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	<title>Comments on: Christopher Strachey: The first digital artist?</title>
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	<link>http://grandtextauto.org/2005/08/01/christopher-strachey-first-digital-artist/</link>
	<description>A group blog about computer narrative, games, poetry, and art.</description>
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		<title>By: Generating Web 2.0 at  WRT: Writer Response Theory</title>
		<link>http://grandtextauto.org/2005/08/01/christopher-strachey-first-digital-artist/comment-page-1/#comment-115231</link>
		<dc:creator>Generating Web 2.0 at  WRT: Writer Response Theory</dc:creator>
		<pubDate>Sun, 22 Apr 2007 06:50:55 +0000</pubDate>
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		<description>[...] to Christopher Strachey&#8217;s Love Letter Generator, which Noah Wardrip-Fruin asserts is the first work of digital literature.  The joke generator ( [...]</description>
		<content:encoded><![CDATA[<p>[...] to Christopher Strachey&#8217;s Love Letter Generator, which Noah Wardrip-Fruin asserts is the first work of digital literature.  The joke generator ( [...]</p>
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		<title>By: noah</title>
		<link>http://grandtextauto.org/2005/08/01/christopher-strachey-first-digital-artist/comment-page-1/#comment-98844</link>
		<dc:creator>noah</dc:creator>
		<pubDate>Mon, 16 Oct 2006 00:12:03 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=883#comment-98844</guid>
		<description>An interesting follow-up to this recently arrived via email:

&lt;blockquote&gt;I just came across your interesting Blog on Strachey and wanted to tell you that you can find my MUC emulator running the loveletter source code from 1952 @ &lt;a href=&quot;http://alpha60.de/research/muc/&quot; rel=&quot;nofollow&quot;&gt;http://alpha60.de/research/muc/&lt;/a&gt; You will need JAVA to access the realtime simulation...&lt;/blockquote&gt;</description>
		<content:encoded><![CDATA[<p>An interesting follow-up to this recently arrived via email:</p>
<blockquote><p>I just came across your interesting Blog on Strachey and wanted to tell you that you can find my MUC emulator running the loveletter source code from 1952 @ <a href="http://alpha60.de/research/muc/" rel="nofollow">http://alpha60.de/research/muc/</a> You will need JAVA to access the realtime simulation&#8230;</p></blockquote>
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		<title>By: Mostyn Birchenal</title>
		<link>http://grandtextauto.org/2005/08/01/christopher-strachey-first-digital-artist/comment-page-1/#comment-71340</link>
		<dc:creator>Mostyn Birchenal</dc:creator>
		<pubDate>Fri, 23 Sep 2005 13:53:13 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=883#comment-71340</guid>
		<description>Re: Brit Artist - Andrew Campbell

http://www.andrew-campbell.com

A Fluorescent Pink Lavatory Brush...</description>
		<content:encoded><![CDATA[<p>Re: Brit Artist &#8211; Andrew Campbell</p>
<p><a href="http://www.andrew-campbell.com" rel="nofollow">http://www.andrew-campbell.com</a></p>
<p>A Fluorescent Pink Lavatory Brush&#8230;</p>
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		<title>By: jill/txt &#187; StorySpinner</title>
		<link>http://grandtextauto.org/2005/08/01/christopher-strachey-first-digital-artist/comment-page-1/#comment-70044</link>
		<dc:creator>jill/txt &#187; StorySpinner</dc:creator>
		<pubDate>Thu, 08 Sep 2005 10:10:46 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=883#comment-70044</guid>
		<description>[...] al story generator. Ractor and Meehan&#8217;s TaleSpin are probably among the most famous, Christopher Strachley&#8217;s love letter generator probably th [...]</description>
		<content:encoded><![CDATA[<p>[...] al story generator. Ractor and Meehan&#8217;s TaleSpin are probably among the most famous, Christopher Strachley&#8217;s love letter generator probably th [...]</p>
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		<title>By: networked_performance  &#187; Blog Archive   &#187; Christopher Strachey:</title>
		<link>http://grandtextauto.org/2005/08/01/christopher-strachey-first-digital-artist/comment-page-1/#comment-68918</link>
		<dc:creator>networked_performance  &#187; Blog Archive   &#187; Christopher Strachey:</dc:creator>
		<pubDate>Fri, 19 Aug 2005 21:40:10 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=883#comment-68918</guid>
		<description>[...] e” and “digital art” I mean something in particular by them.&#8221; Continue reading Christopher Strachey: The first digital artist? by Noah War [...]</description>
		<content:encoded><![CDATA[<p>[...] e” and “digital art” I mean something in particular by them.&#8221; Continue reading Christopher Strachey: The first digital artist? by Noah War [...]</p>
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		<title>By: Christy Dena</title>
		<link>http://grandtextauto.org/2005/08/01/christopher-strachey-first-digital-artist/comment-page-1/#comment-68159</link>
		<dc:creator>Christy Dena</dc:creator>
		<pubDate>Mon, 08 Aug 2005 07:44:53 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=883#comment-68159</guid>
		<description>&lt;blockquote&gt;Do people know of other digital art timelines, or claims about the first digital art? I have the feeling that many folks start with Csuri.&lt;/blockquote&gt;

I tend to teach about the history of new media arts in streams by each arts type over time. There are guides for specific arts types but not really ones with all of them. I&#039;ve been contemplating commissioning a flash artist to put together a visual database where the streams can be turned on or off and all can be juxtaposed with technical milestones as well as conceptual. Given the excellent work both yourself and Nick did on the New Media Reader -- perhaps this is a task for you guys?

Here are some timelines I&#039;ve utlised, there are heaps more but these are at hand:

&lt;a href=&quot;The Electronic Labyrinth&quot; rel=&quot;nofollow&quot;&gt;The Electronic Labyrinth&lt;/a&gt;
&lt;a href=&quot;http://www.videotopia.com/&quot; rel=&quot;nofollow&quot;&gt;Videotopia&lt;/a&gt;
&lt;a href=&quot;http://www.videogames.org/html/&quot; rel=&quot;nofollow&quot;&gt;History of Home Video Games&lt;/a&gt;
&lt;a href=&quot;http://www.mediahistory.umn.edu/time/century.html&quot; rel=&quot;nofollow&quot;&gt;The Media History Porject Timeline&lt;/a&gt;
&lt;a href=&quot;http://www.robotwisdom.com/ai/timeline/index.html&quot; rel=&quot;nofollow&quot;&gt;Timeline of Knowledge Representation&lt;/a&gt;
&lt;a href=&quot;http://www.ketupa.net/timeline.htm&quot; rel=&quot;nofollow&quot;&gt;Media Profiles Timeline&lt;/a&gt;
&lt;a href=&quot;http://www.gamesfirst.com/articles/jluther/etymology/etymology.htm&quot; rel=&quot;nofollow&quot;&gt;A Linguistic history of videogame&lt;/a&gt;

The jazzy interface types, that refer to digital media arts:
&lt;a href=&quot;http://www.digitalcurrents.com/&quot; rel=&quot;nofollow&quot;&gt;Margot Lovejoy&#039;s Digital Currents: Art in the Electronic Age&lt;/a&gt;
&lt;a href=&quot;http://www.influences.org/&quot; rel=&quot;nofollow&quot;&gt;D.DaCosta&#039;s Influences&lt;/a&gt;

And I thought the &lt;a href=&quot;http://chnm.gmu.edu/tools/h-bot/&quot; rel=&quot;nofollow&quot;&gt;H-Bot: the Automated Historical Fact-Finder&lt;/a&gt; was fun.</description>
		<content:encoded><![CDATA[<blockquote><p>Do people know of other digital art timelines, or claims about the first digital art? I have the feeling that many folks start with Csuri.</p></blockquote>
<p>I tend to teach about the history of new media arts in streams by each arts type over time. There are guides for specific arts types but not really ones with all of them. I&#8217;ve been contemplating commissioning a flash artist to put together a visual database where the streams can be turned on or off and all can be juxtaposed with technical milestones as well as conceptual. Given the excellent work both yourself and Nick did on the New Media Reader &#8212; perhaps this is a task for you guys?</p>
<p>Here are some timelines I&#8217;ve utlised, there are heaps more but these are at hand:</p>
<p><a href="The Electronic Labyrinth" rel="nofollow">The Electronic Labyrinth</a><br />
<a href="http://www.videotopia.com/" rel="nofollow">Videotopia</a><br />
<a href="http://www.videogames.org/html/" rel="nofollow">History of Home Video Games</a><br />
<a href="http://www.mediahistory.umn.edu/time/century.html" rel="nofollow">The Media History Porject Timeline</a><br />
<a href="http://www.robotwisdom.com/ai/timeline/index.html" rel="nofollow">Timeline of Knowledge Representation</a><br />
<a href="http://www.ketupa.net/timeline.htm" rel="nofollow">Media Profiles Timeline</a><br />
<a href="http://www.gamesfirst.com/articles/jluther/etymology/etymology.htm" rel="nofollow">A Linguistic history of videogame</a></p>
<p>The jazzy interface types, that refer to digital media arts:<br />
<a href="http://www.digitalcurrents.com/" rel="nofollow">Margot Lovejoy&#8217;s Digital Currents: Art in the Electronic Age</a><br />
<a href="http://www.influences.org/" rel="nofollow">D.DaCosta&#8217;s Influences</a></p>
<p>And I thought the <a href="http://chnm.gmu.edu/tools/h-bot/" rel="nofollow">H-Bot: the Automated Historical Fact-Finder</a> was fun.</p>
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		<title>By: noah</title>
		<link>http://grandtextauto.org/2005/08/01/christopher-strachey-first-digital-artist/comment-page-1/#comment-68079</link>
		<dc:creator>noah</dc:creator>
		<pubDate>Wed, 03 Aug 2005 17:56:02 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=883#comment-68079</guid>
		<description>Sorry I couldn&#039;t respond yesterday. I was at SIGGRAPH all day. (Hopefully I&#039;ll be able to write up notes soon, perhaps as a comment on a SIGGRAPH post by Andrew if he has time to make one.)

Jeremy, in terms of where we might look for claims as to when digital art began -- it&#039;s not a bad question. For Paul and Wilson&#039;s books I just flipped through, looking for the earliest dates I could find. Looking online, I found this timeline, which begins in 1956 (a date apparently chosen because of its use by Jasia Reichardt):
http://www.dam.org/history/

Do people know of other digital art timelines, or claims about the first digital art? I have the feeling that many folks start with Csuri.

Michael, I have good news about the program still being around for the love letter generator. David Durand has done some sleuthing in Strachey&#039;s papers, and the whole thing is there. If the Baby and Mark I were sufficiently similar, perhaps it wouldn&#039;t be much work (using some of the material from the 50th anniversary pages to which you linked) to get the first piece of digital art running in emulation!

Matt, thanks for the kind words and teaser... looking forward to _Mechanisms._</description>
		<content:encoded><![CDATA[<p>Sorry I couldn&#8217;t respond yesterday. I was at SIGGRAPH all day. (Hopefully I&#8217;ll be able to write up notes soon, perhaps as a comment on a SIGGRAPH post by Andrew if he has time to make one.)</p>
<p>Jeremy, in terms of where we might look for claims as to when digital art began &#8212; it&#8217;s not a bad question. For Paul and Wilson&#8217;s books I just flipped through, looking for the earliest dates I could find. Looking online, I found this timeline, which begins in 1956 (a date apparently chosen because of its use by Jasia Reichardt):<br />
<a href="http://www.dam.org/history/" rel="nofollow">http://www.dam.org/history/</a></p>
<p>Do people know of other digital art timelines, or claims about the first digital art? I have the feeling that many folks start with Csuri.</p>
<p>Michael, I have good news about the program still being around for the love letter generator. David Durand has done some sleuthing in Strachey&#8217;s papers, and the whole thing is there. If the Baby and Mark I were sufficiently similar, perhaps it wouldn&#8217;t be much work (using some of the material from the 50th anniversary pages to which you linked) to get the first piece of digital art running in emulation!</p>
<p>Matt, thanks for the kind words and teaser&#8230; looking forward to _Mechanisms._</p>
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		<title>By: Matt K.</title>
		<link>http://grandtextauto.org/2005/08/01/christopher-strachey-first-digital-artist/comment-page-1/#comment-68075</link>
		<dc:creator>Matt K.</dc:creator>
		<pubDate>Tue, 02 Aug 2005 19:56:38 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=883#comment-68075</guid>
		<description>Noah, this is great work, and it will certainly find it&#039;s way into my teaching and other references. The more I&#039;ve delved into it, the more I find the 1940s and 50s era of computation fascinating and rewarding to study.

I hadn&#039;t realized Martin Campbell-Kelley was Strachey&#039;s biographer; he&#039;s also written a good book on the history of software (from MIT). 

For anyone interested in the tradition of analog computation (circa WWII), Paul Edwards is excellent in The Closed World.

I believe I&#039;ve documented a new media &quot;first&quot; of my own in my upcoming _Mechanisms_, but I&#039;ll let it go at just that teaser for now. ;-)</description>
		<content:encoded><![CDATA[<p>Noah, this is great work, and it will certainly find it&#8217;s way into my teaching and other references. The more I&#8217;ve delved into it, the more I find the 1940s and 50s era of computation fascinating and rewarding to study.</p>
<p>I hadn&#8217;t realized Martin Campbell-Kelley was Strachey&#8217;s biographer; he&#8217;s also written a good book on the history of software (from MIT). </p>
<p>For anyone interested in the tradition of analog computation (circa WWII), Paul Edwards is excellent in The Closed World.</p>
<p>I believe I&#8217;ve documented a new media &#8220;first&#8221; of my own in my upcoming _Mechanisms_, but I&#8217;ll let it go at just that teaser for now. ;-)</p>
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		<title>By: michael</title>
		<link>http://grandtextauto.org/2005/08/01/christopher-strachey-first-digital-artist/comment-page-1/#comment-68073</link>
		<dc:creator>michael</dc:creator>
		<pubDate>Tue, 02 Aug 2005 18:00:45 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=883#comment-68073</guid>
		<description>There&#039;s a &lt;a href=&quot;http://www.computer50.org/mark1/&quot; rel=&quot;nofollow&quot;&gt;nice page&lt;/a&gt; documentating the 50th year anniversary of the Small-Scale Experimental Machine (aka Manchester Baby) in 1998. This was one of the places I looked when I did my own bit of sleuthing regarding the love letter generator. Of particular interest is the &lt;a href=&quot;http://www.computer50.org/mark1/prog98/index.html&quot; rel=&quot;nofollow&quot;&gt;Manchester Baby programming competition&lt;/a&gt;. You can still download a Baby emulator as well as the prizewinning entries. In 2002 I spent awhile looking for the love letter program, but didn&#039;t find it. Possibly with a trip to Manchester one might be able to track it down. Depends on whether they &lt;a href=&quot;http://www.computer50.org/mark1/firstprog.html&quot; rel=&quot;nofollow&quot;&gt;kept around paper copies&lt;/a&gt; of Baby programs in their archives.</description>
		<content:encoded><![CDATA[<p>There&#8217;s a <a href="http://www.computer50.org/mark1/" rel="nofollow">nice page</a> documentating the 50th year anniversary of the Small-Scale Experimental Machine (aka Manchester Baby) in 1998. This was one of the places I looked when I did my own bit of sleuthing regarding the love letter generator. Of particular interest is the <a href="http://www.computer50.org/mark1/prog98/index.html" rel="nofollow">Manchester Baby programming competition</a>. You can still download a Baby emulator as well as the prizewinning entries. In 2002 I spent awhile looking for the love letter program, but didn&#8217;t find it. Possibly with a trip to Manchester one might be able to track it down. Depends on whether they <a href="http://www.computer50.org/mark1/firstprog.html" rel="nofollow">kept around paper copies</a> of Baby programs in their archives.</p>
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		<title>By: networked_performance</title>
		<link>http://grandtextauto.org/2005/08/01/christopher-strachey-first-digital-artist/comment-page-1/#comment-68072</link>
		<dc:creator>networked_performance</dc:creator>
		<pubDate>Tue, 02 Aug 2005 14:32:56 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=883#comment-68072</guid>
		<description>&lt;strong&gt;Christopher Strachey:&lt;/strong&gt;

The first digital artist? &quot;Christopher Strachey is rightly viewed as a pioneer of modern computing. Hes not usually, however, viewed as the creator of the first work of digital literature. Research toward my submission for DAC, however, has lead me...</description>
		<content:encoded><![CDATA[<p><strong>Christopher Strachey:</strong></p>
<p>The first digital artist? &#8220;Christopher Strachey is rightly viewed as a pioneer of modern computing. Hes not usually, however, viewed as the creator of the first work of digital literature. Research toward my submission for DAC, however, has lead me&#8230;</p>
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		<title>By: noah</title>
		<link>http://grandtextauto.org/2005/08/01/christopher-strachey-first-digital-artist/comment-page-1/#comment-68005</link>
		<dc:creator>noah</dc:creator>
		<pubDate>Mon, 01 Aug 2005 23:24:38 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=883#comment-68005</guid>
		<description>Lots of great stuff here, and I wish I had time to respond to it all!

First, however, a brief note about Turing and literature. In the Hodges biography the point is made that Turing wasn&#039;t a fan of literature in general -- but apparently those literary works that appealed were quite important to him. For example, Hodges quotes Lyn Newman (p. 475) as writing that she

&lt;i&gt;pushed first &lt;/i&gt;Anna Karenina&lt;i&gt; and then &lt;/i&gt;War and Peace&lt;i&gt; into his hands. I knew that he read Jane Austen and Trollope as sedatives, but he was totally uninterested in poetry and not particularly sensitive to literature or any of the arts, and therefore not at all an easy person to supply with reading matter. &lt;/i&gt;War and Peace&lt;i&gt; proved to be in a very special way the masterpiece for him and he wrote to me expressing moving terms his appreciation of Tolstoy&#039;s understanding and insight. Alan had recognized himself and his own problems in &lt;/i&gt;War and Peace&lt;i&gt; and Tolstoy had gained a new reader of a moral stature and complexity and an originality of spirit equal to his own.&lt;/i&gt;

To complicate the picture further, Hodges&#039;s biography also quotes from fiction written by Turing...</description>
		<content:encoded><![CDATA[<p>Lots of great stuff here, and I wish I had time to respond to it all!</p>
<p>First, however, a brief note about Turing and literature. In the Hodges biography the point is made that Turing wasn&#8217;t a fan of literature in general &#8212; but apparently those literary works that appealed were quite important to him. For example, Hodges quotes Lyn Newman (p. 475) as writing that she</p>
<p><i>pushed first </i>Anna Karenina<i> and then </i>War and Peace<i> into his hands. I knew that he read Jane Austen and Trollope as sedatives, but he was totally uninterested in poetry and not particularly sensitive to literature or any of the arts, and therefore not at all an easy person to supply with reading matter. </i>War and Peace<i> proved to be in a very special way the masterpiece for him and he wrote to me expressing moving terms his appreciation of Tolstoy&#8217;s understanding and insight. Alan had recognized himself and his own problems in </i>War and Peace<i> and Tolstoy had gained a new reader of a moral stature and complexity and an originality of spirit equal to his own.</i></p>
<p>To complicate the picture further, Hodges&#8217;s biography also quotes from fiction written by Turing&#8230;</p>
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		<title>By: nick</title>
		<link>http://grandtextauto.org/2005/08/01/christopher-strachey-first-digital-artist/comment-page-1/#comment-68004</link>
		<dc:creator>nick</dc:creator>
		<pubDate>Mon, 01 Aug 2005 22:07:39 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=883#comment-68004</guid>
		<description>I remember hearing about this generator from Michael in 2002, actually. Noah, this is a very rich post which I knew for a while that you had coming - it&#039;s great to read it. I have many thoughts about this, and will share as many of them as I can, disconnected as they may be:

Your post reminds me of a few reasons why historians of new media should try to establish who was the &quot;first&quot; at something. At times it seems like figuring this out amounts to awarding some laurel at a silly contest, but there are a few good reasons to investigate what the first work in a form was, some of which &lt;a href=&quot;http://wrt.ucr.edu/wordpress/2005/08/01/the-first-digital-literature/&quot; rel=&quot;nofollow&quot;&gt;Jeremy Douglas mentions in his follow-up post on WRT.&lt;/a&gt; I&#039;ll offer two others: For one thing, we should document who was first for the same reason we document who was second, third, and so on, up to the most recent. To not care about who was first is like not caring about any other aspect of new media history. We should consider the story of the first digital artwork to be at least as interesting as the story of any digital artwork. For another, when we find a &quot;first&quot; that has been overlooked, as Noah has done here, this allows us to ask &lt;i&gt;why&lt;/i&gt; it was overlooked, and to learn about how history has been framed and understood so far.

It&#039;s interesting to see how the presentation of Christopher Strachey&#039;s love letter generator differed from that of a new media first I documented in &lt;i&gt;Twisty Little Passages:&lt;/i&gt; Leonardo Torres Quevedo&#039;s 1912 invention of the first computer game, a chess-playing automaton capable of playing out an endgame against a human opponent. While Torres&#039;s invention was not programmed on a general-purpose computer, it was a digital computing system that followed an algorithm and responded to input from a player. In 1914, Torres took this first video game to Paris for a flamboyant public demonstration - the equivalent of today&#039;s E3. Strachey&#039;s literary system, on the other hand, was described in an art journal.

There might be interesting &quot;queer readings&quot; Strachey&#039;s love letter generator, although I&#039;m not convinced of that yet. (An attempt to exhaustively occupy every possible position, as in Barthes&#039;s reading of de Sade?) But, not to put it too bluntly, queers &lt;i&gt;can&lt;/i&gt; simply write about love. They aren&#039;t constrained to only write about queerness. Auden&#039;s &quot;Lullaby&quot; is a poem about love (&quot;universal love&quot;) that can only suffer from a reading that assumes it is about something else, something that isn&#039;t universal. Strachey&#039;s love letter generator, although it&#039;s certainly in a different register, may be similar. To me, it embodies a sense of overflowing, that everything must be said to the beloved, but that only one thing can be said at a time - not something that is specific to any gender or sexual orientation.

Finally, to argue against this last &quot;reading&quot; of the love-letter machine a bit, I have to ask how seriously we can take it. I resist the idea is that literature may only be created by those who are certified literature-makers. Some would claim that &lt;i&gt;Eliza,&lt;/i&gt; for instance, isn&#039;t literary, despite simulating a character, enacting parody, etc., because Weizenbaum wasn&#039;t part of a literary tradition. I don&#039;t find this position tenable. But I think it&#039;s worth asking whether something like Strachey&#039;s love letter generator is actually anti-literature, a prank meant to mock the idea of writing and literary creation rather than to contribute to literary art. Of all previous machines, real and imagined, it most resembles one offered as a parody of writing by Johnathan Swift in &lt;i&gt;Gulliver&#039;s Travels:&lt;/i&gt;

&lt;blockquote&gt;a Frame ... twenty Foot square, placed in the middle of the Room. The Superficies was composed of several Bits of Wood, about the bigness of a Die, but some larger than others. They were all linked together by slender Wires. These bits of Wood were covered on every Square with Paper pasted on them, and on these Papers were written all the Words of their Language, in their several Moods, Tenses, and Declensions, but without any Order.&lt;/blockquote&gt;

Was Strachey&#039;s disdain for literature as great as Turing&#039;s was said to have been, despite (or perhaps due to) Strachey&#039;s having literary neighbors in Bloomsbury? I believe it&#039;s written somewhere - I recall this from an undergraduate class on Turing that I took, but can&#039;t think of the source - that Turing was aggressively anti-literary, so much so that his father was delighted when Turing told him there was, at least, one line of &lt;i&gt;Hamlet&lt;/i&gt; that he actually liked. His father asked what it was. &quot;The last,&quot; Turing said. &lt;i&gt;&quot;Exeunt, bearing off the bodies.&quot;&lt;/i&gt;

I think it does matter if this program was intended as a mockery of literature, although, even then, I&#039;ll admit that it might be of literary value - the poets who perpetrated the Ern Malley hoax on the journal &lt;i&gt;Angry Penguins&lt;/i&gt; demonstrated that the most ill-intentioned efforts can yield literary outcomes; perhaps a hoaxing programmer could do the same. It would make for an interesting origin myth for computer literature.
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		<content:encoded><![CDATA[<p>I remember hearing about this generator from Michael in 2002, actually. Noah, this is a very rich post which I knew for a while that you had coming &#8211; it&#8217;s great to read it. I have many thoughts about this, and will share as many of them as I can, disconnected as they may be:</p>
<p>Your post reminds me of a few reasons why historians of new media should try to establish who was the &#8220;first&#8221; at something. At times it seems like figuring this out amounts to awarding some laurel at a silly contest, but there are a few good reasons to investigate what the first work in a form was, some of which <a href="http://wrt.ucr.edu/wordpress/2005/08/01/the-first-digital-literature/" rel="nofollow">Jeremy Douglas mentions in his follow-up post on WRT.</a> I&#8217;ll offer two others: For one thing, we should document who was first for the same reason we document who was second, third, and so on, up to the most recent. To not care about who was first is like not caring about any other aspect of new media history. We should consider the story of the first digital artwork to be at least as interesting as the story of any digital artwork. For another, when we find a &#8220;first&#8221; that has been overlooked, as Noah has done here, this allows us to ask <i>why</i> it was overlooked, and to learn about how history has been framed and understood so far.</p>
<p>It&#8217;s interesting to see how the presentation of Christopher Strachey&#8217;s love letter generator differed from that of a new media first I documented in <i>Twisty Little Passages:</i> Leonardo Torres Quevedo&#8217;s 1912 invention of the first computer game, a chess-playing automaton capable of playing out an endgame against a human opponent. While Torres&#8217;s invention was not programmed on a general-purpose computer, it was a digital computing system that followed an algorithm and responded to input from a player. In 1914, Torres took this first video game to Paris for a flamboyant public demonstration &#8211; the equivalent of today&#8217;s E3. Strachey&#8217;s literary system, on the other hand, was described in an art journal.</p>
<p>There might be interesting &#8220;queer readings&#8221; Strachey&#8217;s love letter generator, although I&#8217;m not convinced of that yet. (An attempt to exhaustively occupy every possible position, as in Barthes&#8217;s reading of de Sade?) But, not to put it too bluntly, queers <i>can</i> simply write about love. They aren&#8217;t constrained to only write about queerness. Auden&#8217;s &#8220;Lullaby&#8221; is a poem about love (&#8221;universal love&#8221;) that can only suffer from a reading that assumes it is about something else, something that isn&#8217;t universal. Strachey&#8217;s love letter generator, although it&#8217;s certainly in a different register, may be similar. To me, it embodies a sense of overflowing, that everything must be said to the beloved, but that only one thing can be said at a time &#8211; not something that is specific to any gender or sexual orientation.</p>
<p>Finally, to argue against this last &#8220;reading&#8221; of the love-letter machine a bit, I have to ask how seriously we can take it. I resist the idea is that literature may only be created by those who are certified literature-makers. Some would claim that <i>Eliza,</i> for instance, isn&#8217;t literary, despite simulating a character, enacting parody, etc., because Weizenbaum wasn&#8217;t part of a literary tradition. I don&#8217;t find this position tenable. But I think it&#8217;s worth asking whether something like Strachey&#8217;s love letter generator is actually anti-literature, a prank meant to mock the idea of writing and literary creation rather than to contribute to literary art. Of all previous machines, real and imagined, it most resembles one offered as a parody of writing by Johnathan Swift in <i>Gulliver&#8217;s Travels:</i></p>
<blockquote><p>a Frame &#8230; twenty Foot square, placed in the middle of the Room. The Superficies was composed of several Bits of Wood, about the bigness of a Die, but some larger than others. They were all linked together by slender Wires. These bits of Wood were covered on every Square with Paper pasted on them, and on these Papers were written all the Words of their Language, in their several Moods, Tenses, and Declensions, but without any Order.</p></blockquote>
<p>Was Strachey&#8217;s disdain for literature as great as Turing&#8217;s was said to have been, despite (or perhaps due to) Strachey&#8217;s having literary neighbors in Bloomsbury? I believe it&#8217;s written somewhere &#8211; I recall this from an undergraduate class on Turing that I took, but can&#8217;t think of the source &#8211; that Turing was aggressively anti-literary, so much so that his father was delighted when Turing told him there was, at least, one line of <i>Hamlet</i> that he actually liked. His father asked what it was. &#8220;The last,&#8221; Turing said. <i>&#8220;Exeunt, bearing off the bodies.&#8221;</i></p>
<p>I think it does matter if this program was intended as a mockery of literature, although, even then, I&#8217;ll admit that it might be of literary value &#8211; the poets who perpetrated the Ern Malley hoax on the journal <i>Angry Penguins</i> demonstrated that the most ill-intentioned efforts can yield literary outcomes; perhaps a hoaxing programmer could do the same. It would make for an interesting origin myth for computer literature.</p>
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		<title>By: Jeremy Douglass</title>
		<link>http://grandtextauto.org/2005/08/01/christopher-strachey-first-digital-artist/comment-page-1/#comment-68003</link>
		<dc:creator>Jeremy Douglass</dc:creator>
		<pubDate>Mon, 01 Aug 2005 21:47:22 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=883#comment-68003</guid>
		<description>I like the way you define your terms and think you make a compelling case - I&#039;ve written a brief discussion of the implications in this &lt;a href=&quot;http://wrt.ucr.edu/wordpress/2005/08/01/the-first-digital-literature/&quot; rel=&quot;nofollow&quot;&gt;WRT post&lt;/a&gt;.

On the other hand I&#039;m not so sure citing Wilson’s &lt;em&gt;Information Arts&lt;/em&gt; as an example of what is being updated here - I flipped through the front-matter and the section on Digital Informations Systems / Computers, and Wilson is pretty clear that the book &quot;focuses on art that addresses research activity in the last seven years.&quot;

Are there more concrete examples of timelines we should be updating? Has anyone else offered strong cases for &quot;first&quot; digital art or digital literature, that we can consider by comparison?</description>
		<content:encoded><![CDATA[<p>I like the way you define your terms and think you make a compelling case &#8211; I&#8217;ve written a brief discussion of the implications in this <a href="http://wrt.ucr.edu/wordpress/2005/08/01/the-first-digital-literature/" rel="nofollow">WRT post</a>.</p>
<p>On the other hand I&#8217;m not so sure citing Wilson’s <em>Information Arts</em> as an example of what is being updated here &#8211; I flipped through the front-matter and the section on Digital Informations Systems / Computers, and Wilson is pretty clear that the book &#8220;focuses on art that addresses research activity in the last seven years.&#8221;</p>
<p>Are there more concrete examples of timelines we should be updating? Has anyone else offered strong cases for &#8220;first&#8221; digital art or digital literature, that we can consider by comparison?</p>
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		<title>By: michael</title>
		<link>http://grandtextauto.org/2005/08/01/christopher-strachey-first-digital-artist/comment-page-1/#comment-68002</link>
		<dc:creator>michael</dc:creator>
		<pubDate>Mon, 01 Aug 2005 20:31:58 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=883#comment-68002</guid>
		<description>In 2002, I spent some time tracking down Strachey as the writer of the love letter program for the Mark I; it is often erroneously attributed to Turing. I came to the same conclusion that Strachey&#039;s program represents the first computer-based art. I first heard about the Mark I love letter program a few years earlier in a wonderful seminar Simon Penny ran at Carnegie Mellon on AI, agents and art.</description>
		<content:encoded><![CDATA[<p>In 2002, I spent some time tracking down Strachey as the writer of the love letter program for the Mark I; it is often erroneously attributed to Turing. I came to the same conclusion that Strachey&#8217;s program represents the first computer-based art. I first heard about the Mark I love letter program a few years earlier in a wonderful seminar Simon Penny ran at Carnegie Mellon on AI, agents and art.</p>
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		<title>By: WRT: Writer Response Theory  &#187; Blog Archive   &#187; The First Digital Literature?</title>
		<link>http://grandtextauto.org/2005/08/01/christopher-strachey-first-digital-artist/comment-page-1/#comment-68001</link>
		<dc:creator>WRT: Writer Response Theory  &#187; Blog Archive   &#187; The First Digital Literature?</dc:creator>
		<pubDate>Mon, 01 Aug 2005 19:08:18 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=883#comment-68001</guid>
		<description>[...] 8217;s program as the first work of digital literature and perhaps all digital art: &#8220;Christopher Strachey: The first digital artist?&#8221; 	Her [...]</description>
		<content:encoded><![CDATA[<p>[...] 8217;s program as the first work of digital literature and perhaps all digital art: &#8220;Christopher Strachey: The first digital artist?&#8221; 	Her [...]</p>
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