<?xml version="1.0" encoding="utf-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: NYTimes on AI, Games and Interactive Drama</title>
	<atom:link href="http://grandtextauto.org/2005/06/07/nytimes-on-ai-games-and-interactive-drama/feed/" rel="self" type="application/rss+xml" />
	<link>http://grandtextauto.org/2005/06/07/nytimes-on-ai-games-and-interactive-drama/</link>
	<description>A group blog about computer narrative, games, poetry, and art.</description>
	<lastBuildDate>Thu, 30 Sep 2010 22:43:57 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1.2</generator>
	<item>
		<title>By: andrew</title>
		<link>http://grandtextauto.org/2005/06/07/nytimes-on-ai-games-and-interactive-drama/comment-page-1/#comment-56154</link>
		<dc:creator>andrew</dc:creator>
		<pubDate>Wed, 08 Jun 2005 18:32:20 +0000</pubDate>
		<guid isPermaLink="false">/?p=824#comment-56154</guid>
		<description>Here&#039;s a new article with a similar message to the NYTimes article, although this one is not focused on AI per se: &lt;a href=&quot;http://csmonitor.com/2005/0603/p11s01-stct.html&quot;&gt;&quot;Video-game industry mulls over the future beyond shoot-&#039;em-ups&quot;&lt;/a&gt;, from the Christian Science Monitor.</description>
		<content:encoded><![CDATA[<p>Here&#8217;s a new article with a similar message to the NYTimes article, although this one is not focused on AI per se: <a href="http://csmonitor.com/2005/0603/p11s01-stct.html">&#8220;Video-game industry mulls over the future beyond shoot-&#8217;em-ups&#8221;</a>, from the Christian Science Monitor.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: michael</title>
		<link>http://grandtextauto.org/2005/06/07/nytimes-on-ai-games-and-interactive-drama/comment-page-1/#comment-55325</link>
		<dc:creator>michael</dc:creator>
		<pubDate>Tue, 07 Jun 2005 18:53:17 +0000</pubDate>
		<guid isPermaLink="false">/?p=824#comment-55325</guid>
		<description>Yeah, I thought the reporter did a very nice job covering the conference. He really seemed to understand what his interviewees were telling him, and could craft it into a good story. 

He spent a good chunk of time with Facade, playing it himself a couple of times and watching other people play it.</description>
		<content:encoded><![CDATA[<p>Yeah, I thought the reporter did a very nice job covering the conference. He really seemed to understand what his interviewees were telling him, and could craft it into a good story. </p>
<p>He spent a good chunk of time with Facade, playing it himself a couple of times and watching other people play it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: nick</title>
		<link>http://grandtextauto.org/2005/06/07/nytimes-on-ai-games-and-interactive-drama/comment-page-1/#comment-55324</link>
		<dc:creator>nick</dc:creator>
		<pubDate>Tue, 07 Jun 2005 15:53:21 +0000</pubDate>
		<guid isPermaLink="false">/?p=824#comment-55324</guid>
		<description>Debian releases &lt;a href=&quot;http://www.nl.debian.org/releases/sarge/&quot;&gt;Sarge!&lt;/a&gt;


Apple switches &lt;a href=&quot;http://apple.slashdot.org/article.pl?sid=05/06/04/0238235&quot;&gt;to Intel!&lt;/a&gt;

And even more unlikely ... Michael and Andrew &lt;a href=&quot;http://interactivestory.net/&quot;&gt;take preorders for &lt;i&gt;Fa&#231;ade!&lt;/i&gt;&lt;/a&gt;

(The article is a good one, by the way -- I&#039;m glad they&#039;ve picked up on &lt;i&gt;Fa&#231;ade&lt;/i&gt; as wave of the future over at the &lt;i&gt;Times.&lt;/i&gt;)</description>
		<content:encoded><![CDATA[<p>Debian releases <a href="http://www.nl.debian.org/releases/sarge/">Sarge!</a></p>
<p>Apple switches <a href="http://apple.slashdot.org/article.pl?sid=05/06/04/0238235">to Intel!</a></p>
<p>And even more unlikely &#8230; Michael and Andrew <a href="http://interactivestory.net/">take preorders for <i>Fa&ccedil;ade!</i></a></p>
<p>(The article is a good one, by the way &#8212; I&#8217;m glad they&#8217;ve picked up on <i>Fa&ccedil;ade</i> as wave of the future over at the <i>Times.</i>)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: noah</title>
		<link>http://grandtextauto.org/2005/06/07/nytimes-on-ai-games-and-interactive-drama/comment-page-1/#comment-55322</link>
		<dc:creator>noah</dc:creator>
		<pubDate>Tue, 07 Jun 2005 13:57:28 +0000</pubDate>
		<guid isPermaLink="false">/?p=824#comment-55322</guid>
		<description>A great article - the reporter really understands the goals of your project, and he picks some good snippets of his interviews with folks in order to give an informed view of the various potential futures of game AI. Congratulations to all!</description>
		<content:encoded><![CDATA[<p>A great article &#8211; the reporter really understands the goals of your project, and he picks some good snippets of his interviews with folks in order to give an informed view of the various potential futures of game AI. Congratulations to all!</p>
]]></content:encoded>
	</item>
</channel>
</rss>

