- A group blog Grand Text Auto is about computer mediated and computer generated works of many forms: interactive fiction, net.art, electronic poetry, interactive drama, hypertext fiction, computer games of all sorts, shared virtual environments, and more. Andrew, Mary, Michael, Nick, Noah, and Scott all work as both theorists and developers, and are interested in authorship, design, and technology, as well as issues of interaction and reception.
about computer narrative, games, poetry, and art.
- Mary Flanagan
Mary is a software artist, technoculture theorist, and activist. She coedited Reload: Rethinking Women in Cyberculture (MIT Press, 2002) and is working on several more books. She writes on gaming, gender, and what she calls "playculture." Mary's art explores technology in everyday life and has been shown recently at SIGGRAPH, Gigantic Art Space, and the Guggenheim. She's also at work on Rapunsel, a project to teach girls programming.
- Michael Mateas
Michael is an assistant professor of computer science at the University of California, Santa Cruz. His work in expressive AI involves developing new forms of art and entertainment while also advancing AI research goals. His projects include Office Plant #1, Terminal Time, and, with Andrew, the interactive drama Façade.
- Nick Montfort
Nick is assistant professor of digital media at MIT, where he continues to develop games, poems, and other sorts of digital projects. He wrote the book Twisty Little Passages. With Noah, he edited The New Media Reader and wrote Acid-Free Bits; With Scott, he wrote Implementation.
- Scott Rettberg
Scott is an associate professor in the department of Humanistic Informatics at the University of Bergen, Norway. He founded the Electronic Literature Organization and has written and collaborated on e-lit works, including the hypertext novel The Unknown, "The Meddlesome Passenger," and the email novel Kind of Blue. He wrote Implementation with Nick.
- Andrew Stern
Andrew is a designer, writer and engineer of personality-rich, AI-based interactive characters and stories. With Michael he has recently completed the interactive drama Façade, a 5-year art/research project. He was a lead designer and software engineer at PF.Magic, developing Virtual Babyz, Dogz, and Catz. He's also been doing research lately with Zoesis and USC's Institute for Creative Technologies.
- Noah Wardrip-Fruin
Noah edited The New Media Reader with Nick and both First Person and Second Person with Pat Harrigan. An alumnus of Brown's graduate writing program and interdisciplinary Ph.D. program, he is now a faculty member at the University of California, San Diego. His literary collaborations for computational media include Gray Matters, The Impermanence Agent, the installation Talking Cure, and the VR Cave piece Screen.
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