
Unknown Trip Report &Now Conference - Gillespie, Rettberg, and Wittig reporting from Notre
Dame University
Narr@tive: Digital Storytelling 1/2, 2/2 - reflections were written
collaboratively using text editor SubEthaEdit
Computer Games at SSNLs Narrative Conference - Record-breaking length discussion on the state of
game studies!
Untie My Knowledge! Free My Digits! (1/2), (2/2) - Scholarly versus
Corporate Rights in the Digital Age
TIDSE 2004 (Part 1) , (part 2) - Technologies for
Interactive Digital Storytelling and Entertainment
Chris Crawford on Phrontisterion V - the goings-on at the fifth Phrontisterion conference
on Interactive Storytelling
trAce Incubation Trip Report -
a refreshing and energizing gathering of electronic and print
writers, performance artists, and teachers who are using the
network in a variety of ways
Post AAAI Workshop - Robin
Hunicke and Rob Zubek on Challenges in Game AI
AAAI Game AI Workshop Trip Report - Michael's trip report for the AAAI Workshop on
Challenges in Game AI
HT04 Conference Notes: Day 1, Day 2
ACM Hypertext 2004: the reading
- Kendall, Malloy, Rosenberg, Noah
Drivers Cruising - Andrew,
Noah, Michael, and Scott raise a toast to Nick while onboard the
ISEA Cruise in Mariehamn Harbor, Finland
ISEA 2004: Curating and Preserving New Media Art
ISEA 2004: Histories of the New Keynote
ISEA 2004: Critical Interaction Design Keynote - Wendy Hui Kyong Chun: "Control and Freedom: On
Interactivity as a Software Effect"
ISEA Fashion (Wearable Computing) Report - as a culture, we have not yet worked out how (or if)
we want computers to function in our clothing
Rickman on SIGGRAPH - as we
feared, SIGGRAPHs appeal has dwindled a bit when compared
to previous recent years, particularly the art gallery and panel
sessions
Teaching
Putting my money where my mouth is - starting to teach Computation as an Expressive Medium
New Phd Program in Digital Media - Digital Media at Georgia Tech
Teaching Computation as an Expressive Medium - reflect on teaching Computation as an Expressive
Medium
iDMAa in Florida - issues
relevent for faculty and administrators of digital media and
digital arts programs
Experimental Game Lab - the
creation of the Experimental Game Lab, a new video game research
lab Michael founded at Georgia Tech
Teaching Interactive Narrative
- surveying the landscape of interactive narrative, examining the
theoretical issues, debates and design issues that arise around
different conceptions of interactive narrative
Gettin Schooled in Games
- New programs at Penn, Champlain College
Teaching with Blogs -
organizing the class blogging around a mini-blogsphere
Interactive Fiction Gets Taken to School - Brendan Desilets' long-standing site on interactive
fiction and pedagogy, Teaching and Learning with IF
carjacking - a collaborative
project to teach middle school girls to program
Works, Shows
Blue My Mind - Nick discusses
Scott's new email novel
Prate, Prattle, and Roll - an
n-gram text generator in the tradition of the DOS program Babble!
Comic Book Dollhouse - a link
to Chaim Gingold's masters thesis
See you There - the launch of
There and Second Life
Beyond Beatmaster - unusual
interfaces in Tokyo
Play Interfaces - interfaces
in the National Museum of Emerging Science and Innovation in
Japan
Voices of the Neo-Futurists -
newly cast voice actors for Facade
Dead Reckoning - discussion of
a new Spanish IF
control ALT Digital Media delete - show at the Amercian Museum of the Moving Image
Marker - Nick discusses
Immemory, a CD-ROM by Chris Marker
Observation on Mass Observation
- a project in mass reportage / mass surveillance
Girlfriends, Keyboards, Literacy - how computers are influencing the way that the
current generation of post-toddlers are learning to read and
write
Charles Bernstein and PENNsound
- a large, free archive of digital recordings of poets reading
poetry
Eddo Stern's exhibit GodsEye -
show at Postmasters in NYC
Newsgaming.com - Gonzalo
Frasca's new political games outfit
Poems that Go: Literary Games
- the new issue on literary games
(Art)ificial Life - electronic
art projects employing digital genetics, autonomous robotics,
recursive chaotic algorithms...
Mak ing Sce n e s - Adrienne
Eisen's new work
Ex Caverna - Nick discusses
Noah et al's Screen
Star Woes? - a few writeups
about SWG's many problems, design problems with today's mmorpgs
in general
Americas Army - the US
Armys latest recruiting tool
Concerto for Videogames - the
worlds first symphony concert to feature videogame music
Home Intelligence - new
innovations in artificially intelligent houses
Follow Your Shadow, or Vice-Versa - an interactive installation that projects a
disembodied, autonomous, human shadow on the ground
The IF Comp is Over Long Live IF! - the 2003 Interactive Fiction Competition
Real Life: The Full Review - parody piece
Flying Monkey Spotted Online -
AGNI, a literary magazine, now online
Wired on Affective Computing -
a virtual, conversational exercise coach character
Malloy and Halpern at TIR Web
- a new piece from hyperfiction pioneer Judy Malloy, and an
interview with Tal Halpern
G.O.P. A.I., or Being Karl Rove
- Play the strategy game "Reelect Bush?" and see if GWB
gets reelected, or not
ph33r my 1337 artw0rkz - the
Killer Instinct exhibition at the New Museum
ToySight - integrating object
and motion control into a variety of videogames and
"toys"
If Monks Had Macs - genuine
New Media - a multi-dimensional, quirky vision from the mind of
an eclectic thinker
Dean Gaming - a new political
game commissioned by the Howard Dean for America presidential
campaign
And Flights of Monkeys Sing Thee to Thy Rest - Adam Cadres new interactive fiction Narcolepsy
Sent - the first major
exhibition of phonecam art in the United States
Video Games for Recruiting - Everyone Can Play! - Open Directory category
What Do You Mean - Implementation? - Scott and Nick's sticker novel begins
Implementation 1 Online, Joint Work Coming
- Implementation installment 1 is available, plus a
reading of 2002 and The Unknown
It Worked Jointly - the Joint
Work reading at the Kelly Writers House went wonderfully
Ken Perlin at Whitney Artport
- an extensive collection of the inspiring interactive graphical
applets Ken has written over the years
Six Billion Veterans of Foreign Wars - showcasing narrative journalisms many forms
Unity Update and Musings -
pushing beyond representation into a new, extraordinarily
imaginative space
East of Fallon - installation
at the Nevada Art Museum in Reno
Americas Army Booklet -
describing the philosophy, history and implementation of their
army recruitment game Americas Army
High Praise for Deus Ex: Invisible War - an unusually positive review of the recently released
Deus Ex sequel
Strongbad on classic games -
humorously riffing on classic games
Variety o Links - the
new Tamagotchi Plus; Singles! Flirt Up Your Life!; Agent DINA
Brown E-Fest - a celebration
of electronic literary art, including a reading by Noah
The Dublin of Dr. Moreau - a
collection of machine-generated poetry produced by poetry
composition system Gnoetry
Jabberwacky - a Web chatterbot
that took 3rd place in the 2003 Loebner Prize
There is no strange thing -
Crimson Room, a Flash adventure game
Second Earth - a detailed
model of the entire earth for the US Army
Chaise - a collection of
several great projects from digital media workers at Brown and
RISD
HyperText at the Hammer -
Talan Memmot and Noah reading
Newsgamings Madrid - a
simple homage to the victims of the recent bombings in Spain
In The Car - Interactive
Narrative class project
I built a spaceport for the grid-snapped city - gameLabs puzzler WorldBuilder, available on the
Lego site
Grow - discovering the
internal logic that governs the transformations of the initially
abstract elements is the primary addictive pull of the game
Digital Paper E-Book - will
e-lit finally pass the bathtub test?
robwit.net - Rob Wittig and
friends have a new blog
Quake has been ported to text-based interactive fiction - IF Quake
A Day for Soft IF - a new
interactive fiction development system with a very small
footprint - for instance, one byte long
Listening Post - a great
installation that incorporated massive amounts of electronic text
"Hot Bot" Redux -
the bot bachelors of Mark Marino and Alan Laser
GDC 2004 Impressions - a
writeup of the 2004 Game Developers Conference and Independent
Games Festival, including Façade exhibition
The IGJ2 Games - Seventeen
experimental games from this years Indie Game Jam are now
available
Look Familiar? - A beta
version of a demo of Return to Dark Castle for OS X
Harry Mathews at Penn - a
wonderful reading last night at Penn at the exhibit Composing
HotWired, Suck, and Pathfinder Will Be out of Cryogenic
Suspension to Join You in a Moment -
the original reality-based Web site, the Webs first soap
opera, is back: The Spot
Artifactual eWriting meets Embodied Agents - Lifeline: you guide a survivor by talking with her
over your microphone
Antiwargame - explores the
politics of the war on terror via a game simulation
trAce New Media Article Competition - "A Bad Machine Made of Words" by Nick
Montfort, and more
Indie Games in NYTimes -
article about "small, simple, fast and fun" games
Adventures in Flash - Viridian
Room, The Mystery of Time and Space, Quest for the Rest, Burger
Kings IF-style online video puppet, Samorost
IF That Doesnt Go with Your Couch - 2004 IF Art Show is now online
Happy Centennial Bloomsday -
Bloom and Daedalus wandered through Dublin 100 years ago today,
and Ulysses for Dummies
Worlds Longest Palindrome
- Norvig claims that his generated text, currently 17,259 words
in length, is "the longest palindromic sentence ever
created."
Screen online - a
collaborative project Noah helped create in Browns virtual
reality "Cave"
Opinions Coming, Says the NY Times - the Democratic National Convention to creates a game
"for the Democratic convention committee"
Font Play - an alphabet of 26
characters illuminated not to start a sentence, but to begin a
thought
Terminal Tours - one modest
way that authors can use the Web to extend a fictional universe
beyond the bound artifact
Language (Video) Games for the Military - a video game being developed for teaching soldiers to
speak Arabic
Video Games and the Last Election - getting to the bottom of why those Democrats have
delayed Opinions
Bloodsport - all the
"Animated Blood" and "Cartoon Violence" that
Ive been missing since The Bilestoad
I Will Allow You to Die
Like a Warrior - Shenmue Online, a MMOG for PC to be set in China in
the 1980s
Secrets of ENIAC - extreme
close-ups, details of macros, showing a strange industrial
landscape within the vacuum tubes of this early computer
Selling SMS, CYOA Comics, and Happenin Hypertext - an SMS novel for a pretty penny, and Cartünnel: a
comix fluxture
Untitled 5 and More - Camille
Utterback's new, interactive, and "completely
algorithmic" piece
Dance Voldo Dance - the pure
dance performance of this piece of Machinima
Shock, but no Awe, against Bush
- "The Anti-Bush Video Game," a.k.a.
"Bushgame," by Starvingeyes
In Violation of the First Rule
- Fight Club, the video game
IF Reading in Philadelphia - a
reading of three IF works by Emily Short, Nick, Dan Ravipinto,
and Star Foster
Media Event - exhibiting
Facade at ISEA
game-films - Kaena practically
bursts her high tech bodysuits in virtual exuberance crawling
around her planet Axis
Interviews and
Reviews
Moulthrop Feature at TIR Web -
Noah interviews Stuart Moulthrop about instrumental texts
"What did I expect from the man who brought
civilization to a screeching halt?"
- link to interview with writer-designer Marc Laidlaw
E-lit All the Rage in Alumni Mags - interviews of Bob Coover and Talan Memmott, and Nick
Defrosted, still tastes good -
link to a collection of interviews with digital storytelling
practitioners
I want a holodeck now! - Chris
Crawford interview about his Erasmatron interactive storytelling
technology
Everyday Ordinary Strange: An Interview with Jason
Nelson - the hyperkinetic wizard behind
heliozoa.com and more
Articles Aplenty - Will Wright
on the Sims 2; also a series of adventure game articles
This is gonna make Rez look like Qix - interview with Unity's Jeff Minter
Writs of Passages - the first
two English reviews of Twisty Little Passages posted online
Emotion in games - an article
at MSNBC.com on the future of emotion in games, interviewing
Michael and Andrew
The Ivy-Covered Console - a
NYTimes article about game studies that interviews several
researchers, including Nick
Area Man Found in Onion -
Twisty Little Passages reviewed in the Onion
"Magic Words," XYZZY
- set of interiews with Short, Granade, Plotkin, Cadre and more
On the Beauty of Emergent Gameplay - Molyneux on how do you tell a linear story in a
simulated world?
E-Mail Narratives in the NYTimes - article about e-mail fictions, quotes from Noah
/. and > - Twisty Little
Passages was slashdotted
Hollywood or would they not -
games as movies, or Hollywood directors interested in games;
Facade review
Adventure Gamers (P)review -
editor-in-chief of Adventure Gamers writes about his experience
playing Facade at the Independent Games Festival
Why Cant We All Just Get Along? - "Playing Games with a Conscience",
including quote from Noah
Blog Fiction on the BBC - Jill
Walker interviewed about Blog Fictions
nwf@TIR - Scott and Jill
interview Noah
E-Ennui, Interactive Fiction, and More - email interview of Nick at E-Boredom
Interview at Dichtung Digital
- Noah interviewed by Roberto Simanowski
Independent Game Development
Your Own Little World -
Flipcode, Reaction Engine
Here, there, middleware -
progress in AI middleware
Cat Mother Grab Bag - open
source code for a fully playable prototype of a 3rd person
action/adventure game
Independent Game Happenings -
IGF, GDC, EGW
Jaded Behind the Scenes - that
jaded feeling that can set in with art/entertainment when you
become a creator of it
Freshmeat - the Webs
largest index of Unix and cross-platform software
A Top Ten List of Indie Games
- GameTunnel's rankings for 2003
40 Pixels and a Tool - Second
Life: in-world building and scripting tools allow game developers
and aspiring game developers to build almost anything they want
Adventures Underground - the
amateur adventure community spirit is alive and well
GameSpot on the IGF -
previewing the upcoming Independent Games Festival at GDC
Newly Available Platform for Interactive Story Research - an "alpha" version including an authoring
interface for the development of characters roles in an HTN
format
IGF Awards Controversy -
"A Dark Day in Indie Gaming"
ALT+CTRL @ UCI - a festival of
independent and alternative games
The IGJ2 Games - Seventeen
experimental games from this years Indie Game Jam are now
available
Indie Games in NYTimes -
article about "small, simple, fast and fun" games
New Indie SIG - a special
interest group for indie developers
Views From the Garage - Games
are easier to create than in any time in history and they will
get easier
90% Perspiration - advice for
independent / hobbyist game developers on finishing the games
theyve started
W3 Pl4y J00 - Gaming Hacks:
information about building games from scratch, including tips
from Adam Cadre and Andrew Plotkin about how to write text
adventures
Net oriented
McCloud's Micropayments are Here - on micropayments, free public access issues
Blog on Blogs - a review of
several different types of weblogs
Linky lucre -
"linktheft", PageRank, Links and Power
Visiting Your Relatives Online
- TouchGraph - look at the pages Google determines to be
"related"
Information Retrieval Humor -
"prominent" newspapers might intentionally feed the
wrong page title/headline to Google News once in a while
Fear of Code - article about
viruses and worms, missed the point their interviewee was trying
to make
txtkit - a slowly-rotating
spirograph-like structure that represents the cluster of search
results
Tim Wright article on the blog to become a fertile ground for new
forms of digital storytelling - Blog Fiction
E-Mail Narratives in the NYTimes - article about e-mail fictions, quotes from Noah
Reversing the Spam Cannon - we
should encourage technical and legal measures that actively
counterattack spammers and assailants of blogs
Reading at Risk from Library - um, I mean Internet - How does literature, particularly serious literary
work, compete with the Internet, popular entertainment, and other
increased demands on leisure time?
Finding Community Online -
Nick's "Discovering Communities through Information
Structure and Dynamics"
You Got Your IRC in My Newspaper - Bash.org is a fascinating record of IRC
Digital Rights
The Future of Ideas (Belongs to Disney) - Lawrence Lessig's properly alarmist text about the
Internet, the law, copyright, etc.
Encouraging the WIPO to Consider Open Source - campaign to encourage the WIPO to reconsider its
opposition to open source
License to Blog - how to make
the things we write available under a Creative Commons license
Second Life Gives Users IP Rights to their Characters - letting player-characters keep the intellectual
property rights they create
Copyright and Missing the Point of the Computer - Nick's paper, "Condemned to Reload It:
Forgetting New Media" and essay "Stop Handcuffing My
Mind"
Patent Poet - a patent for his
AI-based cybernetic poetry software
The Politics of Information -
an essay collection in five parts edited by Marc Bousquet and
Katherine Wills
A Trip Through the Thickets of Law and Computer Games - James Grimmelman's article "Free as in
Gaming?"
Utopian Gaming? -
AgoraXchange, an MMG that poses an "alternative to the
present world order"
Utopian MPPW - challenging the
violence and inequality of our present political system
Encore 4.0, TraceBack - a
great historical overview of the open source movement, LinguaMOO,
Encore
The New Obscenity -
Thats right, copyright violation is the new obscenity
Open Knowledge Projects Win at Ars Electronica - projects that have helped to make vast amounts of
human knowledge available and legally accessible
Untie My Knowledge! Free My Digits! (1/2), (2/2) - Scholarly versus
Corporate Rights in the Digital Age
Announcements
Digital Stories in the Desert
- the 2003 Digital Storytelling Festival
The saga continues - sagasnet,
a network of European professionals interested in creating
interactive narrative content
Find a Way to San Jose -
preview of GDC 2004
drame interactif a Toulouse -
the 2nd International Conference on Virtual Storytelling
Storytelling and Games Exhibition and Symposium - preview of Stanford's Fictional Worlds, Virtual
Experiences
Interactive Fiction Competition
- the games are out for IF Comp 2003
ICVS Underway - 2nd Intl
Conference on Virtual Storytelling
Darmstadt in June - the second
Technologies for Interactive Digital Storytelling and
Entertainment conference
Reflective HCI Workshop - a
workshop at CHI2004, Reflective HCI: Towards Critical Technical
Practice
Expressive Characters Symposium
- a symposium on "Language Speech and Gesture for Expressive
Characters"
Meetings, Journals, Deadlines
- Challenges in Game AI, Exploring Attitude and Affect in Text
New Issue of Game Studies -
their second issue for 2003
Phrontisterion 5 - Chris
Crawford's annual conference on interactive storytelling
New Issue of SPAC - Sociedad
para la Preservación de las Aventuras Conversacionales
Cosign 2004 - the way in which
meaning can be created by, encoded in, understood by, or produced
through, the computer
narr@tive: Digital Storytelling
- UC system graduate conference
Machinista 2004 - Art from the
Machine: gleams of the inhuman
Story Engines this Friday -
"The Big Picture: Do Games Need Stories?"
Free Game Designer Speaker Series - a new "Legends of the Game Industry"
Speaker Series in San Francisco
Hacker Art - the connection
between hacking and creative activity in any medium
Robot Talent - the third
annual ArtBots: The Robot Talent Show
Digital Storytelling Festival 2004 - the use of digital technology to create media-rich
stories that impart meaning
New IJIGS - articles by Jesper
Juul, Magy Seif El Nasr and others
ALT+CTRL @ UCI - a festival of
independent and alternative games
War Games and Game Wars -
Digital Gaming and Military Culture, Social Realism in Gaming
WWW @ 10 April 15 deadline - interdisciplinary conference on the visions,
technologies, and directions that characterized the Webs
first decade
Story Representation Workshop
- better understanding of storytelling abilities by people and
machines is necessary for the development of more compelling and
participatory multimedia systems
A June of Interactive Story Gatherings - Phront, TIDSE, Digital Storytelling
ISEA2004 - All GTxA'ers are
contributors!
Computational Creativity Workshop - systems that generate novel configurations out of raw
material given to the system
Subtle Technologies - blur the
boundaries between art and science, presenting symposia,
exhibitions and performances that juxtapose cutting-edge artistic
endeavours and scientific exploration
Great Blogs of Fire / Todos los blogs el blog - "Relatos Interactivos" (interactive
stories) blog
Art Nets Awards - The 2004
Turbulence Competition results have been announced; Nick's a
winner
Art, Agents and AI in NYC -
Digital Avant-Garde, Story Representation: Mechanism and Context,
Autonomous Agents
Art, Agents and AI in the UK -
International Conference on Computer Games: Artificial
Intelligence, Design and Education
Electronic Art in Brazil -
FILE, Festival Internacional de Linguagem Eletrônica
Changing Views: Worlds in Play
- the second DiGRA conference, in 2005
Workshop on Evolutionary Music and Art - evolutionary techniques (genetic algorithms, genetic
programming) for generative music and art
Three AI-centric interactive narrative and character
conferences - FLAIRS, EUSAI, NILE
Writing and New Media in Rome
- a two-day colloquium on writing and new media
Leonardo CFP on New Media Poetics and the Digital Prose - on poetry: reader as active participant in the
"ergodic" sense, the use of stochastic methods and
chance procedures, and the complex relations between the author,
reader, and computer-as-writer/reader which evolve from that
interaction
The Nature in (not of) Video Games - cfp for Playing with Mother Nature: Video Games,
Space, and Ecology
Word, Image, Computer -
Elective Affinities, a conference of the International
Association of Word and Image Studies
Computer Games, Fictions Future - Noah talk at Brown
Spectropolis - artistic uses
of mobile media
Networked_Performance, WriteHere, and Intelligent Agent - Turbulences new blog, etc.
READ_ME 2004 - this
years Software Art and Cultures Conference
Launch of Third Place Gallerys new Game Art
gallery - call for works
Species of Spaces and All Your Bases - submit to the beta site of The Museum of Video Game
Ontology (moVGO)