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	<title>Comments on: 東京ゲームショウへ行きましょう！</title>
	<atom:link href="http://grandtextauto.org/2007/09/25/%e6%9d%b1%e4%ba%ac%e3%82%b2%e3%83%bc%e3%83%a0%e3%82%b7%e3%83%a7%e3%82%a6%e3%81%b8%e8%a1%8c%e3%81%8d%e3%81%be%e3%81%97%e3%82%87%e3%81%86%ef%bc%81/feed/" rel="self" type="application/rss+xml" />
	<link>http://grandtextauto.org/2007/09/25/%e6%9d%b1%e4%ba%ac%e3%82%b2%e3%83%bc%e3%83%a0%e3%82%b7%e3%83%a7%e3%82%a6%e3%81%b8%e8%a1%8c%e3%81%8d%e3%81%be%e3%81%97%e3%82%87%e3%81%86%ef%bc%81/</link>
	<description>A group blog about computer narrative, games, poetry, and art.</description>
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		<title>By: michael</title>
		<link>http://grandtextauto.org/2007/09/25/%e6%9d%b1%e4%ba%ac%e3%82%b2%e3%83%bc%e3%83%a0%e3%82%b7%e3%83%a7%e3%82%a6%e3%81%b8%e8%a1%8c%e3%81%8d%e3%81%be%e3%81%97%e3%82%87%e3%81%86%ef%bc%81/comment-page-1/#comment-130065</link>
		<dc:creator>michael</dc:creator>
		<pubDate>Wed, 26 Sep 2007 13:48:14 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1590#comment-130065</guid>
		<description>Credit for translating the post title goes to the ever redoubtable &lt;a href=&quot;http://www.zang.org/blog/index.html&quot; rel=&quot;nofollow&quot;&gt;William&lt;/a&gt;. 

The playable demo of Echochrome leads you through a short tutorial of the subjective laws and the first puzzle level, so I don&#039;t know if initial game rules are added over time. My impression is that the physical arrangement of the puzzles becomes more and more complex, using the same fixed set of subjective laws. I think the initial set of laws had enough depth to build a solid puzzle game.

I&#039;m in Tokyo for the &lt;a href=&quot;http://www.digra2007.jp/&quot; rel=&quot;nofollow&quot;&gt;DIGRA conference&lt;/a&gt; (the main game studies conference); my attendance at the TGS was purely for pleasure and spectacle.</description>
		<content:encoded><![CDATA[<p>Credit for translating the post title goes to the ever redoubtable <a href="http://www.zang.org/blog/index.html" rel="nofollow">William</a>. </p>
<p>The playable demo of Echochrome leads you through a short tutorial of the subjective laws and the first puzzle level, so I don&#8217;t know if initial game rules are added over time. My impression is that the physical arrangement of the puzzles becomes more and more complex, using the same fixed set of subjective laws. I think the initial set of laws had enough depth to build a solid puzzle game.</p>
<p>I&#8217;m in Tokyo for the <a href="http://www.digra2007.jp/" rel="nofollow">DIGRA conference</a> (the main game studies conference); my attendance at the TGS was purely for pleasure and spectacle.</p>
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		<title>By: Patrick</title>
		<link>http://grandtextauto.org/2007/09/25/%e6%9d%b1%e4%ba%ac%e3%82%b2%e3%83%bc%e3%83%a0%e3%82%b7%e3%83%a7%e3%82%a6%e3%81%b8%e8%a1%8c%e3%81%8d%e3%81%be%e3%81%97%e3%82%87%e3%81%86%ef%bc%81/comment-page-1/#comment-129666</link>
		<dc:creator>Patrick</dc:creator>
		<pubDate>Wed, 26 Sep 2007 03:24:08 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1590#comment-129666</guid>
		<description>I&#039;m curious if you were there to promote Facade or The Party, or if it were only for pleasure and spectacle?</description>
		<content:encoded><![CDATA[<p>I&#8217;m curious if you were there to promote Facade or The Party, or if it were only for pleasure and spectacle?</p>
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		<title>By: Chris Lewis</title>
		<link>http://grandtextauto.org/2007/09/25/%e6%9d%b1%e4%ba%ac%e3%82%b2%e3%83%bc%e3%83%a0%e3%82%b7%e3%83%a7%e3%82%a6%e3%81%b8%e8%a1%8c%e3%81%8d%e3%81%be%e3%81%97%e3%82%87%e3%81%86%ef%bc%81/comment-page-1/#comment-129634</link>
		<dc:creator>Chris Lewis</dc:creator>
		<pubDate>Wed, 26 Sep 2007 02:37:07 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1590#comment-129634</guid>
		<description>Your mastery of the Japanese language is truly something to behold :) How long did it take you to work out how to type the characters?

What did you think of Echochrome? It&#039;s the game that interests me the most at TGS, but what I&#039;ve read on it doesn&#039;t seem to illustrate whether the central Escher mechanic is ever expanded on. Is it just a technical demo spread thinly to allow it to be classified as a game? Is the mechanic strong enough to form an entire game around?</description>
		<content:encoded><![CDATA[<p>Your mastery of the Japanese language is truly something to behold :) How long did it take you to work out how to type the characters?</p>
<p>What did you think of Echochrome? It&#8217;s the game that interests me the most at TGS, but what I&#8217;ve read on it doesn&#8217;t seem to illustrate whether the central Escher mechanic is ever expanded on. Is it just a technical demo spread thinly to allow it to be classified as a game? Is the mechanic strong enough to form an entire game around?</p>
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