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	<title>Comments on: Dr. Seuss and Bill O&#8217;Reilly Meet Grace and Trip</title>
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	<link>http://grandtextauto.org/2006/01/15/dr-seuss-and-bill-oreilly-meet-grace-and-trip/</link>
	<description>A group blog about computer narrative, games, poetry, and art.</description>
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		<title>By: Patrick Dugan</title>
		<link>http://grandtextauto.org/2006/01/15/dr-seuss-and-bill-oreilly-meet-grace-and-trip/comment-page-1/#comment-80140</link>
		<dc:creator>Patrick Dugan</dc:creator>
		<pubDate>Tue, 17 Jan 2006 23:15:06 +0000</pubDate>
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		<description>Despite the farcical nature of the O&#039;reilly lense, there is a sort of anarchism in the idea of an interactive story. Any story is going to carry with it representative baggage, imposing its worldview through its depiction of causality. But Facade makes a step toward letting people fint their own story, and thus their own worldview. In this sense Facade is almost a rallying call for anarchy.</description>
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