Noah, I’m enjoying your analysis, such as your point about the ways that simpler, exposed narrative structures can be beneficial to players. (I tend to only think of the ways they detract :-).
I recall from section 1.6 the topics the book will be covering overall. I’m wondering, will you also have a chance somewhere in the book to touch upon additional creative/artistic forms of expressive processing, such as interactive visual art, interactive installation, and the like? It would be great if interactive artmaking practices could be analyzed / critiqued in the same way you are for games / stories / characters. Though, perhaps that’d make the book too fat and long to write; maybe that will be saved for a future book. :-)



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