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	<title>Comments on: Machinima Made Easy, Within a Tycoon Sim</title>
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	<link>http://grandtextauto.org/2005/11/16/machinima-made-easy-within-a-tycoon-sim/</link>
	<description>A group blog about computer narrative, games, poetry, and art.</description>
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		<title>By: The Output-Oriented Game (OOG) &#8212; The Movies at  WRT: Writer Response Theory</title>
		<link>http://grandtextauto.org/2005/11/16/machinima-made-easy-within-a-tycoon-sim/comment-page-1/#comment-94793</link>
		<dc:creator>The Output-Oriented Game (OOG) &#8212; The Movies at  WRT: Writer Response Theory</dc:creator>
		<pubDate>Wed, 06 Sep 2006 07:26:07 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=985#comment-94793</guid>
		<description>[...]  analyze for his book.  The Movies takes a tycoon game and mashes it with Machinima, as Andrew Stern has pointed out on GTxA.Crucial to Crawford is t [...]</description>
		<content:encoded><![CDATA[<p>[...]  analyze for his book.  The Movies takes a tycoon game and mashes it with Machinima, as Andrew Stern has pointed out on GTxA.Crucial to Crawford is t [...]</p>
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		<title>By: andrew</title>
		<link>http://grandtextauto.org/2005/11/16/machinima-made-easy-within-a-tycoon-sim/comment-page-1/#comment-82723</link>
		<dc:creator>andrew</dc:creator>
		<pubDate>Fri, 17 Mar 2006 00:11:42 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=985#comment-82723</guid>
		<description>Here&#039;s a &lt;a href=&quot;http://projectperko.blogspot.com/2005/11/movies.html&quot; rel=&quot;nofollow&quot;&gt;detailed review on a blog&lt;/a&gt; of &lt;i&gt;The Movies&lt;/i&gt; that finds it not much better than terrible.  A &lt;a href=&quot;http://www.nytimes.com/2005/12/07/technology/circuits/07herold.ready.html?ex=1142658000&amp;en=20b7eaabdbe38f6f&amp;ei=5070&quot; rel=&quot;nofollow&quot;&gt;December NYTimes blurb&lt;/a&gt; has the opposite opinion.</description>
		<content:encoded><![CDATA[<p>Here&#8217;s a <a href="http://projectperko.blogspot.com/2005/11/movies.html" rel="nofollow">detailed review on a blog</a> of <i>The Movies</i> that finds it not much better than terrible.  A <a href="http://www.nytimes.com/2005/12/07/technology/circuits/07herold.ready.html?ex=1142658000&amp;en=20b7eaabdbe38f6f&amp;ei=5070" rel="nofollow">December NYTimes blurb</a> has the opposite opinion.</p>
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		<title>By: peter krapp</title>
		<link>http://grandtextauto.org/2005/11/16/machinima-made-easy-within-a-tycoon-sim/comment-page-1/#comment-77143</link>
		<dc:creator>peter krapp</dc:creator>
		<pubDate>Tue, 22 Nov 2005 21:19:56 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=985#comment-77143</guid>
		<description>although machinima enthusiasts might be part of the target audience for this release, I doubt they will find it as interesting as other game engines; the camera controls appear to be pretty limited, and if you want to have fun struggling against a cliché, many other games offer that option already ;-)</description>
		<content:encoded><![CDATA[<p>although machinima enthusiasts might be part of the target audience for this release, I doubt they will find it as interesting as other game engines; the camera controls appear to be pretty limited, and if you want to have fun struggling against a cliché, many other games offer that option already ;-)</p>
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		<title>By: Brandon</title>
		<link>http://grandtextauto.org/2005/11/16/machinima-made-easy-within-a-tycoon-sim/comment-page-1/#comment-77080</link>
		<dc:creator>Brandon</dc:creator>
		<pubDate>Tue, 22 Nov 2005 06:35:09 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=985#comment-77080</guid>
		<description>I wish I could view some of the movies on the Lionhead site, but it doesn&#039;t like my FireFox and my IE is out of date.</description>
		<content:encoded><![CDATA[<p>I wish I could view some of the movies on the Lionhead site, but it doesn&#8217;t like my FireFox and my IE is out of date.</p>
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		<title>By: andrew</title>
		<link>http://grandtextauto.org/2005/11/16/machinima-made-easy-within-a-tycoon-sim/comment-page-1/#comment-76800</link>
		<dc:creator>andrew</dc:creator>
		<pubDate>Fri, 18 Nov 2005 20:00:34 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=985#comment-76800</guid>
		<description>Like SpiderMonkey says, stinging reviews are enjoyable to read, but I also usually learn something from them, as I found Craig&#039;s review useful.  It helps balance out the hype &#8212; much like this &lt;a href=&quot;http://brasslantern.org/reviews/graphic/facademurray.html&quot; rel=&quot;nofollow&quot;&gt;biting essay&lt;/a&gt; on Brass Lantern does for &lt;i&gt;Facade&lt;/i&gt;.  Checks and balances &#8212; keeps us from getting ahead of ourselves.

Patrick, we&#039;re in agreement that we want more procedural characters in games; however I can&#039;t criticize Lionhead for not doing more than they did here (with the caveat that I haven&#039;t played the game yet, so it might suck more than I realize).  The pressures to reduce design and technology risk in a big budget game are enormous; given that, it looks like they made a interesting and unusual step forward.</description>
		<content:encoded><![CDATA[<p>Like SpiderMonkey says, stinging reviews are enjoyable to read, but I also usually learn something from them, as I found Craig&#8217;s review useful.  It helps balance out the hype &mdash; much like this <a href="http://brasslantern.org/reviews/graphic/facademurray.html" rel="nofollow">biting essay</a> on Brass Lantern does for <i>Facade</i>.  Checks and balances &mdash; keeps us from getting ahead of ourselves.</p>
<p>Patrick, we&#8217;re in agreement that we want more procedural characters in games; however I can&#8217;t criticize Lionhead for not doing more than they did here (with the caveat that I haven&#8217;t played the game yet, so it might suck more than I realize).  The pressures to reduce design and technology risk in a big budget game are enormous; given that, it looks like they made a interesting and unusual step forward.</p>
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		<title>By: Patrick Dugan</title>
		<link>http://grandtextauto.org/2005/11/16/machinima-made-easy-within-a-tycoon-sim/comment-page-1/#comment-76736</link>
		<dc:creator>Patrick Dugan</dc:creator>
		<pubDate>Thu, 17 Nov 2005 20:40:13 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=985#comment-76736</guid>
		<description>I think Craig&#039;s points about the need for more procedural movie content (particularily animations)   and the need for an engine that can track, anticipate, and guide the causation, are the real pearls of that post. These are things that Facade did very well, so it seems like common sense that &quot;The Movies&quot;, with its vastly more narrow interface bandwidth and agent complexity would be able to pull some of the same technical manuevers.

As Micheal put it in his speech at the &quot;Future Play Conference&quot;, when describing Andrew and hsi brainstorming sessions for Facade, (paraphrasing) &quot;Do we want procedural characters? Of course. Do we want a drama management system? Of course.&quot; People have criticized Facade for being impractical to immediate game development converns, but those two points in particular really should be seen as a matter of course when doing games with virtual people and related content.</description>
		<content:encoded><![CDATA[<p>I think Craig&#8217;s points about the need for more procedural movie content (particularily animations)   and the need for an engine that can track, anticipate, and guide the causation, are the real pearls of that post. These are things that Facade did very well, so it seems like common sense that &#8220;The Movies&#8221;, with its vastly more narrow interface bandwidth and agent complexity would be able to pull some of the same technical manuevers.</p>
<p>As Micheal put it in his speech at the &#8220;Future Play Conference&#8221;, when describing Andrew and hsi brainstorming sessions for Facade, (paraphrasing) &#8220;Do we want procedural characters? Of course. Do we want a drama management system? Of course.&#8221; People have criticized Facade for being impractical to immediate game development converns, but those two points in particular really should be seen as a matter of course when doing games with virtual people and related content.</p>
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		<title>By: Criag</title>
		<link>http://grandtextauto.org/2005/11/16/machinima-made-easy-within-a-tycoon-sim/comment-page-1/#comment-76734</link>
		<dc:creator>Criag</dc:creator>
		<pubDate>Thu, 17 Nov 2005 19:40:16 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=985#comment-76734</guid>
		<description>I didn&#039;t intend my review (the one cited by Patrick) to be a review that tells you whether to buy the game or not. You should buy the game: it&#039;s interesting and definitely worth experiencing, if only to see how their design fits together well, and where the cracks are. My review is attempting - and evidently failing - to show why I believe they didn&#039;t do it right.</description>
		<content:encoded><![CDATA[<p>I didn&#8217;t intend my review (the one cited by Patrick) to be a review that tells you whether to buy the game or not. You should buy the game: it&#8217;s interesting and definitely worth experiencing, if only to see how their design fits together well, and where the cracks are. My review is attempting &#8211; and evidently failing &#8211; to show why I believe they didn&#8217;t do it right.</p>
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		<title>By: SpiderMonkey</title>
		<link>http://grandtextauto.org/2005/11/16/machinima-made-easy-within-a-tycoon-sim/comment-page-1/#comment-76731</link>
		<dc:creator>SpiderMonkey</dc:creator>
		<pubDate>Thu, 17 Nov 2005 16:09:30 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=985#comment-76731</guid>
		<description>Though it&#039;s a fairly entertaining read, I wouldn&#039;t really call Perko&#039;s article a review or &quot;sharp&quot; or anything involving &quot;critical analysis&quot;. It comes across more as someone who doesn&#039;t like some of the fundamental choices Lionhead have made throughout the creation of the game, but rather than asking &quot;why did Lionhead do it like this?&quot;, he seems far more eager to continually shout &quot;Lionhead didn&#039;t do what I would have done, so their choice is .&quot; It also doesn&#039;t read very informatively if you aren&#039;t already very familiar with the game. Both of these things make it hard to extract any real insight from what he&#039;s written.</description>
		<content:encoded><![CDATA[<p>Though it&#8217;s a fairly entertaining read, I wouldn&#8217;t really call Perko&#8217;s article a review or &#8220;sharp&#8221; or anything involving &#8220;critical analysis&#8221;. It comes across more as someone who doesn&#8217;t like some of the fundamental choices Lionhead have made throughout the creation of the game, but rather than asking &#8220;why did Lionhead do it like this?&#8221;, he seems far more eager to continually shout &#8220;Lionhead didn&#8217;t do what I would have done, so their choice is .&#8221; It also doesn&#8217;t read very informatively if you aren&#8217;t already very familiar with the game. Both of these things make it hard to extract any real insight from what he&#8217;s written.</p>
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		<title>By: Emotionally Challenged &#187; Lionheads &#8220;The Movies&#8221;</title>
		<link>http://grandtextauto.org/2005/11/16/machinima-made-easy-within-a-tycoon-sim/comment-page-1/#comment-76675</link>
		<dc:creator>Emotionally Challenged &#187; Lionheads &#8220;The Movies&#8221;</dc:creator>
		<pubDate>Thu, 17 Nov 2005 07:00:44 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=985#comment-76675</guid>
		<description>[...] 				Filed:  	General &#187; Ian Wilson @ 2005-11-17,  16:00  EET 							 						 								 Just reading a post about &#8220;The Movies&#8221; by UK gam [...]</description>
		<content:encoded><![CDATA[<p>[...] 				Filed:  	General &raquo; Ian Wilson @ 2005-11-17,  16:00  EET 							</p>
<p> 								 Just reading a post about &#8220;The Movies&#8221; by UK gam [...]</p>
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		<title>By: Patrick Dugan</title>
		<link>http://grandtextauto.org/2005/11/16/machinima-made-easy-within-a-tycoon-sim/comment-page-1/#comment-76672</link>
		<dc:creator>Patrick Dugan</dc:creator>
		<pubDate>Wed, 16 Nov 2005 20:33:42 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=985#comment-76672</guid>
		<description>GameSpot does some fine journalism typically, but they aren&#039;t what you&#039;d call great agitators for critical analysis or industry change. A much sharper review can be found here: http://projectperko.blogspot.com/2005/11/movies.html

I think alot of the criticisms Mr. Perko makes illustrates that Lionhead could have gotten a much better execution had they paid attention to some of the recent work in expressive AI and animation, Facade being a prime example.</description>
		<content:encoded><![CDATA[<p>GameSpot does some fine journalism typically, but they aren&#8217;t what you&#8217;d call great agitators for critical analysis or industry change. A much sharper review can be found here: <a href="http://projectperko.blogspot.com/2005/11/movies.html" rel="nofollow">http://projectperko.blogspot.com/2005/11/movies.html</a></p>
<p>I think alot of the criticisms Mr. Perko makes illustrates that Lionhead could have gotten a much better execution had they paid attention to some of the recent work in expressive AI and animation, Facade being a prime example.</p>
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