<?xml version="1.0" encoding="utf-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Instead of Shadowburn, &#8220;I differentiate you! I integrate you!&#8221;</title>
	<atom:link href="http://grandtextauto.org/2007/03/19/instead-of-shadowburn-i-differentiate-you-i-integrate-you/feed/" rel="self" type="application/rss+xml" />
	<link>http://grandtextauto.org/2007/03/19/instead-of-shadowburn-i-differentiate-you-i-integrate-you/</link>
	<description>A group blog about computer narrative, games, poetry, and art.</description>
	<lastBuildDate>Thu, 30 Sep 2010 22:43:57 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1.2</generator>
	<item>
		<title>By: breslin</title>
		<link>http://grandtextauto.org/2007/03/19/instead-of-shadowburn-i-differentiate-you-i-integrate-you/comment-page-1/#comment-113356</link>
		<dc:creator>breslin</dc:creator>
		<pubDate>Tue, 20 Mar 2007 18:08:34 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1472#comment-113356</guid>
		<description>The KotOR Hanoi puzzle may just be a convenient example. It sounds like they&#039;re dealing more with automatic quest-generation and puzzle-generation, as well as requiring some mathematical-style thought in the production of magic spells and generally the exercise of combat. I guess Towers of Hanoi is arguably a general-purpose puzzle form. So, arguably, is &quot;magic square,&quot; Spillane&#039;s other example. Too bad they&#039;re being so vague.</description>
		<content:encoded><![CDATA[<p>The KotOR Hanoi puzzle may just be a convenient example. It sounds like they&#8217;re dealing more with automatic quest-generation and puzzle-generation, as well as requiring some mathematical-style thought in the production of magic spells and generally the exercise of combat. I guess Towers of Hanoi is arguably a general-purpose puzzle form. So, arguably, is &#8220;magic square,&#8221; Spillane&#8217;s other example. Too bad they&#8217;re being so vague.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: josh g.</title>
		<link>http://grandtextauto.org/2007/03/19/instead-of-shadowburn-i-differentiate-you-i-integrate-you/comment-page-1/#comment-113354</link>
		<dc:creator>josh g.</dc:creator>
		<pubDate>Tue, 20 Mar 2007 17:10:52 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1472#comment-113354</guid>
		<description>Actually my point was that the Towers of Hanoi puzzle in Knights of the Old Republic is far from disguised.  It&#039;s one of the most arbitrary and annoying uses of Hanoi in any game I&#039;ve ever played, and to add insult to injury the interface for the puzzle is horrible.  It&#039;s one of the only glaring design flaws in what is otherwise one of my favorite games.

If Frozen North manages to integrate mathematics directly into the game mechanic in a way that doesn&#039;t feel forced and arbitrary, I&#039;ll be the first to cheer them on.  But if the KotOR Hanoi puzzle is their ideal example, that&#039;s not a good sign.</description>
		<content:encoded><![CDATA[<p>Actually my point was that the Towers of Hanoi puzzle in Knights of the Old Republic is far from disguised.  It&#8217;s one of the most arbitrary and annoying uses of Hanoi in any game I&#8217;ve ever played, and to add insult to injury the interface for the puzzle is horrible.  It&#8217;s one of the only glaring design flaws in what is otherwise one of my favorite games.</p>
<p>If Frozen North manages to integrate mathematics directly into the game mechanic in a way that doesn&#8217;t feel forced and arbitrary, I&#8217;ll be the first to cheer them on.  But if the KotOR Hanoi puzzle is their ideal example, that&#8217;s not a good sign.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ErikC</title>
		<link>http://grandtextauto.org/2007/03/19/instead-of-shadowburn-i-differentiate-you-i-integrate-you/comment-page-1/#comment-113345</link>
		<dc:creator>ErikC</dc:creator>
		<pubDate>Tue, 20 Mar 2007 12:07:53 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1472#comment-113345</guid>
		<description>granted there is a little self-contradiction there, (i.e., it is really cool if nobody recognizes it), but I really like the sound of this.</description>
		<content:encoded><![CDATA[<p>granted there is a little self-contradiction there, (i.e., it is really cool if nobody recognizes it), but I really like the sound of this.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: josh g.</title>
		<link>http://grandtextauto.org/2007/03/19/instead-of-shadowburn-i-differentiate-you-i-integrate-you/comment-page-1/#comment-113277</link>
		<dc:creator>josh g.</dc:creator>
		<pubDate>Tue, 20 Mar 2007 04:28:06 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1472#comment-113277</guid>
		<description>Okay, I like geeking out on math as much as the next person - watching an episode of &lt;a href=&quot;http://www.cbs.com/primetime/numb3rs/&quot; rel=&quot;nofollow&quot;&gt;Numb3rs&lt;/a&gt; tends to get me researching for an hour afterwards - but this is where they lost me completely:

&lt;blockquote&gt;We don&#039;t want like, &quot;Kill ye 20 rats and bring them back to me.&quot; We want a kind of system where there are more mathematic quests and puzzles. I don&#039;t know if you ever played Knights of the Old Republic, but in that game they actually had a version of the Towers of Hanoi--a famous, hundreds-of-years old mathematical problem--which they disguised completely.&lt;/blockquote&gt;

Guys, I&#039;m sure you mean well, but &lt;a href=&quot;http://www.gamesetwatch.com/2007/03/column_beyond_tetris_the_tower.php&quot; rel=&quot;nofollow&quot;&gt;go read this and then get back to me when you&#039;ve got a grip.&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Okay, I like geeking out on math as much as the next person &#8211; watching an episode of <a href="http://www.cbs.com/primetime/numb3rs/" rel="nofollow">Numb3rs</a> tends to get me researching for an hour afterwards &#8211; but this is where they lost me completely:</p>
<blockquote><p>We don&#8217;t want like, &#8220;Kill ye 20 rats and bring them back to me.&#8221; We want a kind of system where there are more mathematic quests and puzzles. I don&#8217;t know if you ever played Knights of the Old Republic, but in that game they actually had a version of the Towers of Hanoi&#8211;a famous, hundreds-of-years old mathematical problem&#8211;which they disguised completely.</p></blockquote>
<p>Guys, I&#8217;m sure you mean well, but <a href="http://www.gamesetwatch.com/2007/03/column_beyond_tetris_the_tower.php" rel="nofollow">go read this and then get back to me when you&#8217;ve got a grip.</a></p>
]]></content:encoded>
	</item>
</channel>
</rss>

