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	<title>Comments on: America&#8217;s Best Bullet Points</title>
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	<link>http://grandtextauto.org/2008/11/15/americas-best-bullet-points/</link>
	<description>A group blog about computer narrative, games, poetry, and art.</description>
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		<title>By: Nick Montfort</title>
		<link>http://grandtextauto.org/2008/11/15/americas-best-bullet-points/comment-page-1/#comment-356299</link>
		<dc:creator>Nick Montfort</dc:creator>
		<pubDate>Tue, 18 Nov 2008 23:33:01 +0000</pubDate>
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		<description>&lt;a href=&quot;http://www.gamasutra.com/view/feature/3853/persuasive_games_disjunctive_play.php&quot; rel=&quot;nofollow&quot;&gt;Ian Bogost&#039;s article on &lt;i&gt;Between&lt;/i&gt;&lt;/a&gt; is the current cover story at &lt;i&gt;Gamasutra.&lt;/i&gt;</description>
		<content:encoded><![CDATA[<p><a href="http://www.gamasutra.com/view/feature/3853/persuasive_games_disjunctive_play.php" rel="nofollow">Ian Bogost&#8217;s article on <i>Between</i></a> is the current cover story at <i>Gamasutra.</i></p>
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		<title>By: lone wolf</title>
		<link>http://grandtextauto.org/2008/11/15/americas-best-bullet-points/comment-page-1/#comment-351261</link>
		<dc:creator>lone wolf</dc:creator>
		<pubDate>Sat, 15 Nov 2008 18:50:24 +0000</pubDate>
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		<description>Notably, it was The (prolific) Freeze who lead a young version of me to believe that &quot;cracking&quot; was an essential part of the game development process. You need the coder, the artist, the musician, and the cracker!</description>
		<content:encoded><![CDATA[<p>Notably, it was The (prolific) Freeze who lead a young version of me to believe that &#8220;cracking&#8221; was an essential part of the game development process. You need the coder, the artist, the musician, and the cracker!</p>
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