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	<title>Comments on: We Have Code / Cave</title>
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	<link>http://grandtextauto.org/2007/08/13/we-have-code-cave/</link>
	<description>A group blog about computer narrative, games, poetry, and art.</description>
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		<title>By: Dennis G. Jerz</title>
		<link>http://grandtextauto.org/2007/08/13/we-have-code-cave/comment-page-1/#comment-128437</link>
		<dc:creator>Dennis G. Jerz</dc:creator>
		<pubDate>Mon, 24 Sep 2007 16:18:19 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1559#comment-128437</guid>
		<description>Thanks, Nick. I am still pondering the next steps, some of which would work better online (as software) than in book form. I&#039;m far from through with IF.</description>
		<content:encoded><![CDATA[<p>Thanks, Nick. I am still pondering the next steps, some of which would work better online (as software) than in book form. I&#8217;m far from through with IF.</p>
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		<title>By: nick</title>
		<link>http://grandtextauto.org/2007/08/13/we-have-code-cave/comment-page-1/#comment-128436</link>
		<dc:creator>nick</dc:creator>
		<pubDate>Mon, 24 Sep 2007 15:57:30 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1559#comment-128436</guid>
		<description>&lt;a href=&quot;http://www.digitalhumanities.org/dhq/vol/001/2/index.html&quot; rel=&quot;nofollow&quot;&gt;&lt;i&gt;Digital Humanities Quarterly 1:2&lt;/i&gt;&lt;/a&gt; is now truly online, with a &quot;permanent&quot; link to &lt;a href=&quot;http://www.digitalhumanities.org/dhq/vol/001/2/000009.html&quot; rel=&quot;nofollow&quot;&gt;Dennis Jerz&#039;s &lt;i&gt;Adventure&lt;/i&gt; article.&lt;/a&gt; There&#039;s another IF article in the issue, &lt;a href=&quot;http://www.digitalhumanities.org/dhq/vol/001/2/000010.html&quot; rel=&quot;nofollow&quot;&gt;Eric Eve&#039;s piece on his &lt;i&gt;All Hope Abandon.&lt;/i&gt;&lt;/a&gt;

Dennis, I&#039;m still hoping you make this into a book. I&#039;m also glad you brought the insights and methods together from two &quot;publishable units&quot; in this piece. This rich work that you&#039;ve done can lead in many directions - for instance, branching out into other &quot;recreational computing&quot; programs of that era and explaining how common, or unusual, things like writing programs for one&#039;s family and friends were, and how often there was longitudinal collaboration of this sort between people who didn&#039;t communicate except to ask for the code. Plus, it would be interesting to know if other textual descriptions of caves by cavers (in books or letters, for instance) differed from the first &lt;i&gt;Adventure&lt;/i&gt; description. And, something I&#039;ve always wondered: Did Crowther actually code &lt;i&gt;Adventure&lt;/i&gt; offline on his Teletype, only taking his paper tape in to run it on the PDP-1 after he&#039;d amassed a great deal of code? If this was done, was it typical, or did the few recreational programmers of the time usually hack interactively? If he didn&#039;t program interactively, that could certainly explain the bugs here and there...

Anyway, after reading the article again, I wanted to restate that the piece is a very nice illumination of &lt;i&gt;Adventure.&lt;/i&gt; It can also provide a great platform from which to ask a lot of questions like these, which could connect &lt;i&gt;Adventure&lt;/i&gt; to 1970s computing and the origins of computer gaming in a really interesting way.</description>
		<content:encoded><![CDATA[<p><a href="http://www.digitalhumanities.org/dhq/vol/001/2/index.html" rel="nofollow"><i>Digital Humanities Quarterly 1:2</i></a> is now truly online, with a &#8220;permanent&#8221; link to <a href="http://www.digitalhumanities.org/dhq/vol/001/2/000009.html" rel="nofollow">Dennis Jerz&#8217;s <i>Adventure</i> article.</a> There&#8217;s another IF article in the issue, <a href="http://www.digitalhumanities.org/dhq/vol/001/2/000010.html" rel="nofollow">Eric Eve&#8217;s piece on his <i>All Hope Abandon.</i></a></p>
<p>Dennis, I&#8217;m still hoping you make this into a book. I&#8217;m also glad you brought the insights and methods together from two &#8220;publishable units&#8221; in this piece. This rich work that you&#8217;ve done can lead in many directions &#8211; for instance, branching out into other &#8220;recreational computing&#8221; programs of that era and explaining how common, or unusual, things like writing programs for one&#8217;s family and friends were, and how often there was longitudinal collaboration of this sort between people who didn&#8217;t communicate except to ask for the code. Plus, it would be interesting to know if other textual descriptions of caves by cavers (in books or letters, for instance) differed from the first <i>Adventure</i> description. And, something I&#8217;ve always wondered: Did Crowther actually code <i>Adventure</i> offline on his Teletype, only taking his paper tape in to run it on the PDP-1 after he&#8217;d amassed a great deal of code? If this was done, was it typical, or did the few recreational programmers of the time usually hack interactively? If he didn&#8217;t program interactively, that could certainly explain the bugs here and there&#8230;</p>
<p>Anyway, after reading the article again, I wanted to restate that the piece is a very nice illumination of <i>Adventure.</i> It can also provide a great platform from which to ask a lot of questions like these, which could connect <i>Adventure</i> to 1970s computing and the origins of computer gaming in a really interesting way.</p>
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		<title>By: Ian Bogost</title>
		<link>http://grandtextauto.org/2007/08/13/we-have-code-cave/comment-page-1/#comment-121573</link>
		<dc:creator>Ian Bogost</dc:creator>
		<pubDate>Thu, 30 Aug 2007 02:00:49 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1559#comment-121573</guid>
		<description>ZOMG you can&#039;t clobber the article after it&#039;s on slashdot and boing boing and the like! Ah, the joys of academic marketing savvy.</description>
		<content:encoded><![CDATA[<p>ZOMG you can&#8217;t clobber the article after it&#8217;s on slashdot and boing boing and the like! Ah, the joys of academic marketing savvy.</p>
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		<title>By: Rubes</title>
		<link>http://grandtextauto.org/2007/08/13/we-have-code-cave/comment-page-1/#comment-121553</link>
		<dc:creator>Rubes</dc:creator>
		<pubDate>Wed, 29 Aug 2007 15:30:50 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1559#comment-121553</guid>
		<description>FYI, a posting on RAIF said the following:

I contacted the Digital Humanities Quarterly editor (Julia Flanders) 
today and here is what she replied: 

Thanks for asking--the link to the Jerz article was posted somewhat 
prematurely, and links (linked) to an internal draft site, not to the 
final publication. The actual published version of the article will 
be available at the DHQ site by the end of this month, at 
http://www.digitalhumanities.org/dhq/vol/001/2/000009.html 

If you can spread this information around we&#039;d be grateful! the 
internal URL got widely disseminated before we could correct it. 

Best wishes, Julia 

Julia Flanders 
Editor, DHQ 
Brown University 


Dennis later posted:

David Kinder just e-mailed me to say he has placed a copy of the 
article on the IF archive at: http://mirror.ifarchive.org/if-archive/articles/original_adventure.zip  (2.7M)</description>
		<content:encoded><![CDATA[<p>FYI, a posting on RAIF said the following:</p>
<p>I contacted the Digital Humanities Quarterly editor (Julia Flanders)<br />
today and here is what she replied: </p>
<p>Thanks for asking&#8211;the link to the Jerz article was posted somewhat<br />
prematurely, and links (linked) to an internal draft site, not to the<br />
final publication. The actual published version of the article will<br />
be available at the DHQ site by the end of this month, at<br />
<a href="http://www.digitalhumanities.org/dhq/vol/001/2/000009.html" rel="nofollow">http://www.digitalhumanities.org/dhq/vol/001/2/000009.html</a> </p>
<p>If you can spread this information around we&#8217;d be grateful! the<br />
internal URL got widely disseminated before we could correct it. </p>
<p>Best wishes, Julia </p>
<p>Julia Flanders<br />
Editor, DHQ<br />
Brown University </p>
<p>Dennis later posted:</p>
<p>David Kinder just e-mailed me to say he has placed a copy of the<br />
article on the IF archive at: <a href="http://mirror.ifarchive.org/if-archive/articles/original_adventure.zip" rel="nofollow">http://mirror.ifarchive.org/if-archive/articles/original_adventure.zip</a>  (2.7M)</p>
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		<title>By: nick</title>
		<link>http://grandtextauto.org/2007/08/13/we-have-code-cave/comment-page-1/#comment-121528</link>
		<dc:creator>nick</dc:creator>
		<pubDate>Tue, 28 Aug 2007 21:41:10 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1559#comment-121528</guid>
		<description>Hm, the article doesn&#039;t seem to be up at that URL now, and I can&#039;t find it at digitalhumanities.org. Maybe I linked to a staging server?</description>
		<content:encoded><![CDATA[<p>Hm, the article doesn&#8217;t seem to be up at that URL now, and I can&#8217;t find it at digitalhumanities.org. Maybe I linked to a staging server?</p>
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		<title>By: Rubes</title>
		<link>http://grandtextauto.org/2007/08/13/we-have-code-cave/comment-page-1/#comment-120907</link>
		<dc:creator>Rubes</dc:creator>
		<pubDate>Tue, 14 Aug 2007 20:01:13 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1559#comment-120907</guid>
		<description>Outstanding work on that bit of IF archaeology, Dennis. It was a joy to read and I got a real kick out of seeing that code.</description>
		<content:encoded><![CDATA[<p>Outstanding work on that bit of IF archaeology, Dennis. It was a joy to read and I got a real kick out of seeing that code.</p>
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	<item>
		<title>By: Dennis G. Jerz</title>
		<link>http://grandtextauto.org/2007/08/13/we-have-code-cave/comment-page-1/#comment-120901</link>
		<dc:creator>Dennis G. Jerz</dc:creator>
		<pubDate>Tue, 14 Aug 2007 17:36:43 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1559#comment-120901</guid>
		<description>I&#039;m pretty sure that if, when I started this whole project, I had known that I would actually find the code and visit the cave, I might have tried to make it a book. I considered chopping it up into three or four &quot;smallest publishable units,&quot; and in fact there is another segment that emphasizes caving culture (some of which I presented at Princeton several years ago, with additional material co-authored with David Thomas), but I think I found the right venue with DHQ.</description>
		<content:encoded><![CDATA[<p>I&#8217;m pretty sure that if, when I started this whole project, I had known that I would actually find the code and visit the cave, I might have tried to make it a book. I considered chopping it up into three or four &#8220;smallest publishable units,&#8221; and in fact there is another segment that emphasizes caving culture (some of which I presented at Princeton several years ago, with additional material co-authored with David Thomas), but I think I found the right venue with DHQ.</p>
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		<title>By: andrew</title>
		<link>http://grandtextauto.org/2007/08/13/we-have-code-cave/comment-page-1/#comment-120882</link>
		<dc:creator>andrew</dc:creator>
		<pubDate>Tue, 14 Aug 2007 06:39:56 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1559#comment-120882</guid>
		<description>wow, that&#039;s quite an article.  Great job, Dennis!

Reading it, I felt an intriguing sense of deja vu &#8212; reading the article itself reminds me of reading &lt;a href=&quot;http://en.wikipedia.org/wiki/House_of_leaves&quot;&gt;&lt;i&gt;House of Leaves&lt;/i&gt;&lt;/a&gt; (in a good way, of course).</description>
		<content:encoded><![CDATA[<p>wow, that&#8217;s quite an article.  Great job, Dennis!</p>
<p>Reading it, I felt an intriguing sense of deja vu &mdash; reading the article itself reminds me of reading <a href="http://en.wikipedia.org/wiki/House_of_leaves"><i>House of Leaves</i></a> (in a good way, of course).</p>
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