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	<title>Comments on: Interactive Drama, a Private Affair?</title>
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	<link>http://grandtextauto.org/2006/08/08/interactive-drama-a-private-affair/</link>
	<description>A group blog about computer narrative, games, poetry, and art.</description>
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		<title>By: Facade: a private pleasure? - Dramatech Space</title>
		<link>http://grandtextauto.org/2006/08/08/interactive-drama-a-private-affair/comment-page-1/#comment-91813</link>
		<dc:creator>Facade: a private pleasure? - Dramatech Space</dc:creator>
		<pubDate>Thu, 10 Aug 2006 05:42:37 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1258#comment-91813</guid>
		<description>[...] 	 				 Facade: a private pleasure?  10 August  Kim Flintoff01:41 pmAdd comment  			Grand Text Auto » Interactive Drama, a Private Affair?   This is  [...]</description>
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<p> Facade: a private pleasure?</p>
<p> 10<br />
 August</p>
<p> Kim Flintoff01:41 pmAdd comment<br />
 			Grand Text Auto » Interactive Drama, a Private Affair?   This is  [...]</p>
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		<title>By: Patrick</title>
		<link>http://grandtextauto.org/2006/08/08/interactive-drama-a-private-affair/comment-page-1/#comment-91642</link>
		<dc:creator>Patrick</dc:creator>
		<pubDate>Tue, 08 Aug 2006 22:10:23 +0000</pubDate>
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		<description>Its an interesting question about goal-orientation, obviously its a powerful tool, and perhaps, at some level of subtlety, a requisite for compelling play. The frat guy is technically trying to win, but didn&#039;t frame it as such in his mind. This leads to the question of the commercial viability of nesting dramatic play into the infrastructure of a wider game, which is similar to what I&#039;m doing. I imagine the fear of being seen as effeminate is lessened when the subject matter is a guerrilla war instead of a marital one; though the two design metaphors have a lot in common. I plan on using the same engine to do that school violence game I mentioned, with will be closer to &quot;pure&quot; interactive drama - I suspect the privacy factor will be greater there since the design metaphor is that much closer to home. 

This is heartening in that the 18-25 male demographic is typically the &quot;conerstone&quot; demo for any sort of entertainment product.

Multiplayer dramatic play would work better, at least on first thrust, on a drama nested in a wider infrastructure, because there is a co-operative element to logistical and tactical synchronization. Collaborative play of Facade&#039;s nature, where actual pathos is on the table, is another order of magnitude more difficult to set up in multiplayer, though I&#039;d love to see the digital equivilant of My Life With Master enter the world.</description>
		<content:encoded><![CDATA[<p>Its an interesting question about goal-orientation, obviously its a powerful tool, and perhaps, at some level of subtlety, a requisite for compelling play. The frat guy is technically trying to win, but didn&#8217;t frame it as such in his mind. This leads to the question of the commercial viability of nesting dramatic play into the infrastructure of a wider game, which is similar to what I&#8217;m doing. I imagine the fear of being seen as effeminate is lessened when the subject matter is a guerrilla war instead of a marital one; though the two design metaphors have a lot in common. I plan on using the same engine to do that school violence game I mentioned, with will be closer to &#8220;pure&#8221; interactive drama &#8211; I suspect the privacy factor will be greater there since the design metaphor is that much closer to home. </p>
<p>This is heartening in that the 18-25 male demographic is typically the &#8220;conerstone&#8221; demo for any sort of entertainment product.</p>
<p>Multiplayer dramatic play would work better, at least on first thrust, on a drama nested in a wider infrastructure, because there is a co-operative element to logistical and tactical synchronization. Collaborative play of Facade&#8217;s nature, where actual pathos is on the table, is another order of magnitude more difficult to set up in multiplayer, though I&#8217;d love to see the digital equivilant of My Life With Master enter the world.</p>
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