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	<title>Comments on: Notes from Massive</title>
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	<description>A group blog about computer narrative, games, poetry, and art.</description>
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		<title>By: Grace Lau - MASSIVE Summit - April 20, 2006</title>
		<link>http://grandtextauto.org/2006/04/20/notes-from-massive/comment-page-1/#comment-114816</link>
		<dc:creator>Grace Lau - MASSIVE Summit - April 20, 2006</dc:creator>
		<pubDate>Sat, 07 Apr 2007 22:19:42 +0000</pubDate>
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		<description>[...] t the MASSIVE summit. Noah Wardrip did a really nice job blogging about the summit last year. Can I just say that I spent the day with my b [...]</description>
		<content:encoded><![CDATA[<p>[...] t the MASSIVE summit. Noah Wardrip did a really nice job blogging about the summit last year. Can I just say that I spent the day with my b [...]</p>
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		<title>By: Jim</title>
		<link>http://grandtextauto.org/2006/04/20/notes-from-massive/comment-page-1/#comment-83233</link>
		<dc:creator>Jim</dc:creator>
		<pubDate>Sun, 23 Apr 2006 10:21:29 +0000</pubDate>
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		<description>From Noah&#039;s notes I like to belive it is clear that change is filtering through &quot;the industry&quot;. Such points as &quot;games as theory that inform and shape human interaction rituals&quot; plus &quot;sitting together in physical space while a subset of the group are controlling in-game characters&quot; could combine to make for many new and interesting ways to use the medium. We need to listen to those using games and watching how they do what. But change has to come from within as well. The images and repetitive activities of many present-day games have little chance of yielding self-reflexivity or poignant knowledge for learners to work with. However, the forms and spaces that make them up are ripe for refurbishing, repurposing and generally hacking. In doing so, the self-reflexivity of good critical thinking emerges. Exciting times ahead I think.</description>
		<content:encoded><![CDATA[<p>From Noah&#8217;s notes I like to belive it is clear that change is filtering through &#8220;the industry&#8221;. Such points as &#8220;games as theory that inform and shape human interaction rituals&#8221; plus &#8220;sitting together in physical space while a subset of the group are controlling in-game characters&#8221; could combine to make for many new and interesting ways to use the medium. We need to listen to those using games and watching how they do what. But change has to come from within as well. The images and repetitive activities of many present-day games have little chance of yielding self-reflexivity or poignant knowledge for learners to work with. However, the forms and spaces that make them up are ripe for refurbishing, repurposing and generally hacking. In doing so, the self-reflexivity of good critical thinking emerges. Exciting times ahead I think.</p>
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		<title>By: noah</title>
		<link>http://grandtextauto.org/2006/04/20/notes-from-massive/comment-page-1/#comment-83219</link>
		<dc:creator>noah</dc:creator>
		<pubDate>Fri, 21 Apr 2006 15:51:47 +0000</pubDate>
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		<description>Andrew, interestingly, in the wrap-up session (by which time I&#039;d put my computer away) many of the MMO luminaries who&#039;d been taking rather divergent opinions up to that point decided that there were a few things on which they could agree. For example, everyone agreed that AI is going to be a major area of MMO innovation in coming years. So doing that &lt;i&gt;Second Life&lt;/i&gt; experiment might be a good proof of concept. Also, on a rather different note, there seemed to be agreement that an MMO boom/bust is in the wings. Lots of venture capital people seem to be looking for a way to replicate WoW&#039;s success -- and, of course, there&#039;s probably not enough audience to keep most of those high-flying projects going. Meanwhile, those assembled were more interested in ways of making an ecology of niche MMOs sustainable than in the WoW-inspired pursuit of the next blockbuster.</description>
		<content:encoded><![CDATA[<p>Andrew, interestingly, in the wrap-up session (by which time I&#8217;d put my computer away) many of the MMO luminaries who&#8217;d been taking rather divergent opinions up to that point decided that there were a few things on which they could agree. For example, everyone agreed that AI is going to be a major area of MMO innovation in coming years. So doing that <i>Second Life</i> experiment might be a good proof of concept. Also, on a rather different note, there seemed to be agreement that an MMO boom/bust is in the wings. Lots of venture capital people seem to be looking for a way to replicate WoW&#8217;s success &#8212; and, of course, there&#8217;s probably not enough audience to keep most of those high-flying projects going. Meanwhile, those assembled were more interested in ways of making an ecology of niche MMOs sustainable than in the WoW-inspired pursuit of the next blockbuster.</p>
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		<title>By: Raph&#8217;s Website &#187; Grand Text Auto&#8217;s Notes from Massive</title>
		<link>http://grandtextauto.org/2006/04/20/notes-from-massive/comment-page-1/#comment-83216</link>
		<dc:creator>Raph&#8217;s Website &#187; Grand Text Auto&#8217;s Notes from Massive</dc:creator>
		<pubDate>Fri, 21 Apr 2006 00:22:24 +0000</pubDate>
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		<description>[...] 		 			 			Grand Text Auto&#8217;s Notes from Massive   			 			 			  			 			 					Grand Text Auto has notes from the UC Irvine event MASSIVE that is going on today. [...]</description>
		<content:encoded><![CDATA[<p>[...]<br />
 			Grand Text Auto&#8217;s Notes from Massive</p>
<p> 					Grand Text Auto has notes from the UC Irvine event MASSIVE that is going on today. [...]</p>
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		<title>By: andrew</title>
		<link>http://grandtextauto.org/2006/04/20/notes-from-massive/comment-page-1/#comment-83214</link>
		<dc:creator>andrew</dc:creator>
		<pubDate>Thu, 20 Apr 2006 20:31:54 +0000</pubDate>
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		<description>When exploring future project directions, Michael and I briefly talked to Cory O. at Second Life about year ago about hooking up a behavior AI, e.g. ABL, to Second Life avatars.  He seemed open to the idea.  We haven&#039;t had time to pursue it, as interesting and fun as it would be to work on.</description>
		<content:encoded><![CDATA[<p>When exploring future project directions, Michael and I briefly talked to Cory O. at Second Life about year ago about hooking up a behavior AI, e.g. ABL, to Second Life avatars.  He seemed open to the idea.  We haven&#8217;t had time to pursue it, as interesting and fun as it would be to work on.</p>
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