<?xml version="1.0" encoding="utf-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Game Studies Agon</title>
	<atom:link href="http://grandtextauto.org/2008/05/06/game-studies-agon/feed/" rel="self" type="application/rss+xml" />
	<link>http://grandtextauto.org/2008/05/06/game-studies-agon/</link>
	<description>A group blog about computer narrative, games, poetry, and art.</description>
	<lastBuildDate>Thu, 30 Sep 2010 22:43:57 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1.2</generator>
	<item>
		<title>By: Mark</title>
		<link>http://grandtextauto.org/2008/05/06/game-studies-agon/comment-page-1/#comment-245402</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Wed, 07 May 2008 18:13:47 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/2008/05/06/game-studies-agon/#comment-245402</guid>
		<description>It&#039;s a somewhat odd criticism. If anything I&#039;d make the opposite one, that game studies is often &lt;i&gt;too&lt;/i&gt; deferential to the stereotypical versions of games and gamers. There&#039;s a tendency to treat the large-budget, mass-market, commercial game as the paradigmatic game, to a much greater extent than a film-studies scholar would hold up the big-budget Hollywood blockbuster as the paradigmatic film.

But film studies academics are helped by the fact that a lot of film aficionados and reviewers &quot;in the wild&quot; don&#039;t think much of many big-budget Hollywood films, either. There doesn&#039;t seem to be an analogous set of game aficionados and game reviewers who don&#039;t think much of what the commercial game industry produces. Perhaps this is partly because the film folks have more alternatives---the experimental, indie, art, DIY, etc. film community is quite large, almost every city has a film festival devoted to it, etc.</description>
		<content:encoded><![CDATA[<p>It&#8217;s a somewhat odd criticism. If anything I&#8217;d make the opposite one, that game studies is often <i>too</i> deferential to the stereotypical versions of games and gamers. There&#8217;s a tendency to treat the large-budget, mass-market, commercial game as the paradigmatic game, to a much greater extent than a film-studies scholar would hold up the big-budget Hollywood blockbuster as the paradigmatic film.</p>
<p>But film studies academics are helped by the fact that a lot of film aficionados and reviewers &#8220;in the wild&#8221; don&#8217;t think much of many big-budget Hollywood films, either. There doesn&#8217;t seem to be an analogous set of game aficionados and game reviewers who don&#8217;t think much of what the commercial game industry produces. Perhaps this is partly because the film folks have more alternatives&#8212;the experimental, indie, art, DIY, etc. film community is quite large, almost every city has a film festival devoted to it, etc.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

