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	<title>Comments on: EP 6.4: Statistical AI</title>
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	<link>http://grandtextauto.org/2008/02/29/ep-64-statistical-ai/</link>
	<description>A group blog about computer narrative, games, poetry, and art.</description>
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		<title>By: Noah Wardrip-Fruin</title>
		<link>http://grandtextauto.org/2008/02/29/ep-64-statistical-ai/comment-page-1/#comment-308441</link>
		<dc:creator>Noah Wardrip-Fruin</dc:creator>
		<pubDate>Sat, 16 Aug 2008 00:24:01 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/2008/02/29/ep-64-statistical-ai/#comment-308441</guid>
		<description>I ended up revising this part of the manuscript in a way that I hope clarifies the point I&#039;m trying to make. If it still doesn&#039;t work I&#039;ll have a chance to try again when I have the copyedits back:

===

In other words, despite the impressive results from many statistical AI systems, a statistical model is nothing magical. Like Google&#039;s capturing of links from web pages, statistical models such as n-grams must be focused on well defined features in consistent pools of data. Then, even once millions of patterns are captured, in any activity with significant variety (like human language) the model must be smoothed to account for the fact that previously-unseen patterns will continually appear. Even once this is accomplished, the model will only be appropriate for limited tasks. Given this, we must bear both the strengths and limitations of statistical approaches in mind. Whether we are listening to intelligence agency officials or singularity-seeking science fiction writers, we should not be fooled by impressive results in certain areas into thinking anyone has developed (or knows how to develop) robust artificial intelligence able to predict, identify, generate, and otherwise stand in for human knowledge of a complex domain.

===</description>
		<content:encoded><![CDATA[<p>I ended up revising this part of the manuscript in a way that I hope clarifies the point I&#8217;m trying to make. If it still doesn&#8217;t work I&#8217;ll have a chance to try again when I have the copyedits back:</p>
<p>===</p>
<p>In other words, despite the impressive results from many statistical AI systems, a statistical model is nothing magical. Like Google&#8217;s capturing of links from web pages, statistical models such as n-grams must be focused on well defined features in consistent pools of data. Then, even once millions of patterns are captured, in any activity with significant variety (like human language) the model must be smoothed to account for the fact that previously-unseen patterns will continually appear. Even once this is accomplished, the model will only be appropriate for limited tasks. Given this, we must bear both the strengths and limitations of statistical approaches in mind. Whether we are listening to intelligence agency officials or singularity-seeking science fiction writers, we should not be fooled by impressive results in certain areas into thinking anyone has developed (or knows how to develop) robust artificial intelligence able to predict, identify, generate, and otherwise stand in for human knowledge of a complex domain.</p>
<p>===</p>
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		<title>By: Grand Text Auto &#187; Link Madness, Part 1: the Hyperbolic</title>
		<link>http://grandtextauto.org/2008/02/29/ep-64-statistical-ai/comment-page-1/#comment-224589</link>
		<dc:creator>Grand Text Auto &#187; Link Madness, Part 1: the Hyperbolic</dc:creator>
		<pubDate>Sun, 23 Mar 2008 22:40:22 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/2008/02/29/ep-64-statistical-ai/#comment-224589</guid>
		<description>[...] the idea to tap into MMOs as a resource for training AGIs. Seems like a good idea &#8212; akin to Jeff Orkin&#8217;s research perhaps. However he starts going a bit off the rails with statements like this: It seems possible [...]</description>
		<content:encoded><![CDATA[<p>[...] the idea to tap into MMOs as a resource for training AGIs. Seems like a good idea &mdash; akin to Jeff Orkin&#8217;s research perhaps. However he starts going a bit off the rails with statements like this: It seems possible [...]</p>
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		<title>By: Chris Lewis</title>
		<link>http://grandtextauto.org/2008/02/29/ep-64-statistical-ai/comment-page-1/#comment-221405</link>
		<dc:creator>Chris Lewis</dc:creator>
		<pubDate>Mon, 17 Mar 2008 20:23:13 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/2008/02/29/ep-64-statistical-ai/#comment-221405</guid>
		<description>Ahhhh. Well, probably Ian&#039;s point then. If it contributes to an overall theme through the book, then it would make sense. I haven&#039;t hidden that I&#039;m jumping in and out of the book due to the blog-post format.

In isolation, it seems that it&#039;s a bit op-ed, with some strong phrases like &quot;utterly inappropriate&quot;, that&#039;s placed between two paragraphs backed up with quotes and calculated reasoning.

In the blog format, it sticks out. In the context of the entire book, it might well be in the right place!</description>
		<content:encoded><![CDATA[<p>Ahhhh. Well, probably Ian&#8217;s point then. If it contributes to an overall theme through the book, then it would make sense. I haven&#8217;t hidden that I&#8217;m jumping in and out of the book due to the blog-post format.</p>
<p>In isolation, it seems that it&#8217;s a bit op-ed, with some strong phrases like &#8220;utterly inappropriate&#8221;, that&#8217;s placed between two paragraphs backed up with quotes and calculated reasoning.</p>
<p>In the blog format, it sticks out. In the context of the entire book, it might well be in the right place!</p>
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		<title>By: noah</title>
		<link>http://grandtextauto.org/2008/02/29/ep-64-statistical-ai/comment-page-1/#comment-221404</link>
		<dc:creator>noah</dc:creator>
		<pubDate>Mon, 17 Mar 2008 20:16:22 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/2008/02/29/ep-64-statistical-ai/#comment-221404</guid>
		<description>Well, my argument in the overall book is that we should pay attention to the processes of digital media for more than one reason. The most obvious reason is that we&#039;ll understand digital media better. A less obvious reason is that we can, hopefully, generalize from some of this understanding to big issues for our society. So this paragraph is one of my attempts to gesture in that direction. 

The question is, given it&#039;s not working for you two, why is it not working? One possibility is the one that Ian raises: the blog post format makes the long threads of the book&#039;s argument suffer, even if it&#039;s a good format for looking at the local, specific arguments. Another possibility is that it simply doesn&#039;t belong here (or should be demoted to a note). Hmmm...</description>
		<content:encoded><![CDATA[<p>Well, my argument in the overall book is that we should pay attention to the processes of digital media for more than one reason. The most obvious reason is that we&#8217;ll understand digital media better. A less obvious reason is that we can, hopefully, generalize from some of this understanding to big issues for our society. So this paragraph is one of my attempts to gesture in that direction. </p>
<p>The question is, given it&#8217;s not working for you two, why is it not working? One possibility is the one that Ian raises: the blog post format makes the long threads of the book&#8217;s argument suffer, even if it&#8217;s a good format for looking at the local, specific arguments. Another possibility is that it simply doesn&#8217;t belong here (or should be demoted to a note). Hmmm&#8230;</p>
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		<title>By: Chris Lewis</title>
		<link>http://grandtextauto.org/2008/02/29/ep-64-statistical-ai/comment-page-1/#comment-221402</link>
		<dc:creator>Chris Lewis</dc:creator>
		<pubDate>Mon, 17 Mar 2008 20:11:16 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/2008/02/29/ep-64-statistical-ai/#comment-221402</guid>
		<description>I can see Nicholas&#039; point. I didn&#039;t notice it on my first read because of my own political leanings (I&#039;m more biased that I thought!) but I think it is probably too charged without adding to the discussion of statistical AI.</description>
		<content:encoded><![CDATA[<p>I can see Nicholas&#8217; point. I didn&#8217;t notice it on my first read because of my own political leanings (I&#8217;m more biased that I thought!) but I think it is probably too charged without adding to the discussion of statistical AI.</p>
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		<title>By: Nicholas Novitski</title>
		<link>http://grandtextauto.org/2008/02/29/ep-64-statistical-ai/comment-page-1/#comment-221367</link>
		<dc:creator>Nicholas Novitski</dc:creator>
		<pubDate>Mon, 17 Mar 2008 18:38:39 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/2008/02/29/ep-64-statistical-ai/#comment-221367</guid>
		<description>Is this paragraph necessary?  It arguably continues/completes the story of an infamous statistical approach, but it seems to belong in the opening chapter of a book on the flaws of mass surveillance.  The previous and following paragraphs are sufficient to communicate the general problem of statistical AI: the cost of false positives must be low.</description>
		<content:encoded><![CDATA[<p>Is this paragraph necessary?  It arguably continues/completes the story of an infamous statistical approach, but it seems to belong in the opening chapter of a book on the flaws of mass surveillance.  The previous and following paragraphs are sufficient to communicate the general problem of statistical AI: the cost of false positives must be low.</p>
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		<title>By: Mark</title>
		<link>http://grandtextauto.org/2008/02/29/ep-64-statistical-ai/comment-page-1/#comment-219235</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Fri, 14 Mar 2008 00:02:35 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/2008/02/29/ep-64-statistical-ai/#comment-219235</guid>
		<description>I&#039;m not sure this is a complete answer to your question, but I think it might be worth separating some inherent issues with statistical AI from misuse of its conclusions. 

As I read it, this section focuses more on some of the inherent limitations; for example, binning together things that aren&#039;t necessarily similar and smoothing out inconsistencies in order to make complex data fit relatively simple statistical models, like modeling sentences as bags of words or n-grams. This is obviously going to cause problems at some point, and might be an argument in favor of more complex models, which is mostly what I read (possibly, misread) this discussion as.

IMO, though, the fundamental issue with what the TIA folks are doing is somewhat different. Although this sort of simplification/smoothing exists, statistical techniques can also give you error estimates: e.g. you can figure out that your naive spam filter, despite not being able to really parse English, nonetheless flags spam with only 0.3% false positives and 3% false negatives, and then decide whether this is good enough for you or not. The main problem with TIA seems to be that they either ignore these error estimates, or decide something is good enough when you or I might disagree that this level of error is really reasonable for a government to use in flagging terrorists.

Incidentally, that sort of critique could probably be made of use of statistics more generally, not only by the government and not only within statistical AI. For example, 95% confidence intervals are taken as &quot;standard&quot; in demonstrating significant effects when doing medical research---despite the fact that this means 1 out of 20 medical studies is likely to contain intervals that don&#039;t correspond to reality, a pretty shockingly high level when dealing with life/death matters.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not sure this is a complete answer to your question, but I think it might be worth separating some inherent issues with statistical AI from misuse of its conclusions. </p>
<p>As I read it, this section focuses more on some of the inherent limitations; for example, binning together things that aren&#8217;t necessarily similar and smoothing out inconsistencies in order to make complex data fit relatively simple statistical models, like modeling sentences as bags of words or n-grams. This is obviously going to cause problems at some point, and might be an argument in favor of more complex models, which is mostly what I read (possibly, misread) this discussion as.</p>
<p>IMO, though, the fundamental issue with what the TIA folks are doing is somewhat different. Although this sort of simplification/smoothing exists, statistical techniques can also give you error estimates: e.g. you can figure out that your naive spam filter, despite not being able to really parse English, nonetheless flags spam with only 0.3% false positives and 3% false negatives, and then decide whether this is good enough for you or not. The main problem with TIA seems to be that they either ignore these error estimates, or decide something is good enough when you or I might disagree that this level of error is really reasonable for a government to use in flagging terrorists.</p>
<p>Incidentally, that sort of critique could probably be made of use of statistics more generally, not only by the government and not only within statistical AI. For example, 95% confidence intervals are taken as &#8220;standard&#8221; in demonstrating significant effects when doing medical research&#8212;despite the fact that this means 1 out of 20 medical studies is likely to contain intervals that don&#8217;t correspond to reality, a pretty shockingly high level when dealing with life/death matters.</p>
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		<title>By: Chris Lewis</title>
		<link>http://grandtextauto.org/2008/02/29/ep-64-statistical-ai/comment-page-1/#comment-217869</link>
		<dc:creator>Chris Lewis</dc:creator>
		<pubDate>Tue, 11 Mar 2008 00:19:27 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/2008/02/29/ep-64-statistical-ai/#comment-217869</guid>
		<description>I&#039;m not Mark (obviously) but I think all this paragraph needs is just to make a greater emphasis on Mark&#039;s point that statistical AI works if:
a) The problem is well-defined
b) The problem is narrow
c) You can get the data!

I think it&#039;s just the final line that *just about* casts what you said in the wrong light.

Google is a good example. Google&#039;s problem is well-defined: find keywords in pages, work out how important they are, match it to user keywords (this is a horrific simplification, but it&#039;s brief ;) ) but if Google wants to be more like a librarian (&quot;find what I mean, not what I say&quot;) it won&#039;t work, because it relies too heavily on keywords.

For Google&#039;s current focus, statistical AI is great, and we see it working very well. For Google&#039;s overall *mission*, statistical AI won&#039;t stretch that far. Continuing your use of Google to show the limitations of statistical AI, but illustrate what it can achieve, would probably get the passage there.

But a lot of people here know *a lot* more than me, so caveat emptor!</description>
		<content:encoded><![CDATA[<p>I&#8217;m not Mark (obviously) but I think all this paragraph needs is just to make a greater emphasis on Mark&#8217;s point that statistical AI works if:<br />
a) The problem is well-defined<br />
b) The problem is narrow<br />
c) You can get the data!</p>
<p>I think it&#8217;s just the final line that *just about* casts what you said in the wrong light.</p>
<p>Google is a good example. Google&#8217;s problem is well-defined: find keywords in pages, work out how important they are, match it to user keywords (this is a horrific simplification, but it&#8217;s brief ;) ) but if Google wants to be more like a librarian (&#8220;find what I mean, not what I say&#8221;) it won&#8217;t work, because it relies too heavily on keywords.</p>
<p>For Google&#8217;s current focus, statistical AI is great, and we see it working very well. For Google&#8217;s overall *mission*, statistical AI won&#8217;t stretch that far. Continuing your use of Google to show the limitations of statistical AI, but illustrate what it can achieve, would probably get the passage there.</p>
<p>But a lot of people here know *a lot* more than me, so caveat emptor!</p>
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		<title>By: noah</title>
		<link>http://grandtextauto.org/2008/02/29/ep-64-statistical-ai/comment-page-1/#comment-217676</link>
		<dc:creator>noah</dc:creator>
		<pubDate>Mon, 10 Mar 2008 16:50:11 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/2008/02/29/ep-64-statistical-ai/#comment-217676</guid>
		<description>Good idea. I&#039;ll definitely mention that -- probably both with something in the main text and with a note giving more detail. It also ties nicely to the discussion of Google above.</description>
		<content:encoded><![CDATA[<p>Good idea. I&#8217;ll definitely mention that &#8212; probably both with something in the main text and with a note giving more detail. It also ties nicely to the discussion of Google above.</p>
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		<title>By: noah</title>
		<link>http://grandtextauto.org/2008/02/29/ep-64-statistical-ai/comment-page-1/#comment-217674</link>
		<dc:creator>noah</dc:creator>
		<pubDate>Mon, 10 Mar 2008 16:48:36 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/2008/02/29/ep-64-statistical-ai/#comment-217674</guid>
		<description>Right -- thanks for pointing out that ambiguity. I should probably use a term like &quot;symbolic&quot; rather than (or in addition to) &quot;traditional.&quot;</description>
		<content:encoded><![CDATA[<p>Right &#8212; thanks for pointing out that ambiguity. I should probably use a term like &#8220;symbolic&#8221; rather than (or in addition to) &#8220;traditional.&#8221;</p>
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		<title>By: noah</title>
		<link>http://grandtextauto.org/2008/02/29/ep-64-statistical-ai/comment-page-1/#comment-217667</link>
		<dc:creator>noah</dc:creator>
		<pubDate>Mon, 10 Mar 2008 16:47:14 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/2008/02/29/ep-64-statistical-ai/#comment-217667</guid>
		<description>Mark, it was a pleasure to finally meet you the other day. 

I think you and I are in complete agreement about statistical AI. The people we (or at least I) disagree with are the &quot;Total Information Awareness&quot; sort, who are trying to sell politicians and the public on a fantasy of what statistical techniques can manage. 

So maybe I should re-cast this paragraph. It&#039;s not actually meant as any sort of attack on statistical AI (which I&#039;m happy to have as part of my daily life). Can you think of a way to make my target clearer?</description>
		<content:encoded><![CDATA[<p>Mark, it was a pleasure to finally meet you the other day. </p>
<p>I think you and I are in complete agreement about statistical AI. The people we (or at least I) disagree with are the &#8220;Total Information Awareness&#8221; sort, who are trying to sell politicians and the public on a fantasy of what statistical techniques can manage. </p>
<p>So maybe I should re-cast this paragraph. It&#8217;s not actually meant as any sort of attack on statistical AI (which I&#8217;m happy to have as part of my daily life). Can you think of a way to make my target clearer?</p>
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		<title>By: noah</title>
		<link>http://grandtextauto.org/2008/02/29/ep-64-statistical-ai/comment-page-1/#comment-217554</link>
		<dc:creator>noah</dc:creator>
		<pubDate>Mon, 10 Mar 2008 16:42:47 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/2008/02/29/ep-64-statistical-ai/#comment-217554</guid>
		<description>Chris, that puts a smile on my face! 

This chapter is a prime example of what I hope the book can do, which is also what has made writing it a challenge. 

Basically, I&#039;m pushing what I can manage -- as a thinker and writer -- by threading together the past and present, the theoretical and practical, the big issues and the system specifics. Knowing there are readers who like the results is a good feeling.</description>
		<content:encoded><![CDATA[<p>Chris, that puts a smile on my face! </p>
<p>This chapter is a prime example of what I hope the book can do, which is also what has made writing it a challenge. </p>
<p>Basically, I&#8217;m pushing what I can manage &#8212; as a thinker and writer &#8212; by threading together the past and present, the theoretical and practical, the big issues and the system specifics. Knowing there are readers who like the results is a good feeling.</p>
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		<title>By: Mark Nelson</title>
		<link>http://grandtextauto.org/2008/02/29/ep-64-statistical-ai/comment-page-1/#comment-214002</link>
		<dc:creator>Mark Nelson</dc:creator>
		<pubDate>Tue, 04 Mar 2008 21:58:27 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/2008/02/29/ep-64-statistical-ai/#comment-214002</guid>
		<description>I wouldn&#039;t say I disagree with this critique entirely, but one strength of statistical AI is precisely that it *is* fairly robust compared to other types of artificial intelligence. This isn&#039;t to say it&#039;s entirely robust or able to stand in for humans in various situations, but then neither is classical symbolic AI.

What people claim for statistical AI varies by person, but the most common view I&#039;ve encountered is actually fairly limited and frank about its limitations---statistical AI says very precise things about very narrow, well-defined problems, so is sort of a bottom-up way of rigorously dealing with problems, starting with the simplest ones. The empirical claim is that it works better than anything else has so far, at least on a variety of common problems, and the theoretical claim is that we have a better understanding of how/why it works or doesn&#039;t work, due to the mathematical underpinnings.</description>
		<content:encoded><![CDATA[<p>I wouldn&#8217;t say I disagree with this critique entirely, but one strength of statistical AI is precisely that it *is* fairly robust compared to other types of artificial intelligence. This isn&#8217;t to say it&#8217;s entirely robust or able to stand in for humans in various situations, but then neither is classical symbolic AI.</p>
<p>What people claim for statistical AI varies by person, but the most common view I&#8217;ve encountered is actually fairly limited and frank about its limitations&#8212;statistical AI says very precise things about very narrow, well-defined problems, so is sort of a bottom-up way of rigorously dealing with problems, starting with the simplest ones. The empirical claim is that it works better than anything else has so far, at least on a variety of common problems, and the theoretical claim is that we have a better understanding of how/why it works or doesn&#8217;t work, due to the mathematical underpinnings.</p>
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		<title>By: Richard Evans</title>
		<link>http://grandtextauto.org/2008/02/29/ep-64-statistical-ai/comment-page-1/#comment-213996</link>
		<dc:creator>Richard Evans</dc:creator>
		<pubDate>Tue, 04 Mar 2008 21:39:03 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/2008/02/29/ep-64-statistical-ai/#comment-213996</guid>
		<description>Sorry, I had some copy/paste issues in my last post :)

I meant to type this:

I find The Restaurant Game fascinating because it is at a different level of ambition from other work in game AI.

In terms of modeling the background social practices which make everyday stories intelligible (e.g. Schank&#039;s restaurant), there are various levels of simulation: (1) hand-code a few social practices; the system cheats and tells the agents what state the practice is in. (Consequently there is no room for divergence between the different agents&#039; conception of the state of the practice). (2) data-drive a number of social practices and let the agents themselves work out what state the social practices are in (This is what Rob Zubek does in his dissertation, using markov models to make a best guess about the current state of the practice). (3) Let the system auto-generate practices from statistical analysis of lots of player data. The Restaurant Game is the only project I am aware of which allows for the possibilities of new practices to emerge, which were not defined by the author at design-time.</description>
		<content:encoded><![CDATA[<p>Sorry, I had some copy/paste issues in my last post :)</p>
<p>I meant to type this:</p>
<p>I find The Restaurant Game fascinating because it is at a different level of ambition from other work in game AI.</p>
<p>In terms of modeling the background social practices which make everyday stories intelligible (e.g. Schank&#8217;s restaurant), there are various levels of simulation: (1) hand-code a few social practices; the system cheats and tells the agents what state the practice is in. (Consequently there is no room for divergence between the different agents&#8217; conception of the state of the practice). (2) data-drive a number of social practices and let the agents themselves work out what state the social practices are in (This is what Rob Zubek does in his dissertation, using markov models to make a best guess about the current state of the practice). (3) Let the system auto-generate practices from statistical analysis of lots of player data. The Restaurant Game is the only project I am aware of which allows for the possibilities of new practices to emerge, which were not defined by the author at design-time.</p>
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		<title>By: Richard Evans</title>
		<link>http://grandtextauto.org/2008/02/29/ep-64-statistical-ai/comment-page-1/#comment-213995</link>
		<dc:creator>Richard Evans</dc:creator>
		<pubDate>Tue, 04 Mar 2008 21:35:59 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/2008/02/29/ep-64-statistical-ai/#comment-213995</guid>
		<description>I find The Restaurant Game fascinating because it is at a different level of ambition from other work in game AI.

In terms of modeling the background social practices which make everyday stories intelligible (e.g. Schank&#039;s restaurant), there are various levels of simulation: (1) hand-code a few social practices; the system cheats and tells the agents what state the practice is in. (Consequently there is no room for divergence between the different agents&#039; conception of the state of the practice). (2) data-drive a number of social practices and let the agents themselves work out what state the social practices are in (This is what Rob Zubek does in his dissertation, using markov models to make a best guess about the current state of the practice). (3) Let the system auto-generate practices from statistical analysis of lots of player data. The Restaurant Game is the only project I am aware of which allows for the possibilities of new practices to emerge, which were not defined by the author at design-time.

Most games ignore social practices altogether. A few games hard-code a couple of social practices. 

One person (Rob Zubek) has built a system which 
* ignoring social practices entirely (most games)
* hard-coding a couple of social practices
* hand-coding a large number of social practices</description>
		<content:encoded><![CDATA[<p>I find The Restaurant Game fascinating because it is at a different level of ambition from other work in game AI.</p>
<p>In terms of modeling the background social practices which make everyday stories intelligible (e.g. Schank&#8217;s restaurant), there are various levels of simulation: (1) hand-code a few social practices; the system cheats and tells the agents what state the practice is in. (Consequently there is no room for divergence between the different agents&#8217; conception of the state of the practice). (2) data-drive a number of social practices and let the agents themselves work out what state the social practices are in (This is what Rob Zubek does in his dissertation, using markov models to make a best guess about the current state of the practice). (3) Let the system auto-generate practices from statistical analysis of lots of player data. The Restaurant Game is the only project I am aware of which allows for the possibilities of new practices to emerge, which were not defined by the author at design-time.</p>
<p>Most games ignore social practices altogether. A few games hard-code a couple of social practices. </p>
<p>One person (Rob Zubek) has built a system which<br />
* ignoring social practices entirely (most games)<br />
* hard-coding a couple of social practices<br />
* hand-coding a large number of social practices</p>
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		<title>By: Jeff Orkin</title>
		<link>http://grandtextauto.org/2008/02/29/ep-64-statistical-ai/comment-page-1/#comment-211919</link>
		<dc:creator>Jeff Orkin</dc:creator>
		<pubDate>Sun, 02 Mar 2008 23:29:32 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/2008/02/29/ep-64-statistical-ai/#comment-211919</guid>
		<description>&quot;perhaps Orkin’s next step will find a way to make interacting with this model a fun, playful experience&quot;

...Or, perhaps it is possible to combine statistical and human-authored approaches, to get the best of both worlds.  I agree with everything you&#039;ve written, based on what we have published so far, but our long term goal is a semi-automated system where the statistical model forms the scaffolding, facilitating human authoring of the less typical behavior.  The Restaurant Game is an ongoing project that will continue to keep me busy for the foreseeable future.</description>
		<content:encoded><![CDATA[<p>&#8220;perhaps Orkin’s next step will find a way to make interacting with this model a fun, playful experience&#8221;</p>
<p>&#8230;Or, perhaps it is possible to combine statistical and human-authored approaches, to get the best of both worlds.  I agree with everything you&#8217;ve written, based on what we have published so far, but our long term goal is a semi-automated system where the statistical model forms the scaffolding, facilitating human authoring of the less typical behavior.  The Restaurant Game is an ongoing project that will continue to keep me busy for the foreseeable future.</p>
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		<title>By: Jeff Orkin</title>
		<link>http://grandtextauto.org/2008/02/29/ep-64-statistical-ai/comment-page-1/#comment-211912</link>
		<dc:creator>Jeff Orkin</dc:creator>
		<pubDate>Sun, 02 Mar 2008 23:06:17 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/2008/02/29/ep-64-statistical-ai/#comment-211912</guid>
		<description>It may be worth noting that the microworld of The Restaurant Game is also a richer environment than most commercial games, with respect to the range of possible interactions and the variety of interactive objects.  Most of today&#039;s games restrict interaction with the world to shooting things, opening doors, and picking up weapons.  Physics simulations have added the ability to knock some things over, or destroy them.  But in general, interactivity is restricted, in part because developers simply don&#039;t have the bandwidth to script appropriate responses to every interaction.  So, that is one of the goals of statistical data collection -- learn what interactions players tend to have with different types of objects, and what are common responses when these interactions occur.</description>
		<content:encoded><![CDATA[<p>It may be worth noting that the microworld of The Restaurant Game is also a richer environment than most commercial games, with respect to the range of possible interactions and the variety of interactive objects.  Most of today&#8217;s games restrict interaction with the world to shooting things, opening doors, and picking up weapons.  Physics simulations have added the ability to knock some things over, or destroy them.  But in general, interactivity is restricted, in part because developers simply don&#8217;t have the bandwidth to script appropriate responses to every interaction.  So, that is one of the goals of statistical data collection &#8212; learn what interactions players tend to have with different types of objects, and what are common responses when these interactions occur.</p>
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		<title>By: Jeff Orkin</title>
		<link>http://grandtextauto.org/2008/02/29/ep-64-statistical-ai/comment-page-1/#comment-211905</link>
		<dc:creator>Jeff Orkin</dc:creator>
		<pubDate>Sun, 02 Mar 2008 22:53:54 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/2008/02/29/ep-64-statistical-ai/#comment-211905</guid>
		<description>The data collection effort is still running, and the game can be downloaded at http://theRestaurantGame.net , for those interested.</description>
		<content:encoded><![CDATA[<p>The data collection effort is still running, and the game can be downloaded at <a href="http://theRestaurantGame.net" rel="nofollow">http://theRestaurantGame.net</a> , for those interested.</p>
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		<title>By: Jeff Orkin</title>
		<link>http://grandtextauto.org/2008/02/29/ep-64-statistical-ai/comment-page-1/#comment-211904</link>
		<dc:creator>Jeff Orkin</dc:creator>
		<pubDate>Sun, 02 Mar 2008 22:52:51 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/2008/02/29/ep-64-statistical-ai/#comment-211904</guid>
		<description>In our JOGD article, we delved a little deeper into what it is about this game that encourages people to play in the intended way (despite the open-ended nature), and in turn generate useful data.  We described a new genre called a Minimal Investment Multiplayer Online (MIMO) role playing game, that is distinct from today&#039;s commercial MMOs in its encouragement of anonymous dramatic role play.  

You might be interested in reading pp.8-11:
http://www.media.mit.edu/cogmac/publications/Orkin_JoGD07_inpress.pdf

You note that the player can pay bills with the register or pick it up and steal it.  I also wanted to point out that the player has the same interaction options for every object in the restaurant -- they can pickup, sit on, bite, and &quot;use&quot; anything.  While this opens the door to ridiculous behavior (e.g. biting the waitress, or eating the trash while sitting on the microwave), it also allows players to engage in dramatic improv in ways that we never anticipated.  For example, we&#039;ve seen players carry the decorative fruit bowl to the bar, and try to use the blender in response to a customer ordering a margarita.</description>
		<content:encoded><![CDATA[<p>In our JOGD article, we delved a little deeper into what it is about this game that encourages people to play in the intended way (despite the open-ended nature), and in turn generate useful data.  We described a new genre called a Minimal Investment Multiplayer Online (MIMO) role playing game, that is distinct from today&#8217;s commercial MMOs in its encouragement of anonymous dramatic role play.  </p>
<p>You might be interested in reading pp.8-11:<br />
<a href="http://www.media.mit.edu/cogmac/publications/Orkin_JoGD07_inpress.pdf" rel="nofollow">http://www.media.mit.edu/cogmac/publications/Orkin_JoGD07_inpress.pdf</a></p>
<p>You note that the player can pay bills with the register or pick it up and steal it.  I also wanted to point out that the player has the same interaction options for every object in the restaurant &#8212; they can pickup, sit on, bite, and &#8220;use&#8221; anything.  While this opens the door to ridiculous behavior (e.g. biting the waitress, or eating the trash while sitting on the microwave), it also allows players to engage in dramatic improv in ways that we never anticipated.  For example, we&#8217;ve seen players carry the decorative fruit bowl to the bar, and try to use the blender in response to a customer ordering a margarita.</p>
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		<title>By: Jeff Orkin</title>
		<link>http://grandtextauto.org/2008/02/29/ep-64-statistical-ai/comment-page-1/#comment-211896</link>
		<dc:creator>Jeff Orkin</dc:creator>
		<pubDate>Sun, 02 Mar 2008 22:23:40 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/2008/02/29/ep-64-statistical-ai/#comment-211896</guid>
		<description>I agree with Chris -- Google&#039;s acquisition of the ESP game illustrates the game&#039;s success at its mission.  I thought that Google really was using this data in image searchs now, but I might be wrong.  von Ahn&#039;s web page states that the ESP game has collected over 10 million labels.  The figure is probably higher now.</description>
		<content:encoded><![CDATA[<p>I agree with Chris &#8212; Google&#8217;s acquisition of the ESP game illustrates the game&#8217;s success at its mission.  I thought that Google really was using this data in image searchs now, but I might be wrong.  von Ahn&#8217;s web page states that the ESP game has collected over 10 million labels.  The figure is probably higher now.</p>
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		<title>By: Chris Lewis</title>
		<link>http://grandtextauto.org/2008/02/29/ep-64-statistical-ai/comment-page-1/#comment-211873</link>
		<dc:creator>Chris Lewis</dc:creator>
		<pubDate>Sun, 02 Mar 2008 20:50:18 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/2008/02/29/ep-64-statistical-ai/#comment-211873</guid>
		<description>This is a fantastic chapter. Really enjoyed it; relevant, up-to-date and understands the issues well. Excellent stuff!</description>
		<content:encoded><![CDATA[<p>This is a fantastic chapter. Really enjoyed it; relevant, up-to-date and understands the issues well. Excellent stuff!</p>
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		<title>By: Chris Lewis</title>
		<link>http://grandtextauto.org/2008/02/29/ep-64-statistical-ai/comment-page-1/#comment-211872</link>
		<dc:creator>Chris Lewis</dc:creator>
		<pubDate>Sun, 02 Mar 2008 20:49:17 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/2008/02/29/ep-64-statistical-ai/#comment-211872</guid>
		<description>This is probably a problem with the way I&#039;m reading EP (just jumping in and out) more than you, Noah, but I didn&#039;t get what &quot;traditional AI&quot; meant.

For example, Bayesian Statistics has been used in AI for decades, so is that traditional or statistical?

Like I said, you&#039;ve probably already defined this earlier, and I&#039;ve just missed it!</description>
		<content:encoded><![CDATA[<p>This is probably a problem with the way I&#8217;m reading EP (just jumping in and out) more than you, Noah, but I didn&#8217;t get what &#8220;traditional AI&#8221; meant.</p>
<p>For example, Bayesian Statistics has been used in AI for decades, so is that traditional or statistical?</p>
<p>Like I said, you&#8217;ve probably already defined this earlier, and I&#8217;ve just missed it!</p>
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		<title>By: Chris Lewis</title>
		<link>http://grandtextauto.org/2008/02/29/ep-64-statistical-ai/comment-page-1/#comment-211871</link>
		<dc:creator>Chris Lewis</dc:creator>
		<pubDate>Sun, 02 Mar 2008 20:45:34 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/2008/02/29/ep-64-statistical-ai/#comment-211871</guid>
		<description>Might be worth mentioning that The ESP Game gave rise to Google&#039;s Image Labeller, which gives the necessary weight to how important The ESP Game is. 

I don&#039;t know if they are folding those results back into the search engine yet; but they&#039;re certainly collecting a heck of a lot of useful data.</description>
		<content:encoded><![CDATA[<p>Might be worth mentioning that The ESP Game gave rise to Google&#8217;s Image Labeller, which gives the necessary weight to how important The ESP Game is. </p>
<p>I don&#8217;t know if they are folding those results back into the search engine yet; but they&#8217;re certainly collecting a heck of a lot of useful data.</p>
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