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	<title>Comments on: Announcing Platform Studies</title>
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	<link>http://grandtextauto.org/2006/12/03/announcing-platform-studies/</link>
	<description>A group blog about computer narrative, games, poetry, and art.</description>
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		<title>By: Andrew Fisher</title>
		<link>http://grandtextauto.org/2006/12/03/announcing-platform-studies/comment-page-1/#comment-113811</link>
		<dc:creator>Andrew Fisher</dc:creator>
		<pubDate>Wed, 28 Mar 2007 00:03:59 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1377#comment-113811</guid>
		<description>I&#039;m currently writing a book about Commodore 64 games - check out the website http://c64goldenyears.com for more information</description>
		<content:encoded><![CDATA[<p>I&#8217;m currently writing a book about Commodore 64 games &#8211; check out the website <a href="http://c64goldenyears.com" rel="nofollow">http://c64goldenyears.com</a> for more information</p>
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		<title>By: josemanuel</title>
		<link>http://grandtextauto.org/2006/12/03/announcing-platform-studies/comment-page-1/#comment-101824</link>
		<dc:creator>josemanuel</dc:creator>
		<pubDate>Sun, 10 Dec 2006 21:17:23 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1377#comment-101824</guid>
		<description>Great idea. Also, I like the classification of New Media studies in different levels that´s in the site. I have always missed (or just failed to find) books dealing with the Platform and Code levels. This fills an important gap. Thanks for that.</description>
		<content:encoded><![CDATA[<p>Great idea. Also, I like the classification of New Media studies in different levels that´s in the site. I have always missed (or just failed to find) books dealing with the Platform and Code levels. This fills an important gap. Thanks for that.</p>
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		<title>By: Matthew G. Kirschenbaum</title>
		<link>http://grandtextauto.org/2006/12/03/announcing-platform-studies/comment-page-1/#comment-101815</link>
		<dc:creator>Matthew G. Kirschenbaum</dc:creator>
		<pubDate>Sun, 10 Dec 2006 02:05:15 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1377#comment-101815</guid>
		<description>&lt;strong&gt;Platform Studies&lt;/strong&gt;

In my preface to Mechanisms (now in press at MIT) I write: In what follows then, I have tried to write a different kind of book about electronic textuality, one that eschews top-heavy formalist or theoretical approaches to the medium</description>
		<content:encoded><![CDATA[<p><strong>Platform Studies</strong></p>
<p>In my preface to Mechanisms (now in press at MIT) I write: In what follows then, I have tried to write a different kind of book about electronic textuality, one that eschews top-heavy formalist or theoretical approaches to the medium</p>
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		<title>By: Matt Kirschenbaum</title>
		<link>http://grandtextauto.org/2006/12/03/announcing-platform-studies/comment-page-1/#comment-101814</link>
		<dc:creator>Matt Kirschenbaum</dc:creator>
		<pubDate>Sun, 10 Dec 2006 01:40:49 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1377#comment-101814</guid>
		<description>This is so excellent.</description>
		<content:encoded><![CDATA[<p>This is so excellent.</p>
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		<title>By: mark</title>
		<link>http://grandtextauto.org/2006/12/03/announcing-platform-studies/comment-page-1/#comment-101760</link>
		<dc:creator>mark</dc:creator>
		<pubDate>Wed, 06 Dec 2006 22:07:21 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1377#comment-101760</guid>
		<description>Yeah, in retrospect I missed a pretty obvious line of analysis.  I agree that analyzing how, say, using the Doom 3 engine affects a game is in many ways the modern-day analog, and I&#039;d personally find a study of all games in a particular engine fascinating.  There does seem to be &lt;i&gt;some&lt;/i&gt; point at which games are written more or less directly, though---for example, how would you analyze the platform of Doom 3 itself?  As far as I can tell, it isn&#039;t really written in any other engine, but is itself a from-scratch engine, so its platform constraints are basically C++, OpenGL, and the memory/CPU limits of circa-2004 household PCs.  One might say the same of a game like Spore, where it looks like they&#039;re writing most (all?) of their own tools from scratch,.</description>
		<content:encoded><![CDATA[<p>Yeah, in retrospect I missed a pretty obvious line of analysis.  I agree that analyzing how, say, using the Doom 3 engine affects a game is in many ways the modern-day analog, and I&#8217;d personally find a study of all games in a particular engine fascinating.  There does seem to be <i>some</i> point at which games are written more or less directly, though&#8212;for example, how would you analyze the platform of Doom 3 itself?  As far as I can tell, it isn&#8217;t really written in any other engine, but is itself a from-scratch engine, so its platform constraints are basically C++, OpenGL, and the memory/CPU limits of circa-2004 household PCs.  One might say the same of a game like Spore, where it looks like they&#8217;re writing most (all?) of their own tools from scratch,.</p>
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		<title>By: Adamr</title>
		<link>http://grandtextauto.org/2006/12/03/announcing-platform-studies/comment-page-1/#comment-101759</link>
		<dc:creator>Adamr</dc:creator>
		<pubDate>Wed, 06 Dec 2006 21:58:55 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1377#comment-101759</guid>
		<description>I&#039;d be interested in a study of the early CD platforms (Turbografx 16 and Sega&#039;s little sidecar thingy) and why they never really caught on. In fact, that whole era of pre-Playstation flare up was pretty wild esp. in regard to bizarro handhelds... anyone remember the Atari Lynx? Very cool endeavor.</description>
		<content:encoded><![CDATA[<p>I&#8217;d be interested in a study of the early CD platforms (Turbografx 16 and Sega&#8217;s little sidecar thingy) and why they never really caught on. In fact, that whole era of pre-Playstation flare up was pretty wild esp. in regard to bizarro handhelds&#8230; anyone remember the Atari Lynx? Very cool endeavor.</p>
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		<title>By: michael</title>
		<link>http://grandtextauto.org/2006/12/03/announcing-platform-studies/comment-page-1/#comment-101758</link>
		<dc:creator>michael</dc:creator>
		<pubDate>Wed, 06 Dec 2006 21:56:29 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1377#comment-101758</guid>
		<description>I think Noah&#039;s comment addresses Mark&#039;s comment. Analyzing the hardware affordances of current generation hardware does indeed seem challenging and not nearly as clear a project as classic architectures. But games aren&#039;t just implemented on top of silicon - they&#039;re implemented within specific engines/architectures. And, in contemporary game design, the affordances and constratins of the engines/architectures are probably more salient than those of the hardware.</description>
		<content:encoded><![CDATA[<p>I think Noah&#8217;s comment addresses Mark&#8217;s comment. Analyzing the hardware affordances of current generation hardware does indeed seem challenging and not nearly as clear a project as classic architectures. But games aren&#8217;t just implemented on top of silicon &#8211; they&#8217;re implemented within specific engines/architectures. And, in contemporary game design, the affordances and constratins of the engines/architectures are probably more salient than those of the hardware.</p>
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		<title>By: Dennis G. Jerz</title>
		<link>http://grandtextauto.org/2006/12/03/announcing-platform-studies/comment-page-1/#comment-101726</link>
		<dc:creator>Dennis G. Jerz</dc:creator>
		<pubDate>Tue, 05 Dec 2006 14:23:48 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1377#comment-101726</guid>
		<description>Z-machine, anyone?</description>
		<content:encoded><![CDATA[<p>Z-machine, anyone?</p>
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		<title>By: noah</title>
		<link>http://grandtextauto.org/2006/12/03/announcing-platform-studies/comment-page-1/#comment-101724</link>
		<dc:creator>noah</dc:creator>
		<pubDate>Tue, 05 Dec 2006 01:48:46 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1377#comment-101724</guid>
		<description>I&#039;ll be curious to see if someone sends you a good proposal based on a particular game engine (or lineage of them). That&#039;s something I&#039;d very much like to put in front of some of my students.</description>
		<content:encoded><![CDATA[<p>I&#8217;ll be curious to see if someone sends you a good proposal based on a particular game engine (or lineage of them). That&#8217;s something I&#8217;d very much like to put in front of some of my students.</p>
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		<title>By: Ian Bogost</title>
		<link>http://grandtextauto.org/2006/12/03/announcing-platform-studies/comment-page-1/#comment-101721</link>
		<dc:creator>Ian Bogost</dc:creator>
		<pubDate>Mon, 04 Dec 2006 23:01:10 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1377#comment-101721</guid>
		<description>Nick and I both think a Commodore 64 book would be great! It&#039;s really up to the community to write one... although it&#039;s on our list of solicitations. We&#039;re hopeful that this series will provide a publishing outlet for such books, where previously there might not have been one...</description>
		<content:encoded><![CDATA[<p>Nick and I both think a Commodore 64 book would be great! It&#8217;s really up to the community to write one&#8230; although it&#8217;s on our list of solicitations. We&#8217;re hopeful that this series will provide a publishing outlet for such books, where previously there might not have been one&#8230;</p>
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		<title>By: Jimmy Maher</title>
		<link>http://grandtextauto.org/2006/12/03/announcing-platform-studies/comment-page-1/#comment-101719</link>
		<dc:creator>Jimmy Maher</dc:creator>
		<pubDate>Mon, 04 Dec 2006 20:51:10 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1377#comment-101719</guid>
		<description>I was thinking of the Commodore 64 (and Amiga) as well.  I grew up with these machines, and they still hold a special place in my heart.

There was a very a good book recently published covering the history of Commodore: http://www.commodorebook.com/.  It&#039;s on a small press and available only through mailorder I believe, but thoroughly researched and generally well-done.  The author spoke to virtually all of the former Commodore movers and shakers he could locate.  I received my copy recently and have been enjoying it very much.</description>
		<content:encoded><![CDATA[<p>I was thinking of the Commodore 64 (and Amiga) as well.  I grew up with these machines, and they still hold a special place in my heart.</p>
<p>There was a very a good book recently published covering the history of Commodore: <a href="http://www.commodorebook.com/" rel="nofollow">http://www.commodorebook.com/</a>.  It&#8217;s on a small press and available only through mailorder I believe, but thoroughly researched and generally well-done.  The author spoke to virtually all of the former Commodore movers and shakers he could locate.  I received my copy recently and have been enjoying it very much.</p>
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		<title>By: Tanner</title>
		<link>http://grandtextauto.org/2006/12/03/announcing-platform-studies/comment-page-1/#comment-101717</link>
		<dc:creator>Tanner</dc:creator>
		<pubDate>Mon, 04 Dec 2006 20:19:36 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1377#comment-101717</guid>
		<description>I find this to be particularly encouraging as a developing media scholar with some familiarity with software and hardware design but not nearly enough as I would like. I think this series could have a lot of usefulness in terms of assisting the research of less techno-savvy scholars, allowing them to discover new insights and connections within the web of the medium and the object of study.</description>
		<content:encoded><![CDATA[<p>I find this to be particularly encouraging as a developing media scholar with some familiarity with software and hardware design but not nearly enough as I would like. I think this series could have a lot of usefulness in terms of assisting the research of less techno-savvy scholars, allowing them to discover new insights and connections within the web of the medium and the object of study.</p>
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		<title>By: mark</title>
		<link>http://grandtextauto.org/2006/12/03/announcing-platform-studies/comment-page-1/#comment-101716</link>
		<dc:creator>mark</dc:creator>
		<pubDate>Mon, 04 Dec 2006 20:05:14 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1377#comment-101716</guid>
		<description>I&#039;m also looking forward to seeing what comes out of this.  One thing that immediately came to mind, though, was how well it works on more recent stuff.  The constraints on the Atari 2600 shine through very strongly in game design in identifiable ways mainly because they&#039;re pretty severe.  If you change the platform to &quot;average PC circa 2006&quot;, though, things seem like they&#039;d get a lot more murky.  My guess is that the constraints would be a more vague collection of things, ranging from affordances of the programming languages used (most games are made in C++), to the social and economic dynamics of the industry, rather than more literal silicon-related things like the machine architecture and number of registers.</description>
		<content:encoded><![CDATA[<p>I&#8217;m also looking forward to seeing what comes out of this.  One thing that immediately came to mind, though, was how well it works on more recent stuff.  The constraints on the Atari 2600 shine through very strongly in game design in identifiable ways mainly because they&#8217;re pretty severe.  If you change the platform to &#8220;average PC circa 2006&#8243;, though, things seem like they&#8217;d get a lot more murky.  My guess is that the constraints would be a more vague collection of things, ranging from affordances of the programming languages used (most games are made in C++), to the social and economic dynamics of the industry, rather than more literal silicon-related things like the machine architecture and number of registers.</p>
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		<title>By: andrew</title>
		<link>http://grandtextauto.org/2006/12/03/announcing-platform-studies/comment-page-1/#comment-101713</link>
		<dc:creator>andrew</dc:creator>
		<pubDate>Mon, 04 Dec 2006 17:50:35 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1377#comment-101713</guid>
		<description>Very exciting.  I very much like this approach to game/media studies, because I&#039;m guessing it will put the reader in the (pole) position of the practitioner, e.g. designer/programmer.  Constraint-based design, a very interesting topic.

I&#039;m hoping the Commodore 64 will be part of the series &#8212; that&#039;s my home computer.  I was opening some old boxes of books last night and came across my C-64 and 6502 programming manuals and thought, hey, someone should write a book about this; little did I know.</description>
		<content:encoded><![CDATA[<p>Very exciting.  I very much like this approach to game/media studies, because I&#8217;m guessing it will put the reader in the (pole) position of the practitioner, e.g. designer/programmer.  Constraint-based design, a very interesting topic.</p>
<p>I&#8217;m hoping the Commodore 64 will be part of the series &mdash; that&#8217;s my home computer.  I was opening some old boxes of books last night and came across my C-64 and 6502 programming manuals and thought, hey, someone should write a book about this; little did I know.</p>
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