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	<title>Comments on: A New Twist on the Gaming Magazine</title>
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	<link>http://grandtextauto.org/2005/07/13/a-new-twist-on-the-gaming-magazine/</link>
	<description>A group blog about computer narrative, games, poetry, and art.</description>
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		<title>By: WRT: Writer Response Theory  &#187; Blog Archive   &#187; IF in The Escapist</title>
		<link>http://grandtextauto.org/2005/07/13/a-new-twist-on-the-gaming-magazine/comment-page-1/#comment-69608</link>
		<dc:creator>WRT: Writer Response Theory  &#187; Blog Archive   &#187; IF in The Escapist</dc:creator>
		<pubDate>Wed, 31 Aug 2005 20:22:43 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=864#comment-69608</guid>
		<description>[...] s games publication whose first issue caused a lot of buzz, even garnering comment over on GTxA. It is notable for using a &#8216;features&#8217; rather than [...]</description>
		<content:encoded><![CDATA[<p>[...] s games publication whose first issue caused a lot of buzz, even garnering comment over on GTxA. It is notable for using a &#8216;features&#8217; rather than [...]</p>
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		<title>By: Grand Text Auto &#187; The Escapist Feels Free</title>
		<link>http://grandtextauto.org/2005/07/13/a-new-twist-on-the-gaming-magazine/comment-page-1/#comment-69171</link>
		<dc:creator>Grand Text Auto &#187; The Escapist Feels Free</dc:creator>
		<pubDate>Wed, 24 Aug 2005 19:42:34 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=864#comment-69171</guid>
		<description>[...] a new article on interactive fiction in The Escapist, a recently-minted publication that I mentioned earlier. The piece is by Allen Varney, and is called &amp;#8 [...]</description>
		<content:encoded><![CDATA[<p>[...] a new article on interactive fiction in The Escapist, a recently-minted publication that I mentioned earlier. The piece is by Allen Varney, and is called &amp;#8 [...]</p>
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		<title>By: Scott Anderson</title>
		<link>http://grandtextauto.org/2005/07/13/a-new-twist-on-the-gaming-magazine/comment-page-1/#comment-66428</link>
		<dc:creator>Scott Anderson</dc:creator>
		<pubDate>Thu, 14 Jul 2005 18:41:35 +0000</pubDate>
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		<description>&quot;I don’t understand - what are the commercial, non-retail games? Wholesale games?&quot;
Downloadable games. The definition of what exactly the indie game industry is is fuzzy, but gnerally speaking people developing casual games that get sold online are making indie games. 

Yes, I would agree with you that the casual games, freeware and academic experiments have that people are calling &quot;indie games&quot; are nowhere near as important as indie films are for the film industry, but you could argue that mods have similar influence on the mainstream game industry.</description>
		<content:encoded><![CDATA[<p>&#8220;I don’t understand &#8211; what are the commercial, non-retail games? Wholesale games?&#8221;<br />
Downloadable games. The definition of what exactly the indie game industry is is fuzzy, but gnerally speaking people developing casual games that get sold online are making indie games. </p>
<p>Yes, I would agree with you that the casual games, freeware and academic experiments have that people are calling &#8220;indie games&#8221; are nowhere near as important as indie films are for the film industry, but you could argue that mods have similar influence on the mainstream game industry.</p>
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		<title>By: nick</title>
		<link>http://grandtextauto.org/2005/07/13/a-new-twist-on-the-gaming-magazine/comment-page-1/#comment-66390</link>
		<dc:creator>nick</dc:creator>
		<pubDate>Thu, 14 Jul 2005 00:38:33 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=864#comment-66390</guid>
		<description>I don&#039;t understand - what are the commercial, non-retail games? Wholesale games?

The context for my statement is the age-old comparison between box-office and video game revenues. I don&#039;t mean to say that indie games are culturally irrelevant, although even there, I find it hard to imagine that they have anywhere near the place in gaming today that indie film has within motion pictures.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t understand &#8211; what are the commercial, non-retail games? Wholesale games?</p>
<p>The context for my statement is the age-old comparison between box-office and video game revenues. I don&#8217;t mean to say that indie games are culturally irrelevant, although even there, I find it hard to imagine that they have anywhere near the place in gaming today that indie film has within motion pictures.</p>
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		<title>By: Scott Anderson</title>
		<link>http://grandtextauto.org/2005/07/13/a-new-twist-on-the-gaming-magazine/comment-page-1/#comment-66388</link>
		<dc:creator>Scott Anderson</dc:creator>
		<pubDate>Wed, 13 Jul 2005 22:36:34 +0000</pubDate>
		<guid isPermaLink="false">http://grandtextauto.org/?p=864#comment-66388</guid>
		<description>&quot;and, as we know, commercial indie games are more or less nonexistent.&quot; There are many people that would disagree with you there, unless you mean retail indie games, which you could argue.</description>
		<content:encoded><![CDATA[<p>&#8220;and, as we know, commercial indie games are more or less nonexistent.&#8221; There are many people that would disagree with you there, unless you mean retail indie games, which you could argue.</p>
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