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	<title>Comments on: Hello from Slamdance</title>
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	<link>http://grandtextauto.org/2006/01/23/hello-from-slamdance/</link>
	<description>A group blog about computer narrative, games, poetry, and art.</description>
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		<title>By: Patrick Dugan</title>
		<link>http://grandtextauto.org/2006/01/23/hello-from-slamdance/comment-page-1/#comment-80598</link>
		<dc:creator>Patrick Dugan</dc:creator>
		<pubDate>Fri, 27 Jan 2006 01:14:31 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1065#comment-80598</guid>
		<description>Aw shucks, I aim to please.</description>
		<content:encoded><![CDATA[<p>Aw shucks, I aim to please.</p>
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		<title>By: andrew</title>
		<link>http://grandtextauto.org/2006/01/23/hello-from-slamdance/comment-page-1/#comment-80596</link>
		<dc:creator>andrew</dc:creator>
		<pubDate>Thu, 26 Jan 2006 21:35:20 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1065#comment-80596</guid>
		<description>Hey Patrick, we just saw your &lt;a href=&quot;http://www.escapistmagazine.com/issue/29/11&quot; rel=&quot;nofollow&quot;&gt;thoughtful piece about &lt;i&gt;Façade&lt;/i&gt;&lt;/a&gt; in this week&#039;s &lt;i&gt;Escapist&lt;/i&gt; &#8212; very nice!  I&#039;d like to comment on it in a top-level post in the next few days.</description>
		<content:encoded><![CDATA[<p>Hey Patrick, we just saw your <a href="http://www.escapistmagazine.com/issue/29/11" rel="nofollow">thoughtful piece about <i>Façade</i></a> in this week&#8217;s <i>Escapist</i> &mdash; very nice!  I&#8217;d like to comment on it in a top-level post in the next few days.</p>
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		<title>By: Grand Text Auto &#187; In Yo Façade: Slamdance Winner Announced</title>
		<link>http://grandtextauto.org/2006/01/23/hello-from-slamdance/comment-page-1/#comment-80556</link>
		<dc:creator>Grand Text Auto &#187; In Yo Façade: Slamdance Winner Announced</dc:creator>
		<pubDate>Wed, 25 Jan 2006 21:12:46 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1065#comment-80556</guid>
		<description>[...] details, but Holy Toledo! Façade body-slammed the competition and took first place at the Slamdance Festival. Congrats to Michael and Andrew, and I look forward to the fo [...]</description>
		<content:encoded><![CDATA[<p>[...] details, but Holy Toledo! Façade body-slammed the competition and took first place at the Slamdance Festival. Congrats to Michael and Andrew, and I look forward to the fo [...]</p>
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		<title>By: nick</title>
		<link>http://grandtextauto.org/2006/01/23/hello-from-slamdance/comment-page-1/#comment-80555</link>
		<dc:creator>nick</dc:creator>
		<pubDate>Wed, 25 Jan 2006 19:29:04 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1065#comment-80555</guid>
		<description>Woohoo! I&#039;ll save posting privs for Michael or Andrew (if they&#039;re able to post from there) or at least I&#039;ll wait for the results to be announced on the official Slamdance site. Thanks for bringing the news, josh.</description>
		<content:encoded><![CDATA[<p>Woohoo! I&#8217;ll save posting privs for Michael or Andrew (if they&#8217;re able to post from there) or at least I&#8217;ll wait for the results to be announced on the official Slamdance site. Thanks for bringing the news, josh.</p>
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		<title>By: josh g.</title>
		<link>http://grandtextauto.org/2006/01/23/hello-from-slamdance/comment-page-1/#comment-80549</link>
		<dc:creator>josh g.</dc:creator>
		<pubDate>Wed, 25 Jan 2006 18:30:28 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=1065#comment-80549</guid>
		<description>Congrats on the win!  (Ha ha, posted a comment before it was even announced here!)
http://www.watercoolergames.org/archives/000514.shtml</description>
		<content:encoded><![CDATA[<p>Congrats on the win!  (Ha ha, posted a comment before it was even announced here!)<br />
<a href="http://www.watercoolergames.org/archives/000514.shtml" rel="nofollow">http://www.watercoolergames.org/archives/000514.shtml</a></p>
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		<title>By: Patrick Dugan</title>
		<link>http://grandtextauto.org/2006/01/23/hello-from-slamdance/comment-page-1/#comment-80473</link>
		<dc:creator>Patrick Dugan</dc:creator>
		<pubDate>Tue, 24 Jan 2006 00:50:44 +0000</pubDate>
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		<description>I like the Nietzchean view of art, which when combined with his view of morality makes selling-out a moot point. Art isn&#039;t something you make, its something you live. Whether you&#039;ve got $500 in the bank or $5,000,000, doesn&#039;t matter. What matters is that you&#039;re continueing to live the art. It&#039;d be nice if an artist with lots of cash would channel that cash into more innovation, I think thats part of hte integrity deal.

Its a shame that most adults still have an entrenched view of games as children&#039;s toys. The moment I heard a woman discussing the newly released Xbox 360 as &quot;this toy&quot; I realized that MS&#039;s marketing strategy had failed to breach the mainstream. The sad truth is that even Facade has been slow to circulate, even amoung intelligent, open-minded adults who would be honestly interested. 

When I go to slamdance its going to be with a title that relates directly to issues young people can appreciate. Most of the ideas I have are most directly marketable to the 12-25 market, though I&#039;d like to think they shred the gender boundary better than most commercial industry titles. Its possible that before games and interactive drama catches on as respectable in the Time magazine venue, someone (maybe me) is going to have to attack the youth market angle. I&#039;ll try not to sell-out in the process.

In the meantime, we really ought to do something about the ESRB. As you aptly point out, Micheal, the rating system is highly lop-sided, which is reflective of American culture and the nation&#039;s history of violence and sexual repression. If I make a game which treats sexuality honestly, but has little to no violence, I&#039;ll get a harsher rating than a game involving thousands of simulated deaths, but not a single nipple.</description>
		<content:encoded><![CDATA[<p>I like the Nietzchean view of art, which when combined with his view of morality makes selling-out a moot point. Art isn&#8217;t something you make, its something you live. Whether you&#8217;ve got $500 in the bank or $5,000,000, doesn&#8217;t matter. What matters is that you&#8217;re continueing to live the art. It&#8217;d be nice if an artist with lots of cash would channel that cash into more innovation, I think thats part of hte integrity deal.</p>
<p>Its a shame that most adults still have an entrenched view of games as children&#8217;s toys. The moment I heard a woman discussing the newly released Xbox 360 as &#8220;this toy&#8221; I realized that MS&#8217;s marketing strategy had failed to breach the mainstream. The sad truth is that even Facade has been slow to circulate, even amoung intelligent, open-minded adults who would be honestly interested. </p>
<p>When I go to slamdance its going to be with a title that relates directly to issues young people can appreciate. Most of the ideas I have are most directly marketable to the 12-25 market, though I&#8217;d like to think they shred the gender boundary better than most commercial industry titles. Its possible that before games and interactive drama catches on as respectable in the Time magazine venue, someone (maybe me) is going to have to attack the youth market angle. I&#8217;ll try not to sell-out in the process.</p>
<p>In the meantime, we really ought to do something about the ESRB. As you aptly point out, Micheal, the rating system is highly lop-sided, which is reflective of American culture and the nation&#8217;s history of violence and sexual repression. If I make a game which treats sexuality honestly, but has little to no violence, I&#8217;ll get a harsher rating than a game involving thousands of simulated deaths, but not a single nipple.</p>
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