July 4, 2014

Techsty #9, with Sea and Spar Between in Polish

from Post Position
by @ 11:42 am

techstyExciting news for Polish-readers (and, I think, others): The new issue of Techsty, number 9, is out. You might think that a “Techsty” is just a place where infopigs like me live, but it’s actually a long-running site (since 2001) on digital literature, with an esteemed journal that has been published since 2003.

July 2, 2014

“Left Cartridge,” a Zine

from Post Position
by @ 8:23 pm

Everything you need to know to print out and bind a copy of Left Cartridge, a zine documenting the Learning Games Initiative, is online.

July 1, 2014

Digital Media Studies via GIF

from Post Position
by @ 7:24 pm

Crazy idea? Of course. And yet Zach Whalen has been doing it, quite successfully, on Tumblr. For instance, here’s his brand-aware version of Brion Gysin’s permutation poem:

And his speedrun of Lexia to Perplexia:

Not to mention the excellent staticy CRTs, captured from films and TV, not to mention the exquisite and worth-the-trip Zen for GIF.

June 30, 2014

A Companion Disk for 10 PRINT

from Post Position
by @ 7:43 pm

A C64 Running the 10 PRINT DiskMartin Schemitsch (a.k.a. Martinland) has compiled and released a disk to accompany our book 10 PRINT CHR$(205.5+RND(1)); : GOTO 10, one that’s full of BASIC and assembly programs. These include the programs in the book and the later, more compact versions of our demo thread. The disk was just released at Commodore-Treffen Graz $14, and of course the disk image is available for download. It’s a nice companion to the 10 PRINT book and a Commodore 64 emulator, although, as you can see, it also works perfectly well on a vintage Commodore 64.

Two Kinds of Bots

from Post Position
by @ 7:35 pm

Following up the excellent ELO conference, Mark Sample offers a post on “Closed Bots and Green Bots” which divides bots in a very compelling, interesting, and productive way.

An Emerging Canon? Mapping a Field through Database Visualization

from Scott Rettberg
by @ 3:29 pm

The Center for Digital Scholarship at Brown University has shared a video of the lecture I gave there on May 1st, 2014 “An Emerging Canon? Mapping a Field through Database Visualization.” The talk covers the ELMCIP project and offers a summary of the paper I published this month in the electronic book review: http://www.electronicbookreview.com/thread/electropoetics/exploding

Video Documentation of Hearts and Minds: The Interrogations Project

from Scott Rettberg
by @ 3:19 pm

Video documentation excerpt of June 17, 2014 CAVE2 performance of Hearts and Minds: The Interrogations Project. Performance at University of Illinois Chicago, Electronic Visualization Lab.

Max Presents Tiltfactor Research at Games for Health 2014

from tiltfactor
by @ 6:00 am

Earlier this month Tiltfactor game designer Max Seidman represented the lab at the annual Games for Health conference in Boston. The conference is exactly what it sounds like: a place where game experts, health professionals, and health stakeholders come together to share innovations in improving health and health care through games, as well as to be inspired to make further breakthroughs!

June 25, 2014

#! is Published

from Post Position
by @ 9:56 am

Cover of #! (pronounced 'Shebang')

My new book of programs/poems, #! (pronounced “Shebang”), has just been published by Counterpath.

Read all about it on the press’s page for #!.

The book consists of poetic programs and their outputs. The programs in the book are all free software, and in case you don’t want to type them in, the longer ones are all available in my “code” directory.

I hope you’ll get a copy at your local independent bookseller.

Shebang (#!) with wine

#! is Published

from Post Position
by @ 9:56 am

Cover of #! (pronounced 'Shebang')

My new book of programs/poems, #! (pronounced “Shebang”), has just been published by Counterpath.

Read all about it on the press’s page for #!.

The book consists of poetic programs and their outputs. The programs in the book are all free software, and in case you don’t want to type them in, the longer ones are all available in my “code” directory.

I hope you’ll get a copy at your local independent bookseller.

Shebang (#!) with wine

June 23, 2014

Computational Narrative and Games (Special Issue)

from Post Position
by @ 8:39 pm

A special issue of IEEE Transactions on Computational Intelligence and AI in Games (TCIAIG) is now out — I mention it because I was one of the editors, and the issue deals with computational narrative and games.

Here’s the link to the computational narrative and games issue. It was edited by Ian Horswill, Nick Montfort and Michael Young. And here’s what is in it:

">Guest Editorial
Horswill, I.D; Montfort, N; Young, R.M
p 92-96

Social Story Worlds With Comme il Faut
McCoy, J. ; Treanor, M. ; Samuel, B. ; Reed, A.A. ; Mateas, M. ; Wardrip-Fruin, N.

p 97-112

">Versu—A Simulationist Storytelling System
Evans, R. ; Short, E.
p 113-130

June 18, 2014

Play, Tag, Connect! Tiltfactor Announces Collaboration with the British Library on Metadata Games

from tiltfactor
by @ 5:30 am

FOR IMMEDIATE RELEASE
Media contact: Amy D. Olson | Amy.D.Olson@dartmouth.edu | 603-646-3274

HANOVER, N.H. – June 18, 2014 – Dartmouth College’s Tiltfactor, an interdisciplinary innovation studio dedicated to designing and studying games for social impact, has announced a new collaboration with the British Library on three new games: Ships Tag, Book Tag, and Portrait Tag. Each game provides the public with an opportunity to not only explore but also add to what we know about images from the British Library’s collection.

Play, Tag, Connect! Tiltfactor Announces Collaboration with the British Library on Metadata Games

from tiltfactor
by @ 5:30 am

FOR IMMEDIATE RELEASE
Media contact: Amy D. Olson | Amy.D.Olson@dartmouth.edu | 603-646-3274

HANOVER, N.H. – June 18, 2014 – Dartmouth College’s Tiltfactor, an interdisciplinary innovation studio dedicated to designing and studying games for social impact, has announced a new collaboration with the British Library on three new games: Ships Tag, Book Tag, and Portrait Tag. Each game provides the public with an opportunity to not only explore but also add to what we know about images from the British Library’s collection.

June 17, 2014

Thoughts from INT7, Day One

from Post Position
by @ 2:22 pm

(These pertain to Intelligent Narrative Technologies 7, and specifically today’s presentations. Perhaps, if you’re here, you will laugh. If you aren’t here, my regrets.)

Why do I get a dialog wheel ... but not a combat wheel?

Can a computer program ... get people running?

When is a dragon ... not a dragon?

Why can one be selfish ... but not otherish?

Isn't Blender dangerous enough ... without Curveship attached to it?

June 14, 2014

Waves 3 Ways at @Party

from Post Position
by @ 11:23 pm

codewiz and I (nom de nom) showed a wild demo at @party yesterday (June 14) at MIT.

It was “Waves 3 Ways (Topsy’s Revenge).” Indeed, there’s video.

Tesla coilThe concept is based on one-line C programs to generate music, the earliest of which were by viznut. I (nom de nom) wrote a C expression in this style to generate a waveform that could be output as sound but
also consisted of all printable ASCII characters. The source is about 1kb, without much effort at compression. And the sound, in addition to driving speakers, can be (and was) connected to a Tesla coil.

June 6, 2014

Values at Play in Digital Games shipping 25th July

from tiltfactor
by @ 6:59 pm

Lab director Mary Flanagan and her collaborator, philosopher Helen Nissenbaum, are pleased to discover that their book Values at Play in Digital Games is coming to bookstores and Amazon (where you can pre-order it) in late July!

Screen Shot 2014-06-06 at 22.12.33

The book is a result of their work on Values at Play, a project with the National Science Foundation to investigate values in technologies and games. The book has all kinds of info on their theory about values in games, and goes on to get useful information to designers in a practical turn for makers of games. They talk about using Grow-a-Game cards too!

June 5, 2014

Trope Tank Annual Report 2013-2014

from Post Position
by @ 1:38 pm

I direct a lab at MIT called The Trope Tank. This is a lab for research, teaching, and creative production, located in building 14 (where the Hayden Library is also housed), in room 14N-233. Its mission is to develop new poetic practices and new understandings of digital media by focusing on the material, formal, and historical aspects of computation and language.

Trope Tank computers at work

The lab’s website has just been updated with some new information about our two major creative/research projects, Slant and Renderings. Earlier this academic year, a hardware and software catalog of Trope Tank resources was developed by Erik Stayton with contributions from Sylvia Tomayko-Peters.

May 30, 2014

Stupid Robot Arrives!

from tiltfactor
by @ 9:26 am

This past week marked the launch of our brand new game in the Metadata Games project: Stupid Robot. In this quick and easy arcade game, players score points by teaching the adorable robot words about the image they are presented with. Players strive to teach it one word of each length, 4-letters long to 10-letters long – but there’s a catch! Stupid Robot doesn’t know every word; it only knows words that other players have already taught it.

stupid_robot_pic
“Stupid Robot looks at everything but understands nothing. Can you help? Teach it as much as you can about the image it sees. If you do well, soon Stupid Robot will become Smarty Robot!”

May 28, 2014

Battlefield Torture, Climate Change, and Immersive Narrative—EVL presents two provocative new artworks

from Scott Rettberg
by @ 9:30 am

Tuesday, June 17th, 3-5PM and
Monday, July 7th, 4-6 PM

The Electronic Visualization Lab (EVL) is pleased to present two new artworks made for the CAVE2 and Cybercommons Tile Wall display. The projects were produced through a unique collaboration between EVL faculty and staff and visiting artists from Philadelphia and Norway.

May 23, 2014

There’s a party — Perverbs.

from Post Position
by @ 1:34 pm

I persist in my quest to develop extremely simple, easily modifiable programs that produce compelling textual output.

My latest project is Modern Perverbs. In a world where nothing is as it seems … two phrases … combine … to make a perverb. That’s about all there is to it. If phrase N is picked from the first list, some phrase that isn’t number N will be picked from the second, to ensure maximum perverbiality. The first phrase also carries the punctuation mark that will be used at the very end. This one is a good bit simpler than even my very simple “exploded sentence” project, Lede.

May 12, 2014

Sounds, User-Input Phrases, and Monkeys in “Taroko Gorge”

from Post Position
by @ 3:25 pm

Check out “Wandering through Taroko Gorge,” a participatory, audio-enabled remix.

As James T. Burling stated on the “projects” page of MAD THEORY:

In this combination of presentation and poetry reading, I’ll present a remix of Nick Monfort’s javascript poetry generator, “Taroko Gorge.” My remix added a musical component using a computers oscilloscope function, and more importantly allows participant-observers to type in answers to prompts which are then added to the poem in real-time. The poem will be available throughout the day, gradually adding all inputs to its total sum. I’ll discuss the process of decoding html and javascript as a non-coder, describe some of my theories on participatory performance using computer interfaces, and raise questions about agency in performance and how a digital artifact can function as a poetic event.

May 8, 2014

Inform Re-ups

from Post Position
by @ 7:37 pm

There’s a major new release of Inform 7, build 6L02, the first new release of the interactive fiction system in three years.

May 3, 2014

Jill Walker Rettberg, this Monday’s Purple Blurb

from Post Position
by @ 11:04 am

Purple Blurb

MIT, room 14E-310

Monday 5/5, 5:30pm

Free and open to the public, no reservation required

Jill Walker Rettberg

“Seeing Ourselves Through Technology: How We Use Selfies, Blogs and Wearable Devices to Understand Ourselves”

Jill Walker RettbergThis Monday (2014-05-05) the Purple Blurb series of Spring 2014 presentations will conclude with a talk by Jill Walker Rettberg on a pervasive but still not well-understood phenomenon, the types of digital writing, tracking, photography, and media production of other sorts that people do about themselves. Her examples will be drawn from her own work as well as from photobooths, older self-portraits, and entries from others’ diaries.

Jill Walker Rettberg, this Monday’s Purple Blurb

from Post Position
by @ 11:04 am

Purple Blurb

MIT, room 14E-310

Monday 5/5, 5:30pm

Free and open to the public, no reservation required

Jill Walker Rettberg

“Seeing Ourselves Through Technology: How We Use Selfies, Blogs and Wearable Devices to Understand Ourselves”

Jill Walker RettbergThis Monday (2014-05-05) the Purple Blurb series of Spring 2014 presentations will conclude with a talk by Jill Walker Rettberg on a pervasive but still not well-understood phenomenon, the types of digital writing, tracking, photography, and media production of other sorts that people do about themselves. Her examples will be drawn from her own work as well as from photobooths, older self-portraits, and entries from others’ diaries.

Jill Walker Rettberg, this Monday’s Purple Blurb

from Post Position
by @ 11:04 am

Purple Blurb

MIT, room 14E-310

Monday 5/5, 5:30pm

Free and open to the public, no reservation required

Jill Walker Rettberg

“Seeing Ourselves Through Technology: How We Use Selfies, Blogs and Wearable Devices to Understand Ourselves”

Jill Walker RettbergThis Monday (2014-05-05) the Purple Blurb series of Spring 2014 presentations will conclude with a talk by Jill Walker Rettberg on a pervasive but still not well-understood phenomenon, the types of digital writing, tracking, photography, and media production of other sorts that people do about themselves. Her examples will be drawn from her own work as well as from photobooths, older self-portraits, and entries from others’ diaries.

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