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	<title>Comments on: From Slamdance Games Finalists</title>
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	<description>A group blog about computer narrative, games, poetry, and art.</description>
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		<title>By: Grand Text Auto &#187; My Week in Review</title>
		<link>http://grandtextauto.org/2007/01/08/from-slamdance-games-finalists/comment-page-1/#comment-187255</link>
		<dc:creator>Grand Text Auto &#187; My Week in Review</dc:creator>
		<pubDate>Sat, 19 Jan 2008 07:05:10 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1408#comment-187255</guid>
		<description>[...] from Andrew, what I believe is the back of video-game-playing Michael&#8217;s head, and the open letter from me and other Slamdance finalists asking that the game be [...]</description>
		<content:encoded><![CDATA[<p>[...] from Andrew, what I believe is the back of video-game-playing Michael&#8217;s head, and the open letter from me and other Slamdance finalists asking that the game be [...]</p>
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		<title>By: Level Up</title>
		<link>http://grandtextauto.org/2007/01/08/from-slamdance-games-finalists/comment-page-1/#comment-115308</link>
		<dc:creator>Level Up</dc:creator>
		<pubDate>Thu, 26 Apr 2007 15:44:06 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1408#comment-115308</guid>
		<description>&lt;strong&gt;Scoop: More Slamdance Fallout--Five Finalists Withdraw to Protest Festival&#039;s Removal Super Columbine Massacre RPG! From Competition&lt;/strong&gt;

After the news broke that the Slamdance film festival had pulled finalist Danny Ledonne&#039;s Super Columbine</description>
		<content:encoded><![CDATA[<p><strong>Scoop: More Slamdance Fallout&#8211;Five Finalists Withdraw to Protest Festival&#8217;s Removal Super Columbine Massacre RPG! From Competition</strong></p>
<p>After the news broke that the Slamdance film festival had pulled finalist Danny Ledonne&#8217;s Super Columbine</p>
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		<title>By: andrew</title>
		<link>http://grandtextauto.org/2007/01/08/from-slamdance-games-finalists/comment-page-1/#comment-109609</link>
		<dc:creator>andrew</dc:creator>
		<pubDate>Sat, 24 Feb 2007 08:57:58 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1408#comment-109609</guid>
		<description>USC had a &lt;a href=&quot;http://interactive.usc.edu/members/sfisher/archives/2007/02/imd_forum_for_2.html&quot; rel=&quot;nofollow&quot;&gt;follow up panel&lt;/a&gt; about the controversy, that Baxter was supposed to attend, but didn&#039;t.</description>
		<content:encoded><![CDATA[<p>USC had a <a href="http://interactive.usc.edu/members/sfisher/archives/2007/02/imd_forum_for_2.html" rel="nofollow">follow up panel</a> about the controversy, that Baxter was supposed to attend, but didn&#8217;t.</p>
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		<title>By: andrew</title>
		<link>http://grandtextauto.org/2007/01/08/from-slamdance-games-finalists/comment-page-1/#comment-107274</link>
		<dc:creator>andrew</dc:creator>
		<pubDate>Tue, 06 Feb 2007 00:01:26 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1408#comment-107274</guid>
		<description>Arthouse Games has a &lt;a href=&quot;http://www.northcountrynotes.org/jason-rohrer/arthouseGames/seedBlogs.php?action=display_post&amp;post_id=jcr13_1170633564_0&amp;show_author=1&amp;show_date=1&quot; rel=&quot;nofollow&quot;&gt;follow-up article&lt;/a&gt; about attending the festival.</description>
		<content:encoded><![CDATA[<p>Arthouse Games has a <a href="http://www.northcountrynotes.org/jason-rohrer/arthouseGames/seedBlogs.php?action=display_post&amp;post_id=jcr13_1170633564_0&amp;show_author=1&amp;show_date=1" rel="nofollow">follow-up article</a> about attending the festival.</p>
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		<title>By: andrew</title>
		<link>http://grandtextauto.org/2007/01/08/from-slamdance-games-finalists/comment-page-1/#comment-106556</link>
		<dc:creator>andrew</dc:creator>
		<pubDate>Tue, 30 Jan 2007 17:49:58 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1408#comment-106556</guid>
		<description>Yeah, I could imagine games being a fresh topic that would get college students excited, whether it be game studies, computer science, visual art, what have you.  I know I would have majored in it if it had been available in the late 1980&#039;s when I was a student (I double majored in computer engineering and filmmaking instead).

btw, Patrick&#039;s &lt;a href=&quot;http://www.gamasutra.com/features/20070130/dugan_01.shtml&quot; rel=&quot;nofollow&quot;&gt;Gamasutra article&lt;/a&gt; is up.

Also, this week&#039;s The Escapist is about serious games, and the &lt;a href=&quot;http://www.escapistmagazine.com/issue/82/4&quot;&gt;first article&lt;/a&gt; discusses &lt;i&gt;SCMRPG!&lt;/i&gt;.</description>
		<content:encoded><![CDATA[<p>Yeah, I could imagine games being a fresh topic that would get college students excited, whether it be game studies, computer science, visual art, what have you.  I know I would have majored in it if it had been available in the late 1980&#8242;s when I was a student (I double majored in computer engineering and filmmaking instead).</p>
<p>btw, Patrick&#8217;s <a href="http://www.gamasutra.com/features/20070130/dugan_01.shtml" rel="nofollow">Gamasutra article</a> is up.</p>
<p>Also, this week&#8217;s The Escapist is about serious games, and the <a href="http://www.escapistmagazine.com/issue/82/4">first article</a> discusses <i>SCMRPG!</i>.</p>
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		<title>By: breslin</title>
		<link>http://grandtextauto.org/2007/01/08/from-slamdance-games-finalists/comment-page-1/#comment-106487</link>
		<dc:creator>breslin</dc:creator>
		<pubDate>Tue, 30 Jan 2007 03:53:32 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1408#comment-106487</guid>
		<description>Sorry to hog, but I really wanted to mention one more bit. I&#039;m using yesterday&#039;s NYTimes article, plus some related material (including the Ledonne&#039;s artist&#039;s statement ) for discussion in a Freshmen-level writing class. Today my students exhibited way more interest than I have *ever* seen before, especially this early in the semester, when they&#039;re normally still being shy.

As you know, the NYTimes article quotes andrew and mentions michael. Another of the related material quotes an interview with nick. And I&#039;m just delighted that I&#039;m talking about some buddies in my class, and the class is going unbelievably well to boot, so I&#039;m just very happy about it. So there.</description>
		<content:encoded><![CDATA[<p>Sorry to hog, but I really wanted to mention one more bit. I&#8217;m using yesterday&#8217;s NYTimes article, plus some related material (including the Ledonne&#8217;s artist&#8217;s statement ) for discussion in a Freshmen-level writing class. Today my students exhibited way more interest than I have *ever* seen before, especially this early in the semester, when they&#8217;re normally still being shy.</p>
<p>As you know, the NYTimes article quotes andrew and mentions michael. Another of the related material quotes an interview with nick. And I&#8217;m just delighted that I&#8217;m talking about some buddies in my class, and the class is going unbelievably well to boot, so I&#8217;m just very happy about it. So there.</p>
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		<title>By: breslin</title>
		<link>http://grandtextauto.org/2007/01/08/from-slamdance-games-finalists/comment-page-1/#comment-106460</link>
		<dc:creator>breslin</dc:creator>
		<pubDate>Mon, 29 Jan 2007 23:28:04 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1408#comment-106460</guid>
		<description>The court-threat is different from the sponsor-threat. As for the former, I would think the ACLU could be counted on to put their top brass on that suit. Plus, it would be one of those &quot;you can&#039;t possibly buy such great advertising&quot; situations. So, ya I don&#039;t believe/support that one either.

But both threats are alike, in that they oppose practical &quot;necessity&quot; (expedience) to ethical necessity.

Thanks for the &quot;extra happening&quot; -- that Baxter character must really f*@#ing hate this game!</description>
		<content:encoded><![CDATA[<p>The court-threat is different from the sponsor-threat. As for the former, I would think the ACLU could be counted on to put their top brass on that suit. Plus, it would be one of those &#8220;you can&#8217;t possibly buy such great advertising&#8221; situations. So, ya I don&#8217;t believe/support that one either.</p>
<p>But both threats are alike, in that they oppose practical &#8220;necessity&#8221; (expedience) to ethical necessity.</p>
<p>Thanks for the &#8220;extra happening&#8221; &#8212; that Baxter character must really f*@#ing hate this game!</p>
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		<title>By: andrew</title>
		<link>http://grandtextauto.org/2007/01/08/from-slamdance-games-finalists/comment-page-1/#comment-106456</link>
		<dc:creator>andrew</dc:creator>
		<pubDate>Mon, 29 Jan 2007 22:49:19 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1408#comment-106456</guid>
		<description>Yeah, I must have a touch more &lt;a href=&quot;http://everything2.com/index.pl?node_id=1145859&quot; rel=&quot;nofollow&quot;&gt;Spock than Kirk&lt;/a&gt; in me.

Assuming the threat of going to court was the biggest reason for pulling the game, I&#039;d guess Baxter would argue that if the game hadn&#039;t been pulled, it&#039;s not that the festival would have failed this year, but would have potentially permanently gone away for all future years, i.e. bankrupted by legal fees.  (I personally find that hard to believe, though.)

---

Also, don&#039;t miss &lt;a href=&quot;http://interactive.usc.edu/members/tfullerton/archives/007325.html&quot;&gt;this extra happening&lt;/a&gt; that occurred at the festival.</description>
		<content:encoded><![CDATA[<p>Yeah, I must have a touch more <a href="http://everything2.com/index.pl?node_id=1145859" rel="nofollow">Spock than Kirk</a> in me.</p>
<p>Assuming the threat of going to court was the biggest reason for pulling the game, I&#8217;d guess Baxter would argue that if the game hadn&#8217;t been pulled, it&#8217;s not that the festival would have failed this year, but would have potentially permanently gone away for all future years, i.e. bankrupted by legal fees.  (I personally find that hard to believe, though.)</p>
<p>&#8212;</p>
<p>Also, don&#8217;t miss <a href="http://interactive.usc.edu/members/tfullerton/archives/007325.html">this extra happening</a> that occurred at the festival.</p>
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		<title>By: breslin</title>
		<link>http://grandtextauto.org/2007/01/08/from-slamdance-games-finalists/comment-page-1/#comment-106449</link>
		<dc:creator>breslin</dc:creator>
		<pubDate>Mon, 29 Jan 2007 21:58:55 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1408#comment-106449</guid>
		<description>I agree with you in spirit, but I don&#039;t like some of the implications. (And we agree that it&#039;s a hypothetical/theoretical question at this point, though nevertheless a highly relevant one.)

I truly appreciate your flexibility and nuance, that questions of integrity, art vs. market, etc. are not absolute, and that finesse and sacrifice are sometimes necessary. On the other hand, integrity requires that one take a stand when the pressure is on, that ethical necessities always trump practical &quot;necessities.&quot;

It&#039;s easy to pretend integrity when the sponsors are happily enjoying the pretense of integrity for their advertising dollar. -- Pretending to take a stand can pay very well. But actually taking a stand means doing what is right even when it&#039;s impractical to do so; it means losing big from time to time -- and coming back stronger, we would all hope. Indeed, had Slamdance done the right thing here, even if it meant the festival failed this year, they would have enormous loyalty for years to come, a geometrical surge in loyalty, both artistic and corporate: for they would have proven that they *do* have integrity, that in this context there is no such thing as a &quot;practical mistake,&quot; but only an artistic mandate.

By contrast, pre-screening the entries, to prevent another PR fiasco, is just a way of building into the system this year&#039;s failure. It codifies and insures that Slamdance/GGC is not the indie Mecca one would have liked to imagine. Now certainly there&#039;s a place in the world for the &quot;indie but not *too* provocative festival,&quot; but I wouldn&#039;t think to invoke the concept of &quot;integrity&quot; to describe such a creature.</description>
		<content:encoded><![CDATA[<p>I agree with you in spirit, but I don&#8217;t like some of the implications. (And we agree that it&#8217;s a hypothetical/theoretical question at this point, though nevertheless a highly relevant one.)</p>
<p>I truly appreciate your flexibility and nuance, that questions of integrity, art vs. market, etc. are not absolute, and that finesse and sacrifice are sometimes necessary. On the other hand, integrity requires that one take a stand when the pressure is on, that ethical necessities always trump practical &#8220;necessities.&#8221;</p>
<p>It&#8217;s easy to pretend integrity when the sponsors are happily enjoying the pretense of integrity for their advertising dollar. &#8212; Pretending to take a stand can pay very well. But actually taking a stand means doing what is right even when it&#8217;s impractical to do so; it means losing big from time to time &#8212; and coming back stronger, we would all hope. Indeed, had Slamdance done the right thing here, even if it meant the festival failed this year, they would have enormous loyalty for years to come, a geometrical surge in loyalty, both artistic and corporate: for they would have proven that they *do* have integrity, that in this context there is no such thing as a &#8220;practical mistake,&#8221; but only an artistic mandate.</p>
<p>By contrast, pre-screening the entries, to prevent another PR fiasco, is just a way of building into the system this year&#8217;s failure. It codifies and insures that Slamdance/GGC is not the indie Mecca one would have liked to imagine. Now certainly there&#8217;s a place in the world for the &#8220;indie but not *too* provocative festival,&#8221; but I wouldn&#8217;t think to invoke the concept of &#8220;integrity&#8221; to describe such a creature.</p>
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		<title>By: andrew</title>
		<link>http://grandtextauto.org/2007/01/08/from-slamdance-games-finalists/comment-page-1/#comment-106435</link>
		<dc:creator>andrew</dc:creator>
		<pubDate>Mon, 29 Jan 2007 17:42:07 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1408#comment-106435</guid>
		<description>Note that &lt;a href=&quot;http://grandtextauto.org/2007/01/05/door-slams-shut-on-super-columbine-rpg/&quot; rel=&quot;nofollow&quot;&gt;both my statements &lt;/a&gt; were said when it was originally reported that SCMRPG! was pulled was because the corporate sponsors solely decided they would effectively cancel the festival otherwise.  If that were the only reason, and the festival organizers opposed the decision, then I feel their individual integrity would have remained intact, and I still would have (sadly) agreed with the need to pull SCMRPG! to save the rest of the festival.  I would feel the overall integrity of the festival would have been tarnished, but not dead, and potentially repairable in the future. 

But, soon thereafter we learned Baxter had multiple, unclear reasons for pulling SCMRPG!.  In fact today it&#039;s not totally clear to me which reasons were the real ones.

If the intentions of the festival organizers are truly forthright (ie, if the reason for pulling the game was solely due to external corporate sponsor pressure), then I would only blame their flawed procedure for accepting games into the festival, namely that they needed to give more thought to the pressures they might encounter; Baxter needed to be more in the loop, if he wasn&#039;t...  Festivals need procedures whereby they can totally commit to games once they&#039;re accepted.  (Hindsight is 20/20, of course...)

Breslin, I agree that it&#039;s never acceptable to pull a game, but at the same time, mistakes happen.  In an ideal world, it was not a mistake to include SCMRPG!, since I think it deserved to be there, but in practical terms, it was a mistake.  Again, if the reasons had been solely external for pulling the game, and they improved their acceptance procedures in the future, I could have gone on supporting Slamdance.</description>
		<content:encoded><![CDATA[<p>Note that <a href="http://grandtextauto.org/2007/01/05/door-slams-shut-on-super-columbine-rpg/" rel="nofollow">both my statements </a> were said when it was originally reported that SCMRPG! was pulled was because the corporate sponsors solely decided they would effectively cancel the festival otherwise.  If that were the only reason, and the festival organizers opposed the decision, then I feel their individual integrity would have remained intact, and I still would have (sadly) agreed with the need to pull SCMRPG! to save the rest of the festival.  I would feel the overall integrity of the festival would have been tarnished, but not dead, and potentially repairable in the future. </p>
<p>But, soon thereafter we learned Baxter had multiple, unclear reasons for pulling SCMRPG!.  In fact today it&#8217;s not totally clear to me which reasons were the real ones.</p>
<p>If the intentions of the festival organizers are truly forthright (ie, if the reason for pulling the game was solely due to external corporate sponsor pressure), then I would only blame their flawed procedure for accepting games into the festival, namely that they needed to give more thought to the pressures they might encounter; Baxter needed to be more in the loop, if he wasn&#8217;t&#8230;  Festivals need procedures whereby they can totally commit to games once they&#8217;re accepted.  (Hindsight is 20/20, of course&#8230;)</p>
<p>Breslin, I agree that it&#8217;s never acceptable to pull a game, but at the same time, mistakes happen.  In an ideal world, it was not a mistake to include SCMRPG!, since I think it deserved to be there, but in practical terms, it was a mistake.  Again, if the reasons had been solely external for pulling the game, and they improved their acceptance procedures in the future, I could have gone on supporting Slamdance.</p>
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		<title>By: breslin</title>
		<link>http://grandtextauto.org/2007/01/08/from-slamdance-games-finalists/comment-page-1/#comment-106434</link>
		<dc:creator>breslin</dc:creator>
		<pubDate>Mon, 29 Jan 2007 16:53:18 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1408#comment-106434</guid>
		<description>On a less-active thread, andrew writes:

&gt; It would have been unfair to the other finalists to have not pulled it, leading to the festival being cancelled.

[later asking, perhaps only rhetorically]

&gt; would it have been better to have resulted in cancellation of the festival?

I guess there are two questions, one practical and the other theoretico-hypothetical.

The first (practical) question: &quot;Would steadfast and reasoned defense of &#039;SCMRPG!&#039; have led nevertheless to the cancellation of the festival, and (assuming that&#039;s true) was this in fact the basis of the decision to force &#039;SCMRPG!&#039; to withdraw?&quot; I cannot say -- not enough information -- though I find the arguments of Ian Bogost far more convincing than those of Peter Baxter. A corollary question: &quot;Assuming that it&#039;s unclear whether steadfast and reasoned defense would prevail, (which is normally the case), would it have been &#039;worth the risk&#039; to keep &#039;SCMRPG!&#039;?&quot; Again, I don&#039;t have enough information to calculate the risks. But the second question makes this irrelevant.

The second (theoretico-hypothetical) question: &quot;What are the conditions under which it&#039;s acceptable to pull a game, when the existence of the festival itself is on the line?&quot; The answer is, it&#039;s never acceptable. If it&#039;s unfair to the other finalists, that crime is being committed by the people who shut the festival, not by those who might have defended to the end what&#039;s right. That&#039;s what integrity means: one doesn&#039;t have integrity if one is unwilling to make serious sacrifices for it. If the game were immoral in an uninteresting way -- which is the only legitimate theoretical excuse for such censorship -- then it wouldn&#039;t have been there to begin with.</description>
		<content:encoded><![CDATA[<p>On a less-active thread, andrew writes:</p>
<p>&gt; It would have been unfair to the other finalists to have not pulled it, leading to the festival being cancelled.</p>
<p>[later asking, perhaps only rhetorically]</p>
<p>&gt; would it have been better to have resulted in cancellation of the festival?</p>
<p>I guess there are two questions, one practical and the other theoretico-hypothetical.</p>
<p>The first (practical) question: &#8220;Would steadfast and reasoned defense of &#8216;SCMRPG!&#8217; have led nevertheless to the cancellation of the festival, and (assuming that&#8217;s true) was this in fact the basis of the decision to force &#8216;SCMRPG!&#8217; to withdraw?&#8221; I cannot say &#8212; not enough information &#8212; though I find the arguments of Ian Bogost far more convincing than those of Peter Baxter. A corollary question: &#8220;Assuming that it&#8217;s unclear whether steadfast and reasoned defense would prevail, (which is normally the case), would it have been &#8216;worth the risk&#8217; to keep &#8216;SCMRPG!&#8217;?&#8221; Again, I don&#8217;t have enough information to calculate the risks. But the second question makes this irrelevant.</p>
<p>The second (theoretico-hypothetical) question: &#8220;What are the conditions under which it&#8217;s acceptable to pull a game, when the existence of the festival itself is on the line?&#8221; The answer is, it&#8217;s never acceptable. If it&#8217;s unfair to the other finalists, that crime is being committed by the people who shut the festival, not by those who might have defended to the end what&#8217;s right. That&#8217;s what integrity means: one doesn&#8217;t have integrity if one is unwilling to make serious sacrifices for it. If the game were immoral in an uninteresting way &#8212; which is the only legitimate theoretical excuse for such censorship &#8212; then it wouldn&#8217;t have been there to begin with.</p>
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		<title>By: andrew</title>
		<link>http://grandtextauto.org/2007/01/08/from-slamdance-games-finalists/comment-page-1/#comment-106417</link>
		<dc:creator>andrew</dc:creator>
		<pubDate>Sun, 28 Jan 2007 18:48:34 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1408#comment-106417</guid>
		<description>Just to add to this thread monitoring the coverage, as Michael &lt;a href=&quot;http://grandtextauto.org/2007/01/25/scmrpg-slamdance-victory/#comment-106411&quot; rel=&quot;nofollow&quot;&gt;mentioned elsewhere&lt;/a&gt;, the coverage of the controversy &lt;a href=&quot;http://www.nytimes.com/2007/01/28/arts/28chap.html&quot; rel=&quot;nofollow&quot;&gt;has reached the NYTimes&lt;/a&gt;.  Other than a little update on what happened at the festival itself, there&#039;s little new information there, but it&#039;s more national publicity.  

(We&#039;re told that the writer, co-author of &lt;i&gt;Smartbomb&lt;/i&gt;, wanted the piece to be a much longer piece about indie games in general, but it was trimmed down by the editors.)</description>
		<content:encoded><![CDATA[<p>Just to add to this thread monitoring the coverage, as Michael <a href="http://grandtextauto.org/2007/01/25/scmrpg-slamdance-victory/#comment-106411" rel="nofollow">mentioned elsewhere</a>, the coverage of the controversy <a href="http://www.nytimes.com/2007/01/28/arts/28chap.html" rel="nofollow">has reached the NYTimes</a>.  Other than a little update on what happened at the festival itself, there&#8217;s little new information there, but it&#8217;s more national publicity.  </p>
<p>(We&#8217;re told that the writer, co-author of <i>Smartbomb</i>, wanted the piece to be a much longer piece about indie games in general, but it was trimmed down by the editors.)</p>
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		<title>By: Patrick</title>
		<link>http://grandtextauto.org/2007/01/08/from-slamdance-games-finalists/comment-page-1/#comment-106388</link>
		<dc:creator>Patrick</dc:creator>
		<pubDate>Thu, 25 Jan 2007 21:05:29 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1408#comment-106388</guid>
		<description>I was there, I&#039;ll have an in-depth Gama article on it, probably published on Monday or tuesday.</description>
		<content:encoded><![CDATA[<p>I was there, I&#8217;ll have an in-depth Gama article on it, probably published on Monday or tuesday.</p>
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		<title>By: Ian Bogost</title>
		<link>http://grandtextauto.org/2007/01/08/from-slamdance-games-finalists/comment-page-1/#comment-106332</link>
		<dc:creator>Ian Bogost</dc:creator>
		<pubDate>Wed, 24 Jan 2007 01:23:52 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1408#comment-106332</guid>
		<description>Hahahahaha.</description>
		<content:encoded><![CDATA[<p>Hahahahaha.</p>
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	<item>
		<title>By: scott</title>
		<link>http://grandtextauto.org/2007/01/08/from-slamdance-games-finalists/comment-page-1/#comment-106328</link>
		<dc:creator>scott</dc:creator>
		<pubDate>Tue, 23 Jan 2007 22:39:59 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1408#comment-106328</guid>
		<description>Correction. They are not in high school, in fact &quot;Hogeschool&quot; is a Dutch word meaning something along the lines of &quot;college.&quot; While they are not in high school, however, they are still Dutch, and their game is still titled &quot;The Blob,&quot; or in Dutch &quot;De Blob.&quot; So purely for reasons then of style and nationality, I still vote for &quot;De Blob.&quot;</description>
		<content:encoded><![CDATA[<p>Correction. They are not in high school, in fact &#8220;Hogeschool&#8221; is a Dutch word meaning something along the lines of &#8220;college.&#8221; While they are not in high school, however, they are still Dutch, and their game is still titled &#8220;The Blob,&#8221; or in Dutch &#8220;De Blob.&#8221; So purely for reasons then of style and nationality, I still vote for &#8220;De Blob.&#8221;</p>
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	<item>
		<title>By: scott</title>
		<link>http://grandtextauto.org/2007/01/08/from-slamdance-games-finalists/comment-page-1/#comment-106327</link>
		<dc:creator>scott</dc:creator>
		<pubDate>Tue, 23 Jan 2007 22:32:45 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1408#comment-106327</guid>
		<description>Without having played the games, I&#039;d say that of the remaining competitors, the prize should go the high school kids from Utrecht. Because they&#039;re in high school. And because they&#039;re from Utrecht. Futhermore, the game is titled &quot;The Blob.&quot; If there is a viewer&#039;s choice award, I know what game has my vote. The Blob.</description>
		<content:encoded><![CDATA[<p>Without having played the games, I&#8217;d say that of the remaining competitors, the prize should go the high school kids from Utrecht. Because they&#8217;re in high school. And because they&#8217;re from Utrecht. Futhermore, the game is titled &#8220;The Blob.&#8221; If there is a viewer&#8217;s choice award, I know what game has my vote. The Blob.</p>
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		<title>By: nick</title>
		<link>http://grandtextauto.org/2007/01/08/from-slamdance-games-finalists/comment-page-1/#comment-106323</link>
		<dc:creator>nick</dc:creator>
		<pubDate>Tue, 23 Jan 2007 19:25:04 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1408#comment-106323</guid>
		<description>I found &lt;a href=&quot;http://deseretnews.com/dn/view/0,1249,650224884,00.html&quot; rel=&quot;nofollow&quot;&gt;this article&lt;/a&gt; about it, but, similarly, didn&#039;t have too much to add based on that.</description>
		<content:encoded><![CDATA[<p>I found <a href="http://deseretnews.com/dn/view/0,1249,650224884,00.html" rel="nofollow">this article</a> about it, but, similarly, didn&#8217;t have too much to add based on that.</p>
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		<title>By: Ian Bogost</title>
		<link>http://grandtextauto.org/2007/01/08/from-slamdance-games-finalists/comment-page-1/#comment-106322</link>
		<dc:creator>Ian Bogost</dc:creator>
		<pubDate>Tue, 23 Jan 2007 17:59:47 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1408#comment-106322</guid>
		<description>I got some light feedback via email, but nothing concrete enough to blog. And obviously I wasn&#039;t there. It&#039;s a pretty insane event and not a lot of computer access, so probably in a day or two we&#039;ll see some.</description>
		<content:encoded><![CDATA[<p>I got some light feedback via email, but nothing concrete enough to blog. And obviously I wasn&#8217;t there. It&#8217;s a pretty insane event and not a lot of computer access, so probably in a day or two we&#8217;ll see some.</p>
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		<title>By: andrew</title>
		<link>http://grandtextauto.org/2007/01/08/from-slamdance-games-finalists/comment-page-1/#comment-106321</link>
		<dc:creator>andrew</dc:creator>
		<pubDate>Tue, 23 Jan 2007 17:43:17 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1408#comment-106321</guid>
		<description>I&#039;m kind of surprised there&#039;s been nary a blogpost about how the SCMRPG! panel at Slamdance went, two days ago...</description>
		<content:encoded><![CDATA[<p>I&#8217;m kind of surprised there&#8217;s been nary a blogpost about how the SCMRPG! panel at Slamdance went, two days ago&#8230;</p>
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		<title>By: andrew</title>
		<link>http://grandtextauto.org/2007/01/08/from-slamdance-games-finalists/comment-page-1/#comment-106036</link>
		<dc:creator>andrew</dc:creator>
		<pubDate>Tue, 16 Jan 2007 06:58:58 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1408#comment-106036</guid>
		<description>There&#039;s a great new &lt;a href=&quot;http://www.wired.com/news/columns/0,72491-0.html?tw=rss.index&quot; rel=&quot;nofollow&quot;&gt;Wired.com article&lt;/a&gt; by Clive Thompson on &lt;i&gt;SCMRPG!&lt;/i&gt;.</description>
		<content:encoded><![CDATA[<p>There&#8217;s a great new <a href="http://www.wired.com/news/columns/0,72491-0.html?tw=rss.index" rel="nofollow">Wired.com article</a> by Clive Thompson on <i>SCMRPG!</i>.</p>
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	</item>
	<item>
		<title>By: JoshNichols.com/blog/  &#187; Blog Archive   &#187; Super Columbine Massacre RPG!</title>
		<link>http://grandtextauto.org/2007/01/08/from-slamdance-games-finalists/comment-page-1/#comment-105893</link>
		<dc:creator>JoshNichols.com/blog/  &#187; Blog Archive   &#187; Super Columbine Massacre RPG!</dc:creator>
		<pubDate>Sat, 13 Jan 2007 06:56:26 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1408#comment-105893</guid>
		<description>[...] on of such censorship, other nominees decided to withdraw their nominations in protest. An open letter to the festival explains their feelings on the matter. Sup [...]</description>
		<content:encoded><![CDATA[<p>[...] on of such censorship, other nominees decided to withdraw their nominations in protest. An open letter to the festival explains their feelings on the matter. Sup [...]</p>
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		<title>By: Joe Bourrie</title>
		<link>http://grandtextauto.org/2007/01/08/from-slamdance-games-finalists/comment-page-1/#comment-105861</link>
		<dc:creator>Joe Bourrie</dc:creator>
		<pubDate>Fri, 12 Jan 2007 21:36:28 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1408#comment-105861</guid>
		<description>Doesn&#039;t it seem a bit odd that he pulls out the most &quot;reasonable&quot; story after the first two have already been criticized?  It almost feels as if he finally found a way to justify the decision, after the fact.</description>
		<content:encoded><![CDATA[<p>Doesn&#8217;t it seem a bit odd that he pulls out the most &#8220;reasonable&#8221; story after the first two have already been criticized?  It almost feels as if he finally found a way to justify the decision, after the fact.</p>
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		<title>By: Joe Bourrie</title>
		<link>http://grandtextauto.org/2007/01/08/from-slamdance-games-finalists/comment-page-1/#comment-105851</link>
		<dc:creator>Joe Bourrie</dc:creator>
		<pubDate>Fri, 12 Jan 2007 18:19:45 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1408#comment-105851</guid>
		<description>I will be discussing this issue on Chatterbox Game Radio ( http://www.chatterboxgameshow.com/ ) this Monday.</description>
		<content:encoded><![CDATA[<p>I will be discussing this issue on Chatterbox Game Radio ( <a href="http://www.chatterboxgameshow.com/" rel="nofollow">http://www.chatterboxgameshow.com/</a> ) this Monday.</p>
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	<item>
		<title>By: andrew</title>
		<link>http://grandtextauto.org/2007/01/08/from-slamdance-games-finalists/comment-page-1/#comment-105850</link>
		<dc:creator>andrew</dc:creator>
		<pubDate>Fri, 12 Jan 2007 18:01:29 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1408#comment-105850</guid>
		<description>This new Salt Lake Tribune &lt;a href=&quot;http://www.sltrib.com/news/ci_4998508&quot; rel=&quot;nofollow&quot;&gt;article&lt;/a&gt; (the largest newspaper for the metro area where Slamdance and Sundance are held) has new quotes from Baxter that he received &quot;legal advice&quot; to take the game out of competition.  

That&#039;s now the third reason we&#039;ve heard for pulling the game &#8212; sponsors complaining, Baxter&#039;s personal moral decision, and now the threat of being sued.  Probably all three are true, I&#039;m guessing.

This is also the first I&#039;ve heard that PC World called &lt;i&gt;SCMRPG!&lt;/i&gt; the second worst game of all time.  cool.</description>
		<content:encoded><![CDATA[<p>This new Salt Lake Tribune <a href="http://www.sltrib.com/news/ci_4998508" rel="nofollow">article</a> (the largest newspaper for the metro area where Slamdance and Sundance are held) has new quotes from Baxter that he received &#8220;legal advice&#8221; to take the game out of competition.  </p>
<p>That&#8217;s now the third reason we&#8217;ve heard for pulling the game &mdash; sponsors complaining, Baxter&#8217;s personal moral decision, and now the threat of being sued.  Probably all three are true, I&#8217;m guessing.</p>
<p>This is also the first I&#8217;ve heard that PC World called <i>SCMRPG!</i> the second worst game of all time.  cool.</p>
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		<title>By: Joe Bourrie</title>
		<link>http://grandtextauto.org/2007/01/08/from-slamdance-games-finalists/comment-page-1/#comment-105823</link>
		<dc:creator>Joe Bourrie</dc:creator>
		<pubDate>Thu, 11 Jan 2007 20:31:48 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1408#comment-105823</guid>
		<description>@andrew

Yeah, this is starting to become big.  Of course, this is giving the Slamdance games competition more publicity than they have ever had and some believe that there is no such thing as bad publicity...

I was contacted by a major news outlet to discuss it... I am very surprised to see that it has made it to the mass-market media.  This might be a very good thing for us, and also a good thing for Slamdance (I still believe that it is a great outlet for indies and would like to see it succeed).</description>
		<content:encoded><![CDATA[<p>@andrew</p>
<p>Yeah, this is starting to become big.  Of course, this is giving the Slamdance games competition more publicity than they have ever had and some believe that there is no such thing as bad publicity&#8230;</p>
<p>I was contacted by a major news outlet to discuss it&#8230; I am very surprised to see that it has made it to the mass-market media.  This might be a very good thing for us, and also a good thing for Slamdance (I still believe that it is a great outlet for indies and would like to see it succeed).</p>
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	<item>
		<title>By: andrew</title>
		<link>http://grandtextauto.org/2007/01/08/from-slamdance-games-finalists/comment-page-1/#comment-105818</link>
		<dc:creator>andrew</dc:creator>
		<pubDate>Thu, 11 Jan 2007 19:02:42 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1408#comment-105818</guid>
		<description>Looks like higher-profile &lt;a href=&quot;http://www.msnbc.msn.com/id/16580149/site/newsweek/&quot; rel=&quot;nofollow&quot;&gt;national coverage&lt;/a&gt; is starting.</description>
		<content:encoded><![CDATA[<p>Looks like higher-profile <a href="http://www.msnbc.msn.com/id/16580149/site/newsweek/" rel="nofollow">national coverage</a> is starting.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Brendan</title>
		<link>http://grandtextauto.org/2007/01/08/from-slamdance-games-finalists/comment-page-1/#comment-105772</link>
		<dc:creator>Brendan</dc:creator>
		<pubDate>Thu, 11 Jan 2007 04:57:11 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1408#comment-105772</guid>
		<description>To all of you withdrawing: it&#039;s sad, but I support you. Given the situation, it IS the right thing to do.</description>
		<content:encoded><![CDATA[<p>To all of you withdrawing: it&#8217;s sad, but I support you. Given the situation, it IS the right thing to do.</p>
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	<item>
		<title>By: Shadus</title>
		<link>http://grandtextauto.org/2007/01/08/from-slamdance-games-finalists/comment-page-1/#comment-105720</link>
		<dc:creator>Shadus</dc:creator>
		<pubDate>Wed, 10 Jan 2007 12:57:49 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1408#comment-105720</guid>
		<description>I just wanted to offer up my support to those of you who left the competition.  I think you&#039;ll see far more publicity and positive reaction because of the level of integrity you displayed than you would have ever gotten by staying in the competition, winning or otherwise.  I&#039;ve greatly enjoyed fl0w and Once upon a time so far and I expect I&#039;ll find some more quality games that I&#039;ll enjoy before I get through the rest of the list ;)</description>
		<content:encoded><![CDATA[<p>I just wanted to offer up my support to those of you who left the competition.  I think you&#8217;ll see far more publicity and positive reaction because of the level of integrity you displayed than you would have ever gotten by staying in the competition, winning or otherwise.  I&#8217;ve greatly enjoyed fl0w and Once upon a time so far and I expect I&#8217;ll find some more quality games that I&#8217;ll enjoy before I get through the rest of the list ;)</p>
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		<title>By: Grand Text Auto &#187; Book and Volume Withdrawn from Slamdance</title>
		<link>http://grandtextauto.org/2007/01/08/from-slamdance-games-finalists/comment-page-1/#comment-105690</link>
		<dc:creator>Grand Text Auto &#187; Book and Volume Withdrawn from Slamdance</dc:creator>
		<pubDate>Wed, 10 Jan 2007 03:36:25 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1408#comment-105690</guid>
		<description>[...] nd Volume from the Slamdance Guerrilla Gamemaker Competition, for reasons discussed in the open letter I and other finalists sent to the festival.  	 	 	      [...]</description>
		<content:encoded><![CDATA[<p>[...] nd Volume from the Slamdance Guerrilla Gamemaker Competition, for reasons discussed in the open letter I and other finalists sent to the festival.  	</p>
<p>      [...]</p>
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	<item>
		<title>By: Steve Chiavelli</title>
		<link>http://grandtextauto.org/2007/01/08/from-slamdance-games-finalists/comment-page-1/#comment-105688</link>
		<dc:creator>Steve Chiavelli</dc:creator>
		<pubDate>Wed, 10 Jan 2007 03:22:17 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1408#comment-105688</guid>
		<description>Joe,
Thanks for your support. It was indeed a difficult decision to withdraw, especially with members of our team still looking for jobs. 

Hopefully something will have been accomplished by these protests after all is said and done.</description>
		<content:encoded><![CDATA[<p>Joe,<br />
Thanks for your support. It was indeed a difficult decision to withdraw, especially with members of our team still looking for jobs. </p>
<p>Hopefully something will have been accomplished by these protests after all is said and done.</p>
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