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	<title>Comments on: Opening the Static Eye</title>
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	<link>http://grandtextauto.org/2007/12/11/opening-the-static-eye/</link>
	<description>A group blog about computer narrative, games, poetry, and art.</description>
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		<title>By: Ideas for Interactive Fiction &#171; Emily Short&#8217;s Interactive Fiction</title>
		<link>http://grandtextauto.org/2007/12/11/opening-the-static-eye/comment-page-1/#comment-214856</link>
		<dc:creator>Ideas for Interactive Fiction &#171; Emily Short&#8217;s Interactive Fiction</dc:creator>
		<pubDate>Thu, 06 Mar 2008 22:03:12 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/2007/12/11/opening-the-static-eye/#comment-214856</guid>
		<description>[...] March 6, 2008   Recently there has been a bit of an argument raging on several blogs about how much a game idea stands alone, how much it&#8217;s worth without any implementation, [...]</description>
		<content:encoded><![CDATA[<p>[...] March 6, 2008   Recently there has been a bit of an argument raging on several blogs about how much a game idea stands alone, how much it&#8217;s worth without any implementation, [...]</p>
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		<title>By: Grand Text Auto &#187; A Game is Worth 300 Ideas</title>
		<link>http://grandtextauto.org/2007/12/11/opening-the-static-eye/comment-page-1/#comment-210496</link>
		<dc:creator>Grand Text Auto &#187; A Game is Worth 300 Ideas</dc:creator>
		<pubDate>Sat, 01 Mar 2008 02:59:51 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/2007/12/11/opening-the-static-eye/#comment-210496</guid>
		<description>[...] out josh g&#8217;s discussion of a flamegame dealing with the inclusion of Lost in the Static (discussed previously on here) in the GDC program while a paper about a list of 300 game ideas (one of which was the basis for [...]</description>
		<content:encoded><![CDATA[<p>[...] out josh g&#8217;s discussion of a flamegame dealing with the inclusion of Lost in the Static (discussed previously on here) in the GDC program while a paper about a list of 300 game ideas (one of which was the basis for [...]</p>
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		<title>By: 10 by 10 room &#8211; Lost in the Static</title>
		<link>http://grandtextauto.org/2007/12/11/opening-the-static-eye/comment-page-1/#comment-159652</link>
		<dc:creator>10 by 10 room &#8211; Lost in the Static</dc:creator>
		<pubDate>Tue, 18 Dec 2007 16:52:34 +0000</pubDate>
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		<description>[...] Lost in the Static  &#187; Lost in the Statica freeware platformer (for Windows). The game&#8217;s visuals are static, and you end up seeing through it to see stuff. (Warning, this might induce migraine/sickness/psychicpowers.) Via grandtextauto. [...]</description>
		<content:encoded><![CDATA[<p>[...] Lost in the Static  &raquo; Lost in the Statica freeware platformer (for Windows). The game&#8217;s visuals are static, and you end up seeing through it to see stuff. (Warning, this might induce migraine/sickness/psychicpowers.) Via grandtextauto. [...]</p>
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		<title>By: Andrew Armstrong</title>
		<link>http://grandtextauto.org/2007/12/11/opening-the-static-eye/comment-page-1/#comment-159451</link>
		<dc:creator>Andrew Armstrong</dc:creator>
		<pubDate>Tue, 18 Dec 2007 01:22:46 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/2007/12/11/opening-the-static-eye/#comment-159451</guid>
		<description>Inventive use of static, but I expected more static and not just &quot;moving noise&quot;. I found it okay to play.

A wide world of crazy static, interrupted and corrupted images could be used - that&#039;d be awesome in some ways. You could use coloured static, or broken/corrupted images (do it via. some code or something!), or loads of other visual effects playing on the way it&#039;s done. Would make it easier to see too, most likely.</description>
		<content:encoded><![CDATA[<p>Inventive use of static, but I expected more static and not just &#8220;moving noise&#8221;. I found it okay to play.</p>
<p>A wide world of crazy static, interrupted and corrupted images could be used &#8211; that&#8217;d be awesome in some ways. You could use coloured static, or broken/corrupted images (do it via. some code or something!), or loads of other visual effects playing on the way it&#8217;s done. Would make it easier to see too, most likely.</p>
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		<title>By: Zack Hiwiller</title>
		<link>http://grandtextauto.org/2007/12/11/opening-the-static-eye/comment-page-1/#comment-159401</link>
		<dc:creator>Zack Hiwiller</dc:creator>
		<pubDate>Mon, 17 Dec 2007 21:25:23 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/2007/12/11/opening-the-static-eye/#comment-159401</guid>
		<description>Ow. That hurt my eyes. Disclaimer!</description>
		<content:encoded><![CDATA[<p>Ow. That hurt my eyes. Disclaimer!</p>
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		<title>By: andrew</title>
		<link>http://grandtextauto.org/2007/12/11/opening-the-static-eye/comment-page-1/#comment-156902</link>
		<dc:creator>andrew</dc:creator>
		<pubDate>Tue, 11 Dec 2007 19:38:38 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/2007/12/11/opening-the-static-eye/#comment-156902</guid>
		<description>I usually like my games to be dynamic, but this one I&#039;ll praise for being static!</description>
		<content:encoded><![CDATA[<p>I usually like my games to be dynamic, but this one I&#8217;ll praise for being static!</p>
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