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	<title>Comments on: Snakes on a Grid</title>
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	<link>http://grandtextauto.org/2006/08/15/snakes-on-a-grid/</link>
	<description>A group blog about computer narrative, games, poetry, and art.</description>
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		<title>By: nick</title>
		<link>http://grandtextauto.org/2006/08/15/snakes-on-a-grid/comment-page-1/#comment-92408</link>
		<dc:creator>nick</dc:creator>
		<pubDate>Wed, 16 Aug 2006 16:32:52 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1266#comment-92408</guid>
		<description>I think indygamer&#039;s article on &quot;clones&quot; may have been making fun of the way that the term was used in the Bizarre Creations takedown email. I agree, though, Greg, that it doesn&#039;t make sense to call games with similar mechanics and some related visual elements &quot;clones.&quot; &lt;i&gt;Geometry Wars&lt;/i&gt; itself might be a clone of the 1980 Atari &lt;a href=&quot;http://www.arcadeathome.com:8080/snap/spacduel.gif&quot; rel=&quot;nofollow&quot;&gt;&lt;i&gt;Space Duel&lt;/i&gt;&lt;/a&gt; by that standard.

The games in the indygamers list do have more in common than just being shmups, though: They use dual-stick controls for movement and continuous firing (athough &lt;i&gt;Grid Wars 2&lt;/i&gt; can also be played with a mouse, like Jeff Minter&#039;s &lt;i&gt;Gridrunner++&lt;/i&gt;) and they are highly abstract (although &lt;i&gt;Mono&lt;/i&gt; doesn&#039;t have a &quot;vector graphics&quot; look, the way the others do). &quot;Highly abstract dual-stick shmup,&quot; maybe?</description>
		<content:encoded><![CDATA[<p>I think indygamer&#8217;s article on &#8220;clones&#8221; may have been making fun of the way that the term was used in the Bizarre Creations takedown email. I agree, though, Greg, that it doesn&#8217;t make sense to call games with similar mechanics and some related visual elements &#8220;clones.&#8221; <i>Geometry Wars</i> itself might be a clone of the 1980 Atari <a href="http://www.arcadeathome.com:8080/snap/spacduel.gif" rel="nofollow"><i>Space Duel</i></a> by that standard.</p>
<p>The games in the indygamers list do have more in common than just being shmups, though: They use dual-stick controls for movement and continuous firing (athough <i>Grid Wars 2</i> can also be played with a mouse, like Jeff Minter&#8217;s <i>Gridrunner++</i>) and they are highly abstract (although <i>Mono</i> doesn&#8217;t have a &#8220;vector graphics&#8221; look, the way the others do). &#8220;Highly abstract dual-stick shmup,&#8221; maybe?</p>
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		<title>By: andrew</title>
		<link>http://grandtextauto.org/2006/08/15/snakes-on-a-grid/comment-page-1/#comment-92407</link>
		<dc:creator>andrew</dc:creator>
		<pubDate>Wed, 16 Aug 2006 15:57:43 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1266#comment-92407</guid>
		<description>&lt;a href=&quot;http://www.urbandictionary.com/define.php?term=shmup&quot;&gt;shmup&lt;/a&gt; &#8212; I had to look that one up.  

I was hoping it was meant to spelled &lt;a href=&quot;http://www.urbandictionary.com/define.php?term=schmup&quot; &gt;schmup&lt;/a&gt;, i.e. Yiddish, perhaps a variant of schmuck, perhaps meaning &quot;copycat&quot;, but nope.  
</description>
		<content:encoded><![CDATA[<p><a href="http://www.urbandictionary.com/define.php?term=shmup">shmup</a> &mdash; I had to look that one up.  </p>
<p>I was hoping it was meant to spelled <a href="http://www.urbandictionary.com/define.php?term=schmup" >schmup</a>, i.e. Yiddish, perhaps a variant of schmuck, perhaps meaning &#8220;copycat&#8221;, but nope.</p>
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		<title>By: Greg</title>
		<link>http://grandtextauto.org/2006/08/15/snakes-on-a-grid/comment-page-1/#comment-92404</link>
		<dc:creator>Greg</dc:creator>
		<pubDate>Wed, 16 Aug 2006 13:04:03 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1266#comment-92404</guid>
		<description>I think it quite unfair to call these &quot;Geometry Wars clones&quot;. They are shmups. Shmups have been with us at least since Galaga. Geometry Wars is not a lot different from, say, nullpointer&#039;s Endless Fire. Geometry Wars is a well-executed instance of the genre, but it is hardly original.</description>
		<content:encoded><![CDATA[<p>I think it quite unfair to call these &#8220;Geometry Wars clones&#8221;. They are shmups. Shmups have been with us at least since Galaga. Geometry Wars is not a lot different from, say, nullpointer&#8217;s Endless Fire. Geometry Wars is a well-executed instance of the genre, but it is hardly original.</p>
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