<?xml version="1.0" encoding="utf-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Perception Game</title>
	<atom:link href="http://grandtextauto.org/2005/03/13/perception-game/feed/" rel="self" type="application/rss+xml" />
	<link>http://grandtextauto.org/2005/03/13/perception-game/</link>
	<description>A group blog about computer narrative, games, poetry, and art.</description>
	<lastBuildDate>Thu, 30 Sep 2010 22:43:57 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1.2</generator>
	<item>
		<title>By: Grand Text Auto &#187; Flat Daddy</title>
		<link>http://grandtextauto.org/2005/03/13/perception-game/comment-page-1/#comment-98339</link>
		<dc:creator>Grand Text Auto &#187; Flat Daddy</dc:creator>
		<pubDate>Sat, 30 Sep 2006 07:47:14 +0000</pubDate>
		<guid isPermaLink="false">/?p=715#comment-98339</guid>
		<description>[...] to.gatech.edu/2005/05/24/toward-authentically-interactive-characters-and-stories/&quot;&gt;6 7 8), and in my posts I&#8217;ve always been critical of shallow, cardboard-cutout char [...]</description>
		<content:encoded><![CDATA[<p>[...] to.gatech.edu/2005/05/24/toward-authentically-interactive-characters-and-stories/&#8221;&gt;6 7 8), and in my posts I&#8217;ve always been critical of shallow, cardboard-cutout char [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: why</title>
		<link>http://grandtextauto.org/2005/03/13/perception-game/comment-page-1/#comment-86539</link>
		<dc:creator>why</dc:creator>
		<pubDate>Mon, 26 Jun 2006 15:11:24 +0000</pubDate>
		<guid isPermaLink="false">/?p=715#comment-86539</guid>
		<description>why can we watch sex, and guys killing guys on T.V. but we cant play the guy killing another guy</description>
		<content:encoded><![CDATA[<p>why can we watch sex, and guys killing guys on T.V. but we cant play the guy killing another guy</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Grand Text Auto &#187; Authentic Interactive Characters To Solve Violence in Games Controversy</title>
		<link>http://grandtextauto.org/2005/03/13/perception-game/comment-page-1/#comment-82949</link>
		<dc:creator>Grand Text Auto &#187; Authentic Interactive Characters To Solve Violence in Games Controversy</dc:creator>
		<pubDate>Sat, 01 Apr 2006 08:55:16 +0000</pubDate>
		<guid isPermaLink="false">/?p=715#comment-82949</guid>
		<description>[...] &gt;one-note tune in contemporary game design or in media coverage of games, or maybe how life can eerily imitate game violence, or perhaps the occasional violent debates betw [...]</description>
		<content:encoded><![CDATA[<p>[...] &gt;one-note tune in contemporary game design or in media coverage of games, or maybe how life can eerily imitate game violence, or perhaps the occasional violent debates betw [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mike d</title>
		<link>http://grandtextauto.org/2005/03/13/perception-game/comment-page-1/#comment-33190</link>
		<dc:creator>mike d</dc:creator>
		<pubDate>Mon, 14 Mar 2005 01:53:14 +0000</pubDate>
		<guid isPermaLink="false">/?p=715#comment-33190</guid>
		<description>&quot;I’m really really not intending to make light of a tragedy,&quot;

can many game designers say this sincerely?

is it really a problem if they can&#039;t?</description>
		<content:encoded><![CDATA[<p>&#8220;I’m really really not intending to make light of a tragedy,&#8221;</p>
<p>can many game designers say this sincerely?</p>
<p>is it really a problem if they can&#8217;t?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Isaac</title>
		<link>http://grandtextauto.org/2005/03/13/perception-game/comment-page-1/#comment-33189</link>
		<dc:creator>Isaac</dc:creator>
		<pubDate>Mon, 14 Mar 2005 00:08:46 +0000</pubDate>
		<guid isPermaLink="false">/?p=715#comment-33189</guid>
		<description>I am often reflecting on the models we present to players but now keep thinking about Brenda Laurel&#039;s GDC rant.

It would be interesting to see a good study on the &quot;mean world&quot; bias amongst the heavy users of games as opposed to television.</description>
		<content:encoded><![CDATA[<p>I am often reflecting on the models we present to players but now keep thinking about Brenda Laurel&#8217;s GDC rant.</p>
<p>It would be interesting to see a good study on the &#8220;mean world&#8221; bias amongst the heavy users of games as opposed to television.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Yusuf</title>
		<link>http://grandtextauto.org/2005/03/13/perception-game/comment-page-1/#comment-33188</link>
		<dc:creator>Yusuf</dc:creator>
		<pubDate>Sun, 13 Mar 2005 23:46:40 +0000</pubDate>
		<guid isPermaLink="false">/?p=715#comment-33188</guid>
		<description>Yes, crime exists, it is a part of life, but games magnify the proportion of crime, make it an everyday event when it is not. Would you even step out of your house if you thought your city was just like GTA? GTA is based on a sub-culture and an exagerrated one at that. It is no more a reflection of every day North America than Sims is.

Movies, stories and games choose part of a culture, expand it, mould it, modify it and then present it to the audience for entertainment. In our over-regulated society &quot;crime&quot; has become cool, so too many games have been focused on that part of culture.

We are shifting from seing similarities between real life and movies to seeing similarities between real life and games.</description>
		<content:encoded><![CDATA[<p>Yes, crime exists, it is a part of life, but games magnify the proportion of crime, make it an everyday event when it is not. Would you even step out of your house if you thought your city was just like GTA? GTA is based on a sub-culture and an exagerrated one at that. It is no more a reflection of every day North America than Sims is.</p>
<p>Movies, stories and games choose part of a culture, expand it, mould it, modify it and then present it to the audience for entertainment. In our over-regulated society &#8220;crime&#8221; has become cool, so too many games have been focused on that part of culture.</p>
<p>We are shifting from seing similarities between real life and movies to seeing similarities between real life and games.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bacon</title>
		<link>http://grandtextauto.org/2005/03/13/perception-game/comment-page-1/#comment-33187</link>
		<dc:creator>Bacon</dc:creator>
		<pubDate>Sun, 13 Mar 2005 18:37:07 +0000</pubDate>
		<guid isPermaLink="false">/?p=715#comment-33187</guid>
		<description>There is causality between them. Totally. GTA is based completely on what happens every day in North America. What would be happening whether the game had been released or not.</description>
		<content:encoded><![CDATA[<p>There is causality between them. Totally. GTA is based completely on what happens every day in North America. What would be happening whether the game had been released or not.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rob Walker</title>
		<link>http://grandtextauto.org/2005/03/13/perception-game/comment-page-1/#comment-33186</link>
		<dc:creator>Rob Walker</dc:creator>
		<pubDate>Sun, 13 Mar 2005 18:26:56 +0000</pubDate>
		<guid isPermaLink="false">/?p=715#comment-33186</guid>
		<description>I think it just goes to show that games can be relevant to things that go on in the real world. As you said, it doesn&#039;t imply any causality between the two (odds are this guy never played a game in his life) but when you can pop in GTA: SA and do the exact same thing this guy did it does make you think a little. 

I don&#039;t necessarily think it&#039;s a bad thing though, it&#039;s just a little more &quot;real&quot; than people like, which I think has always been at the core of the video game violence debate. Because this stuff exists in reality, murder, grand theft auto, etc. should we not put it into our games? If you&#039;re trying to represent a real city, with people and vehicles and an economy, wouldn&#039;t it be lying to *not* include those aspects? Shutting that reality out doesn&#039;t make it go away and it sure as hell doesn&#039;t make it any safer for our kids.

You&#039;d probably have made a similiar connection if you had been watching a lot of low-brow action movies where the protagonists had been thieves, but since your media tends towards games, that&#039;s what you connect it with.

Sorry, kind of went off on a tangent there.</description>
		<content:encoded><![CDATA[<p>I think it just goes to show that games can be relevant to things that go on in the real world. As you said, it doesn&#8217;t imply any causality between the two (odds are this guy never played a game in his life) but when you can pop in GTA: SA and do the exact same thing this guy did it does make you think a little. </p>
<p>I don&#8217;t necessarily think it&#8217;s a bad thing though, it&#8217;s just a little more &#8220;real&#8221; than people like, which I think has always been at the core of the video game violence debate. Because this stuff exists in reality, murder, grand theft auto, etc. should we not put it into our games? If you&#8217;re trying to represent a real city, with people and vehicles and an economy, wouldn&#8217;t it be lying to *not* include those aspects? Shutting that reality out doesn&#8217;t make it go away and it sure as hell doesn&#8217;t make it any safer for our kids.</p>
<p>You&#8217;d probably have made a similiar connection if you had been watching a lot of low-brow action movies where the protagonists had been thieves, but since your media tends towards games, that&#8217;s what you connect it with.</p>
<p>Sorry, kind of went off on a tangent there.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

