<?xml version="1.0" encoding="utf-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Ian Bogost&#8217;s Talk &#8220;Designing for Reproach&#8221;</title>
	<atom:link href="http://grandtextauto.org/2005/09/22/ian-bogosts-talk-designing-for-reproach/feed/" rel="self" type="application/rss+xml" />
	<link>http://grandtextauto.org/2005/09/22/ian-bogosts-talk-designing-for-reproach/</link>
	<description>A group blog about computer narrative, games, poetry, and art.</description>
	<lastBuildDate>Wed, 13 Jan 2010 15:44:40 -0800</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.5</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Grand Text Auto &#187; Airport Insecurity is Out</title>
		<link>http://grandtextauto.org/2005/09/22/ian-bogosts-talk-designing-for-reproach/comment-page-1/#comment-76070</link>
		<dc:creator>Grand Text Auto &#187; Airport Insecurity is Out</dc:creator>
		<pubDate>Tue, 08 Nov 2005 03:58:49 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=928#comment-76070</guid>
		<description>[...] #8217;ll find Ian Bogost, who blogs at Water Cooler Games. You may remember this game from my writeup of Ian&#8217;s talk &#8220;Designing for Reproach.&amp;#82 [...]</description>
		<content:encoded><![CDATA[<p>[...] #8217;ll find Ian Bogost, who blogs at Water Cooler Games. You may remember this game from my writeup of Ian&#8217;s talk &#8220;Designing for Reproach.&amp;#82 [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: michael</title>
		<link>http://grandtextauto.org/2005/09/22/ian-bogosts-talk-designing-for-reproach/comment-page-1/#comment-71278</link>
		<dc:creator>michael</dc:creator>
		<pubDate>Thu, 22 Sep 2005 13:16:40 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=928#comment-71278</guid>
		<description>I&#039;m sitting next to Ian right now in Baltimore at Games for Health. 

Cool that he premiered &lt;i&gt;Disaffected!&lt;/i&gt; and &lt;i&gt;Airport Insecurity&lt;/i&gt;. He hadn&#039;t even shown them to his Georgia Tech colleagues yet..</description>
		<content:encoded><![CDATA[<p>I&#8217;m sitting next to Ian right now in Baltimore at Games for Health. </p>
<p>Cool that he premiered <i>Disaffected!</i> and <i>Airport Insecurity</i>. He hadn&#8217;t even shown them to his Georgia Tech colleagues yet..</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dennis G. Jerz</title>
		<link>http://grandtextauto.org/2005/09/22/ian-bogosts-talk-designing-for-reproach/comment-page-1/#comment-71277</link>
		<dc:creator>Dennis G. Jerz</dc:creator>
		<pubDate>Thu, 22 Sep 2005 12:51:29 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=928#comment-71277</guid>
		<description>&quot;Serious cheescake.&quot; Isn&#039;t that what Cyberlore did in &quot;The Mansion&quot;?

Looking forward to Unit Operations (and Book and Volume).</description>
		<content:encoded><![CDATA[<p>&#8220;Serious cheescake.&#8221; Isn&#8217;t that what Cyberlore did in &#8220;The Mansion&#8221;?</p>
<p>Looking forward to Unit Operations (and Book and Volume).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ian Bogost</title>
		<link>http://grandtextauto.org/2005/09/22/ian-bogosts-talk-designing-for-reproach/comment-page-1/#comment-71258</link>
		<dc:creator>Ian Bogost</dc:creator>
		<pubDate>Thu, 22 Sep 2005 11:45:33 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=928#comment-71258</guid>
		<description>Thanks for the nice write-up Nick. It was good to see you in Baltimore.</description>
		<content:encoded><![CDATA[<p>Thanks for the nice write-up Nick. It was good to see you in Baltimore.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
