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	<title>Comments on: Truly Game and Watch</title>
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	<link>http://grandtextauto.org/2005/08/30/truly-game-and-watch/</link>
	<description>A group blog about computer narrative, games, poetry, and art.</description>
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		<title>By: WRT: Writer Response Theory  &#187; Blog Archive   &#187; Interactive Fiction by Phone</title>
		<link>http://grandtextauto.org/2005/08/30/truly-game-and-watch/comment-page-1/#comment-84343</link>
		<dc:creator>WRT: Writer Response Theory  &#187; Blog Archive   &#187; Interactive Fiction by Phone</dc:creator>
		<pubDate>Tue, 30 May 2006 00:48:45 +0000</pubDate>
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		<description>[...] lay interactive fiction by phone. However this is not through enabling your cellphone as a device that runs an IF interpreter, but rather  [...]</description>
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		<title>By: Dennis G. Jerz</title>
		<link>http://grandtextauto.org/2005/08/30/truly-game-and-watch/comment-page-1/#comment-69730</link>
		<dc:creator>Dennis G. Jerz</dc:creator>
		<pubDate>Fri, 02 Sep 2005 21:25:34 +0000</pubDate>
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		<description>When I was a tweener, around 1980, I dreamed of a watch that would let you play text adventure games.  I even sketched what the interface should look like.  This picture made my geeky heart skip a beat. 

Thanks for the moment of sheer joy, Nick!</description>
		<content:encoded><![CDATA[<p>When I was a tweener, around 1980, I dreamed of a watch that would let you play text adventure games.  I even sketched what the interface should look like.  This picture made my geeky heart skip a beat. </p>
<p>Thanks for the moment of sheer joy, Nick!</p>
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