I’m not sure if you need another Sengers quote, but one from the abstract of her thesis that I think concisely expresses this agents-as-communication-not-as-simulation point is: “Instead of seeing agents as autonomous creatures with little reference to their sociocultural context, I suggest that agents can be thought of in the style of cultural studies as a form of communication between the agent’s designer and the audience which will try to comprehend the agent’s activity.”
I’m not sure if she’d agree, but I tend to see this as a somewhat different criticism of traditional agent research that can stand separately from her more specific criticisms of atomization and schizophrenic agent behavior, especially in the context of interactive narrative. It could be seen as an agentsy variation of the “simulate authors, not characters” reaction that some people have had to Tale-Spin: that when you’re designing interactive experiences, the point of agents is to communicate something from the author to the player, not to simulate them accurately as an end in itself.





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