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	<title>Comments for Grand Text Auto</title>
	<atom:link href="http://grandtextauto.org/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://grandtextauto.org</link>
	<description>A group blog about computer narrative, games, poetry, and art.</description>
	<lastBuildDate>Thu, 30 Sep 2010 22:43:57 +0000</lastBuildDate>
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		<title>Comment on A 12-Step Program to Build Video Games from Logic Gates by Post Position &#187; Computing with Your Torch</title>
		<link>http://grandtextauto.org/2006/01/08/12-step/comment-page-1/#comment-701078</link>
		<dc:creator>Post Position &#187; Computing with Your Torch</dc:creator>
		<pubDate>Thu, 30 Sep 2010 22:43:57 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1044#comment-701078</guid>
		<description>[...] the way to creating a full CPU, is the one described in The Elements of Computing Systems, a book I wrote about on Grand Text Auto back in 2006.   Comments [...]</description>
		<content:encoded><![CDATA[<p>[...] the way to creating a full CPU, is the one described in The Elements of Computing Systems, a book I wrote about on Grand Text Auto back in 2006.   Comments [...]</p>
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		<title>Comment on Beyond 2006 by Post Position &#187; Death and the Powers Arrives</title>
		<link>http://grandtextauto.org/2006/01/01/beyond-2006/comment-page-1/#comment-700789</link>
		<dc:creator>Post Position &#187; Death and the Powers Arrives</dc:creator>
		<pubDate>Wed, 29 Sep 2010 22:52:29 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1037#comment-700789</guid>
		<description>[...] reach the stage. Death and the Powers has been in the works for about a decade, I wrote about it as we rang in the new year (2006) at Grand Text Auto, and I was very pleased to hear the workshop performance of the opera at A.R.T., here in Cambirdge. [...]</description>
		<content:encoded><![CDATA[<p>[...] reach the stage. Death and the Powers has been in the works for about a decade, I wrote about it as we rang in the new year (2006) at Grand Text Auto, and I was very pleased to hear the workshop performance of the opera at A.R.T., here in Cambirdge. [...]</p>
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		<title>Comment on &gt;CRY LOT 49 by Post Position &#187; IF in College Education?</title>
		<link>http://grandtextauto.org/2006/04/09/cry-lot-49/comment-page-1/#comment-648200</link>
		<dc:creator>Post Position &#187; IF in College Education?</dc:creator>
		<pubDate>Wed, 19 May 2010 01:52:58 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1153#comment-648200</guid>
		<description>[...] Utah State&#8217;s Voices of Spoon River and Myth Mechanic. I know right off that Jeff Howard has taught The Crying of Lot 49 using IF, and that students read IF and create it as a digital literary practice in two of my [...]</description>
		<content:encoded><![CDATA[<p>[...] Utah State&#8217;s Voices of Spoon River and Myth Mechanic. I know right off that Jeff Howard has taught The Crying of Lot 49 using IF, and that students read IF and create it as a digital literary practice in two of my [...]</p>
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	<item>
		<title>Comment on Sticks-and-Rubber-Band Story by Heavy Rain &#38; the Player Character</title>
		<link>http://grandtextauto.org/2005/09/29/sticks-and-rubber-band-story/comment-page-1/#comment-631590</link>
		<dc:creator>Heavy Rain &#38; the Player Character</dc:creator>
		<pubDate>Mon, 19 Apr 2010 23:40:27 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/2005/09/29/rubber-band-story/#comment-631590</guid>
		<description>[...] Overall, it&#8217;s clear Quantic Dream took much care to structure scenes in ways that would allow multiple outcomes with minimal impact on future scenes, to support as much player variation as possible. David Cage compares this storytelling structure to a &#8220;rubber band; the player can stretch or deform the rubber band through his actions, but whatever he does the backbone of my story is always there&#8221; (from 1Up&#8217;s Indigo Prophecy post-mort via Grand Text Auto). [...]</description>
		<content:encoded><![CDATA[<p>[...] Overall, it&#8217;s clear Quantic Dream took much care to structure scenes in ways that would allow multiple outcomes with minimal impact on future scenes, to support as much player variation as possible. David Cage compares this storytelling structure to a &#8220;rubber band; the player can stretch or deform the rubber band through his actions, but whatever he does the backbone of my story is always there&#8221; (from 1Up&#8217;s Indigo Prophecy post-mort via Grand Text Auto). [...]</p>
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	<item>
		<title>Comment on Currency by Post Position &#187; The Garden of Grand Forks: UND Writers Conference</title>
		<link>http://grandtextauto.org/2007/05/06/currency/comment-page-1/#comment-621491</link>
		<dc:creator>Post Position &#187; The Garden of Grand Forks: UND Writers Conference</dc:creator>
		<pubDate>Wed, 31 Mar 2010 15:05:06 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1508#comment-621491</guid>
		<description>[...] Currency, by Roderick Coover (video) and Nick Montfort (text). I showed &#8220;Filip a Guinea: The Elephant and Castle.&#8221; [...]</description>
		<content:encoded><![CDATA[<p>[...] Currency, by Roderick Coover (video) and Nick Montfort (text). I showed &#8220;Filip a Guinea: The Elephant and Castle.&#8221; [...]</p>
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		<title>Comment on Three 1K Story Generators by Post Position &#187; &#8220;Les deux&#8221; / &#8220;The Two&#8221;</title>
		<link>http://grandtextauto.org/2008/11/30/three-1k-story-generators/comment-page-1/#comment-585860</link>
		<dc:creator>Post Position &#187; &#8220;Les deux&#8221; / &#8220;The Two&#8221;</dc:creator>
		<pubDate>Wed, 13 Jan 2010 15:44:40 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=2295#comment-585860</guid>
		<description>[...] , de Serge Bouchardon. La version anglaise était auparavant disponible en Python. C’était le second de trois générateurs de 1k que j’avais réalisés à la fin de 2008. &#8220;Les deux&#8221; génère des histoires toutes [...]</description>
		<content:encoded><![CDATA[<p>[...] , de Serge Bouchardon. La version anglaise était auparavant disponible en Python. C’était le second de trois générateurs de 1k que j’avais réalisés à la fin de 2008. &#8220;Les deux&#8221; génère des histoires toutes [...]</p>
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		<title>Comment on Three 1K Story Generators by J.R. Carpenter</title>
		<link>http://grandtextauto.org/2008/11/30/three-1k-story-generators/comment-page-1/#comment-578663</link>
		<dc:creator>J.R. Carpenter</dc:creator>
		<pubDate>Mon, 14 Dec 2009 14:32:32 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=2295#comment-578663</guid>
		<description>First year Dartington College Performance Writing students group blog remixed using the above story1.py script to create Darting Stories Remix: http://luckysoap.com/lapsuslinguae/2009/12/darting-stories-remix.html</description>
		<content:encoded><![CDATA[<p>First year Dartington College Performance Writing students group blog remixed using the above story1.py script to create Darting Stories Remix: <a href="http://luckysoap.com/lapsuslinguae/2009/12/darting-stories-remix.html" rel="nofollow">http://luckysoap.com/lapsuslinguae/2009/12/darting-stories-remix.html</a></p>
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		<title>Comment on Dramatic Paidia by Time Travel: What Wave and Braid have in Common</title>
		<link>http://grandtextauto.org/2006/02/24/dramatic-paidia/comment-page-1/#comment-575140</link>
		<dc:creator>Time Travel: What Wave and Braid have in Common</dc:creator>
		<pubDate>Wed, 02 Dec 2009 09:24:15 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/2006/02/25/dramatic-paidia/#comment-575140</guid>
		<description>[...] the player through unanticipated time bending experience via its paidia during play, minus the dramatic agency of actual time [...]</description>
		<content:encoded><![CDATA[<p>[...] the player through unanticipated time bending experience via its paidia during play, minus the dramatic agency of actual time [...]</p>
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	<item>
		<title>Comment on Procedural Literacy: An Idea Whose Time has Come (43 years ago) by Procedural Literacy is the New Black</title>
		<link>http://grandtextauto.org/2004/06/02/procedural-literacy-an-idea-whose-time-has-come-43-years-ago/comment-page-1/#comment-567092</link>
		<dc:creator>Procedural Literacy is the New Black</dc:creator>
		<pubDate>Mon, 09 Nov 2009 02:37:49 +0000</pubDate>
		<guid isPermaLink="false">/?p=339#comment-567092</guid>
		<description>[...] need for accessible procedural literacy is not a new idea.  Just like opportunities afforded by traditional literacy, it is obvious that a divide will occur [...]</description>
		<content:encoded><![CDATA[<p>[...] need for accessible procedural literacy is not a new idea.  Just like opportunities afforded by traditional literacy, it is obvious that a divide will occur [...]</p>
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	<item>
		<title>Comment on Blog-Based Peer Review: Four Surprises by Grand Text Auto &#187; Expressive Processing Arrives</title>
		<link>http://grandtextauto.org/2009/05/12/blog-based-peer-review-four-surprises/comment-page-1/#comment-535747</link>
		<dc:creator>Grand Text Auto &#187; Expressive Processing Arrives</dc:creator>
		<pubDate>Wed, 12 Aug 2009 01:31:25 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=2796#comment-535747</guid>
		<description>[...] book includes an extensive set of notes and revisions arising from community comments during the blog-based peer review the manuscript had last year on Grand Text Auto. My sincere thanks, again, to those who shared [...]</description>
		<content:encoded><![CDATA[<p>[...] book includes an extensive set of notes and revisions arising from community comments during the blog-based peer review the manuscript had last year on Grand Text Auto. My sincere thanks, again, to those who shared [...]</p>
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	<item>
		<title>Comment on Blog-Based Peer Review: Four Surprises by Expressive Processing Arrives</title>
		<link>http://grandtextauto.org/2009/05/12/blog-based-peer-review-four-surprises/comment-page-1/#comment-535667</link>
		<dc:creator>Expressive Processing Arrives</dc:creator>
		<pubDate>Tue, 11 Aug 2009 23:47:03 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=2796#comment-535667</guid>
		<description>[...] book includes an extensive set of notes and revisions arising from community comments during the blog-based peer review the manuscript had last year on Grand Text Auto. My sincere thanks, again, to those who shared [...]</description>
		<content:encoded><![CDATA[<p>[...] book includes an extensive set of notes and revisions arising from community comments during the blog-based peer review the manuscript had last year on Grand Text Auto. My sincere thanks, again, to those who shared [...]</p>
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	<item>
		<title>Comment on PIC, a Pack of Poems by Post Position &#187; Pythonic Textuality at NYU</title>
		<link>http://grandtextauto.org/2008/05/26/pic-a-pack-of-poems/comment-page-1/#comment-529674</link>
		<dc:creator>Post Position &#187; Pythonic Textuality at NYU</dc:creator>
		<pubDate>Fri, 31 Jul 2009 05:02:54 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/2008/05/26/pic-a-pack-of-poems/#comment-529674</guid>
		<description>[...] learn that Adam Parrish, whose own Interactive Telecommunication Program (ITP) masters project was &#8220;New Interfaces for Textual Expression,&#8221; is now teaching Digital Writing with Python at NYU&#8217;s ITP. The course is concluding; Parrish [...]</description>
		<content:encoded><![CDATA[<p>[...] learn that Adam Parrish, whose own Interactive Telecommunication Program (ITP) masters project was &#8220;New Interfaces for Textual Expression,&#8221; is now teaching Digital Writing with Python at NYU&#8217;s ITP. The course is concluding; Parrish [...]</p>
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		<title>Comment on Three 1K Story Generators by J.R. Carpenter</title>
		<link>http://grandtextauto.org/2008/11/30/three-1k-story-generators/comment-page-1/#comment-521191</link>
		<dc:creator>J.R. Carpenter</dc:creator>
		<pubDate>Wed, 15 Jul 2009 23:46:18 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=2295#comment-521191</guid>
		<description>The saga continues. NYC based artist/programmer Ravi Rajakumar has ported the Chronicles of Pookie &amp; JR to Javascript. Rajakumar notes that in javascript the whole thing ends up being about 11k with the css and html, and not including the jQuery includes, but the actual core bit of js is still around 2k. http://luckysoap.com/pookieandjr</description>
		<content:encoded><![CDATA[<p>The saga continues. NYC based artist/programmer Ravi Rajakumar has ported the Chronicles of Pookie &amp; JR to Javascript. Rajakumar notes that in javascript the whole thing ends up being about 11k with the css and html, and not including the jQuery includes, but the actual core bit of js is still around 2k. <a href="http://luckysoap.com/pookieandjr" rel="nofollow">http://luckysoap.com/pookieandjr</a></p>
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	<item>
		<title>Comment on Three 1K Story Generators by Post Position &#187; Story Generation with Pookie and JR</title>
		<link>http://grandtextauto.org/2008/11/30/three-1k-story-generators/comment-page-1/#comment-518011</link>
		<dc:creator>Post Position &#187; Story Generation with Pookie and JR</dc:creator>
		<pubDate>Sat, 11 Jul 2009 01:05:29 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=2295#comment-518011</guid>
		<description>[...] Cape, and other fine works of e-lit, print and xerography, has delightfully repurposed one of my 1k story generators to have it tell stories involving her and a hermit crab named Pookie. The program has grown to [...]</description>
		<content:encoded><![CDATA[<p>[...] Cape, and other fine works of e-lit, print and xerography, has delightfully repurposed one of my 1k story generators to have it tell stories involving her and a hermit crab named Pookie. The program has grown to [...]</p>
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		<title>Comment on Blog-Based Peer Review: Four Surprises by Introducing Marginalia &#124; JISCPress</title>
		<link>http://grandtextauto.org/2009/05/12/blog-based-peer-review-four-surprises/comment-page-1/#comment-512246</link>
		<dc:creator>Introducing Marginalia &#124; JISCPress</dc:creator>
		<pubDate>Wed, 01 Jul 2009 12:40:20 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=2796#comment-512246</guid>
		<description>[...] CommentPress is already popular in Higher Education for the critique of texts by students, the open peer-review of manuscripts, the peer-review of published books and to solicit comment on Institutions&#8217; policy documents. [...]</description>
		<content:encoded><![CDATA[<p>[...] CommentPress is already popular in Higher Education for the critique of texts by students, the open peer-review of manuscripts, the peer-review of published books and to solicit comment on Institutions&#8217; policy documents. [...]</p>
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		<title>Comment on PvP: Portal versus Passage by Untrustworthy Source</title>
		<link>http://grandtextauto.org/2008/02/24/pvp-portal-versus-passage/comment-page-2/#comment-511307</link>
		<dc:creator>Untrustworthy Source</dc:creator>
		<pubDate>Mon, 29 Jun 2009 15:17:07 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/2008/02/24/pvp-portal-versus-passage/#comment-511307</guid>
		<description>Am I the only one who didn&#039;t find Passage profound or thought-provoking? What were the thoughts being provoked anyway? Was it an epiphany about how you get old and die? Some of us had worked that out. Was it trying to present that view in a new and not-really-all-that-effective way? That&#039;s one of the infuriating things about the indie games scene; if you say that, after all, it wasn&#039;t really that deep, you get heads shaken at you as you are told that you just don&#039;t get it. You&#039;re also told that the game is all about your personal interpretation in the same breath that the meaning of the game is exhaustively explained.

All this debate about if games are art or whether they should be seen as poetry smacks to me of incredible pretentiousness. A game needs to be judged as a game, not as an interactive art piece or a short story or a blueberry pie, and a s a game Portal is a success.</description>
		<content:encoded><![CDATA[<p>Am I the only one who didn&#8217;t find Passage profound or thought-provoking? What were the thoughts being provoked anyway? Was it an epiphany about how you get old and die? Some of us had worked that out. Was it trying to present that view in a new and not-really-all-that-effective way? That&#8217;s one of the infuriating things about the indie games scene; if you say that, after all, it wasn&#8217;t really that deep, you get heads shaken at you as you are told that you just don&#8217;t get it. You&#8217;re also told that the game is all about your personal interpretation in the same breath that the meaning of the game is exhaustively explained.</p>
<p>All this debate about if games are art or whether they should be seen as poetry smacks to me of incredible pretentiousness. A game needs to be judged as a game, not as an interactive art piece or a short story or a blueberry pie, and a s a game Portal is a success.</p>
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		<title>Comment on Racing the Beam Buzz by Zoltan H</title>
		<link>http://grandtextauto.org/2009/02/04/racing-the-beam-buzz/comment-page-1/#comment-509638</link>
		<dc:creator>Zoltan H</dc:creator>
		<pubDate>Fri, 26 Jun 2009 17:49:25 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=2473#comment-509638</guid>
		<description>I just finished a review of Racing The Beam. Really enjoyed the book as it talked as much about the environment (cultural, business practises) of the time as the technology as well as some interesting trivia - like Atari setting up different companies to avoid regulations. About the only thing missing I think was why it was the Atari came out on top, seems like it was mostly luck and many more resources. I&#039;m looking forward to more books in the series. 

Link: http://yyztech.ca/reviews/book/racing-the-beam-the-atari-video-computer-system</description>
		<content:encoded><![CDATA[<p>I just finished a review of Racing The Beam. Really enjoyed the book as it talked as much about the environment (cultural, business practises) of the time as the technology as well as some interesting trivia &#8211; like Atari setting up different companies to avoid regulations. About the only thing missing I think was why it was the Atari came out on top, seems like it was mostly luck and many more resources. I&#8217;m looking forward to more books in the series. </p>
<p>Link: <a href="http://yyztech.ca/reviews/book/racing-the-beam-the-atari-video-computer-system" rel="nofollow">http://yyztech.ca/reviews/book/racing-the-beam-the-atari-video-computer-system</a></p>
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		<title>Comment on Three 1K Story Generators by J.R. Carpenter</title>
		<link>http://grandtextauto.org/2008/11/30/three-1k-story-generators/comment-page-1/#comment-508572</link>
		<dc:creator>J.R. Carpenter</dc:creator>
		<pubDate>Wed, 24 Jun 2009 15:15:09 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=2295#comment-508572</guid>
		<description>Here are Excerpts from the Chronicles of Pookie &amp; JR based on the above story1.py: http://luckysoap.com/lapsuslinguae/2009/06/excerpts-from-chronicles-of-pookie-jr.html</description>
		<content:encoded><![CDATA[<p>Here are Excerpts from the Chronicles of Pookie &amp; JR based on the above story1.py: <a href="http://luckysoap.com/lapsuslinguae/2009/06/excerpts-from-chronicles-of-pookie-jr.html" rel="nofollow">http://luckysoap.com/lapsuslinguae/2009/06/excerpts-from-chronicles-of-pookie-jr.html</a></p>
]]></content:encoded>
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		<title>Comment on Blog-Based Peer Review: Four Surprises by The Floppy Hat &#187; Blog Archive &#187; Open Peer Review</title>
		<link>http://grandtextauto.org/2009/05/12/blog-based-peer-review-four-surprises/comment-page-1/#comment-500070</link>
		<dc:creator>The Floppy Hat &#187; Blog Archive &#187; Open Peer Review</dc:creator>
		<pubDate>Thu, 04 Jun 2009 02:17:37 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=2796#comment-500070</guid>
		<description>[...] we need someone to step out on a limb, put a manuscript up using the proper backend (such as the example Bryan linked to), and see what happens. Perhaps later this year when Google Wave releases someone [...]</description>
		<content:encoded><![CDATA[<p>[...] we need someone to step out on a limb, put a manuscript up using the proper backend (such as the example Bryan linked to), and see what happens. Perhaps later this year when Google Wave releases someone [...]</p>
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		<title>Comment on Blog-Based Peer Review: Four Surprises by Hevel.org: A Chasing after Wind &#187; Blog Archive &#187; An experiment in &#8220;open peer review&#8221;</title>
		<link>http://grandtextauto.org/2009/05/12/blog-based-peer-review-four-surprises/comment-page-1/#comment-499654</link>
		<dc:creator>Hevel.org: A Chasing after Wind &#187; Blog Archive &#187; An experiment in &#8220;open peer review&#8221;</dc:creator>
		<pubDate>Wed, 03 Jun 2009 14:00:48 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=2796#comment-499654</guid>
		<description>[...] the if:book blog, you should definitely check out this post by Noah Wardrip-Fruin about his experiment with open peer review of an academic manuscript via blog [...]</description>
		<content:encoded><![CDATA[<p>[...] the if:book blog, you should definitely check out this post by Noah Wardrip-Fruin about his experiment with open peer review of an academic manuscript via blog [...]</p>
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		<title>Comment on Blog-Based Peer Review: Four Surprises by Examples of Collaborative Digital Humanities Projects &#171; Digital Scholarship in the Humanities</title>
		<link>http://grandtextauto.org/2009/05/12/blog-based-peer-review-four-surprises/comment-page-1/#comment-498375</link>
		<dc:creator>Examples of Collaborative Digital Humanities Projects &#171; Digital Scholarship in the Humanities</dc:creator>
		<pubDate>Mon, 01 Jun 2009 15:27:21 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=2796#comment-498375</guid>
		<description>[...] get a sense of the book’s overall arguments when they were reading only fragments, Wardrip-Fruin found many benefits to this open approach to peer review: he could engage in conversation with his [...]</description>
		<content:encoded><![CDATA[<p>[...] get a sense of the book’s overall arguments when they were reading only fragments, Wardrip-Fruin found many benefits to this open approach to peer review: he could engage in conversation with his [...]</p>
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		<title>Comment on ICIDS 2009 Call for Papers by nick</title>
		<link>http://grandtextauto.org/2009/04/10/icids-2009-call-for-papers/comment-page-1/#comment-497809</link>
		<dc:creator>nick</dc:creator>
		<pubDate>Sun, 31 May 2009 16:56:08 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/2009/04/10/icids-2009-call-for-papers/#comment-497809</guid>
		<description>The best idea would be to contact the conference organizers.</description>
		<content:encoded><![CDATA[<p>The best idea would be to contact the conference organizers.</p>
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		<title>Comment on ICIDS 2009 Call for Papers by patsy deverall</title>
		<link>http://grandtextauto.org/2009/04/10/icids-2009-call-for-papers/comment-page-1/#comment-496113</link>
		<dc:creator>patsy deverall</dc:creator>
		<pubDate>Wed, 27 May 2009 12:36:02 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/2009/04/10/icids-2009-call-for-papers/#comment-496113</guid>
		<description>I am interested in attending and in submitting a paper from the perspective of a user of SL for educational interaction in a middle eastern context. The users of digital media are our students. The way in which they adapt to the media of SL  and the potential for ESl acquisition. The way events can be recorded in an e portfolio and become part of the students PLE and the ramifications for learning and assessment are my current interests
I bneed to know the cost of the conference ( I cannot see this on the home page)</description>
		<content:encoded><![CDATA[<p>I am interested in attending and in submitting a paper from the perspective of a user of SL for educational interaction in a middle eastern context. The users of digital media are our students. The way in which they adapt to the media of SL  and the potential for ESl acquisition. The way events can be recorded in an e portfolio and become part of the students PLE and the ramifications for learning and assessment are my current interests<br />
I bneed to know the cost of the conference ( I cannot see this on the home page)</p>
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		<title>Comment on Blog-Based Peer Review: Four Surprises by Legal Scholarship &#38; the New Media &#171; Legal Informatics Blog</title>
		<link>http://grandtextauto.org/2009/05/12/blog-based-peer-review-four-surprises/comment-page-1/#comment-494360</link>
		<dc:creator>Legal Scholarship &#38; the New Media &#171; Legal Informatics Blog</dc:creator>
		<pubDate>Sat, 23 May 2009 15:46:42 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=2796#comment-494360</guid>
		<description>[...]  In response to an interesting discussion on the LIBLICENSE listserv of Prof. Wardrip-Fruin&#8217;s Blog-Based Peer Review: Four Surprises and discussion of that article on the Chronicle of Higher Education&#8217;s Wired Campus blog, I [...]</description>
		<content:encoded><![CDATA[<p>[...]  In response to an interesting discussion on the LIBLICENSE listserv of Prof. Wardrip-Fruin&#8217;s Blog-Based Peer Review: Four Surprises and discussion of that article on the Chronicle of Higher Education&#8217;s Wired Campus blog, I [...]</p>
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		<title>Comment on Blog-Based Peer Review: Four Surprises by Week in Review at The Emerging Scholars Blog</title>
		<link>http://grandtextauto.org/2009/05/12/blog-based-peer-review-four-surprises/comment-page-1/#comment-493829</link>
		<dc:creator>Week in Review at The Emerging Scholars Blog</dc:creator>
		<pubDate>Fri, 22 May 2009 11:04:48 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=2796#comment-493829</guid>
		<description>[...] Blog-Based Peer Review &#8212; Noah Wardrip-Fruin allowed his book to be part of an experiment comparing traditional peer review with chapter-by-chapter review on his blog, Grand Text Auto. Here, he shares his experience and findings. For example, traditional peer review was better at following the overall argument of the book and comparing one section with another, but the blog comments were much more detailed and collaborative (e.g. commenters would affirm, correct, and nuance criticisms from others). Related posts (automatically generated):Week in Review (Updated) [Editor&#039;s note: This is a new weekly feature from your...Week in Review [Editor&#039;s note: This is a new weekly feature from your... [...]</description>
		<content:encoded><![CDATA[<p>[...] Blog-Based Peer Review &#8212; Noah Wardrip-Fruin allowed his book to be part of an experiment comparing traditional peer review with chapter-by-chapter review on his blog, Grand Text Auto. Here, he shares his experience and findings. For example, traditional peer review was better at following the overall argument of the book and comparing one section with another, but the blog comments were much more detailed and collaborative (e.g. commenters would affirm, correct, and nuance criticisms from others). Related posts (automatically generated):Week in Review (Updated) [Editor's note: This is a new weekly feature from your...Week in Review [Editor's note: This is a new weekly feature from your... [...]</p>
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		<title>Comment on PvP: Portal versus Passage by Post Position &#187; Well Played</title>
		<link>http://grandtextauto.org/2008/02/24/pvp-portal-versus-passage/comment-page-2/#comment-493484</link>
		<dc:creator>Post Position &#187; Well Played</dc:creator>
		<pubDate>Thu, 21 May 2009 19:40:17 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/2008/02/24/pvp-portal-versus-passage/#comment-493484</guid>
		<description>[...] comparing two of the top games of 2007. Thanks to everyone who discussed this comparison with me at Grand Text Auto when I first blogged about this pair of games. My article is, I think, both more extensive and more [...]</description>
		<content:encoded><![CDATA[<p>[...] comparing two of the top games of 2007. Thanks to everyone who discussed this comparison with me at Grand Text Auto when I first blogged about this pair of games. My article is, I think, both more extensive and more [...]</p>
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		<title>Comment on Blog-Based Peer Review: Four Surprises by RodeWorks &#187; Blog Archive &#187; Academic Peer Review via a Blog</title>
		<link>http://grandtextauto.org/2009/05/12/blog-based-peer-review-four-surprises/comment-page-1/#comment-492816</link>
		<dc:creator>RodeWorks &#187; Blog Archive &#187; Academic Peer Review via a Blog</dc:creator>
		<pubDate>Wed, 20 May 2009 09:36:28 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=2796#comment-492816</guid>
		<description>[...] text commenting plug-in (the new 2.x version is out).  Well the experiment is over and he posts his reactions on his Grandtextauto site.  In short he finds benefits both from the traditional process and the [...]</description>
		<content:encoded><![CDATA[<p>[...] text commenting plug-in (the new 2.x version is out).  Well the experiment is over and he posts his reactions on his Grandtextauto site.  In short he finds benefits both from the traditional process and the [...]</p>
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		<title>Comment on Third Person: Authoring and Exploring Vast Narratives by Malcolm Ryan</title>
		<link>http://grandtextauto.org/2009/05/07/third-person-authoring-and-exploring-vast-narratives/comment-page-1/#comment-492318</link>
		<dc:creator>Malcolm Ryan</dc:creator>
		<pubDate>Tue, 19 May 2009 05:31:09 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=2784#comment-492318</guid>
		<description>Readers of Third Person might be interested in Michael Abbot&#039;s &lt;a href=&quot;http://www.brainygamer.com/the_brainy_gamer/2009/05/rogue-architects.html&quot; rel=&quot;nofollow&quot;&gt;discussion&lt;/a&gt; of the latest news from &lt;a href=&quot;http://www.cityofheroes.com/&quot; rel=&quot;nofollow&quot;&gt;City of Heroes&lt;/a&gt; (the subject of Matthew Miller&#039;s essay &#039;Storytelling in a Multiplayer Environment&#039;). 

At GDC this year NCSoft &lt;a href=&quot;http://www.gamasutra.com/php-bin/news_index.php?story=23136&quot; rel=&quot;nofollow&quot;&gt;announced&lt;/a&gt; that they were adding a mission building tool to their MMO to allow players to create their own missions. They intended it to be a way for players to tell new stories. Instead it turned out to be a way to cheat the XP system.

One wonders what Richard Garriott (former executive producer on CoH) makes of this, considering the stance he took in &quot;Alice and Dorothy Play Together&quot;.</description>
		<content:encoded><![CDATA[<p>Readers of Third Person might be interested in Michael Abbot&#8217;s <a href="http://www.brainygamer.com/the_brainy_gamer/2009/05/rogue-architects.html" rel="nofollow">discussion</a> of the latest news from <a href="http://www.cityofheroes.com/" rel="nofollow">City of Heroes</a> (the subject of Matthew Miller&#8217;s essay &#8216;Storytelling in a Multiplayer Environment&#8217;). </p>
<p>At GDC this year NCSoft <a href="http://www.gamasutra.com/php-bin/news_index.php?story=23136" rel="nofollow">announced</a> that they were adding a mission building tool to their MMO to allow players to create their own missions. They intended it to be a way for players to tell new stories. Instead it turned out to be a way to cheat the XP system.</p>
<p>One wonders what Richard Garriott (former executive producer on CoH) makes of this, considering the stance he took in &#8220;Alice and Dorothy Play Together&#8221;.</p>
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		<title>Comment on Blog-Based Peer Review: Four Surprises by Noah Wardrip-Fruin</title>
		<link>http://grandtextauto.org/2009/05/12/blog-based-peer-review-four-surprises/comment-page-1/#comment-492131</link>
		<dc:creator>Noah Wardrip-Fruin</dc:creator>
		<pubDate>Mon, 18 May 2009 16:04:29 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=2796#comment-492131</guid>
		<description>While I haven&#039;t been very involved in &quot;future of the academy&quot; debates, I suspect you&#039;re correct that there&#039;s a strong connection here. I understand there has been quite a bit of discussion about thinking of the PhD as something that prepares people for a variety of careers, not just for being a professor, but at least in some disciplines (e.g., in the humanities) students sometimes feel frustrated that the form of the dissertation remains a hyper-specialized one (in many departments) that prepares students for only one kind of post-graduation work. 

I know many PhD students blog, and attempt to engage a wider audience, so maybe a certain pre-dissertation move away from hyper-specialization is already happening. On the other hand, it&#039;s quite risky for grad students (and the untenured) to put significant effort into activities considered marginal by their field&#039;s mainstream. I&#039;ll be interested to see how this evolves (and what I can do to support the experimentally-minded).</description>
		<content:encoded><![CDATA[<p>While I haven&#8217;t been very involved in &#8220;future of the academy&#8221; debates, I suspect you&#8217;re correct that there&#8217;s a strong connection here. I understand there has been quite a bit of discussion about thinking of the PhD as something that prepares people for a variety of careers, not just for being a professor, but at least in some disciplines (e.g., in the humanities) students sometimes feel frustrated that the form of the dissertation remains a hyper-specialized one (in many departments) that prepares students for only one kind of post-graduation work. </p>
<p>I know many PhD students blog, and attempt to engage a wider audience, so maybe a certain pre-dissertation move away from hyper-specialization is already happening. On the other hand, it&#8217;s quite risky for grad students (and the untenured) to put significant effort into activities considered marginal by their field&#8217;s mainstream. I&#8217;ll be interested to see how this evolves (and what I can do to support the experimentally-minded).</p>
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		<title>Comment on Blog-Based Peer Review: Four Surprises by Noah Wardrip-Fruin</title>
		<link>http://grandtextauto.org/2009/05/12/blog-based-peer-review-four-surprises/comment-page-1/#comment-492127</link>
		<dc:creator>Noah Wardrip-Fruin</dc:creator>
		<pubDate>Mon, 18 May 2009 15:56:30 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=2796#comment-492127</guid>
		<description>Yes, this project was about peer review, but I&#039;m also interested in doing academic work &quot;in public&quot; in a variety of ways. For example, I currently have a number of conference abstracts in submission. If any are accepted, I plan to post them publicly, to get feedback and spark conversation, before writing the full papers. That&#039;s a little closer to posting an outline before a book is written.</description>
		<content:encoded><![CDATA[<p>Yes, this project was about peer review, but I&#8217;m also interested in doing academic work &#8220;in public&#8221; in a variety of ways. For example, I currently have a number of conference abstracts in submission. If any are accepted, I plan to post them publicly, to get feedback and spark conversation, before writing the full papers. That&#8217;s a little closer to posting an outline before a book is written.</p>
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