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	<title>Comments on: LAYOFF released today</title>
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	<link>http://grandtextauto.org/2009/03/16/layoff-released-today/</link>
	<description>A group blog about computer narrative, games, poetry, and art.</description>
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		<title>By: mary</title>
		<link>http://grandtextauto.org/2009/03/16/layoff-released-today/comment-page-1/#comment-448927</link>
		<dc:creator>mary</dc:creator>
		<pubDate>Sun, 22 Mar 2009 20:55:14 +0000</pubDate>
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		<description>Update; Layoff game has 1.1 million players its first week!

Play and read many more reviews at http://www.tiltfactor.org/?page_id=%20598.</description>
		<content:encoded><![CDATA[<p>Update; Layoff game has 1.1 million players its first week!</p>
<p>Play and read many more reviews at <a href="http://www.tiltfactor.org/?page_id=%20598" rel="nofollow">http://www.tiltfactor.org/?page_id=%20598</a>.</p>
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		<title>By: Water Cooler Games</title>
		<link>http://grandtextauto.org/2009/03/16/layoff-released-today/comment-page-1/#comment-444815</link>
		<dc:creator>Water Cooler Games</dc:creator>
		<pubDate>Tue, 17 Mar 2009 09:21:35 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=2565#comment-444815</guid>
		<description>&lt;strong&gt;Layoff, the Game...&lt;/strong&gt;

  Mary Flanagan announces a new game from her Tiltfactor lab, created in conjunction with the Rochester Institute of Technology (RIT) Game Design and Development program. 

...Another is the unemployment office at screen bottom; workers don&#039;t disappea...</description>
		<content:encoded><![CDATA[<p><strong>Layoff, the Game&#8230;</strong></p>
<p>  Mary Flanagan announces a new game from her Tiltfactor lab, created in conjunction with the Rochester Institute of Technology (RIT) Game Design and Development program. </p>
<p>&#8230;Another is the unemployment office at screen bottom; workers don&#8217;t disappea&#8230;</p>
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		<title>By: Mary Flanagan</title>
		<link>http://grandtextauto.org/2009/03/16/layoff-released-today/comment-page-1/#comment-444473</link>
		<dc:creator>Mary Flanagan</dc:creator>
		<pubDate>Tue, 17 Mar 2009 02:05:25 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=2565#comment-444473</guid>
		<description>Thanks Nick for noticing these factors. Layoff is simple in gameplay but hopefully resonates in that space between real world decisions and human lives in this depressing time.

Layoff has already been reviewed on Kotaku and FWR: 
http://kotaku.com/5170770/layoffs-the-video-game-is-depressing-fun

http://firstwallrebate.com/</description>
		<content:encoded><![CDATA[<p>Thanks Nick for noticing these factors. Layoff is simple in gameplay but hopefully resonates in that space between real world decisions and human lives in this depressing time.</p>
<p>Layoff has already been reviewed on Kotaku and FWR:<br />
<a href="http://kotaku.com/5170770/layoffs-the-video-game-is-depressing-fun" rel="nofollow">http://kotaku.com/5170770/layoffs-the-video-game-is-depressing-fun</a></p>
<p><a href="http://firstwallrebate.com/" rel="nofollow">http://firstwallrebate.com/</a></p>
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		<title>By: Nick Montfort</title>
		<link>http://grandtextauto.org/2009/03/16/layoff-released-today/comment-page-1/#comment-444216</link>
		<dc:creator>Nick Montfort</dc:creator>
		<pubDate>Mon, 16 Mar 2009 19:24:42 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=2565#comment-444216</guid>
		<description>Mary, congrats on the new game! Just having started to play, I see what you mean about the unsettling feeling. While there is an aspect of fun, there are also some odd things about this one ... perhaps the strangest is that it doesn&#039;t seem to take the ironic stance that other games about work and the economy do. You just are asked to consider people as puzzle tiles while you&#039;re also given information about them as having human lives, personalities, and relationships.</description>
		<content:encoded><![CDATA[<p>Mary, congrats on the new game! Just having started to play, I see what you mean about the unsettling feeling. While there is an aspect of fun, there are also some odd things about this one &#8230; perhaps the strangest is that it doesn&#8217;t seem to take the ironic stance that other games about work and the economy do. You just are asked to consider people as puzzle tiles while you&#8217;re also given information about them as having human lives, personalities, and relationships.</p>
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