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	<title>Comments on: Cornucopia of Links</title>
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	<link>http://grandtextauto.org/2006/07/28/cornucopia-of-links/</link>
	<description>A group blog about computer narrative, games, poetry, and art.</description>
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		<title>By: josh g.</title>
		<link>http://grandtextauto.org/2006/07/28/cornucopia-of-links/comment-page-1/#comment-91048</link>
		<dc:creator>josh g.</dc:creator>
		<pubDate>Thu, 03 Aug 2006 15:40:52 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1250#comment-91048</guid>
		<description>A game dev conference in Vancouver sounds interesting, but the website for the conference isn&#039;t very informative.  Have any keynote speakers been announced?  At this point, the website basically just tells me, &quot;Hi, we&#039;re a company that makes money running conferences - and we&#039;re holding a game development conference!&quot;  (s/and/so/ and suddenly it sounds less compelling.)

On the plus side, early registration runs until the month before, so at least I can let it sit until I hear more.</description>
		<content:encoded><![CDATA[<p>A game dev conference in Vancouver sounds interesting, but the website for the conference isn&#8217;t very informative.  Have any keynote speakers been announced?  At this point, the website basically just tells me, &#8220;Hi, we&#8217;re a company that makes money running conferences &#8211; and we&#8217;re holding a game development conference!&#8221;  (s/and/so/ and suddenly it sounds less compelling.)</p>
<p>On the plus side, early registration runs until the month before, so at least I can let it sit until I hear more.</p>
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		<title>By: mark</title>
		<link>http://grandtextauto.org/2006/07/28/cornucopia-of-links/comment-page-1/#comment-90619</link>
		<dc:creator>mark</dc:creator>
		<pubDate>Sat, 29 Jul 2006 19:38:30 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1250#comment-90619</guid>
		<description>Bumptop looks visually interesting, but it seems to fall into the same trap that has plagued desktop interfaces for a generation: Trying to recreate &quot;natural&quot; physical interfaces on a screen, manipulated by a mouse pointer, where they are much less natural.  For intuitive learning this has some benefits, but that falls afoul of another trap: Designing for the learning curve.  All else being equal, something with an easier learning curve is to be preferred, but an easier learning curve at the &lt;i&gt;expense&lt;/i&gt; of a lower top-out usability is not.

For those of us who use the computer easily 8+ hours/day, the real issue is how usable it is once we&#039;re good at it; learning curves aren&#039;t really an issue at all. (Oh, it takes 100 hours to get used to?  That&#039;s one week of full-time use.)

I&#039;m personally much happier and more productive since I &lt;a HREF=&quot;http://www.modeemi.fi/~tuomov/ion/&quot; rel=&quot;nofollow&quot;&gt;ditched the &quot;desktop&quot; metaphor&lt;/a&gt; (see link for a manifesto of sorts), and no longer have the constant nagging annoyances of dragging overlapping windows over/above/below/next-to each other, constantly moving stuff around and alt-tabbing to try to find what I&#039;m looking for.  As a less radical change, I also like Apple&#039;s way of addressing the issue with &quot;Expos&#233;&quot;: Instead of abandoning the desktop metaphor entirely, they temporarily abandon it with the press of a keystroke (taking you into a graphical schematic view of sorts), and then rearrange the desktop as requested and put you back into it.</description>
		<content:encoded><![CDATA[<p>Bumptop looks visually interesting, but it seems to fall into the same trap that has plagued desktop interfaces for a generation: Trying to recreate &#8220;natural&#8221; physical interfaces on a screen, manipulated by a mouse pointer, where they are much less natural.  For intuitive learning this has some benefits, but that falls afoul of another trap: Designing for the learning curve.  All else being equal, something with an easier learning curve is to be preferred, but an easier learning curve at the <i>expense</i> of a lower top-out usability is not.</p>
<p>For those of us who use the computer easily 8+ hours/day, the real issue is how usable it is once we&#8217;re good at it; learning curves aren&#8217;t really an issue at all. (Oh, it takes 100 hours to get used to?  That&#8217;s one week of full-time use.)</p>
<p>I&#8217;m personally much happier and more productive since I <a HREF="http://www.modeemi.fi/~tuomov/ion/" rel="nofollow">ditched the &#8220;desktop&#8221; metaphor</a> (see link for a manifesto of sorts), and no longer have the constant nagging annoyances of dragging overlapping windows over/above/below/next-to each other, constantly moving stuff around and alt-tabbing to try to find what I&#8217;m looking for.  As a less radical change, I also like Apple&#8217;s way of addressing the issue with &#8220;Expos&eacute;&#8221;: Instead of abandoning the desktop metaphor entirely, they temporarily abandon it with the press of a keystroke (taking you into a graphical schematic view of sorts), and then rearrange the desktop as requested and put you back into it.</p>
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