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	<title>Comments on: Montreal Game Summit: Day 1</title>
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	<link>http://grandtextauto.org/2006/11/08/montreal-game-summit-day-1/</link>
	<description>A group blog about computer narrative, games, poetry, and art.</description>
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		<title>By: Reality Panic &#187; An Emotional Montreal Summit</title>
		<link>http://grandtextauto.org/2006/11/08/montreal-game-summit-day-1/comment-page-1/#comment-99807</link>
		<dc:creator>Reality Panic &#187; An Emotional Montreal Summit</dc:creator>
		<pubDate>Sun, 12 Nov 2006 04:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1351#comment-99807</guid>
		<description>[...] he sessions in detail&#8230; Ditto for Michael Mateas&#8217; live-blogging coverage of the day-1 and day-2 sessions that he attended. In its third year, the Summit i [...]</description>
		<content:encoded><![CDATA[<p>[...] he sessions in detail&#8230; Ditto for Michael Mateas&#8217; live-blogging coverage of the day-1 and day-2 sessions that he attended. In its third year, the Summit i [...]</p>
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		<title>By: Jane</title>
		<link>http://grandtextauto.org/2006/11/08/montreal-game-summit-day-1/comment-page-1/#comment-99730</link>
		<dc:creator>Jane</dc:creator>
		<pubDate>Thu, 09 Nov 2006 18:36:04 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1351#comment-99730</guid>
		<description>Greatest hits of a conference is not a bad idea... I for one would love to attend a greatest hits conference of game studies. Or maybe we could all just put together a rock n roll lineup and go on tour like rock stars...

Okay, clearly I am procrastinating from finishing an academic article, as evidence by this recent flurry of blog comments. ^_^</description>
		<content:encoded><![CDATA[<p>Greatest hits of a conference is not a bad idea&#8230; I for one would love to attend a greatest hits conference of game studies. Or maybe we could all just put together a rock n roll lineup and go on tour like rock stars&#8230;</p>
<p>Okay, clearly I am procrastinating from finishing an academic article, as evidence by this recent flurry of blog comments. ^_^</p>
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		<title>By: michael</title>
		<link>http://grandtextauto.org/2006/11/08/montreal-game-summit-day-1/comment-page-1/#comment-99728</link>
		<dc:creator>michael</dc:creator>
		<pubDate>Thu, 09 Nov 2006 15:36:56 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1351#comment-99728</guid>
		<description>By the way, the last few demos Ken gave were just done since September, so it&#039;s not all reprises... 

Here&#039;s a &lt;a href=&quot;http://www.gamasutra.com/php-bin/news_index.php?story=11629&quot; rel=&quot;nofollow&quot;&gt;gamasutra article&lt;/a&gt; about Ken&#039;s talk. It mentions his mention of Facade:
&lt;i&gt;“When you see a movie … the only reason you care about what happens (because remember, unlike a game you can’t even change anything) is because you care about the characters.” Perlin declared, before explaining how the emotional aspects of Michael Mateas and Andrew Stern’s Façade (which “takes the level of psychological violence much, much further than a shooter game”) led Perlin to ask, “What’s the simplest character I can make that you can get a sense of emotional interaction from the character.”&lt;/i&gt;</description>
		<content:encoded><![CDATA[<p>By the way, the last few demos Ken gave were just done since September, so it&#8217;s not all reprises&#8230; </p>
<p>Here&#8217;s a <a href="http://www.gamasutra.com/php-bin/news_index.php?story=11629" rel="nofollow">gamasutra article</a> about Ken&#8217;s talk. It mentions his mention of Facade:<br />
<i>“When you see a movie … the only reason you care about what happens (because remember, unlike a game you can’t even change anything) is because you care about the characters.” Perlin declared, before explaining how the emotional aspects of Michael Mateas and Andrew Stern’s Façade (which “takes the level of psychological violence much, much further than a shooter game”) led Perlin to ask, “What’s the simplest character I can make that you can get a sense of emotional interaction from the character.”</i></p>
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		<title>By: michael</title>
		<link>http://grandtextauto.org/2006/11/08/montreal-game-summit-day-1/comment-page-1/#comment-99727</link>
		<dc:creator>michael</dc:creator>
		<pubDate>Thu, 09 Nov 2006 14:29:20 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1351#comment-99727</guid>
		<description>Yes, these talks are mostly reprises, though, since I didn&#039;t make it to GDC last year, I am happy to see some of them. I think the concept of the conference is a &quot;greatest hits&quot; for the large Montreal game development community (who can&#039;t all travel to GDC).</description>
		<content:encoded><![CDATA[<p>Yes, these talks are mostly reprises, though, since I didn&#8217;t make it to GDC last year, I am happy to see some of them. I think the concept of the conference is a &#8220;greatest hits&#8221; for the large Montreal game development community (who can&#8217;t all travel to GDC).</p>
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		<title>By: Jane</title>
		<link>http://grandtextauto.org/2006/11/08/montreal-game-summit-day-1/comment-page-1/#comment-99724</link>
		<dc:creator>Jane</dc:creator>
		<pubDate>Thu, 09 Nov 2006 06:23:11 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1351#comment-99724</guid>
		<description>Andrew... ha ha ha ^_^ Well some insights are definitey worth repeating for multiple audiences.</description>
		<content:encoded><![CDATA[<p>Andrew&#8230; ha ha ha ^_^ Well some insights are definitey worth repeating for multiple audiences.</p>
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		<title>By: andrew</title>
		<link>http://grandtextauto.org/2006/11/08/montreal-game-summit-day-1/comment-page-1/#comment-99723</link>
		<dc:creator>andrew</dc:creator>
		<pubDate>Thu, 09 Nov 2006 05:37:20 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1351#comment-99723</guid>
		<description>Wait, wait, you haven&#039;t heard the title of our talk yet: &quot;Interactive Drama: A solution to the interactive story dilemma&quot;.  

Er... um...</description>
		<content:encoded><![CDATA[<p>Wait, wait, you haven&#8217;t heard the title of our talk yet: &#8220;Interactive Drama: A solution to the interactive story dilemma&#8221;.  </p>
<p>Er&#8230; um&#8230;</p>
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		<title>By: Jane</title>
		<link>http://grandtextauto.org/2006/11/08/montreal-game-summit-day-1/comment-page-1/#comment-99715</link>
		<dc:creator>Jane</dc:creator>
		<pubDate>Wed, 08 Nov 2006 23:38:53 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1351#comment-99715</guid>
		<description>Wow. The echo the previous content... I&#039;ve seen all these talks before, too, it seems like. That makes me really curious about the audience. There&#039;s nothing wrong with recycling if it&#039;s New To You. Was this a &quot;new to you&quot; crowd?</description>
		<content:encoded><![CDATA[<p>Wow. The echo the previous content&#8230; I&#8217;ve seen all these talks before, too, it seems like. That makes me really curious about the audience. There&#8217;s nothing wrong with recycling if it&#8217;s New To You. Was this a &#8220;new to you&#8221; crowd?</p>
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		<title>By: Ian Bogost</title>
		<link>http://grandtextauto.org/2006/11/08/montreal-game-summit-day-1/comment-page-1/#comment-99714</link>
		<dc:creator>Ian Bogost</dc:creator>
		<pubDate>Wed, 08 Nov 2006 23:35:29 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1351#comment-99714</guid>
		<description>Michael -- I&#039;ve seen/heard all of this material before (it&#039;s good material, dont&#039; get me wrong). Maybe the conference is supposed to be a sort of greatest hits from GDC and other venues far away from Montreal, I don&#039;t know. Can you comment on any new nuggets you&#039;ve picked up?</description>
		<content:encoded><![CDATA[<p>Michael &#8212; I&#8217;ve seen/heard all of this material before (it&#8217;s good material, dont&#8217; get me wrong). Maybe the conference is supposed to be a sort of greatest hits from GDC and other venues far away from Montreal, I don&#8217;t know. Can you comment on any new nuggets you&#8217;ve picked up?</p>
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		<title>By: michael</title>
		<link>http://grandtextauto.org/2006/11/08/montreal-game-summit-day-1/comment-page-1/#comment-99713</link>
		<dc:creator>michael</dc:creator>
		<pubDate>Wed, 08 Nov 2006 23:13:38 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1351#comment-99713</guid>
		<description>Updated with notes from Chris&#039; and Chaim&#039;s awesome keynote on prototyping. These guys speak faster than I do.</description>
		<content:encoded><![CDATA[<p>Updated with notes from Chris&#8217; and Chaim&#8217;s awesome keynote on prototyping. These guys speak faster than I do.</p>
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