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	<title>Comments on: Updates on the Pursuit of Interactive Story</title>
	<atom:link href="http://grandtextauto.org/2007/09/29/updates-on-the-pursuit-of-interactive-story/feed/" rel="self" type="application/rss+xml" />
	<link>http://grandtextauto.org/2007/09/29/updates-on-the-pursuit-of-interactive-story/</link>
	<description>A group blog about computer narrative, games, poetry, and art.</description>
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		<title>By: ImmersiveStory.org is live</title>
		<link>http://grandtextauto.org/2007/09/29/updates-on-the-pursuit-of-interactive-story/comment-page-1/#comment-359772</link>
		<dc:creator>ImmersiveStory.org is live</dc:creator>
		<pubDate>Sun, 23 Nov 2008 20:25:38 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1594#comment-359772</guid>
		<description>[...] immersive story. It&#8217;s closely related to Interactive story, something that people have been working on for years. Interactive story has more strigent requirements than immersive story, but that doesn&#8217;t make [...]</description>
		<content:encoded><![CDATA[<p>[...] immersive story. It&#8217;s closely related to Interactive story, something that people have been working on for years. Interactive story has more strigent requirements than immersive story, but that doesn&#8217;t make [...]</p>
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		<title>By: How come interactive story is always left out? &#124; Failed Screenwriter</title>
		<link>http://grandtextauto.org/2007/09/29/updates-on-the-pursuit-of-interactive-story/comment-page-1/#comment-297676</link>
		<dc:creator>How come interactive story is always left out? &#124; Failed Screenwriter</dc:creator>
		<pubDate>Tue, 29 Jul 2008 17:10:35 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1594#comment-297676</guid>
		<description>[...] Crawford with Storytron, the Grand Text Auto crew with Facade, Javier Maldonado with MASQ, and more. There are even books on the subject -  Chris Crawford on Interactive Storytelling, Interactive [...]</description>
		<content:encoded><![CDATA[<p>[...] Crawford with Storytron, the Grand Text Auto crew with Facade, Javier Maldonado with MASQ, and more. There are even books on the subject &#8211;  Chris Crawford on Interactive Storytelling, Interactive [...]</p>
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	<item>
		<title>By: crimeface</title>
		<link>http://grandtextauto.org/2007/09/29/updates-on-the-pursuit-of-interactive-story/comment-page-1/#comment-269442</link>
		<dc:creator>crimeface</dc:creator>
		<pubDate>Mon, 09 Jun 2008 19:40:06 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1594#comment-269442</guid>
		<description>...and indeed Crimeface won jury and audience award in the Webby&#039;s.</description>
		<content:encoded><![CDATA[<p>&#8230;and indeed Crimeface won jury and audience award in the Webby&#8217;s.</p>
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		<title>By: andrew</title>
		<link>http://grandtextauto.org/2007/09/29/updates-on-the-pursuit-of-interactive-story/comment-page-1/#comment-235815</link>
		<dc:creator>andrew</dc:creator>
		<pubDate>Tue, 15 Apr 2008 14:05:48 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1594#comment-235815</guid>
		<description>&lt;a href=&quot;http://www.webbyawards.com/webbys/current.php?media_id=97&amp;season=12#film_experimental&quot; rel=&quot;nofollow&quot;&gt;Crimeface is nominated for a Webby Award&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p><a href="http://www.webbyawards.com/webbys/current.php?media_id=97&#038;season=12#film_experimental" rel="nofollow">Crimeface is nominated for a Webby Award</a>.</p>
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	<item>
		<title>By: andrew</title>
		<link>http://grandtextauto.org/2007/09/29/updates-on-the-pursuit-of-interactive-story/comment-page-1/#comment-225917</link>
		<dc:creator>andrew</dc:creator>
		<pubDate>Thu, 27 Mar 2008 06:29:00 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1594#comment-225917</guid>
		<description>Here&#039;s a new group: &lt;a href=&quot;http://riteworks.com/protagonist/&quot; rel=&quot;nofollow&quot;&gt;Riteworks&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>Here&#8217;s a new group: <a href="http://riteworks.com/protagonist/" rel="nofollow">Riteworks</a>.</p>
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		<title>By: Grand Text Auto &#187; Link Madness, Part 2: Down to Earth</title>
		<link>http://grandtextauto.org/2007/09/29/updates-on-the-pursuit-of-interactive-story/comment-page-1/#comment-224610</link>
		<dc:creator>Grand Text Auto &#187; Link Madness, Part 2: Down to Earth</dc:creator>
		<pubDate>Sun, 23 Mar 2008 23:33:12 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1594#comment-224610</guid>
		<description>[...] the topic of interactive story: the arcade-rollout of Cecropia&#8217;s The Act has been cancelled. Let&#8217;s hope it sees the light of day in some other form or fashion. [...]</description>
		<content:encoded><![CDATA[<p>[...] the topic of interactive story: the arcade-rollout of Cecropia&#8217;s The Act has been cancelled. Let&#8217;s hope it sees the light of day in some other form or fashion. [...]</p>
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		<title>By: andrew</title>
		<link>http://grandtextauto.org/2007/09/29/updates-on-the-pursuit-of-interactive-story/comment-page-1/#comment-161919</link>
		<dc:creator>andrew</dc:creator>
		<pubDate>Fri, 21 Dec 2007 04:32:07 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1594#comment-161919</guid>
		<description>It appears that development of Playdreamer is &lt;a href=&quot;http://gamesareart.com/2007/12/15/an-update-about-playdreamer/&quot; rel=&quot;nofollow&quot;&gt;indefinitely on hold&lt;/a&gt;.  Too bad, it was one of the more promising looking systems on this list...</description>
		<content:encoded><![CDATA[<p>It appears that development of Playdreamer is <a href="http://gamesareart.com/2007/12/15/an-update-about-playdreamer/" rel="nofollow">indefinitely on hold</a>.  Too bad, it was one of the more promising looking systems on this list&#8230;</p>
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		<title>By: “This little demo has more humor and personality than most full-sized video games.” &#171; Change Agent</title>
		<link>http://grandtextauto.org/2007/09/29/updates-on-the-pursuit-of-interactive-story/comment-page-1/#comment-153421</link>
		<dc:creator>“This little demo has more humor and personality than most full-sized video games.” &#171; Change Agent</dc:creator>
		<pubDate>Thu, 06 Dec 2007 16:46:42 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1594#comment-153421</guid>
		<description>[...] little demo has more humor and personality than most full-sized video&#160;games.”  A site focusing on the area of Interactive Video used these words to describe the first product from [...]</description>
		<content:encoded><![CDATA[<p>[...] little demo has more humor and personality than most full-sized video&nbsp;games.”  A site focusing on the area of Interactive Video used these words to describe the first product from [...]</p>
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		<title>By: Grand Text Auto &#187; GTxA Symposium: Future Directions</title>
		<link>http://grandtextauto.org/2007/09/29/updates-on-the-pursuit-of-interactive-story/comment-page-1/#comment-134448</link>
		<dc:creator>Grand Text Auto &#187; GTxA Symposium: Future Directions</dc:creator>
		<pubDate>Fri, 19 Oct 2007 01:35:20 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1594#comment-134448</guid>
		<description>[...] rd past.  There are a million ways to skin this virtual cat, and many have been tried, and continue to be tried.  There are many interesting approaches, of [...]</description>
		<content:encoded><![CDATA[<p>[...] rd past.  There are a million ways to skin this virtual cat, and many have been tried, and continue to be tried.  There are many interesting approaches, of [...]</p>
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		<title>By: Grand Text Auto &#187; SuperEgo Games</title>
		<link>http://grandtextauto.org/2007/09/29/updates-on-the-pursuit-of-interactive-story/comment-page-1/#comment-134273</link>
		<dc:creator>Grand Text Auto &#187; SuperEgo Games</dc:creator>
		<pubDate>Wed, 17 Oct 2007 15:36:51 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1594#comment-134273</guid>
		<description>[...] e&#8217; that lab monkey. 	Read more on SuperEgo&#8217;s philosophy page. 	Add this to the list of new interactive story projects to keep track of! 	(via G [...]</description>
		<content:encoded><![CDATA[<p>[...] e&#8217; that lab monkey. 	Read more on SuperEgo&#8217;s philosophy page. 	Add this to the list of new interactive story projects to keep track of! 	(via G [...]</p>
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		<title>By: Patrick Redding</title>
		<link>http://grandtextauto.org/2007/09/29/updates-on-the-pursuit-of-interactive-story/comment-page-1/#comment-133471</link>
		<dc:creator>Patrick Redding</dc:creator>
		<pubDate>Wed, 03 Oct 2007 12:11:02 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1594#comment-133471</guid>
		<description>Great list, Andrew. I&#039;ve already pointed a bunch of Ubi design folks to this as a ready-made syllabus.

(and thanks for the link too!)</description>
		<content:encoded><![CDATA[<p>Great list, Andrew. I&#8217;ve already pointed a bunch of Ubi design folks to this as a ready-made syllabus.</p>
<p>(and thanks for the link too!)</p>
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		<title>By: Justin Gibbs</title>
		<link>http://grandtextauto.org/2007/09/29/updates-on-the-pursuit-of-interactive-story/comment-page-1/#comment-133430</link>
		<dc:creator>Justin Gibbs</dc:creator>
		<pubDate>Mon, 01 Oct 2007 21:56:02 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1594#comment-133430</guid>
		<description>Andrew, thanks for compiling this list and including TapBot. The list should become a good jumping off point for further development in interactive story.</description>
		<content:encoded><![CDATA[<p>Andrew, thanks for compiling this list and including TapBot. The list should become a good jumping off point for further development in interactive story.</p>
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		<title>By: Rubes</title>
		<link>http://grandtextauto.org/2007/09/29/updates-on-the-pursuit-of-interactive-story/comment-page-1/#comment-133281</link>
		<dc:creator>Rubes</dc:creator>
		<pubDate>Mon, 01 Oct 2007 16:40:21 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1594#comment-133281</guid>
		<description>Thanks, Andrew. Definitely check out Mike Rozak&#039;s project, too -- it looks like a really interesting approach.</description>
		<content:encoded><![CDATA[<p>Thanks, Andrew. Definitely check out Mike Rozak&#8217;s project, too &#8212; it looks like a really interesting approach.</p>
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		<title>By: Once more into the&#8230; &#171; Kooneiform</title>
		<link>http://grandtextauto.org/2007/09/29/updates-on-the-pursuit-of-interactive-story/comment-page-1/#comment-132719</link>
		<dc:creator>Once more into the&#8230; &#171; Kooneiform</dc:creator>
		<pubDate>Mon, 01 Oct 2007 02:20:39 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1594#comment-132719</guid>
		<description>[...] ar. A little bit of a let-down that TADS 3 is sorely under represented. GTA recently had a round-up post for interactive storytelling, and it was in [...]</description>
		<content:encoded><![CDATA[<p>[...] ar. A little bit of a let-down that TADS 3 is sorely under represented. GTA recently had a round-up post for interactive storytelling, and it was in [...]</p>
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		<title>By: noah</title>
		<link>http://grandtextauto.org/2007/09/29/updates-on-the-pursuit-of-interactive-story/comment-page-1/#comment-132581</link>
		<dc:creator>noah</dc:creator>
		<pubDate>Sun, 30 Sep 2007 22:54:17 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1594#comment-132581</guid>
		<description>&lt;a href=&quot;http://minorstudios.com/journal/&quot; rel=&quot;nofollow&quot;&gt;Minor Studios&lt;/a&gt; is another group (described as an &quot;interactive storytelling and design company&quot;) that might fit in with this list, and they have a good-looking blog. (Thanks to Eric Pan for the tip.)</description>
		<content:encoded><![CDATA[<p><a href="http://minorstudios.com/journal/" rel="nofollow">Minor Studios</a> is another group (described as an &#8220;interactive storytelling and design company&#8221;) that might fit in with this list, and they have a good-looking blog. (Thanks to Eric Pan for the tip.)</p>
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		<title>By: The Plush Apocalypse  &#187; Blog Archive   &#187; It&#8217;s like the world is saying, &#8220;Borut, sit at home and play video games&#8221;</title>
		<link>http://grandtextauto.org/2007/09/29/updates-on-the-pursuit-of-interactive-story/comment-page-1/#comment-132478</link>
		<dc:creator>The Plush Apocalypse  &#187; Blog Archive   &#187; It&#8217;s like the world is saying, &#8220;Borut, sit at home and play video games&#8221;</dc:creator>
		<pubDate>Sun, 30 Sep 2007 18:55:00 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1594#comment-132478</guid>
		<description>[...] The world does not want me to leave the goddamn apartment. Thankfully, Andrew has provided some morning reading material. Lots of good stuff, but wh [...]</description>
		<content:encoded><![CDATA[<p>[...] The world does not want me to leave the goddamn apartment. Thankfully, Andrew has provided some morning reading material. Lots of good stuff, but wh [...]</p>
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		<title>By: Mike Rozak</title>
		<link>http://grandtextauto.org/2007/09/29/updates-on-the-pursuit-of-interactive-story/comment-page-1/#comment-132169</link>
		<dc:creator>Mike Rozak</dc:creator>
		<pubDate>Sun, 30 Sep 2007 06:37:44 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1594#comment-132169</guid>
		<description>If you&#039;re going to mention Vespers 3D, then I&#039;ll plug my own project, www.CircumReality.com .</description>
		<content:encoded><![CDATA[<p>If you&#8217;re going to mention Vespers 3D, then I&#8217;ll plug my own project, <a href="http://www.CircumReality.com" rel="nofollow">http://www.CircumReality.com</a> .</p>
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		<title>By: Patrick</title>
		<link>http://grandtextauto.org/2007/09/29/updates-on-the-pursuit-of-interactive-story/comment-page-1/#comment-131727</link>
		<dc:creator>Patrick</dc:creator>
		<pubDate>Sat, 29 Sep 2007 18:49:57 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1594#comment-131727</guid>
		<description>Storytron&#039;s in Beta actually, not Alpha. I&#039;m making something with it as well, but its a &quot;serious game&quot; rather than an ambitious narrative thing. Do have some plans though...</description>
		<content:encoded><![CDATA[<p>Storytron&#8217;s in Beta actually, not Alpha. I&#8217;m making something with it as well, but its a &#8220;serious game&#8221; rather than an ambitious narrative thing. Do have some plans though&#8230;</p>
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		<title>By: andrew</title>
		<link>http://grandtextauto.org/2007/09/29/updates-on-the-pursuit-of-interactive-story/comment-page-1/#comment-131725</link>
		<dc:creator>andrew</dc:creator>
		<pubDate>Sat, 29 Sep 2007 18:28:30 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1594#comment-131725</guid>
		<description>Hi Mike, I just made a correction in the post, and added an additional better link to your work.</description>
		<content:encoded><![CDATA[<p>Hi Mike, I just made a correction in the post, and added an additional better link to your work.</p>
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		<title>By: Rubes</title>
		<link>http://grandtextauto.org/2007/09/29/updates-on-the-pursuit-of-interactive-story/comment-page-1/#comment-131716</link>
		<dc:creator>Rubes</dc:creator>
		<pubDate>Sat, 29 Sep 2007 15:29:29 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1594#comment-131716</guid>
		<description>Thanks for mentioning Vespers3D, Andrew. By the way, never heard of &quot;Defending the Galaxy&quot; -- I&#039;ll have to check it out! Must be yet another guy pretending to be me.</description>
		<content:encoded><![CDATA[<p>Thanks for mentioning Vespers3D, Andrew. By the way, never heard of &#8220;Defending the Galaxy&#8221; &#8212; I&#8217;ll have to check it out! Must be yet another guy pretending to be me.</p>
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