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	<title>Comments on: EP 8.2: Understanding Simulations</title>
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	<link>http://grandtextauto.org/2008/03/12/ep-82-understanding-simulations/</link>
	<description>A group blog about computer narrative, games, poetry, and art.</description>
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		<title>By: noah</title>
		<link>http://grandtextauto.org/2008/03/12/ep-82-understanding-simulations/comment-page-1/#comment-219300</link>
		<dc:creator>noah</dc:creator>
		<pubDate>Fri, 14 Mar 2008 05:10:21 +0000</pubDate>
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		<description>Nick, you&#039;re right. There&#039;s a difference between understanding that would let people precisely describe (or even reimplement) and &quot;having a feel for&quot; the workings of a complex system. I should tease those apart more in this chapter generally, and this note particularly.</description>
		<content:encoded><![CDATA[<p>Nick, you&#8217;re right. There&#8217;s a difference between understanding that would let people precisely describe (or even reimplement) and &#8220;having a feel for&#8221; the workings of a complex system. I should tease those apart more in this chapter generally, and this note particularly.</p>
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		<title>By: nick</title>
		<link>http://grandtextauto.org/2008/03/12/ep-82-understanding-simulations/comment-page-1/#comment-218910</link>
		<dc:creator>nick</dc:creator>
		<pubDate>Wed, 12 Mar 2008 21:11:31 +0000</pubDate>
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		<description>I get the impression that the lasting impact of Forrester&#039;s model from &lt;i&gt;Urban Dynamics&lt;/i&gt; was largely based on it being open to scrutiny and described in detail in a 300-page book - which led to productive discussion, the development of other models, and so on. Yes, &lt;i&gt;SimCity&lt;/i&gt; is playable, but it actually isn&#039;t as well-documented and modifiable as Forrester&#039;s model is, and the assumptions of the model aren&#039;t directly expressed. It seems like much more of a black box to me. Maybe there&#039;s some more to be teased out in terms of the difference between these two models and their contexts?</description>
		<content:encoded><![CDATA[<p>I get the impression that the lasting impact of Forrester&#8217;s model from <i>Urban Dynamics</i> was largely based on it being open to scrutiny and described in detail in a 300-page book &#8211; which led to productive discussion, the development of other models, and so on. Yes, <i>SimCity</i> is playable, but it actually isn&#8217;t as well-documented and modifiable as Forrester&#8217;s model is, and the assumptions of the model aren&#8217;t directly expressed. It seems like much more of a black box to me. Maybe there&#8217;s some more to be teased out in terms of the difference between these two models and their contexts?</p>
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		<title>By: Ian Bogost</title>
		<link>http://grandtextauto.org/2008/03/12/ep-82-understanding-simulations/comment-page-1/#comment-218890</link>
		<dc:creator>Ian Bogost</dc:creator>
		<pubDate>Wed, 12 Mar 2008 19:28:16 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/2008/03/12/ep-82-understanding-simulations/#comment-218890</guid>
		<description>That would work too. I think the claim you&#039;re making is a fairly important one, and I&#039;d like to see it get more, erm, caressing.</description>
		<content:encoded><![CDATA[<p>That would work too. I think the claim you&#8217;re making is a fairly important one, and I&#8217;d like to see it get more, erm, caressing.</p>
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		<title>By: noah</title>
		<link>http://grandtextauto.org/2008/03/12/ep-82-understanding-simulations/comment-page-1/#comment-218867</link>
		<dc:creator>noah</dc:creator>
		<pubDate>Wed, 12 Mar 2008 17:29:10 +0000</pubDate>
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		<description>Yes, I&#039;ve been feeling like this paragraph is a bit muddied. I was actually thinking of shortening it -- maybe moving the Manovich quote to a footnote, so I can use the whole thing without ellipses -- but it might be better to cut the current paragraph in half, add more material, and generally spread out to make the steps in the argument clearer.</description>
		<content:encoded><![CDATA[<p>Yes, I&#8217;ve been feeling like this paragraph is a bit muddied. I was actually thinking of shortening it &#8212; maybe moving the Manovich quote to a footnote, so I can use the whole thing without ellipses &#8212; but it might be better to cut the current paragraph in half, add more material, and generally spread out to make the steps in the argument clearer.</p>
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		<title>By: noah</title>
		<link>http://grandtextauto.org/2008/03/12/ep-82-understanding-simulations/comment-page-1/#comment-218866</link>
		<dc:creator>noah</dc:creator>
		<pubDate>Wed, 12 Mar 2008 17:26:34 +0000</pubDate>
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		<description>Good point. I should at least tease them out. For example, I could say something here that indicates both the status of &lt;i&gt;The Sims&lt;/i&gt; as a landmark design and its status as a best-seller. The design issue is more important to my argument, but the best-selling nature of &lt;i&gt;The Sims&lt;/i&gt; gives some indication of its cultural influence.</description>
		<content:encoded><![CDATA[<p>Good point. I should at least tease them out. For example, I could say something here that indicates both the status of <i>The Sims</i> as a landmark design and its status as a best-seller. The design issue is more important to my argument, but the best-selling nature of <i>The Sims</i> gives some indication of its cultural influence.</p>
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		<title>By: Ian Bogost</title>
		<link>http://grandtextauto.org/2008/03/12/ep-82-understanding-simulations/comment-page-1/#comment-218845</link>
		<dc:creator>Ian Bogost</dc:creator>
		<pubDate>Wed, 12 Mar 2008 16:06:35 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/2008/03/12/ep-82-understanding-simulations/#comment-218845</guid>
		<description>Very minor point: I wonder if you want to take a consistent position throughout on &quot;success as influence&quot; versus &quot;success as commerce.&quot; You discuss examples that will seem extremely arcane to many readers (Talespin, even Eliza), but which were undeniably &quot;successful&quot; from the perspective of influence, but not from the perspective of commerce, whereas The Sims is really both. I&#039;m just thinking about your multiple readerships and how they&#039;ll react to these value judgements.</description>
		<content:encoded><![CDATA[<p>Very minor point: I wonder if you want to take a consistent position throughout on &#8220;success as influence&#8221; versus &#8220;success as commerce.&#8221; You discuss examples that will seem extremely arcane to many readers (Talespin, even Eliza), but which were undeniably &#8220;successful&#8221; from the perspective of influence, but not from the perspective of commerce, whereas The Sims is really both. I&#8217;m just thinking about your multiple readerships and how they&#8217;ll react to these value judgements.</p>
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		<title>By: Ian Bogost</title>
		<link>http://grandtextauto.org/2008/03/12/ep-82-understanding-simulations/comment-page-1/#comment-218842</link>
		<dc:creator>Ian Bogost</dc:creator>
		<pubDate>Wed, 12 Mar 2008 16:04:00 +0000</pubDate>
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		<description>Obviously I agree with your conclusion, but I&#039;m not sure I&#039;m convinced that you&#039;ve made the case completely. Or perhaps more accurately, filled in the blanks between Starr&#039;s daughter&#039;s &quot;that&#039;s just how the game works&quot; and this paragraph&#039;s &quot;helping millions of people understand the operations of complex software models.&quot; I don&#039;t think you need another study here, I just think a couple more sentences of connection would do it.</description>
		<content:encoded><![CDATA[<p>Obviously I agree with your conclusion, but I&#8217;m not sure I&#8217;m convinced that you&#8217;ve made the case completely. Or perhaps more accurately, filled in the blanks between Starr&#8217;s daughter&#8217;s &#8220;that&#8217;s just how the game works&#8221; and this paragraph&#8217;s &#8220;helping millions of people understand the operations of complex software models.&#8221; I don&#8217;t think you need another study here, I just think a couple more sentences of connection would do it.</p>
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