Mary Flanagan’s Kickstarter campaign for the board game MONARCH is nearly wrapped up, and at 24 hours before close has well met it’s goal with over 300 supporters. In a recent Dartmouth Now article, Flanagan described Monarch as entertaining, beautiful, and “strategic—but not so strategic that it would be off-putting. I think of this as a gateway between popular games and the kind of heavy German board game that you sit down and play for six hours.” Read the article by Hannah Silverstein here.
March 13, 2015
March 9, 2015
Mary Flanagan was recognized by the newly formed Higher Education Video Game Alliance (The Alliance) in their first annual awards program last week. (Read the Alliance Press Release.) The Alliance was created by higher education leaders from across the country who share best practices, build partnerships and help universities strengthen their video game education programs.
The Alliance selected Flanagan for her work in “Advancing Theory and Research,” breaking ground in both conceptual and methodological domains in the investigation of games.
Flanagan was recognized for her innovative approach as an “academic trailblazer” and “intellectual architect.”
January 22, 2014
For Immediate Release
January 22, 2014
Hanover, NH — A photograph or a piece of film might stay in a library storage box for one hundred years and be seen by very few visitors. What if that image or that film could be digitized and posted online, so that the public could not only see it, but help librarians discover its subject? Or identify the speaker in an archival video? And what if the public could contribute that new knowledge through play?
April 29, 2013
The first ever “Different Games” conference in 2013 was a resounding success. What a receptive community and the organizers, presenters, and attendees were all passionate, smart, and offered so much as game designers, writers, and researchers. I’ve never been to a conference that started off by following an inclusiveness statement, and now that I have, I think it is a great idea to get folks on the same page and open for what is to come. I sat in on the Queering Games panel run by Naomi Clark and Riley MacLeod; then went to the Twine workshop and read great IF/games by the Twine community. After that, there was a tremendous modding exercise of Awkward Moment where huge groups make their own in order to provoke discussion.
April 17, 2013
The Tiltfactor team is off next week to THREE exciting events! First is our RePlay Health Game at the Society of General Internal Medicine on Friday April 26, 2013, from 3-4:30pm. Our team (Max and Geoff, with special guest star Dr. Pat Lee) will be playing our sport to help reconsider health care delivery initiatives with doctors from around the globe! Next, our research team (Cote and Geoff) will be presenting at the annual American Educational Research Association meeting in San Francisco. The conference theme is “Education and Poverty” and the team will be presenting our paper, “Poverty, Parity, and Play? The Possibility of ‘Unlearning’ Inhibiting Gender Biases through Games.”
March 24, 2013
This week at the annual Game Developer’s Conference Education Summit, Tiltfactor Director Mary Flanagan has been called out to a ‘Game Design Curriculum Deathmatch,’ where leading game design instructors battle it out by revealing secrets to their game design teaching, their design philosophies, and pedagogical quirks. Speakers include yours truly (Mary), USC Interactive Media Division chair and Game Innovation Lab director Tracy Fullerton, UC Santa Cruz Expressive Intelligence Studio co-director and Expressive Processing author Noah Wardrip-Fruin, and Rules of Play and the Game Design Reader co-author and NYU Game Center professor Eric Zimmerman. The program will be MC’d by designer Justin Hall! Don’t miss it — the session ID is 823443.
February 15, 2013
Tiltfactor Laboratory at Dartmouth College is seeking applications for a postdoctoral research position in Learning Sciences and Assessment for the 2013-2014 academic year. The postdoctoral researcher will be affiliated with Tiltfactor Laboratory (http://www.tiltfactor.org), the leading group in values-conscious game design and research, which is led by Dr. Mary Flanagan, Sherman Fairchild Distinguished Professor in Digital Humanities and Professor of Film & Media Studies at Dartmouth.
January 22, 2013
In honor of flu safety, we’d like to share with you an image from a doctor teaching his young young gamers about disease spread by playing POX: Save the People!
December 21, 2012
Tiltfactor pursues several main areas of research: games for health and wellness, games for addressing biases and stereotypes, and games for generating new knowledge. We’ve had an amazing year at Tiltfactor–we have many things to be thankful for as we think about our year in review.
Here are seven.
1) New Games. Our team was able to research and produce four awesome games this year!
December 7, 2012
Tiltfactor will soon be announcing a post-doctoral position in Psychology and/or Learning Sciences. If you love what we do, have a PhD in hand, and want on-the-ground experience in studying and understanding games that make a difference, keep your eyes on this site and our 2013 advertisement. Meanwhile, for those of you in digital humanities, we have Neukom Institute positions at Dartmouth (starting to review now!) and the Five Colleges have a Postdoctoral Fellowship in Digital Humanities!
December 4, 2012
Tiltfactor is showing off our POX in DC this week at mHealth! Our digital, non-digital, and sport games are at the show through Wednesday.
October 24, 2012
Play vicariously with Ignacio R. @Igman05 and @RandomOutput Daniel and their friends (who are you guys?) as these guys from San Francisco rock the buffalo game! Not sure who is winning, but maybe they will comment and let us know!
October 21, 2012
IndieCade 2012 was the most exciting yet– great games, interesting talks, and an impressive crowd of makers and players. I met scores of new indie designers as well as old friends, and was impressed with the vision, energy, and enthusiasm of the folks I met. Glad to meet you all!
I missed the awards ceremony, but I heard it was fantastic. Some truly incredible games won awards, of many diverse genres and media including this really cool pervasive media game from USC called Reality Ends Here; a game called The Stanley Parable; Gorogoa, a hand drawn puzzler; a beautiful point and click adventure game in the plant world; the board game where die are spaceship called Armada D6; a weird fantasy role playing game; and a physical art installation-game. I’d recommend learning as much as you can about all of these games– for great play, and inspiration!
October 3, 2012
If you’re in or near the Santa Cruz area, come check out Critical Play, a panel discussion on Art, Games, & History.
August 19, 2012
Greetings from GenCon! Our booth is a fantastic success and we’re thankful to all of the many GenCon attendees who have stopped by to play and those who not only play but pick up their own copies of ZOMBIEPOX (sold out), Buffalo (nearing extinction too) and Awkward Moment!
Bonnie Barber’s new piece on recent lab projects, including our National Endowment for the Humanities funding, our booth at GenCon, and my involvement in a White House consortium on games, is now online on Dartmouth Now. In the quick article I discuss the promise for games for change and social impact to make a difference.
July 10, 2012
More art than game, but still playful and instruction based, this work will be shown as part of the Permanent Collection show – a massively multiartist exhibition “covering” the works from MoMA’s permanent collection at the Nancy Margolis gallery, New York. It’s like the art equivalent of the cover album. The show is curated by Jordin Isip and Edward del Rosario. The opening is this Thursday 6-8pm and the show runs July 12 – August 4, 2012.
Drawing Series Mashup
[after Sol Lewitt’s Drawing Series III/2314/ B (1969) and Composite Series (1970)]
May 21, 2012
Held the Friday of Green Key weekend, one of the busiest times of the year on campus, our first annual Dartmouth at Play event was a smashing success.
May 14, 2012
FRIDAY MAY 18
Filene Auditorium 4 – 6 p.m.
This Friday, Dartmouth is proud to welcome alumni in the gaming industry back to Hanover!
May 2, 2012
Games can be good for you in many ways– and there has been an explosion of play systems and gadgets recently to help with obesity and fitness. Some new products have surfaced to popularity over last few months. Zamzee, Striiv, and SlimKicker are just a few of the examples popping up to join older systems such as Bodybugg. Yes, studies have shown that Wii and specifically DDR-style dance games can encourage weight loss, so there is significant promise for personal devices that come along on your day to also help you play.
March 18, 2012
I will be speaking on behalf of my artistic practice and Tiltfactor with Christopher Robbins, of the Ghana Think Tank, at TransTalks: Practice Makes Practice, a series of conversations among invited speakers, the MFA students in the Parsons Transdisciplinary Design program, and the public dedicated to exploring design’s capacity to investigate, disassemble and reframe the political, economic and social forces that define our everyday practices.
The goal for Flanagan is to allow the conversation to follow a similar path to the design process: How do each of these artist/designers decide upon their design question? What methodologies are developed that shape that question? What outcomes could be considered successful? And importantly, in the form of a post-mortem across several projects as a reflective form of practice, How does failure play into particular experimental design endeavors?
March 5, 2012
This week, be sure to catch three new media artworks installed along Berry Main Street on the Dartmouth College campus. The projects were produced in the New Media Art class offered through Studio Art, taught by Professor Mary Flanagan. The students will be on-site and available to answer questions about the work on TUESDAY MARCH 6TH 2012 from 3-4pm.
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In the Front Hall: Uplift Me
By Hannah Collman ’15, Kayla Gilbert ’12 and Shloka Kini ’13
January 26, 2012
Imagine that you could make a person suffer, and no one would ever know. Would you do so? Were you to pose that question in person, few if any would claim to exercise such a power. But wipe away any identifying factors, and give the respondent total anonymity—how will they respond?
January 17, 2012
My new media art students will be posting over the next 8 week a series of introspective blog posts on digital/ new media artists. Our aim is to post one every day or every other day. Enjoy, comment, discuss!
January 13, 2012
Our rather populous Winter Team (12 of us) has begun a new round of design and development for our STEM Bias project. No genre is left out: board games, card games, iPad/web games, and of course, performative games!
It is currently a “Tiltfactor Week”: Our own reality show! Teams have a week to research and prototype a concept to playable completeness. It might not be pretty–it is raining ice outside, we’re disregarding any sense of game aesthetics, and if you ask about the hours of hard work students will put into project games–you may hear groans. But– I think our players will be happy with the results!
January 12, 2012
Wednesday January 18, 2012 4-7pm
304 North Fairbanks
Come greet the new year with the folks behind Dartmouth’s Game Research Lab for an open house! Play video games and board games! Meet our student designers, staff, and founder Mary Flanagan– and play games! This time we will be playing Kinect games, and showing our own new games including POX for iPad and prototypes for our gender stereotyping and STEM field-related games, and we’ll discuss our new after school programs in Lebanon! And, we’ll play XBOX Kinect games and eat Thai food!