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	<title>Comments on: &#8220;Narrative Variation in IF&#8221; Dissertation Online</title>
	<atom:link href="http://grandtextauto.org/2007/08/07/narrative-variation-in-if-dissertation-online/feed/" rel="self" type="application/rss+xml" />
	<link>http://grandtextauto.org/2007/08/07/narrative-variation-in-if-dissertation-online/</link>
	<description>A group blog about computer narrative, games, poetry, and art.</description>
	<lastBuildDate>Wed, 13 Jan 2010 15:44:40 -0800</lastBuildDate>
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		<title>By: Narrative Variation (part 4) &#171; Renga in Blue</title>
		<link>http://grandtextauto.org/2007/08/07/narrative-variation-in-if-dissertation-online/comment-page-1/#comment-134407</link>
		<dc:creator>Narrative Variation (part 4) &#171; Renga in Blue</dc:creator>
		<pubDate>Thu, 18 Oct 2007 15:25:12 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1556#comment-134407</guid>
		<description>[...] 55 pm  					(Interactive Fiction,  Narrative Variation) 														 				Continuing with the dissertation, there&#8217;s an interesting section in 3.3  [...]</description>
		<content:encoded><![CDATA[<p>[...] 55 pm  					(Interactive Fiction,  Narrative Variation) 														 				Continuing with the dissertation, there&#8217;s an interesting section in 3.3  [...]</p>
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	<item>
		<title>By: Generating Narrative Variation in Interactive Fiction (part 1) &#171; Renga in Blue</title>
		<link>http://grandtextauto.org/2007/08/07/narrative-variation-in-if-dissertation-online/comment-page-1/#comment-133470</link>
		<dc:creator>Generating Narrative Variation in Interactive Fiction (part 1) &#171; Renga in Blue</dc:creator>
		<pubDate>Tue, 02 Oct 2007 21:43:16 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1556#comment-133470</guid>
		<description>[...] ction) 														 				So, I promised last month to Nick Montfort I would be posting on his dissertation. Then I got stalled for various reasons, due  [...]</description>
		<content:encoded><![CDATA[<p>[...] ction) 														 				So, I promised last month to Nick Montfort I would be posting on his dissertation. Then I got stalled for various reasons, due  [...]</p>
]]></content:encoded>
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		<title>By: Grand Text Auto &#187; Updates on the Pursuit of Interactive Story</title>
		<link>http://grandtextauto.org/2007/08/07/narrative-variation-in-if-dissertation-online/comment-page-1/#comment-131703</link>
		<dc:creator>Grand Text Auto &#187; Updates on the Pursuit of Interactive Story</dc:creator>
		<pubDate>Sat, 29 Sep 2007 07:10:58 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1556#comment-131703</guid>
		<description>[...] arget=&quot;_blank&quot;&gt;Familiarity breeds contempt: Buidling game stories that flow, and of course Nick&#8217;s recent dissertation on a new IF system foc [...]</description>
		<content:encoded><![CDATA[<p>[...] arget=&#8221;_blank&#8221;&gt;Familiarity breeds contempt: Buidling game stories that flow, and of course Nick&#8217;s recent dissertation on a new IF system foc [...]</p>
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		<title>By: nick</title>
		<link>http://grandtextauto.org/2007/08/07/narrative-variation-in-if-dissertation-online/comment-page-1/#comment-121439</link>
		<dc:creator>nick</dc:creator>
		<pubDate>Sat, 25 Aug 2007 01:41:41 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1556#comment-121439</guid>
		<description>Ash, that&#039;s right. I am planning to make the Python system available, too, as soon as it expresses the ideas of the project a bit more usably and coherently.</description>
		<content:encoded><![CDATA[<p>Ash, that&#8217;s right. I am planning to make the Python system available, too, as soon as it expresses the ideas of the project a bit more usably and coherently.</p>
]]></content:encoded>
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	<item>
		<title>By: Ash</title>
		<link>http://grandtextauto.org/2007/08/07/narrative-variation-in-if-dissertation-online/comment-page-1/#comment-121418</link>
		<dc:creator>Ash</dc:creator>
		<pubDate>Fri, 24 Aug 2007 16:36:23 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1556#comment-121418</guid>
		<description>Nick, thanks for letting everyone read it,
am I right to think that nn is currently implemented in Python?</description>
		<content:encoded><![CDATA[<p>Nick, thanks for letting everyone read it,<br />
am I right to think that nn is currently implemented in Python?</p>
]]></content:encoded>
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		<title>By: William Patrick Wend</title>
		<link>http://grandtextauto.org/2007/08/07/narrative-variation-in-if-dissertation-online/comment-page-1/#comment-121071</link>
		<dc:creator>William Patrick Wend</dc:creator>
		<pubDate>Sat, 18 Aug 2007 17:59:24 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1556#comment-121071</guid>
		<description>Thank you for making this available, I look forward to reading it soon, Nick!</description>
		<content:encoded><![CDATA[<p>Thank you for making this available, I look forward to reading it soon, Nick!</p>
]]></content:encoded>
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		<title>By: dglen</title>
		<link>http://grandtextauto.org/2007/08/07/narrative-variation-in-if-dissertation-online/comment-page-1/#comment-120895</link>
		<dc:creator>dglen</dc:creator>
		<pubDate>Tue, 14 Aug 2007 14:30:14 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1556#comment-120895</guid>
		<description>Nick-- thanks for your generosity in making this easily available. So far, it looks quite solid.</description>
		<content:encoded><![CDATA[<p>Nick&#8211; thanks for your generosity in making this easily available. So far, it looks quite solid.</p>
]]></content:encoded>
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		<title>By: dsm</title>
		<link>http://grandtextauto.org/2007/08/07/narrative-variation-in-if-dissertation-online/comment-page-1/#comment-120865</link>
		<dc:creator>dsm</dc:creator>
		<pubDate>Mon, 13 Aug 2007 17:38:47 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1556#comment-120865</guid>
		<description>Having begun to read the thesis (not finished it), I am happy to see an attempt to divorce
the worldmodel from agency. It would be correct to say there are multiple agents inhabiting
the IF game: narrator (and facilitator- for save/restore/help/breaking the fourth wall/etc), 
PC, and NPCs. I think they all deserve their own agents, and I am happy to see the most important 
division being made- that between the PC and the worldmodel itself. All the other objects that 
inhabit a game- brass laterns, containers, chairs, doors, keys, etc. are something other than agents.
What is clear to me from a CS perspective is that while a message passing interface will suffice
to allow all the worldmodel stuff and the non-narrator agents (PC, NPCs) to get along, there is
a lot of work still yet to be done to allow the narrator to work optimally. The narrator &quot;container&quot;
contains a lot of attributes and some of those include the plot arc, in order to tell the story
in different orders, from different perspectives, etc. But in order to take the results of all
the message passing, collate that into attribute switches that reside predominantly in the narrator
object, and then determine what &quot;summary text&quot; gets displayed on any arbitrary game move, it seems like
it requires a lot of nonlinear processing to get it right. Without an *actual* demonstration game
to show the ability (or inability?) of the agency model to cope with typical IF-game level stresses,
it&#039;s hard to evaluate whether nn is a &quot;useful abstraction&quot; or whether it is the difference between
trying to compute armed with a knowledge of Roman numerals and an abacus versus with a Cray and a fortran
compiler.

&gt; STILL AWAITING INPUT</description>
		<content:encoded><![CDATA[<p>Having begun to read the thesis (not finished it), I am happy to see an attempt to divorce<br />
the worldmodel from agency. It would be correct to say there are multiple agents inhabiting<br />
the IF game: narrator (and facilitator- for save/restore/help/breaking the fourth wall/etc),<br />
PC, and NPCs. I think they all deserve their own agents, and I am happy to see the most important<br />
division being made- that between the PC and the worldmodel itself. All the other objects that<br />
inhabit a game- brass laterns, containers, chairs, doors, keys, etc. are something other than agents.<br />
What is clear to me from a CS perspective is that while a message passing interface will suffice<br />
to allow all the worldmodel stuff and the non-narrator agents (PC, NPCs) to get along, there is<br />
a lot of work still yet to be done to allow the narrator to work optimally. The narrator &#8220;container&#8221;<br />
contains a lot of attributes and some of those include the plot arc, in order to tell the story<br />
in different orders, from different perspectives, etc. But in order to take the results of all<br />
the message passing, collate that into attribute switches that reside predominantly in the narrator<br />
object, and then determine what &#8220;summary text&#8221; gets displayed on any arbitrary game move, it seems like<br />
it requires a lot of nonlinear processing to get it right. Without an *actual* demonstration game<br />
to show the ability (or inability?) of the agency model to cope with typical IF-game level stresses,<br />
it&#8217;s hard to evaluate whether nn is a &#8220;useful abstraction&#8221; or whether it is the difference between<br />
trying to compute armed with a knowledge of Roman numerals and an abacus versus with a Cray and a fortran<br />
compiler.</p>
<p>&gt; STILL AWAITING INPUT</p>
]]></content:encoded>
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		<title>By: Two readings of possible interest &#171; Emily Short&#8217;s Interactive Fiction</title>
		<link>http://grandtextauto.org/2007/08/07/narrative-variation-in-if-dissertation-online/comment-page-1/#comment-120851</link>
		<dc:creator>Two readings of possible interest &#171; Emily Short&#8217;s Interactive Fiction</dc:creator>
		<pubDate>Mon, 13 Aug 2007 12:42:06 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1556#comment-120851</guid>
		<description>[...] ps&#8217; review of Planetfall. I&#8217;ve never gotten around to playing this one myself. Nick Montfort&#8217;s dissertation on nn, an IF develop [...]</description>
		<content:encoded><![CDATA[<p>[...] ps&#8217; review of Planetfall. I&#8217;ve never gotten around to playing this one myself. Nick Montfort&#8217;s dissertation on nn, an IF develop [...]</p>
]]></content:encoded>
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		<title>By: Malcolm Ryan</title>
		<link>http://grandtextauto.org/2007/08/07/narrative-variation-in-if-dissertation-online/comment-page-1/#comment-120833</link>
		<dc:creator>Malcolm Ryan</dc:creator>
		<pubDate>Mon, 13 Aug 2007 06:35:47 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1556#comment-120833</guid>
		<description>Excellent work, Nick. This is one of those thesis I wish I wrote.

Have you given any thought to how &#039;nn&#039; could be adapted to a MUD environment? I&#039;ve been toying for a while with the thought of making a new MUD with up to date parsing and NLG algorithms.</description>
		<content:encoded><![CDATA[<p>Excellent work, Nick. This is one of those thesis I wish I wrote.</p>
<p>Have you given any thought to how &#8216;nn&#8217; could be adapted to a MUD environment? I&#8217;ve been toying for a while with the thought of making a new MUD with up to date parsing and NLG algorithms.</p>
]]></content:encoded>
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		<title>By: nick</title>
		<link>http://grandtextauto.org/2007/08/07/narrative-variation-in-if-dissertation-online/comment-page-1/#comment-120633</link>
		<dc:creator>nick</dc:creator>
		<pubDate>Thu, 09 Aug 2007 16:23:08 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1556#comment-120633</guid>
		<description>I signed up to have this appear in &lt;a href=&quot;http://www.umi.com/products_umi/dissertations/epoa.shtml&quot; rel=&quot;nofollow&quot;&gt;PQDT Open,&lt;/a&gt; so the whole thing should be available through ProQuest for free, even though other UMI material isn&#039;t. This option was only recently made available, and you have to jump through a few hoops (open access wasn&#039;t advertised as being available at Penn) and a pay an extra fee.</description>
		<content:encoded><![CDATA[<p>I signed up to have this appear in <a href="http://www.umi.com/products_umi/dissertations/epoa.shtml" rel="nofollow">PQDT Open,</a> so the whole thing should be available through ProQuest for free, even though other UMI material isn&#8217;t. This option was only recently made available, and you have to jump through a few hoops (open access wasn&#8217;t advertised as being available at Penn) and a pay an extra fee.</p>
]]></content:encoded>
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		<title>By: Generating Narative Variation in Interactive Fiction &#8212; AiGameDev.com</title>
		<link>http://grandtextauto.org/2007/08/07/narrative-variation-in-if-dissertation-online/comment-page-1/#comment-120628</link>
		<dc:creator>Generating Narative Variation in Interactive Fiction &#8212; AiGameDev.com</dc:creator>
		<pubDate>Thu, 09 Aug 2007 14:38:13 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1556#comment-120628</guid>
		<description>[...] th, 2007 &#124; Links &#124; alexjc &#124; Share This 			 				 Nick Montfort of Grand Text Auto has just posted his dissertation online.  It&#8217;s entitled &amp;# [...]</description>
		<content:encoded><![CDATA[<p>[...] th, 2007 | Links | alexjc | Share This<br />
 				 Nick Montfort of Grand Text Auto has just posted his dissertation online.  It&#8217;s entitled &amp;# [...]</p>
]]></content:encoded>
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		<title>By: Vance Bell</title>
		<link>http://grandtextauto.org/2007/08/07/narrative-variation-in-if-dissertation-online/comment-page-1/#comment-120590</link>
		<dc:creator>Vance Bell</dc:creator>
		<pubDate>Wed, 08 Aug 2007 23:03:20 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1556#comment-120590</guid>
		<description>Ah, thanks for this.  Saves me coming hat in hand to ask for an electronic copy.  Looking forward to the read.</description>
		<content:encoded><![CDATA[<p>Ah, thanks for this.  Saves me coming hat in hand to ask for an electronic copy.  Looking forward to the read.</p>
]]></content:encoded>
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		<title>By: dsm</title>
		<link>http://grandtextauto.org/2007/08/07/narrative-variation-in-if-dissertation-online/comment-page-1/#comment-120581</link>
		<dc:creator>dsm</dc:creator>
		<pubDate>Wed, 08 Aug 2007 19:28:45 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1556#comment-120581</guid>
		<description>Yeah, UMI is no longer free. I think (can&#039;t recall, though) that at participating institution you can
get the first 24 pages. And yeah, I think the first page of that might even be some junk they stick on
there to make it &quot;official&quot; as you say. But the general public at home you can&#039;t get more than the titles
these days from their site, I&#039;m afraid. I&#039;m looking forward to reading this through, when I get a chance.</description>
		<content:encoded><![CDATA[<p>Yeah, UMI is no longer free. I think (can&#8217;t recall, though) that at participating institution you can<br />
get the first 24 pages. And yeah, I think the first page of that might even be some junk they stick on<br />
there to make it &#8220;official&#8221; as you say. But the general public at home you can&#8217;t get more than the titles<br />
these days from their site, I&#8217;m afraid. I&#8217;m looking forward to reading this through, when I get a chance.</p>
]]></content:encoded>
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		<title>By: andrew</title>
		<link>http://grandtextauto.org/2007/08/07/narrative-variation-in-if-dissertation-online/comment-page-1/#comment-120546</link>
		<dc:creator>andrew</dc:creator>
		<pubDate>Tue, 07 Aug 2007 22:10:03 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1556#comment-120546</guid>
		<description>congrats again, I look forward to reading it soon.</description>
		<content:encoded><![CDATA[<p>congrats again, I look forward to reading it soon.</p>
]]></content:encoded>
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