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	<title>Comments on: Would-Be IF Stuff</title>
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	<link>http://grandtextauto.org/2007/08/09/would-be-if-stuff/</link>
	<description>A group blog about computer narrative, games, poetry, and art.</description>
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		<title>By: nick</title>
		<link>http://grandtextauto.org/2007/08/09/would-be-if-stuff/comment-page-1/#comment-124731</link>
		<dc:creator>nick</dc:creator>
		<pubDate>Wed, 19 Sep 2007 02:25:41 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1557#comment-124731</guid>
		<description>&lt;a href=&quot;http://frontalot.com/index.php/?page=video&quot; rel=&quot;nofollow&quot;&gt;Full Frontalot&lt;/a&gt; is now being displayed. Third video from the top is &lt;i&gt;It is Pitch Dark.&lt;/i&gt;</description>
		<content:encoded><![CDATA[<p><a href="http://frontalot.com/index.php/?page=video" rel="nofollow">Full Frontalot</a> is now being displayed. Third video from the top is <i>It is Pitch Dark.</i></p>
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		<title>By: nika</title>
		<link>http://grandtextauto.org/2007/08/09/would-be-if-stuff/comment-page-1/#comment-120737</link>
		<dc:creator>nika</dc:creator>
		<pubDate>Sat, 11 Aug 2007 13:28:09 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1557#comment-120737</guid>
		<description>hi Nick, hi John!

thanks for mentioning our talk at the CCCamp07.. and thanks for updating me on the technical workarounds needed meanwhile to play the game on Intel Macs. Phew, when we created the game (in 2001), we didn&#039;t expect future Mac OS versions/Macs to have so few compatibility to &quot;older&quot; programme files. Anyway, thanks a lot for reminding me of this workaround for Intel Macs. I just checked in on my husbands Macbook and will include this info on the download-website for this game asap (the camp net is a bit wobbly right now).

I&#039;m sorry that you had been searching for the Inform game version for so long. Unfortunately, i had just started this game but never finished, because we decided to do the Shockwave version instead. I mentioned this in my talk, but will also update my slides with this info. Maybe - with Inform 7 - i will have another go at it, some time, some place.. but not very soon. I also got inspired by Jens&#039; talk again to maybe write some more, new text adventures, but, also, i gotta finish my second novel ;)

anyway, thx again &amp; best!
nika</description>
		<content:encoded><![CDATA[<p>hi Nick, hi John!</p>
<p>thanks for mentioning our talk at the CCCamp07.. and thanks for updating me on the technical workarounds needed meanwhile to play the game on Intel Macs. Phew, when we created the game (in 2001), we didn&#8217;t expect future Mac OS versions/Macs to have so few compatibility to &#8220;older&#8221; programme files. Anyway, thanks a lot for reminding me of this workaround for Intel Macs. I just checked in on my husbands Macbook and will include this info on the download-website for this game asap (the camp net is a bit wobbly right now).</p>
<p>I&#8217;m sorry that you had been searching for the Inform game version for so long. Unfortunately, i had just started this game but never finished, because we decided to do the Shockwave version instead. I mentioned this in my talk, but will also update my slides with this info. Maybe &#8211; with Inform 7 &#8211; i will have another go at it, some time, some place.. but not very soon. I also got inspired by Jens&#8217; talk again to maybe write some more, new text adventures, but, also, i gotta finish my second novel ;)</p>
<p>anyway, thx again &amp; best!<br />
nika</p>
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		<title>By: nick</title>
		<link>http://grandtextauto.org/2007/08/09/would-be-if-stuff/comment-page-1/#comment-120683</link>
		<dc:creator>nick</dc:creator>
		<pubDate>Fri, 10 Aug 2007 16:50:17 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1557#comment-120683</guid>
		<description>Thanks, John, since I was busy searching for the Inform game, I forgot about the Rosetta trick that would let me run the Shockwave one.</description>
		<content:encoded><![CDATA[<p>Thanks, John, since I was busy searching for the Inform game, I forgot about the Rosetta trick that would let me run the Shockwave one.</p>
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		<title>By: John Sparrow</title>
		<link>http://grandtextauto.org/2007/08/09/would-be-if-stuff/comment-page-1/#comment-120649</link>
		<dc:creator>John Sparrow</dc:creator>
		<pubDate>Fri, 10 Aug 2007 01:48:31 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1557#comment-120649</guid>
		<description>You may already know, but there is a way of running the Shockwave version on Intel Macs. Shut down your browser, find its application icon, right-click it and select get info. Then choose &quot;Open with Rosetta&quot; and reopen the browser.

It&#039;s hardly a fix, since it&#039;s running under pointless emulation, but it&#039;s a temporary workaround... I&#039;ve tried this successfully in Camino.

Thanks for the interesting info!

Best
J</description>
		<content:encoded><![CDATA[<p>You may already know, but there is a way of running the Shockwave version on Intel Macs. Shut down your browser, find its application icon, right-click it and select get info. Then choose &#8220;Open with Rosetta&#8221; and reopen the browser.</p>
<p>It&#8217;s hardly a fix, since it&#8217;s running under pointless emulation, but it&#8217;s a temporary workaround&#8230; I&#8217;ve tried this successfully in Camino.</p>
<p>Thanks for the interesting info!</p>
<p>Best<br />
J</p>
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