August 14, 2007
Here are three excellent new articles, two in the Wall Street Journal and one from the New York Times.
“Stuck Holding the Electronic Leash“. To young kids, virtual pets continue to be a successful game genre; in fact some companies are cashing in like never before. Impressive!
Nearly 40% of men and 53% of women who play online games said their virtual friends were equal to or better than their real-life friends, according to a survey of 30,000 gamers … More than a quarter of gamers said the emotional highlight of the past week occurred in a computer world …
… technological advances could produce a computer with more processing power than all the brains in the world, and that advanced humans, or “posthumans,” could run “ancestor simulations” of their evolutionary history by creating virtual worlds inhabited by virtual people with fully developed virtual nervous systems. … “My gut feeling, and it’s nothing more than that,” he says, “is that there’s a 20 percent chance we’re living in a computer simulation.”
And speaking of the potential of games, don’t miss Clint Hocking’s thoughful rebuttal to Roger Ebert’s continuing narrowmindedness on the topic. (Although the comments have been hijacked by an insane troll from Canada.)