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	<title>Comments on: Foundations of Digital Games Getting Ready to Ship</title>
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	<link>http://grandtextauto.org/2008/08/01/foundations-of-digital-games-getting-ready-to-ship/</link>
	<description>A group blog about computer narrative, games, poetry, and art.</description>
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		<title>By: Nick Montfort</title>
		<link>http://grandtextauto.org/2008/08/01/foundations-of-digital-games-getting-ready-to-ship/comment-page-1/#comment-356460</link>
		<dc:creator>Nick Montfort</dc:creator>
		<pubDate>Wed, 19 Nov 2008 04:02:03 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1917#comment-356460</guid>
		<description>Just wanted to note that there are a few revisions to the FDG CFP - for instance, adding the names of confirmed keynote speakers. The deadline is still December 19.</description>
		<content:encoded><![CDATA[<p>Just wanted to note that there are a few revisions to the FDG CFP &#8211; for instance, adding the names of confirmed keynote speakers. The deadline is still December 19.</p>
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		<title>By: Chris Lewis</title>
		<link>http://grandtextauto.org/2008/08/01/foundations-of-digital-games-getting-ready-to-ship/comment-page-1/#comment-302500</link>
		<dc:creator>Chris Lewis</dc:creator>
		<pubDate>Mon, 04 Aug 2008 09:11:19 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1917#comment-302500</guid>
		<description>@Mark

I have no morals when it comes to cruises. I will happily save you from yourself and present your paper for you.

It will give you extra time to continue growing your Richard Stallman beard :)</description>
		<content:encoded><![CDATA[<p>@Mark</p>
<p>I have no morals when it comes to cruises. I will happily save you from yourself and present your paper for you.</p>
<p>It will give you extra time to continue growing your Richard Stallman beard :)</p>
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		<title>By: Malcolm Ryan</title>
		<link>http://grandtextauto.org/2008/08/01/foundations-of-digital-games-getting-ready-to-ship/comment-page-1/#comment-302270</link>
		<dc:creator>Malcolm Ryan</dc:creator>
		<pubDate>Mon, 04 Aug 2008 00:57:17 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1917#comment-302270</guid>
		<description>The Nerd Boat sails again. All aboard!</description>
		<content:encoded><![CDATA[<p>The Nerd Boat sails again. All aboard!</p>
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		<title>By: Mark Nelson</title>
		<link>http://grandtextauto.org/2008/08/01/foundations-of-digital-games-getting-ready-to-ship/comment-page-1/#comment-301354</link>
		<dc:creator>Mark Nelson</dc:creator>
		<pubDate>Sat, 02 Aug 2008 19:03:18 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1917#comment-301354</guid>
		<description>Although I hope to submit something to the conference, and am happy it looks like a top-tier general game-research conference is finally shaping up, I fear what the GNU Party Committee will say upon my next review should I be found to have attended a conference affiliated with both Microsoft (who are Microsoft) and Disney (who are largely responsible for the 1998 Copyright Term Extension Act).</description>
		<content:encoded><![CDATA[<p>Although I hope to submit something to the conference, and am happy it looks like a top-tier general game-research conference is finally shaping up, I fear what the GNU Party Committee will say upon my next review should I be found to have attended a conference affiliated with both Microsoft (who are Microsoft) and Disney (who are largely responsible for the 1998 Copyright Term Extension Act).</p>
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		<title>By: Nick Montfort</title>
		<link>http://grandtextauto.org/2008/08/01/foundations-of-digital-games-getting-ready-to-ship/comment-page-1/#comment-300433</link>
		<dc:creator>Nick Montfort</dc:creator>
		<pubDate>Fri, 01 Aug 2008 15:20:31 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1917#comment-300433</guid>
		<description>Jim, thanks for adding the details about the six theme areas. As an &quot;at large&quot; program committee member I didn&#039;t think to highlight them, but they show how the conference is expanding its scope, which I think is a very good move. And, I also heard several good things - and only good things - about the conference from attendees last year.</description>
		<content:encoded><![CDATA[<p>Jim, thanks for adding the details about the six theme areas. As an &#8220;at large&#8221; program committee member I didn&#8217;t think to highlight them, but they show how the conference is expanding its scope, which I think is a very good move. And, I also heard several good things &#8211; and only good things &#8211; about the conference from attendees last year.</p>
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		<title>By: Jim Whitehead</title>
		<link>http://grandtextauto.org/2008/08/01/foundations-of-digital-games-getting-ready-to-ship/comment-page-1/#comment-300392</link>
		<dc:creator>Jim Whitehead</dc:creator>
		<pubDate>Fri, 01 Aug 2008 14:33:20 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1917#comment-300392</guid>
		<description>Thank you for the post, Nick!

Our intent is to create a broadly focused, top-tier academic research conference for computer games. The call for papers has six theme areas, and each has dedicated theme chairs who are subject matter experts. Theme areas and chairs are:

* Artificial Intelligence (Simon Lucas, Michael Mateas)
* Computer Science and Games Education (Tiffany Barnes, Mike Zyda)
* Databases (Johannes Gerhke)
* Game Studies &#124; Game Design (T.L. Taylor)
* Graphics and Interfaces (Steve Feiner)
* Networks and Security (Wu-Cheng Feng)

We also encourage submissions in the area of games that may not neatly fit these topics, and we have a &quot;program at large&quot; committee as well to handle these submissions.

As I recall, Starbucks isn&#039;t on the boat, but they do have an espresso bar. I was pretty skeptical my first time on the Disney Wonder, but I had a really wonderful time. The facilities on the ship are first-rate, and the Animator&#039;s Palette dining room has a neat light show. The theme bars are really well done, and the ship has a very tasteful adult-only pool area. It&#039;s also by far the most kid-friendly cruise ship. I also enjoyed the &quot;Disney Island&quot; -- where else can you sail a small catamaran next to the ship prop from Pirates of the Caribbean?</description>
		<content:encoded><![CDATA[<p>Thank you for the post, Nick!</p>
<p>Our intent is to create a broadly focused, top-tier academic research conference for computer games. The call for papers has six theme areas, and each has dedicated theme chairs who are subject matter experts. Theme areas and chairs are:</p>
<p>* Artificial Intelligence (Simon Lucas, Michael Mateas)<br />
* Computer Science and Games Education (Tiffany Barnes, Mike Zyda)<br />
* Databases (Johannes Gerhke)<br />
* Game Studies | Game Design (T.L. Taylor)<br />
* Graphics and Interfaces (Steve Feiner)<br />
* Networks and Security (Wu-Cheng Feng)</p>
<p>We also encourage submissions in the area of games that may not neatly fit these topics, and we have a &#8220;program at large&#8221; committee as well to handle these submissions.</p>
<p>As I recall, Starbucks isn&#8217;t on the boat, but they do have an espresso bar. I was pretty skeptical my first time on the Disney Wonder, but I had a really wonderful time. The facilities on the ship are first-rate, and the Animator&#8217;s Palette dining room has a neat light show. The theme bars are really well done, and the ship has a very tasteful adult-only pool area. It&#8217;s also by far the most kid-friendly cruise ship. I also enjoyed the &#8220;Disney Island&#8221; &#8212; where else can you sail a small catamaran next to the ship prop from Pirates of the Caribbean?</p>
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