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	<title>Comments on: SuperEgo Games</title>
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	<description>A group blog about computer narrative, games, poetry, and art.</description>
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		<title>By: michael</title>
		<link>http://grandtextauto.org/2007/10/17/superego-games/comment-page-1/#comment-134597</link>
		<dc:creator>michael</dc:creator>
		<pubDate>Sun, 21 Oct 2007 02:48:04 +0000</pubDate>
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		<description>I&#039;m intrigued that their philosophy is (at least at a high level) so consonant with the design philosophy behind Facade and Procedural Arts. If their technology actually lives up to the bullet points on their technology page, it sounds like they have developed some quite deep solutions: &quot;...dynamic conversations generated on the fly based on character actions and needs... [The listening system] Makes navigating a world in which many characters converse easy and pleasurable for the player...&quot; I&#039;ll be very curious to play their experience when it comes out (and yes, I confess to some skepticism).</description>
		<content:encoded><![CDATA[<p>I&#8217;m intrigued that their philosophy is (at least at a high level) so consonant with the design philosophy behind Facade and Procedural Arts. If their technology actually lives up to the bullet points on their technology page, it sounds like they have developed some quite deep solutions: &#8220;&#8230;dynamic conversations generated on the fly based on character actions and needs&#8230; [The listening system] Makes navigating a world in which many characters converse easy and pleasurable for the player&#8230;&#8221; I&#8217;ll be very curious to play their experience when it comes out (and yes, I confess to some skepticism).</p>
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		<title>By: Bashers</title>
		<link>http://grandtextauto.org/2007/10/17/superego-games/comment-page-1/#comment-134281</link>
		<dc:creator>Bashers</dc:creator>
		<pubDate>Wed, 17 Oct 2007 20:19:08 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1624#comment-134281</guid>
		<description>&lt;strong&gt;Click List: Jaffe, Bionic Commando en Ratchet&lt;/strong&gt;

David Jaffe begon onlangs zijn eigen studio. Nu heeft hij het logo van Eat Sleep Play onthuld (zie hiernaast). Het logo staat voor fizzy, refreshing fun. N&#039;Gai Croal zette meteen ook deel 1 en deel 2 van zijn interview met...</description>
		<content:encoded><![CDATA[<p><strong>Click List: Jaffe, Bionic Commando en Ratchet</strong></p>
<p>David Jaffe begon onlangs zijn eigen studio. Nu heeft hij het logo van Eat Sleep Play onthuld (zie hiernaast). Het logo staat voor fizzy, refreshing fun. N&#8217;Gai Croal zette meteen ook deel 1 en deel 2 van zijn interview met&#8230;</p>
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