September 20, 2005
Aleks Krotoski, contributer to the Guardian games blog, imagines games that “take their inspiration from novels, pulp fiction, high-brow literature and other variations of the written word”. She muses about several books she’d love to see turned into games, ranging from Jane Austen to Philip K. Dick.
Speaking of which, what would your grandmother like to play? Robin Hunicke moderated a panel on this topic at the recent GDC Europe, in the same format as Eric Zimmerman’s Game Design Challenge at GDC North America, including (who else?) the game designer of Katamari Damacy. Not your grandmother’s game, indeed.
At last week’s Tokyo Game Show, echoing his remarks from last March’s GDC, Neil Young of EA again suggests the game industry is pre-Citizen Kane, and wonders can a computer game make you cry? “Rather than thinking empathy VERSUS activity, we need to think of empathy THROUGH activity.”
The Orange County Museum of Art just completed an exhibition of Yucef Merhi’s Poetic Engineering. “An artist, poet, and programmer, Merhi engages electronic devices-computers, video games systems, and other machines-in the presentation of his written words. The resulting artworks expand the limitations of language and the traditional context of poetry, proposing a bold new role for the poet in our culture.” Works included Super Atari Poetry (pictured above, looks cool!), Poetic Dialogues, Telepoesis and more.
Finally, the Guardian game blog again, raves about Quantic Dream’s new release, Fahrenheit (aka The Indigo Prophecy, in the US, minus sex scenes). However commenters have a lot of trouble with the bizarre Dance-Dance-Revolution / Dragons-Lair-esque interface. I haven’t played it yet, so can’t comment on it, but I want to try it.