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<channel>
	<title>Grand Text Auto</title>
	<link>http://grandtextauto.org</link>
	<description>A group blog about computer narrative, games, poetry, and art.</description>
	<pubDate>Mon, 12 May 2008 16:04:10 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.3.2</generator>
	<language>en</language>
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		<title>Call for Papers and Works: Seminar on Electronic Literature in Europe</title>
		<link>http://grandtextauto.org/2008/05/12/call-for-papers-and-works-seminar-on-electronic-literature-in-europe/</link>
		<comments>http://grandtextauto.org/2008/05/12/call-for-papers-and-works-seminar-on-electronic-literature-in-europe/#comments</comments>
		<pubDate>Mon, 12 May 2008 10:56:13 +0000</pubDate>
		<dc:creator>scott</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://grandtextauto.org/2008/05/12/call-for-papers-and-works-seminar-on-electronic-literature-in-europe/</guid>
		<description><![CDATA[Call for Papers and Works: Seminar on Electronic Literature in Europe
September 11-13th, 2008 at the University of Bergen in Bergen, Norway.
The Fall 2008 Bergen Seminar on Electronic Literature in Europe will build upon the work of the e-poetry seminar held in Paris in February 2008 at the University Paris 8, the 2007 e-poetry conference in [...]]]></description>
			<content:encoded><![CDATA[<p>Call for Papers and Works: Seminar on Electronic Literature in Europe</p>
<p>September 11-13th, 2008 at the University of Bergen in Bergen, Norway.</p>
<p>The Fall 2008 Bergen Seminar on Electronic Literature in Europe will build upon the work of the e-poetry seminar held in Paris in February 2008 at the University Paris 8, the 2007 e-poetry conference in Paris, the 2007 Remediating Literature Conference in Utrecht, and other recent activity in the field of electronic literature in Europe. The goals of this gathering are:</p>
<p>1) To provide an opportunity for European researchers to share and discuss their current research on electronic literature, e-poetry, and digital narrative forms.</p>
<p>2) To provide a forum for European authors of electronic literature to share, demonstrate, read, or perform their work.</p>
<p>3) To discuss and explore the foundation of a European research network focused on electronic literature, funding opportunities for such a network, and network activities.</p>
<p>The seminar will last three days and will include about 20-30 participants. The day-long meetings during the first two days will consist of short presentations of papers in panel format. Additionally, there will be performances, readings, and demonstrations of electronic literature in the evenings. The third day of the conference will be dedicated to proposing and discussing the formal establishment of a research network on electronic literature in Europe. Paper presentations should be in English. Presentation and performances of works can be made in English or in the native language of the presenter. <a href="http://grandtextauto.org/2008/05/12/call-for-papers-and-works-seminar-on-electronic-literature-in-europe/#more-1861" class="more-link">(more&#8230;)</a></p>
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		<title>We&#8217;re Five</title>
		<link>http://grandtextauto.org/2008/05/11/were-five/</link>
		<comments>http://grandtextauto.org/2008/05/11/were-five/#comments</comments>
		<pubDate>Sun, 11 May 2008 22:17:25 +0000</pubDate>
		<dc:creator>andrew</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://grandtextauto.org/2008/05/11/were-five/</guid>
		<description><![CDATA[Yesterday was our fifth birthday.  Happy Birthday GTxA!
]]></description>
			<content:encoded><![CDATA[<p>Yesterday was our fifth birthday.  Happy Birthday GTxA!</p>
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		<title>A Swell (and Swollen) NES Controller</title>
		<link>http://grandtextauto.org/2008/05/10/a-swell-and-swollen-nes-controller/</link>
		<comments>http://grandtextauto.org/2008/05/10/a-swell-and-swollen-nes-controller/#comments</comments>
		<pubDate>Sat, 10 May 2008 21:24:56 +0000</pubDate>
		<dc:creator>nick</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://grandtextauto.org/2008/05/10/a-swell-and-swollen-nes-controller/</guid>
		<description><![CDATA[
Ian Bogost writes in &#8220;The Rhetoric of Exergaming&#8221; that gross motor activity in the living room is inhibited by coffee tables. That seems to be true in many cases, but not when your coffee table is also a functional NES controller. Kyle Downes has built such a furnishing and functional piece of hardware, which also [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://ultra-awesome.blogspot.com/2008/05/nes-coffee-table-final-post-rah.html" style="float:right; margin-left:8px; margin-bottom:4px;"><img src="http://grandtextauto.org/archives/nes_coffee_table.jpg" alt="The NES coffee table in use. (Photo from Downes' blog.)" /></a></p>
<p>Ian Bogost writes in <a href="http://www.bogost.com/downloads/I.%20Boogst%20The%20Rhetoric%20of%20Exergaming.pdf">&#8220;The Rhetoric of Exergaming&#8221;</a> that gross motor activity in the living room is inhibited by coffee tables. That seems to be true in many cases, but not when <a href="http://ultra-awesome.blogspot.com/2008/05/nes-coffee-table-final-post-rah.html">your coffee table is also a functional NES controller.</a> Kyle Downes has built such a furnishing and functional piece of hardware, which also serves as a storage box. A glass tabletop places the unit in beverage-supporting mode. While playing the NES with this controller may not qualify as a fitness activity, it&#8217;s certainly a change and engages more than the player&#8217;s thumbs. If this trend of controller embiggenment, kicked off by <i>Grand Text Auto</i>&#8217;s own Mary Flanagan and her <a href="http://www.maryflanagan.com/joystick/default.htm"><i>[giantJoystick],</i></a> keeps rolling along, we might be playing casual games on ginormous cell phones before too long. Oops - we <a href="http://www.slashphone.com/nokia-6670-olympic-edition-0131">already are.</a> (Thanks to Hanna for the tip about Downes&#8217; project.)</p>
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		<title>A Reading of the Adventure Text</title>
		<link>http://grandtextauto.org/2008/05/09/a-reading-of-the-adventure-text/</link>
		<comments>http://grandtextauto.org/2008/05/09/a-reading-of-the-adventure-text/#comments</comments>
		<pubDate>Fri, 09 May 2008 13:18:03 +0000</pubDate>
		<dc:creator>nick</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://grandtextauto.org/2008/05/09/a-reading-of-the-adventure-text/</guid>
		<description><![CDATA[In early 2007, the Kelly Writers House at the University of Pennsylvania hosted a reading of all of Jack Kerouac&#8217;s On the Road.
On May 15, 2008, the Maryland Institute for Technology in the Humanities will host a reading of another work that first appeared on a long scroll of paper - Adventure, in its original [...]]]></description>
			<content:encoded><![CDATA[<p>In early 2007, the Kelly Writers House at the University of Pennsylvania hosted <a href="http://www.writing.upenn.edu/wh/calendar/0107.html#25">a reading of all of Jack Kerouac&#8217;s <i>On the Road.</i></a></p>
<p>On May 15, 2008, the <a href="http://www.mith2.umd.edu/events/adventure-table-read">Maryland Institute for Technology in the Humanities will host a reading</a> of another work that first appeared on a long scroll of paper - <i>Adventure,</i> in its original version by Will Crowther. &#8220;As part of our work on a project funded by the Library of Congress dedicated to <a href="http://www.ndiipp.uiuc.edu/pca/">Preserving Virtual Worlds,</a> MITH will be hosting a table-read of the original version of ADVENTURE, recently recovered from backup tapes at Stanford University.&#8221; This table-read is at noon on the basement level of McKeldin Library, in MITH&#8217;s conference room - at the table, I presume. And the reading may contain spoilers!</p>
<p>Thanks to Dennis Jerz, author of <a href="http://www.digitalhumanities.org/dhq/vol/001/2/000009.html">&#8220;Somewhere Nearby is Colossal Cave,&#8221;</a> for the tip.</p>
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		<title>Games for Health Underway in Baltimore</title>
		<link>http://grandtextauto.org/2008/05/08/games-for-health-underway-in-baltimore/</link>
		<comments>http://grandtextauto.org/2008/05/08/games-for-health-underway-in-baltimore/#comments</comments>
		<pubDate>Fri, 09 May 2008 03:58:44 +0000</pubDate>
		<dc:creator>nick</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://grandtextauto.org/2008/05/08/games-for-health-underway-in-baltimore/</guid>
		<description><![CDATA[Personally, I&#8217;m struggling to keep my health up so I can continue playing this game, but if you&#8217;re the other way around, and in Baltimore, check out the second day of the Fourth Annual Games for Health Conference 2008. And, dear reader, if you are attending, drop us a note about how the conference is [...]]]></description>
			<content:encoded><![CDATA[<p>Personally, I&#8217;m struggling to keep my health up so I can continue playing this game, but if you&#8217;re the other way around, and in Baltimore, check out the second day of the Fourth Annual Games for Health Conference 2008. And, dear reader, if you are attending, drop us a note about how the conference is going or a link to anything you have online about your experiences.</p>
<blockquote><p>May 8-9, 2008 / Baltimore Convention Center / Baltimore, Maryland / Web site for registration: www.gamesforhealth.org</p>
<p>The Games for Health Conference offers a rich platform for learning, promotion, networking and business development for organizations interested in the intersection between games and health. Topics to be covered include exergaming, medical simulation, interactive messaging, health behavior change, medical informatics, physical therapy and game development. More than 300 individuals from 100 organizations - academic institutions, government agencies and foundations - are expected to attend. Also, a pre-conference event on May 7 will offer two workshops: Games Accessibility and Virtual Worlds &#038; Health. All conference participants will have the chance to interact and play with these games that are improving society. Registration is $495.00 for Thursday, May 8 &#038; Friday, May 9 and the pre-conference workshops on Wednesday, May 7 are $99.00-$129.00.</p></blockquote>
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		<title>Digging Digits</title>
		<link>http://grandtextauto.org/2008/05/08/digging-digits/</link>
		<comments>http://grandtextauto.org/2008/05/08/digging-digits/#comments</comments>
		<pubDate>Thu, 08 May 2008 20:48:23 +0000</pubDate>
		<dc:creator>nick</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://grandtextauto.org/2008/05/08/digging-digits/</guid>
		<description><![CDATA[ A Review of Prehistoric Digital Poetry:
An Archaeology of Forms, 1959-1995By Christopher T. FunkhouserUniversity of Alabama Press2007
408 pp.$75.00 cloth/$39.95 paper
This is an incredible compendium of decades of seldom-noticed work, guided by poetics, that has been done with language and computers. The work surveyed in this book is not &#8220;prehistoric&#8221; in the sense of being before [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://grandtextauto.org/archives/prehistoric.jpg" alt="Prehistoric Digital Poetry cover" width="120" height="178" style="float:right" /> A Review of <a href="http://www.uapress.ua.edu/NewSearch2.cfm?id=133757"><i>Prehistoric Digital Poetry:<br />
An Archaeology of Forms, 1959-1995</i></a><br />By Christopher T. Funkhouser<br />University of Alabama Press<br />2007<br />
408 pp.<br />$75.00 cloth/$39.95 paper</p>
<p>This is an incredible compendium of decades of seldom-noticed work, guided by poetics, that has been done with language and computers. The work surveyed in this book is not &#8220;prehistoric&#8221; in the sense of being before history was developed; nor does it include pre-computer work that anticipated or laid the foundations for digital practice. But Funkhouser&#8217;s effort is clearly archaeological in terms of its scale and effort, and it is an attempt to recover a prehistory in the sense that our awareness of digital media history usually has the graphical, popular Web as its starting point. This recognition of our digital blind spot, or dark age, was what also motivated me and Noah to try to fill in a similar gap with <i>The New Media Reader,</i> which collects materials from WWII to the WWW.  <a href="http://grandtextauto.org/2008/05/08/digging-digits/#more-1856" class="more-link">(more&#8230;)</a></p>
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		<title>Game Studies Agon</title>
		<link>http://grandtextauto.org/2008/05/06/game-studies-agon/</link>
		<comments>http://grandtextauto.org/2008/05/06/game-studies-agon/#comments</comments>
		<pubDate>Wed, 07 May 2008 01:09:11 +0000</pubDate>
		<dc:creator>nick</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://grandtextauto.org/2008/05/06/game-studies-agon/</guid>
		<description><![CDATA[Why must you hate gamers, game studies? Thus rants classics professor Roger Travis in The Escapist. Ian Bogost rants back.
]]></description>
			<content:encoded><![CDATA[<p>Why must you hate gamers, game studies? Thus rants classics professor Roger Travis <a href="http://www.escapistmagazine.com/articles/view/issues/issue_148/4869-Quibus-Lusoribus-Bono-Who-is-Game-Studies-Good-For">in <i>The Escapist.</i></a> Ian Bogost <a href="http://www.bogost.com/blog/a_response_to_roger_travis.shtml">rants back.</a></p>
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		<title>Here and Gone</title>
		<link>http://grandtextauto.org/2008/05/04/here-and-gone/</link>
		<comments>http://grandtextauto.org/2008/05/04/here-and-gone/#comments</comments>
		<pubDate>Sun, 04 May 2008 14:33:20 +0000</pubDate>
		<dc:creator>nick</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://grandtextauto.org/2008/05/04/here-and-gone/</guid>
		<description><![CDATA[Here&#8217;s something that&#8217;s new on the Web: Planet Interactive Fiction, an aggregration of blog posts (from Grand Text Auto among other fine places) about IF. Christopher Armstrong has set this up and, as you can see from a visit, it&#8217;s buzzing with useful IF information and discussion.
Now, since we often mention things that are new, [...]]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s something that&#8217;s new on the Web: <a href="http://wordeology.com/planet-if/"><i>Planet Interactive Fiction,</i></a> an aggregration of blog posts (from <i>Grand Text Auto</i> among other fine places) about IF. Christopher Armstrong has set this up and, as you can see from a visit, it&#8217;s buzzing with useful IF information and discussion.</p>
<p>Now, since we often mention things that are new, I will supplement this happy news with a recollection of  some things that are gone, in the sense of no longer on the Web with original URLs defunct: <b>Hotwired,</b> <a href="http://web.archive.org/web/*/http://hotwired.com">[Internet Archive]</a> an early commercial site that may have been the first sizable Web magazine and which was responsible for the invention of the banner ad. <b>The Spot,</b> <a href="http://web.archive.org/web/*/http://thespot.com">[Internet Archive]</a> a Web soap that ran through 1997, is once again totally gone, after a puzzling relaunch which ran from 2004 to (it seems) no later than 2006. The academic journal <b>fineArt Forum</b> <a href="http://web.archive.org/web/*/http://www.fineartforum.org">[Internet Archive]</a> is gone - their URL simply redirects to the MIssissippi State University page. That journal published the Digital Arts and Culture 2003 proceedings, which are now gone with it. We&#8217;ve come to expect that academic journals, however unglamorous they may be, will be around for a while, but when they are digital and rely on continued hosting, universities can just drop them to let them sizzle into the depths if they want.</p>
<p>By the way, it&#8217;s great that the Internet Archive has many (not all) of the materials from these sites still available, even if not searchable, even if available at a very different speed from the usual Web. Some of these sites were updated rapidly; some of these and others were no doubt not spidered completely. Those interested in the Web&#8217;s history should certainly be grateful for what <i>is</i> there and remains accessible online. Still, the Internet Archive only &#8220;solves the problem&#8221; of access to the Web&#8217;s past to the extent that building one library &#8220;solves the problem&#8221; of access to and preservation of books. (Historically, <a href="http://en.wikipedia.org/wiki/Library_of_Alexandria#Destruction_of_the_Library">it hasn&#8217;t.</a>) We need a diversity of efforts with different priorities, policies, and technologies, inspired by the good work the Internet Archive has done but not simply an imitation or mirror of this one successful effort.</p>
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		<title>ELC v1 Gets Thrown as a Book</title>
		<link>http://grandtextauto.org/2008/05/01/elc-v1-gets-thrown-as-a-book/</link>
		<comments>http://grandtextauto.org/2008/05/01/elc-v1-gets-thrown-as-a-book/#comments</comments>
		<pubDate>Thu, 01 May 2008 12:46:09 +0000</pubDate>
		<dc:creator>nick</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://grandtextauto.org/2008/05/01/elc-v1-gets-thrown-as-a-book/</guid>
		<description><![CDATA[The book reviews at the Resource Center for Cyberculture Studies have been an extremely valuable resource for digital media scholars. The site has been online since 1996; it provides information about events and courses as well as about books. The book reviews in particular have helped those with different approaches (from literature, the visual arts, [...]]]></description>
			<content:encoded><![CDATA[<p>The book reviews at the <a href="http://rccs.usfca.edu/booklist.asp">Resource Center for Cyberculture Studies</a> have been an extremely valuable resource for digital media scholars. The site has been online since 1996; it provides information about events and courses as well as about books. The book reviews in particular have helped those with different approaches (from literature, the visual arts, history, the social sciences, law, and so on) learn about important new media work in adjacent areas, and, of course, has helped to keep scholars aware of the new books available for personal consumption and use in courses. The site has been an important part of the discourse about digital media, one of the really important sites, along with <i>ebr (Electronic Book Review),</i> for discussion of book-length studies and arguments.</p>
<p>So I&#8217;m particularly pleased that RCCS has just published Kimberly De Vries&#8217;s <a href="http://rccs.usfca.edu/bookinfo.asp?ReviewID=544&#038;BookID=392">review of the <i>Electronic Literature Collection, volume 1.</i></a> This <a href="http://collection.eliterature.org/1/">anthology of creative digital writing,</a> book-like in many ways but provided on CD-ROM and on the Web, not as bound leaves of paper, was <a href="http://grandtextauto.org/2006/10/28/1341/">released in 2006</a> and is to be the first of a series. It has received some very positive attention, most of it internationally - it was reviewed in publications in Australia, Germany, Spain, and Sweden. But in the United States, for the most part (<a href="http://www.electronicbookreview.com/thread/electropoetics/diversified"><i>ebr,</i> again, excepted</a>) volume 1 of the <i>ELC</i> has fallen into the crack between the individual Web work and the real book, tumbling through space like at the beginning of <i>Myst.</i> It&#8217;s a particularly pleasing surprise that RCCS, with its important focus on books, has chosen to include the first volume of the collection among their materials reviewed. De Vries has provided a thoughtful review, to which two of my co-editors, <a href="http://rccs.usfca.edu/bookinfo.asp?BookID=392&#038;AuthorID=145">N. Katherine Hayles</a> and <i>Grand Text Auto</i>&#8217;s <a href="http://rccs.usfca.edu/bookinfo.asp?BookID=392&#038;AuthorID=146">Scott Rettberg,</a> have replied. Check out <a href="http://rccs.usfca.edu/booklist.asp">the other two May reviews</a> and take note of Hayles&#8217;s new book, <a href="http://newhorizons.eliterature.org/"><i>Electronic Literature: New Horizons for the Literary,</i></a> mentioned <a href="http://grandtextauto.org/2008/03/12/electronic-literature-new-horizons-for-the-literary/">on here before,</a> which includes the <i>ELC v1</i> on CD-ROM as an insert.</p>
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		<title>We LOLed</title>
		<link>http://grandtextauto.org/2008/04/26/we-loled/</link>
		<comments>http://grandtextauto.org/2008/04/26/we-loled/#comments</comments>
		<pubDate>Sun, 27 Apr 2008 01:00:43 +0000</pubDate>
		<dc:creator>nick</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://grandtextauto.org/2008/04/26/we-loled/</guid>
		<description><![CDATA[For one thing, I have to note that interactive fiction must be resurgent. There&#8217;s a vodka ad placed in a few Cambridge, Massachusetts bus stops that refers to text adventures pretty directly.

Beyond that, ROFLCon has been taking place these past two days on the waxed floors of the Massachusetts Institute of Technology. Among the many [...]]]></description>
			<content:encoded><![CDATA[<p>For one thing, I have to note that interactive fiction must be resurgent. There&#8217;s a vodka ad placed in a few Cambridge, Massachusetts bus stops that refers to text adventures pretty directly.</p>
<p><img src="http://grandtextauto.org/archives/vodka.jpg" alt="An ad" /></p>
<p>Beyond that, <a href="http://roflcon.org/">ROFLCon</a> has been taking place these past two days on the waxed floors of the Massachusetts Institute of Technology. Among the many microcelebrities and meme creators who convered for the con were Stephen Granade (an interactive fiction guy, among other things) speaking about <a href="http://granades.com/2007/05/02/loltrek/">LOLTrek,</a> Jason Scott (currently working on the <a href="http://www.getlamp.com/"><i>Get Lamp</i></a> interactive fiction documentary) speaking about precursors to Internet memes and diction, and Kevin Driscoll on dance crazes and <a href="http://www.souljaboytellem.com/">Soulja Boy</a> - see the <a href="http://roflcon.org/guest-list-status/">longer list</a> of attendees/speakers, too. Last night there was a great gig at the Middle East featuring Lemon Demon, Leslie Hall, and an inspired performance by Trocadero, who provided the soundtrack to <i>Red vs. Blue</i> and played a nice cover of &#8220;Still Alive.&#8221; The &#8220;really short summaries&#8221; of talks on the ROFLCon site will be supplemented soon with full video coverage. Congrats to Tim Hwang, Christina Xu, and the rest of <a href="http://roflcon.org/the-team/">the team</a> for bringing it all together.</p>
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		<title>Joystick Programming on the 2600, or How Stella Got Her Bots Back</title>
		<link>http://grandtextauto.org/2008/04/23/joystick-programming-on-the-2600-or-how-stella-got-her-bots-back/</link>
		<comments>http://grandtextauto.org/2008/04/23/joystick-programming-on-the-2600-or-how-stella-got-her-bots-back/#comments</comments>
		<pubDate>Wed, 23 Apr 2008 18:05:38 +0000</pubDate>
		<dc:creator>andrew</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://grandtextauto.org/2008/04/23/joystick-programming-on-the-2600-or-how-stella-got-her-bots-back/</guid>
		<description><![CDATA[The Atari 2600 could have been a player-programmable system! Fathom that.
If you were old enough to hold a joystick in 1978, you have encountered the work of Rob Fulop.  Early in his career Rob made a name for himself as an Atari 2600 game programmer and designer, responsible for the highly successful cartridges Demon [...]]]></description>
			<content:encoded><![CDATA[<p>The Atari 2600 could have been a player-programmable system! Fathom that.</p>
<p>If you were old enough to hold a joystick in 1978, you have encountered <a href="http://www.gamasutra.com/php-bin/news_index.php?story=11832" target="_blank">the work of Rob Fulop</a>.  Early in his career Rob made a name for himself as an Atari 2600 game programmer and designer, responsible for the highly successful cartridges <a href="http://www.atariage.com/software_page.html?SoftwareID=974" target="_blank"><i>Demon Attack</i></a> (Billboard&#8217;s Video Game of the Year in 1982), <i>Cosmic Ark</i> (1982), <i>Fathom</i> (1983), as well as the 2600 ports of <i>Missile Command</i> (1981) and <i>Night Driver</i> (1978) from the original arcade games.  </p>
<p>If you followed the news in the early nineties, you have also encountered Rob&#8217;s work.  In the late eighties Rob co-developed <a href="http://en.wikipedia.org/wiki/Night_Trap" target="_blank"><i>Night Trap</i></a> for Hasbro&#8217;s never-released <a href="http://en.wikipedia.org/wiki/NEMO" target="_blank">NEMO</a> system; in 1992 (without Rob&#8217;s involvement) Sega acquired and published <i>Night Trap</i> for their Sega CD platform, that later played a key role in the <a href="http://en.wikipedia.org/wiki/Night_Trap#Controversy" target="_blank">1990s Congressional hearings on offensive video game material</a>.  <i>Night Trap</i>, along with <i>Mortal Kombat</i>, begat the ESRB game industry ratings system.</p>
<p>I met Rob in 1992, fresh out of grad school and barely 22 years old, becoming one of the first employees of his newly founded company <a href="http://en.wikipedia.org/wiki/PF_Magic" target="_blank">PF. Magic</a>.  Rob had this crazy idea for a &#8220;virtual pet&#8221; (a what?), that ended up establishing a new game genre and becoming <a href="http://en.wikipedia.org/wiki/Petz" target="_blank">PF&#8217;s most successful product line</a>, still selling to this day (<i>Petz</i> is now <a href="http://www.petz.com/" target="_blank">owned by Ubisoft</a>).  Rob was one of my primary mentors, and what I learned from him has influenced all my work since.</p>
<p><a href="http://robfulop.com/blog/test-faq/" target="_blank"><img src='/archives/actionauts.jpg' style='float:right; margin-left: 10px;'/></a>Last October on <a href="http://robfulop.com/blog/" target="_blank">793.5</a>, his blog, <a href="http://robfulop.com/blog/2007/10/01/actionauts-my-last-atari-2600-game/" target="_blank">Rob described</a> a halfway completed, unreleased Atari 2600 cartridge he had developed in 1984, called <a href="http://robfulop.com/blog/test-faq/" target="_blank"><i>Actionauts</i></a>. To my knowledge, <i>Actionauts</i> would have been the first player-programmable virtual bots.</p>
<blockquote><p>I set out to make a game featuring a programmable robot. Such occured to me at the time as a “natural”. My goal was to create a simple and fun programming game, with the principal challenge consisting of the experience of “debugging” - doing the basic “how did I blow it THIS time” shuffle&#8230; a familiar dance near and dear to the heart on anybody whose written even the simplest BASIC program. The idea was pretty basic. A robot on the screen would be controlled by a linear series of ‘commands’, its program if you will. There would be four commands to start with&#8230; consisting of the most primitive things a robot could be told to do. The player needed to get the robot to acheive a number of onscreen objectives.</p></blockquote>
<p>Rob has recently announced he is releasing <a href="http://www.robfulop.com/newsite/classicgaming.htm" target="_blank">limited edition copies</a> of the <i>Actionauts</i> cartridge for sale, for interested collectors.</p>
<p>A version of <i>Actionauts</i> did get released for the Commodore 64 in 1985; you can play it emulated <a href="http://c64s.com/game/43/actionauts/" target="_blank">here</a>.  (A related concept, <a href="http://en.wikipedia.org/wiki/Robot_Odyssey" target="_blank"><i>Robot Odyssey</i></a>, came out in 1984 for the Apple II and TRS-80.  And don&#8217;t forget <a href="http://en.wikipedia.org/wiki/Big_Trak" target="_blank">Big Trak</a> from 1979.)</p>
<p>Mr. Fulop has also been recounting other bits of history from his days as a 2600 (a.k.a. Stella) developer, including <a href="http://robfulop.com/blog/2008/04/14/making-david-crane-cry-the-origin-of-cosmic-ark/" target="_blank">his attempts to make David Crane cry</a>, and <a href="http://robfulop.com/blog/2008/04/14/killing-ones-children-lessons-from-fathom/" target="_blank">advice on &#8220;killing one&#8217;s children&#8221;</a>.</p>
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		<title>The End of the Restaurant&#8217;s Universe</title>
		<link>http://grandtextauto.org/2008/04/19/the-end-of-the-restaurants-universe/</link>
		<comments>http://grandtextauto.org/2008/04/19/the-end-of-the-restaurants-universe/#comments</comments>
		<pubDate>Sat, 19 Apr 2008 18:20:47 +0000</pubDate>
		<dc:creator>nick</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://grandtextauto.org/2008/04/19/the-end-of-the-restaurants-universe/</guid>
		<description><![CDATA[This has been so overexposed as to finally oblige a post - so, sorry if you&#8217;ve already heard it. There&#8217;s a set of backup files from the main Infocom disk that exists and seems to be in very small-scale but discernible circulation. Among other things, it contains emails about the eventually scuttled sequel to the [...]]]></description>
			<content:encoded><![CDATA[<p>This has been <a href="http://games.slashdot.org/games/08/04/19/0133226.shtml">so overexposed</a> as to finally oblige a post - so, sorry if you&#8217;ve already heard it. There&#8217;s a set of backup files from the main Infocom disk that exists and seems to be in very small-scale but discernible circulation. Among other things, it contains emails about the eventually scuttled sequel to the game <i>Hitchhiker&#8217;s Guide to the Galaxy</i> by Douglas Adams and Steve Meretzky, design notes for this sequel, and two early very incomplete but working mock-ups of it. Andy Baio&#8217;s lengthy post on Waxy.org <a href="http://waxy.org/2008/04/milliways_infocoms_unreleased_sequel_to_hitchhikers_guide_to_the_galax/">unearths an email conversation about the never-completed game <i>Milliways,</i> ak.a. <i>The Restaurant at the End of the Universe</i></a> from more than 20 years ago.  <a href="http://grandtextauto.org/2008/04/19/the-end-of-the-restaurants-universe/#more-1850" class="more-link">(more&#8230;)</a></p>
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		<title>Ollie Johnston, 95</title>
		<link>http://grandtextauto.org/2008/04/17/ollie-johnston-95/</link>
		<comments>http://grandtextauto.org/2008/04/17/ollie-johnston-95/#comments</comments>
		<pubDate>Fri, 18 Apr 2008 05:13:53 +0000</pubDate>
		<dc:creator>andrew</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://grandtextauto.org/2008/04/17/ollie-johnston-95/</guid>
		<description><![CDATA[The last of the senior animators of the original core group at Disney (a.k.a the “nine old men”), National Medal of Arts recipient, and co-author of The Illusion of Life, the gold standard character animation reference.
]]></description>
			<content:encoded><![CDATA[<p style="border:thick black solid; padding: 6px; margin-bottom:6px"><a href="http://www.nytimes.com/2008/04/16/arts/design/16johnston.html" target="_blank">The last of the senior animators of the original core group at Disney</a> (a.k.a the “nine old men”), National Medal of Arts recipient, and co-author of <a href="http://en.wikipedia.org/wiki/The_Illusion_Of_Life" target="_blank"><i>The Illusion of Life</i></a>, the gold standard character animation reference.</p>
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		<title>My Mind is Going&#8230;</title>
		<link>http://grandtextauto.org/2008/04/17/my-mind-is-going/</link>
		<comments>http://grandtextauto.org/2008/04/17/my-mind-is-going/#comments</comments>
		<pubDate>Fri, 18 Apr 2008 04:06:15 +0000</pubDate>
		<dc:creator>andrew</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://grandtextauto.org/2008/04/17/my-mind-is-going/</guid>
		<description><![CDATA[Putting aside unnecessarily pretentious claims such as &#8220;The worlds first piece of online conceptual video game art&#8221;, Stewart Hogarth&#8217;s The Naked Game is brilliant.  
Welcome to the Naked Game. What you are seeing is a primitive version of &#8216;Pong&#8217;, being played by two artificial intelligences, with the entire code governing the mechanics of the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.retrodev.co.uk/MiscGames/NakedGame/TheNakedGame.html" target="_blank"><img src='/archives/nakedgame.png' style='float:right; margin-left: 10px;'/></a>Putting aside unnecessarily pretentious claims such as &#8220;The worlds first piece of online conceptual video game art&#8221;, Stewart Hogarth&#8217;s <a href="http://www.retrodev.co.uk/MiscGames/NakedGame/TheNakedGame.html" target="_blank"><i>The Naked Game</i></a> is brilliant.  </p>
<blockquote><p>Welcome to the Naked Game. What you are seeing is a primitive version of &#8216;Pong&#8217;, being played by two artificial intelligences, with the entire code governing the mechanics of the game exposed below it, and the variables affecting the mechanics to the right. Furthermore, you can remove lines of code and see the effects in real time.</p></blockquote>
<p>I kind of think of this as the Web 2.0 indie game version of <a href="http://www.youtube.com/watch?v=0xOEJ-VuvLM" target="_blank">HAL devolving as he sings &#8220;Daisy&#8221;</a>.</p>
<p><i>(<a href="http://www.indiegames.com/blog/2008/04/art_game_pick_the_naked_game_r.html" target="_blank">via Indiegames.com</a>)</i></p>
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		<title>Software Studies Meets TechnoTravels/TeleMobility</title>
		<link>http://grandtextauto.org/2008/04/16/software-studies-meets-technotravelstelemobility/</link>
		<comments>http://grandtextauto.org/2008/04/16/software-studies-meets-technotravelstelemobility/#comments</comments>
		<pubDate>Thu, 17 Apr 2008 03:27:52 +0000</pubDate>
		<dc:creator>noah</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://grandtextauto.org/2008/04/16/software-studies-meets-technotravelstelemobility/</guid>
		<description><![CDATA[As mentioned earlier, I very much enjoyed the first HASTAC conference. Now registration has opened for the second HASTAC iteration, themed &#8220;TechnoTravels/TeleMobility.&#8221; I&#8217;m also happy to say there will be a substantial selection of software studies content, including a panel featuring information from the first North American software studies workshop, special software studies presentations by [...]]]></description>
			<content:encoded><![CDATA[<p>As <a href="http://grandtextauto.org/2008/02/10/hastac-deadline-looms/">mentioned earlier,</a> I very much enjoyed the first HASTAC conference. Now registration has opened for <a href="http://www.uchri.org/page-home.php?page_id=1289&#038;cat_id=2">the second HASTAC iteration,</a> themed &#8220;TechnoTravels/TeleMobility.&#8221; I&#8217;m also happy to say there will be a substantial selection of software studies content, including a panel featuring information from the first North American software studies workshop, special software studies presentations by Lev Manovich and Jeremy Douglass using the massive-resolution HiPerWall display at UC Irvine&#8217;s branch of Calit2, and a short talk by yours truly on the <i>Expressive Processing</i> blog-based peer review project.</p>
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		<title>Crawford&#8217;s Nine Breakthroughs</title>
		<link>http://grandtextauto.org/2008/04/12/crawfords-nine-breakthroughs/</link>
		<comments>http://grandtextauto.org/2008/04/12/crawfords-nine-breakthroughs/#comments</comments>
		<pubDate>Sat, 12 Apr 2008 16:19:27 +0000</pubDate>
		<dc:creator>andrew</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://grandtextauto.org/2008/04/12/crawfords-nine-breakthroughs/</guid>
		<description><![CDATA[Via Water Cooler Games &#8212; Chris Crawford&#8217;s presentation yesterday at the Game Developers Exchange in Atlanta, on his &#8220;Nine Breakthroughs&#8221; useful in developing Storytron.  Good stuff!
Update: The Storytron site has a new look!  They&#8217;re still beta, but getting close to an initial launch.
]]></description>
			<content:encoded><![CDATA[<p>Via Water Cooler Games &mdash; Chris Crawford&#8217;s presentation yesterday at the Game Developers Exchange in Atlanta, on his <a href="http://www.watercoolergames.org/archives/000916.shtml" target="_blank">&#8220;Nine Breakthroughs&#8221; useful in developing Storytron</a>.  Good stuff!</p>
<p><b>Update</b>: The <a href="http://www.storytron.com/" target="_blank">Storytron site has a new look</a>!  They&#8217;re still beta, but getting close to an initial launch.</p>
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		<title>Sweets Digits are Made of This</title>
		<link>http://grandtextauto.org/2008/04/10/sweets-digits-are-made-of-this/</link>
		<comments>http://grandtextauto.org/2008/04/10/sweets-digits-are-made-of-this/#comments</comments>
		<pubDate>Thu, 10 Apr 2008 12:31:56 +0000</pubDate>
		<dc:creator>nick</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://grandtextauto.org/2008/04/10/sweets-digits-are-made-of-this/</guid>
		<description><![CDATA[I suppose &#8220;digital materiality&#8221; (among other things, the topic that Matthew Kirschenbaum treated so well in his recent Mechanisms) is no longer widely considered an oxymoron. A scholarship is being offered this year along library and information science lines for PhD study of &#8220;Digital Materiality and the Management of Cultural Heritage Collections.&#8221; Follow the link [...]]]></description>
			<content:encoded><![CDATA[<p>I suppose &#8220;digital materiality&#8221; (among other things, the topic that Matthew Kirschenbaum treated so well in his recent <a href="http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&#038;tid=11336"><i>Mechanisms</i></a>) is no longer widely considered an oxymoron. A scholarship is being offered this year along library and information science lines for PhD study of &#8220;Digital Materiality and the Management of Cultural Heritage Collections.&#8221; Follow the link for contact information:</p>
<blockquote><p>Victoria University of Wellington (NZ) is offering a once-off Vice-Chancellor&#8217;s Strategic Research <a href="http://www.victoria.ac.nz/home/admisenrol/payments/scholarships/stratresschol.aspx">Scholarship for a PhD in Digital Materiality.</a> &#8230;</p>
<p>We are particularly interested in international students, those working/studying in the cultural heritage sector and those who are keen about reflecting on the philosophy and theory of the materiality of digital artifacts. The description is intentionally wide in order to accommodate a good range of potential candidates.</p></blockquote>
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		<title>IndieCade Deadline Nears</title>
		<link>http://grandtextauto.org/2008/04/08/indiecade-deadline-nears/</link>
		<comments>http://grandtextauto.org/2008/04/08/indiecade-deadline-nears/#comments</comments>
		<pubDate>Tue, 08 Apr 2008 17:31:17 +0000</pubDate>
		<dc:creator>noah</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://grandtextauto.org/2008/04/08/indiecade-deadline-nears/</guid>
		<description><![CDATA[From the call:

Indiecade invites independent game artists and designers from around the world to submit interactive media of all types – from art to commercial, ARG to abstract, serious to shooter – for consideration. Work-in-progress is encouraged.
A diverse jury of industry leaders will select entries for top prizes at the IndieCade @ Open Satellite Festival. [...]]]></description>
			<content:encoded><![CDATA[<p>From the call:</p>
<blockquote><p>
Indiecade invites independent game artists and designers from around the world to submit interactive media of all types – from art to commercial, ARG to abstract, serious to shooter – for consideration. Work-in-progress is encouraged.</p>
<p>A diverse jury of industry leaders will select entries for top prizes at the IndieCade @ Open Satellite Festival. All entries for the Festival will also receive consideration for presentation at the other 2008 IndieCade international showcase exhibitions.</p>
<p>Submissions Deadline: April 11, 2008 at Midnight PST.</p>
<p>For more information and to enter: <a href="http://www.IndieCade.com ">www.IndieCade.com.</a>
</p></blockquote>
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		<title>Blog-Based Peer Review: Some Preliminary Conclusions, part 2</title>
		<link>http://grandtextauto.org/2008/04/05/blog-based-peer-review-some-preliminary-conclusions-part-2/</link>
		<comments>http://grandtextauto.org/2008/04/05/blog-based-peer-review-some-preliminary-conclusions-part-2/#comments</comments>
		<pubDate>Sat, 05 Apr 2008 22:32:27 +0000</pubDate>
		<dc:creator>noah</dc:creator>
		
		<category><![CDATA[expressive-processing]]></category>

		<guid isPermaLink="false">http://grandtextauto.org/2008/04/05/blog-based-peer-review-some-preliminary-conclusions-part-2/</guid>
		<description><![CDATA[[This is a continuation of part 1]
The version of the Expressive Processing manuscript used for both forms of peer review begins with an introductory chapter composed, in part, in response to a desire to let people know what is at stake right up front. I wrote it to let readers know, from the beginning, what [...]]]></description>
			<content:encoded><![CDATA[<p>[This is a continuation of <a href="http://grandtextauto.org/2008/04/03/blog-based-peer-review-some-preliminary-conclusions-part-1/">part 1</a>]</p>
<p>The version of the <i>Expressive Processing</i> manuscript used for both forms of peer review begins with an introductory chapter composed, in part, in response to a desire to let people know what is at stake right up front. I wrote it to let readers know, from the beginning, what I am advocating and why it matters to me. I also wanted a first chapter that could be assigned as a stand-alone class reading (as so many monograph chapters are) and function to make my case.</p>
<p>In the blog-based review I got a number of important comments on this chapter, especially on my discussion of process intensity and <i>The Sims.</i> In the course of that discussion I also learned a number of things about the blog-based review form that still hold true in my conclusions about this project.  (<a href='http://grandtextauto.org/2008/04/05/blog-based-peer-review-some-preliminary-conclusions-part-2/'>more...</a>)]]></content:encoded>
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		<title>i got yer future of games here in my greasy mitt</title>
		<link>http://grandtextauto.org/2008/04/04/i-got-yer-future-of-games-here-in-my-greasy-mitt/</link>
		<comments>http://grandtextauto.org/2008/04/04/i-got-yer-future-of-games-here-in-my-greasy-mitt/#comments</comments>
		<pubDate>Sat, 05 Apr 2008 00:49:34 +0000</pubDate>
		<dc:creator>andrew</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://grandtextauto.org/2008/04/04/i-got-yer-future-of-games-right-here-in-my-greasy-mitt/</guid>
		<description><![CDATA[*
]]></description>
			<content:encoded><![CDATA[<p><img src='http://grandtextauto.org/archives/greasymitt.jpg'/><a href="http://grandtextauto.org/2008/04/04/i-got-yer-future-of-games-here-in-my-greasy-mitt/#comment-229945">*</a></p>
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		<title>Process of &#8220;The IBM Poem&#8221; by Emmett Williams</title>
		<link>http://grandtextauto.org/2008/04/04/process-of-the-ibm-poem-by-emmett-williams/</link>
		<comments>http://grandtextauto.org/2008/04/04/process-of-the-ibm-poem-by-emmett-williams/#comments</comments>
		<pubDate>Fri, 04 Apr 2008 16:11:03 +0000</pubDate>
		<dc:creator>nick</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://grandtextauto.org/2008/04/04/process-of-the-ibm-poem-by-emmett-williams/</guid>
		<description><![CDATA[Chris Funkhouser is author of the excellent volume Prehistoric Digital Poetry, which I hope to write about at greater length before too long. He told us today during the Codework workshop at WVU about Emmett Williams's "The IBM Poem," a 1966 computationally-generated poem and system for generating poems. I can find little information about this [...]]]></description>
			<content:encoded><![CDATA[<p>Chris Funkhouser is author of the excellent volume <a href="http://web.njit.edu/~funkhous/prehistoric.html"><i>Prehistoric Digital Poetry,</i></a> which I hope to write about at greater length before too long. He told us today during the <a href="http://clc.as.wvu.edu:8080/clc/nsfworkshop">Codework</a> workshop at WVU about Emmett Williams's "The IBM Poem," a 1966 computationally-generated poem and system for generating poems. I can find little information about this poem on the Web - certainly, not the specification of how the generator works, which Funkhouser was kind enough to hand out to us on paper.</p>
<p>Here is a partial implementation (<b>Update: a complete implementation;</b> my earlier version is still <a href="http://grandtextauto.org/archives/ibm_incomplete.py">available</a>) of the poem-generating process in Python which I just wrote up. You may modify or do anything you like with this. I dedicate this program <a href="http://creativecommons.org/licenses/publicdomain/">to the public domain</a> as described in the linked document. I've uploaded a <a href="http://grandtextauto.org/archives/ibm.py">text file containing the program</a> that also appears in this post, below. <a href="http://grandtextauto.org/2008/04/04/process-of-the-ibm-poem-by-emmett-williams/#more-1841" class="more-link">(more...)</a></p>
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		<title>Programs Ted Nelson Likes</title>
		<link>http://grandtextauto.org/2008/04/03/programs-ted-nelson-likes/</link>
		<comments>http://grandtextauto.org/2008/04/03/programs-ted-nelson-likes/#comments</comments>
		<pubDate>Fri, 04 Apr 2008 01:37:02 +0000</pubDate>
		<dc:creator>nick</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://grandtextauto.org/2008/04/03/programs-ted-nelson-likes/</guid>
		<description><![CDATA[
I just got to hear Ted Nelson (inventor of the term "hypertext," author of Computer Lib/Dream Machines and Literary Machines) kick off the Codework workshop with his talk here at West Virginia University. I did not take notes during Nelson's talk. The basic ideas he expounded (as one might guess) were the ones expressed in [...]]]></description>
			<content:encoded><![CDATA[<div style="float: left; margin-right: 8px; margin-bottom: 5px"><img src='http://grandtextauto.org/archives/t_nelson.jpg' alt='Nelson at WVU' /></div>
<p>I just got to hear Ted Nelson (inventor of the term "hypertext," author of <i>Computer Lib/Dream Machines</i> and <i>Literary Machines</i>) kick off the <a href="http://clc.as.wvu.edu:8080/clc/nsfworkshop">Codework</a> workshop with his talk here at West Virginia University. I did not take notes during Nelson's talk. The basic ideas he expounded (as one might guess) were the ones expressed in his books and in the last talk of his that I heard, in 2001 at Brown. He showed some examples of cross-document connections and transclusion in <a href="http://xanarama.net/">Xanadu Space,</a> and demonstrated the underlying data representation, <a href="http://www.xanadu.net/zigzag/">ZigZag.</a></p>
<p>I will mention, though, the question I asked and the answer Nelson gave. I wondered if he - so influential in communicating to people how computers can be used to enlarge the mind and liberate people - could tell us a few programs that he encountered that showed him that potential. He mentioned the programming langauge <a href="http://en.wikipedia.org/wiki/Prograph">Prograph</a> and a language that gives the capability to produce executables for PC and Mac, <a href="http://en.wikipedia.org/wiki/REALbasic">REALbasic.</a> When I pressed him to mention any programs - including small-scale ones like games - that influenced him, he said he wasn't a game guy and just mentioned some other "full platforms" that aren't computers: <a href="http://www.eastgate.com/Tinderbox/">Tinderbox,</a> Emacs, and Flash. Well, on the one hand, I was hoping to learn about smaller-scale non-applications that showed the potential of the computer. (Did he like Eliza? The animals "AI" game? Anything like that?) But, Nelson is not a games guy - he's a meta guy, interested in platforms, programming languages, and development systems. So this was a fair answer. And I'll have to check out Prograph and REALbasic.</p>
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		<title>Blog-Based Peer Review: Some Preliminary Conclusions, part 1</title>
		<link>http://grandtextauto.org/2008/04/03/blog-based-peer-review-some-preliminary-conclusions-part-1/</link>
		<comments>http://grandtextauto.org/2008/04/03/blog-based-peer-review-some-preliminary-conclusions-part-1/#comments</comments>
		<pubDate>Thu, 03 Apr 2008 15:12:35 +0000</pubDate>
		<dc:creator>noah</dc:creator>
		
		<category><![CDATA[expressive-processing]]></category>

		<guid isPermaLink="false">http://grandtextauto.org/2008/04/03/blog-based-peer-review-some-preliminary-conclusions-part-1/</guid>
		<description><![CDATA[As many Grand Text Auto readers know, earlier this year I put a mostly-completed draft of my manuscript (for Expressive Processing) through two forms of peer review. One was a review by three anonymous field experts selected by my publisher, The MIT Press. The other was a blog-based review right here on Grand Text Auto. [...]]]></description>
			<content:encoded><![CDATA[<p>As many <i>Grand Text Auto</i> readers know, earlier this year I put a mostly-completed draft of my manuscript (for <i>Expressive Processing</i>) through two forms of peer review. One was a review by three anonymous field experts selected by my publisher, The MIT Press. The other was a blog-based review right here on <i>Grand Text Auto.</i> I posted each chapter, section by section, with a new addition each weekday morning &mdash; inviting paragraph-by-paragraph comments from the readers here.</p>
<p>For those who like discussions to cut to the chase, here's what happened, from my point of view. The blog-based review and the anonymous review both pointed to the same primary revision for the manuscript: distributing the main argument more broadly through the different chapters and sections, rather than concentrating the argument largely in a dense opening chapter. In addition, the blog-based review also gave me a great deal of specific feedback on my supporting arguments and examples. </p>
<p>From this we might conclude that anonymous, press-solicited peer review can be abandoned.  (<a href='http://grandtextauto.org/2008/04/03/blog-based-peer-review-some-preliminary-conclusions-part-1/'>more...</a>)]]></content:encoded>
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		<title>The New Media Reader - Correct Us!</title>
		<link>http://grandtextauto.org/2008/04/02/the-new-media-reader-correct-us/</link>
		<comments>http://grandtextauto.org/2008/04/02/the-new-media-reader-correct-us/#comments</comments>
		<pubDate>Thu, 03 Apr 2008 03:30:32 +0000</pubDate>
		<dc:creator>nick</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://grandtextauto.org/2008/04/02/the-new-media-reader-correct-us/</guid>
		<description><![CDATA[Putting The New Media Reader together with Noah years ago meant amassing a huge variety of material from different sorts of sources. This diversity, and the sheer amount of text and images, made the book difficult to compile and edit. We knew that despite rather extreme efforts from us and from others at The MIT [...]]]></description>
			<content:encoded><![CDATA[<p>Putting <a href="http://www.newmediareader.com/"><i>The New Media Reader</i></a> together with Noah years ago meant amassing a huge variety of material from different sorts of sources. This diversity, and the sheer amount of text and images, made the book difficult to compile and edit. We knew that despite rather extreme efforts from us and from others at The MIT Press, there are minor errors throughout the book.</p>
<div style="float: right"><img src='http://grandtextauto.org/archives/carnival_eratta.png' alt='for @*&$$%&@* read !#(@#()@*()' /></div>
<p>Well, it's time for us to get to work on correcting these: There is to be a second printing of <i>The New Media Reader.</i> We're asking for your help in tracking down literal and numeric nits - finding typos - and will thank in print (and here!) those who identify errors that we can fix. Just leave your full name in a comment below alongside mention of that specific error and the page (within the book or on the CD-ROM) it occurs on. That's right, it's yet another opportunity to tell us that we goofed, and how.</p>
<p>We are not working on a new <i>edition</i> of <i>The New Media Reader,</i> so we're not dealing at all with questions of adding new articles, removing the ones you like the least, splitting the book into several volumes that are small enough to actually carry around, or even making any sentence-level changes. But if we wrote "1949" somewhere where we meant to write "1994," or if you spot any other small-scale manglings that are worth changing and can be fixed without adding or removing any lines, we will ask The MIT Press to put such corrections in before the next printing is done.</p>
<p>We need your textual bug reports by the end of <b>Saturday, April 12,</b> <i>Grand Text Auto</i> time. (This will leave those in the US a few days to work on their taxes afterwards.) Obviously, anything you know about already and can drop in would be greatly appreciated. Or, if you're reading from the book now anyway, or want an excuse to revisit an article, we would love to learn of any errors you notice.</p>
<p>(By the way, the curious errata sheet that provided the illustration here is from Steve McCaffrey's exquisite <a href="http://www.chbooks.com/archives/online_books/carnival/"><i>Carnival,</i></a> and you can <a href="http://www.ubu.com/papers/mccaf.html">read all about it</a> if you like.)</p>
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		<title>Expressive Processing Review: A Question of Goals</title>
		<link>http://grandtextauto.org/2008/04/02/expressive-processing-review-a-question-of-goals/</link>
		<comments>http://grandtextauto.org/2008/04/02/expressive-processing-review-a-question-of-goals/#comments</comments>
		<pubDate>Wed, 02 Apr 2008 17:30:13 +0000</pubDate>
		<dc:creator>noah</dc:creator>
		
		<category><![CDATA[expressive-processing]]></category>

		<guid isPermaLink="false">http://grandtextauto.org/2008/04/02/expressive-processing-review-a-question-of-goals/</guid>
		<description><![CDATA[I'm surprised to see the opening paragraph of Jeff Young's piece in the Chronicle today, in which he's offering one of the first post-experiment evaluations of the Expressive Processing blog-based peer review project. The lead and headline seem to focus on the idea that blog-based review will "not replace traditional blind peer review anytime soon." [...]]]></description>
			<content:encoded><![CDATA[<p>I'm surprised to see the opening paragraph of <a href="http://chronicle.com/free/2008/04/2332n.htm">Jeff Young's piece in the <i>Chronicle</i> today,</a> in which he's offering one of the first post-experiment evaluations of the <i>Expressive Processing</i> blog-based peer review project. The lead and headline seem to focus on the idea that blog-based review will "not replace traditional blind peer review anytime soon." </p>
<p>I'm not surprised because I disagree about blog-based review replacing press-solicited reviews, but rather because finding a replacement for press-solicited review was never a goal of the project. Rather, the project participants (the Institute for the Future of the Book, the MIT Press, UCSD's Software Studies initiative, GTxA, and yours truly) had goals such as seeing what would take place in a blog-based form of review (this was, after all, the first known experiment), learning from comparing the results of the two forms of review, and (most importantly) garnering responses from the GTxA community that will help improve the book.  (<a href='http://grandtextauto.org/2008/04/02/expressive-processing-review-a-question-of-goals/'>more...</a>)]]></content:encoded>
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		<title>&#8220;No Time&#8221; is the Present</title>
		<link>http://grandtextauto.org/2008/04/02/no-time-is-the-present/</link>
		<comments>http://grandtextauto.org/2008/04/02/no-time-is-the-present/#comments</comments>
		<pubDate>Wed, 02 Apr 2008 07:15:47 +0000</pubDate>
		<dc:creator>nick</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://grandtextauto.org/2008/04/02/no-time-is-the-present/</guid>
		<description><![CDATA[Daniel C. Howe and Aya's Karpinska's present to us, that is. I'm sure you think you don't have time to look at it, but it's worth the trip to their "No Time Machine," which fetches statements from the Web about how people don't have time, dropped into new dialogues. It's a very pleasing piece in [...]]]></description>
			<content:encoded><![CDATA[<p>Daniel C. Howe and Aya's Karpinska's present to us, that is. I'm sure you think you don't have time to look at it, but it's worth the trip to their <a href="http://turbulence.org/Works/notime/">"No Time Machine,"</a> which fetches statements from the Web about how people don't have time, dropped into new dialogues. It's a very pleasing piece in terms of how it sounds, looks, and ticks along. Among other things, it serves as a new media clock, along the lines of <i>Speaking Clock,</i> <i>Sine Clock,</i> and <i>12 o'clocks.</i> I also found, among some flashes of humor, that it is deeply saddening to read. It is, after all, a true reflection of the things people say and write as they discuss missed opportunities and hopes they have decided not to attain.</p>
<p>The piece is a 2007 commission of New Radio and Performing Arts, Inc., (aka Ether-Ore) for its <a href="http://turbulence.org/">Turbulence</a> web site. It was made possible with funding from the Jerome Foundation.</p>
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		<title>Superstrange</title>
		<link>http://grandtextauto.org/2008/04/01/superstrange/</link>
		<comments>http://grandtextauto.org/2008/04/01/superstrange/#comments</comments>
		<pubDate>Tue, 01 Apr 2008 21:00:02 +0000</pubDate>
		<dc:creator>nick</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://grandtextauto.org/2008/04/01/superstrange/</guid>
		<description><![CDATA[(Update: April Foolery!) The official Website for the movie Superbad (IMDB) seems to have been hacked or something. The promotional content has been replaced with incomprehensible junk that seems to serve no commercial purpose.
Unless ... a Superbad video game or similar spinoff is nearing launch, and this update signals the beginning of a new alternative [...]]]></description>
			<content:encoded><![CDATA[<p><b>(Update: April Foolery!)</b> The <a href="http://superbad.com/">official Website for the movie <i>Superbad</i></a> <a href="http://www.imdb.com/title/tt0829482/">(IMDB)</a> seems to have been hacked or something. The promotional content has been replaced with <a href="http://superbad.com/1/squelch/index.html">incomprehensible</a> <a href="http://superbad.com/1/silly/silly.html">junk</a> that seems to serve no <a href="http://superbad.com/1/mao/mao2.html">commercial</a> <a href="http://superbad.com/1/houseguest/index.html">purpose.</a></p>
<p>Unless ... a <i>Superbad</i> video game or similar spinoff is nearing launch, and this update signals the beginning of a new alternative realty game to promote that product.</p>
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		<title>LA Times Gets Hits with Wiki Stick</title>
		<link>http://grandtextauto.org/2008/04/01/la-times-gets-hits-with-wiki-stick/</link>
		<comments>http://grandtextauto.org/2008/04/01/la-times-gets-hits-with-wiki-stick/#comments</comments>
		<pubDate>Tue, 01 Apr 2008 14:00:55 +0000</pubDate>
		<dc:creator>nick</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://grandtextauto.org/2008/04/01/la-times-gets-hits-with-wiki-stick/</guid>
		<description><![CDATA[
(Update: somewhat obvious April Foolery!) News of a very surprising and innovative move in journalism: The former Los Angeles Times has transitioned to become The Los Wikiless Timespedia, "continuously updated by the fine people of Los Angeles and the World."
 "We tried basically all the gimmicks we know," said new Editor-in-Chief Tony Cahter, recently promoted [...]]]></description>
			<content:encoded><![CDATA[<div style="float: right"><a href='http://www.bunkmag.com/mediawiki/index.php?title=Newy_new_new_shiny_wiki_wow_Main_Page'><img src='http://grandtextauto.org/archives/logo_los_wikiless_150.gif' alt='LW Timespedia' /></a></div>
<p><b>(Update:</b> somewhat obvious <b>April Foolery!)</b> News of a very surprising and innovative move in journalism: The former <i>Los Angeles Times</i> has transitioned to become <a href="http://www.bunkmag.com/mediawiki/index.php?title=Newy_new_new_shiny_wiki_wow_Main_Page"><i>The Los Wikiless Timespedia,</i></a> "continuously updated by the fine people of Los Angeles and the World."</p>
<blockquote><p> "We tried basically all the gimmicks we know," said new Editor-in-Chief Tony Cahter, recently promoted from the depleted typesetting staff. "Different fonts. Moving Marmaduke to the front page. Everything."</p>
<p>The wiki news system allows readers to enter and edit articles as they please.</p>
<p>"If you see an article you don't like or don't agree with, just change it. Then if the next person doesn't like that, they can change it back. We call it an editocracy."</p></blockquote>
<p>At least, that's what the site said a few minutes ago. You'd better <a href="http://www.bunkmag.com/mediawiki/index.php?title=Newy_new_new_shiny_wiki_wow_Main_Page">check it out yourself</a> if you want to see what it says now, or if you want to contribute.</p>
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		<title>Moby Disk 1.1.1</title>
		<link>http://grandtextauto.org/2008/04/01/moby-disk-111/</link>
		<comments>http://grandtextauto.org/2008/04/01/moby-disk-111/#comments</comments>
		<pubDate>Tue, 01 Apr 2008 09:00:04 +0000</pubDate>
		<dc:creator>nick</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://grandtextauto.org/2008/04/01/moby-disk-111/</guid>
		<description><![CDATA[(Update: April Foolery!) Starting today, with this post, I'll be making my new novel, Moby Disk, or the Worm available on Grand Text Auto in draft form. I'm definitely hoping to get your comments, but because of some difficulties with CommentPress, I've decided to go with the standard comment mechanism for the blog. Well, truth [...]]]></description>
			<content:encoded><![CDATA[<div style="float:right; width:50%; font-size:80%; margin:0 0 10px 10px; padding: 6px; border: thin #888 solid"><b>(Update: April Foolery!)</b> <b>Starting today, with this post, I'll be making my new novel, <i>Moby Disk, or the Worm</i> available on <i>Grand Text Auto</i> in draft form.</b> I'm definitely hoping to get your comments, but because of some difficulties with CommentPress, I've decided to go with the standard comment mechanism for the blog. Well, truth be told, there is only one long, long paragraph (most of them much longer than this) in each of the sections that I'll be posting, so using CommentPress would make no sense. While the bit at the very end isn't completely worked out yet, I do know that the book will have 550 sections. Since I'm posting a day at a time, it should take just over 18 months to post everything. I hope you enjoy reading this sort of fare over the next year and a half - intermixed, of course, with our usual posts.</div>
<p>Call me method. Through a Commodore VIC-20 of recirculation I wet the bed early for a long time. Motherboard died today. A screaming comes across this guy - the guy above the port who was the color of television, tuned. It was a nice and stormy dork. As Feature awoke one morning from disquieting dreams, he found himself transformed into a giant insect. It was a pleasure to burn, even at only 4x speed. Through the fence, between the curling flower spaces, I could see them hitting the disk to satisfy misses in the L2 cache which also could not be found in RAM. Dr. Seuss says I shud rite down what I think and evrey thing that happins to me from now on. The random access device (for so it will be convenient to speak of it) was expounding a recondite matter to us. Once upon a time the disk was round and you could go on it around and around. It was in those days that I wandered about hungry, encrypted. I would seek - seek unto death with that long agony; and when they at last unmounted me, and I was permitted to park, I felt that my sectors were leaving me. Night of my knife, fur of my lions. Every happy file system is alike. First post. You are about to begin executing Nick Montfort's new novel, <i>Moby Disk, or the Worm.</i>  It was a wrong number that started it, the telephone vibrating three times in the dead of night, and the voice on the other end saying "forty one." The station wagons arrived at noon. It was a bright cold day in April, and the clocks were striking thirteen. If you're going to, read this. It was the best of rhymes, it was repetition. </p>
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		<title>Political Responsibility at Last</title>
		<link>http://grandtextauto.org/2008/03/29/political-responsibility-at-last/</link>
		<comments>http://grandtextauto.org/2008/03/29/political-responsibility-at-last/#comments</comments>
		<pubDate>Sat, 29 Mar 2008 13:15:11 +0000</pubDate>
		<dc:creator>nick</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://grandtextauto.org/2008/03/29/political-responsibility-at-last/</guid>
		<description><![CDATA[
It warms my heart to see that a major Internet company has turned its Web page black, joining the protest against the Communications Decency Act only 4433 days late.
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			<content:encoded><![CDATA[<p><img src="http://grandtextauto.org/archives/black_google.jpg" alt="I want it painted black"/></p>
<p>It warms my heart to see that a major Internet company has turned its Web page black, joining the <a href="http://en.wikipedia.org/wiki/Black_World_Wide_Web_protest">protest against the Communications Decency Act</a> only 4433 days late.</p>
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