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	<title>Comments on: Textfyre, an Interactive Fiction Company</title>
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	<link>http://grandtextauto.org/2007/07/06/textfyre-an-interactive-fiction-company/</link>
	<description>A group blog about computer narrative, games, poetry, and art.</description>
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		<title>By: Thomas Ettin</title>
		<link>http://grandtextauto.org/2007/07/06/textfyre-an-interactive-fiction-company/comment-page-1/#comment-133839</link>
		<dc:creator>Thomas Ettin</dc:creator>
		<pubDate>Tue, 09 Oct 2007 17:16:49 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1537#comment-133839</guid>
		<description>Absurd.  &quot;IF games ... played entirely through sound and graphics&quot; are not the future.  They&#039;ve been around for at least 14 years.  Ever played Myst?

They&#039;re called graphical adventure games and you can find a handful on the shelf of your nearest Wal-Mart.  Thousands have been made, and dozens of which are quality, enveloping works of art.</description>
		<content:encoded><![CDATA[<p>Absurd.  &#8220;IF games &#8230; played entirely through sound and graphics&#8221; are not the future.  They&#8217;ve been around for at least 14 years.  Ever played Myst?</p>
<p>They&#8217;re called graphical adventure games and you can find a handful on the shelf of your nearest Wal-Mart.  Thousands have been made, and dozens of which are quality, enveloping works of art.</p>
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		<title>By: Textfyre - Text Adventures Strike Back &#124; Devil Games</title>
		<link>http://grandtextauto.org/2007/07/06/textfyre-an-interactive-fiction-company/comment-page-1/#comment-133477</link>
		<dc:creator>Textfyre - Text Adventures Strike Back &#124; Devil Games</dc:creator>
		<pubDate>Thu, 04 Oct 2007 16:19:47 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1537#comment-133477</guid>
		<description>[...]  for trying something different in today&#8217;s market. If you&#8217;d like to read more, Grand Text Auto has some other information here. www.passfieldgames. [...]</description>
		<content:encoded><![CDATA[<p>[...]  for trying something different in today&#8217;s market. If you&#8217;d like to read more, Grand Text Auto has some other information here. <a href="http://www.passfieldgames" rel="nofollow">http://www.passfieldgames</a>. [...]</p>
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		<title>By: Attention from the Blogosphere &#171; Cognitive Ramblings</title>
		<link>http://grandtextauto.org/2007/07/06/textfyre-an-interactive-fiction-company/comment-page-1/#comment-130505</link>
		<dc:creator>Attention from the Blogosphere &#171; Cognitive Ramblings</dc:creator>
		<pubDate>Thu, 27 Sep 2007 01:42:07 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1537#comment-130505</guid>
		<description>[...] am  			&#183; Filed under Textfyre,  interactive fiction									 		 			 			Starting with Grand Text Auto on July 6th Textfyre has been re [...]</description>
		<content:encoded><![CDATA[<p>[...] am  			&#183; Filed under Textfyre,  interactive fiction									 		 			 			Starting with Grand Text Auto on July 6th Textfyre has been re [...]</p>
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		<title>By: nick</title>
		<link>http://grandtextauto.org/2007/07/06/textfyre-an-interactive-fiction-company/comment-page-1/#comment-123877</link>
		<dc:creator>nick</dc:creator>
		<pubDate>Tue, 18 Sep 2007 01:44:37 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1537#comment-123877</guid>
		<description>Today saw the arrival of an &lt;a href=&quot;http://www.gamasutra.com/php-bin/news_index.php?story=15481&quot; rel=&quot;nofollow&quot;&gt;interview with David Cornelson in Gamasutra&lt;/a&gt; and a &lt;a href=&quot;http://www.gamesetwatch.com/2007/09/textfyre_bringing_back_the_com.php&quot; rel=&quot;nofollow&quot;&gt;post about Textfyre in GameSetWatch.&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Today saw the arrival of an <a href="http://www.gamasutra.com/php-bin/news_index.php?story=15481" rel="nofollow">interview with David Cornelson in Gamasutra</a> and a <a href="http://www.gamesetwatch.com/2007/09/textfyre_bringing_back_the_com.php" rel="nofollow">post about Textfyre in GameSetWatch.</a></p>
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		<title>By: David Cornelson</title>
		<link>http://grandtextauto.org/2007/07/06/textfyre-an-interactive-fiction-company/comment-page-1/#comment-120439</link>
		<dc:creator>David Cornelson</dc:creator>
		<pubDate>Mon, 06 Aug 2007 01:37:20 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1537#comment-120439</guid>
		<description>I think Ricardo is mis-understanding my &quot;sound and graphics&quot; theory. I still think the written word will always be vastly different from a visual medium, but that sound/voice could create new kind of IF and then voice with visuals (still or motion) could create yet another new kind of IF. I&#039;m absolutely not interested in multimedia edutainment since that medium/market is saturated with Baby Einstein, LeapFrog, and other types of products. I am very specifically going after the prose based edutainment market. That&#039;s where I think a gap exists. People still spend a lot of money on books. I want to add something to that market.</description>
		<content:encoded><![CDATA[<p>I think Ricardo is mis-understanding my &#8220;sound and graphics&#8221; theory. I still think the written word will always be vastly different from a visual medium, but that sound/voice could create new kind of IF and then voice with visuals (still or motion) could create yet another new kind of IF. I&#8217;m absolutely not interested in multimedia edutainment since that medium/market is saturated with Baby Einstein, LeapFrog, and other types of products. I am very specifically going after the prose based edutainment market. That&#8217;s where I think a gap exists. People still spend a lot of money on books. I want to add something to that market.</p>
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		<title>By: Ricardo Malafaia</title>
		<link>http://grandtextauto.org/2007/07/06/textfyre-an-interactive-fiction-company/comment-page-1/#comment-119528</link>
		<dc:creator>Ricardo Malafaia</dc:creator>
		<pubDate>Tue, 17 Jul 2007 19:36:24 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1537#comment-119528</guid>
		<description>Little addendum that can&#039;t go blank:
&quot;But in sixteen years I think the biggest difference is that we should be able to develop IF games that are played entirely through sound and graphics&quot;

This is completely bogus.  Literature didn&#039;t die despite movies and TV.  It&#039;s a complete different media, with different strenghts and a much more authoral and personal means of expression.  A camera can never directly convey the authors intentions, feelings, wit and humor like his own words written down.  It seems Mr. Cornelson is intending IF to be a multimedia edutainment software like those from the 90&#039;s instead of what IF truly is:  crosswords and literature...

Again, good luck.  But IF will find more hopes in systems like NN and less scripted AI...</description>
		<content:encoded><![CDATA[<p>Little addendum that can&#8217;t go blank:<br />
&#8220;But in sixteen years I think the biggest difference is that we should be able to develop IF games that are played entirely through sound and graphics&#8221;</p>
<p>This is completely bogus.  Literature didn&#8217;t die despite movies and TV.  It&#8217;s a complete different media, with different strenghts and a much more authoral and personal means of expression.  A camera can never directly convey the authors intentions, feelings, wit and humor like his own words written down.  It seems Mr. Cornelson is intending IF to be a multimedia edutainment software like those from the 90&#8217;s instead of what IF truly is:  crosswords and literature&#8230;</p>
<p>Again, good luck.  But IF will find more hopes in systems like NN and less scripted AI&#8230;</p>
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		<title>By: Ricardo Malafaia</title>
		<link>http://grandtextauto.org/2007/07/06/textfyre-an-interactive-fiction-company/comment-page-1/#comment-119527</link>
		<dc:creator>Ricardo Malafaia</dc:creator>
		<pubDate>Tue, 17 Jul 2007 19:24:43 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1537#comment-119527</guid>
		<description>I don&#039;t know: modern IF has been all about mature, witty writting, clever but fewer puzzles and experimental IF mechanics.  This guy is targetting teens and kids -- a noble goal, IF needs an younger audience to survive rather than just old fans -- and for that, he&#039;s hired exactly the authors of such sublime matured IF settings as Ingold or Gentry...

I wish him good luck, but clearly this is not for me.  I&#039;m actually more interested in your NN system down the road. :)</description>
		<content:encoded><![CDATA[<p>I don&#8217;t know: modern IF has been all about mature, witty writting, clever but fewer puzzles and experimental IF mechanics.  This guy is targetting teens and kids &#8212; a noble goal, IF needs an younger audience to survive rather than just old fans &#8212; and for that, he&#8217;s hired exactly the authors of such sublime matured IF settings as Ingold or Gentry&#8230;</p>
<p>I wish him good luck, but clearly this is not for me.  I&#8217;m actually more interested in your NN system down the road. :)</p>
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		<title>By: Dennis G. Jerz</title>
		<link>http://grandtextauto.org/2007/07/06/textfyre-an-interactive-fiction-company/comment-page-1/#comment-118872</link>
		<dc:creator>Dennis G. Jerz</dc:creator>
		<pubDate>Fri, 06 Jul 2007 17:46:27 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1537#comment-118872</guid>
		<description>I, too, have been impressed by David&#039;s vision and his tenacity, and I&#039;m glad to see his work getting recognition.</description>
		<content:encoded><![CDATA[<p>I, too, have been impressed by David&#8217;s vision and his tenacity, and I&#8217;m glad to see his work getting recognition.</p>
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