February 27, 2005

Hapland

by Nick Montfort · , 11:45 am

Robin Allen’s Hapland arrived this month. Those who like adventures (and puzzles) in Flash should check it out – it can be a bit annoying, employing some puzzles that rely on timing or repeated clicking and allowing you plenty of ways to get into unwinnable states. It’s not too elaborate or difficult, though. The clicky interactivity works pretty well with the stick-figure gore. Since the manipulation of the world/machine takes place on one screen, this isn’t as adventuresome as Samorost, but its mechanical workings make it similar in some ways, also giving it some affinity with Grow. In terms of Grand Text Auto-like convergence and confluence, it’s interesting to see that this self-proclaimed game debuted on deviantART, “an online art community for artists and art lovers to interact in a variety of ways, ranging from the submission of art to conversations on a number of topics,” where much of the work isn’t even originally digital, much less interactive.

Update: As noted in comments, Hapland 2 is here, too.

68 Responses to “Hapland”


  1. Anonymous Says:

    who do you make the puzzle ?????
    its imposible

  2. Laike allen Says:

    How do i save the man and light torches on first level

  3. Laike allen Says:

    how do i win. I can’t save him or light torches.

  4. nick Says:

    Here’s one solution to Hapland that I found by typing “Hapland solution” into Google.

  5. digitaldisaster Says:

    hapland 2 is now available on foon
    http://www.foon.co.uk/farcade/hapland2/

  6. Georgeh Says:

    HOW THE HELL DO YOU REMOVE THE FLAG ON HAPLAND2? IVE DONE EVERYTHING ELSE!?

  7. DITTO! Says:

    DITTO!

  8. DITTO! Says:

    I think the flag has something to do with the moth, if you open the trap door to let the water guy out, the moth comes out, too, hit that fan thing and the moth gets sucked through but goes right by the flag, how to make it eat

  9. janice Says:

    that flag is driving me nuts.

  10. lis Says:

    help!!! I did Hapland but I’m sooooo stuck on Hapland 2 and there are no hints ANYWHERE!! Anyone made it close?

    Georgeh… how did you everything else? HELP!! :)

  11. janice Says:

    well it’s hard to say whether or not i’m doing things right but… here’s what i got so far… u need to get the bird to carry the rocks and drop them into 1) the catapult, and 2) the electrical towers near the water. u get the bird to do that by turning on and shining the light onto the rocks, then “scare” the bird by making the clouds “fart” when the bird reaches it. the guy on the platform… u need to open up the hatch and make him walk down (click to green arrow of the sign next to the guy) and fall below. click on the box near the stairs and a bomb will fall out. make sure the green arrow has now been switched to the red side again and make sure u time it right and when he throws the bomb up thru the hatch, u click on the yellow arrow to send the bomb flying thru to the right and destroy the door to the building. click on the pint platform until it falls off the box, and then switch back to the green arrow, and click the yellow arrow. the guy will go up and over the box and into the building. here’s where i get confused cuz i don’t know if i’m doing anything right but i know that eventually, u want to click on the window on the right, and that will make the green eye fall to the floor. the water guy needs to be activated and then the water current needs to be turned on and the current needs to go toward the right. click on the green eye and it’ll consume the “bomb box” and go into the water and detonate the mine in the water. (of course there’s a lot of other stuff that needs to be done prior to doing this) then, you turn on the electricity in the ground and spin the wheel to the left. click on the stairs. it’ll roll up to the big box. ring the doorbell and open the top of the box just as the guy is coming up onto it. he’ll take a “ride” on the car and then pull up on the water gate and then he’ll catch onto the bottom of the stairs and enter thru the doorway at the bottom and turn on half the torches.

    hope that helps. everything else that’s involved in activating the rest of the torches…. i’m completely lost in. i’m still stuck on how to get the moth to eat the flag.

  12. lis Says:

    Thankyou so much…. ill work on it sum more and see if I can get any further… it was the flying bomb that stumped me!!

  13. Kyle Says:

    Janice, you made it to exactly where I did.
    I can’t figure out the flag either, and it’s driving me nuts.
    Must be something witht he moth/butterfly.
    I was also thinking, that maybe the fish needs to be caught somehow and the fishing line snags the flag when he brings it back up. But it seems to get to the fish, the flag and bomb have to be removed first.

  14. Kyle Says:

    Got it.
    What you need to do is. After you hit the first cloud once, to drop the cannon ball on the antennas, click the cloud again.
    Then load the catapult up.
    Get the guy over there (you need to do the other things, and move the stairs the the right, and get him back up top.
    Then click the first cloud, it will explode and ‘rain’ down. Then quickly click the catapult. It will start the ball on fire, and go through the flag. See if you guys can figure the rest out :)

  15. janice Says:

    omg thank you sooooooo much!!!! =)

  16. Anonymous Says:

    I did everything janice and kyle did and I am stuck, I tried having the guy that was near the mine go down to the level that that box is hanging over and then having him walk under the box to that level but the guy pulls the lever and drops the box on him, and if you drop the box and then send the guy down he just stands there pointing at the box saying its in the way, so ya im stuck

  17. william Says:

    how do you “activate” the green guy? the blob just hops over the mine w/o detonating it, leaving it for the jeep

  18. Kyle Says:

    william, you need to turn the fan on, on the very far left using the guy out of the hatch.
    Anon, you need to use the moth that comes out of the hatch.

  19. Shniper Says:

    I have got the first lamp lit. the one at the bottom. I think that you might have to get the fish before destroyin the mine in the water.To get the man past the box that falls when you try to go past. Wait to open the trap door with the moth in until the doomed man is ready to try to get past the box. Open the trap door and press the fan to send it through.This will distract the “evil” man and at this point you click the man to get him past the box. This leaves you a man to open the trap door that the fish lands on. I think that you have tocatchthe fish with the man with the rod. but only before you blow the mine in the water. If ne one can figure out how to get to the top light it would be much appreciated if you email me @ arrow_tip@hotmail.com

  20. Shniper Says:

    Done it. You do have to catch the fish to get to the top.To catch the fish do as above to get the man on the bottom lever where the fish lands. Have the current OFF. pull the lever and the fish falls in. Then make the current right. This sends the fish into the hook. Then click the man with the rod and he’ll pull it up. Walk along the rod and eat the fish. Then he will jump on the rod and land on the top.Click the man and he will get into the door and light that all important flame. When you light the bottom one by the bike thing click under the groung on the switches with flames on and youve done it

  21. william Says:

    woohoo, thanks for the help!!!

  22. Thrawn Says:

    Hello everyone,

    Thanks to all of your help, I’ve finally solved the puzzle!

    SPOILER AHEAD!!!

    First, get the guy on the right to go down and detonate the bomb under the eye thing, as Janice explained and then put him in the house on the right. Get the bird to drop a rock on the antennas to blow them up and get him to drop a rock on the catapult too. Click the first cloud again once… Get the guy who went in the house to go back up near the catapult and get rid of the flag as Kyle explained. Get him back in the house. Drop the fish in the water to get caught by the fishing guy who will then light up two torches (see above). Turn the water back on towards the right. Get the eye to dissolve the bomb box and go in the water and detonate the bomb. Get the dude out of the house and into his car, make sure the gate is open to let him through and catcht the steps. You’re done, turn the switches on and light up the big wheel in the ground…
    Thank you all for your hints.

  23. jamie heaney Says:

    hi my names jamie i have played the hapland 1 foud it quite easy but this one is very hard today was first time playing it. i have figured out how to do it it is quite difficult to explane but if u need tip just e-mail me at madjamie_2005_@hotmail.co.uk and ill help u.

  24. jamie heaney Says:

    yas man the first person to do it ever exept the people who designed it lol.

  25. Manabu Says:

    Hi!

    I only have turned the light near the bird on! What have i to do to light the second? Could somebody maybe post the whole solution here?
    Thx!

  26. janice Says:

    i think the entire answer was practically given in this topic….. but i need to get to class and if no one has posted it by the time i come back i’ll post it

  27. Kyle Says:

    Here you go, let me know if there is anything that needs to be more clear.

    1. Open the hatch on top of the little hut, and click the sign with the red button on it.
    Now click the yellow arrow pointing up to it. The guy will go underneath.
    2. Click the sign again, which is now an arrow pointing to the right, so it goes back to the red button.
    3. Click the box to the right of the guy, with the pink lid, a bomb will come out. The guy will pick it
    up. When you see an exclamation point coming from the guy, click the yellow arrow pointing up, for the red
    button. That should send the bomb to the right, and blow the arrow and the door off the building on the
    right.
    4. Click the pink lid on top of the box until it falls off. Click the little guy, he will go in the house.
    5. CLick the cylinder underground, with the red dot on it. This will turn it on, light up the circle to
    the right of it, and the stairs just above. Click the arrow pointing to the right of the little lit up
    circle underground… it should start spinning to the right. Now click the stairs, they should move to
    the right. Ring the doorbell on the house on the right. The guy should come out, and go up the stairs.
    6. Click the cylinder at the very top left, with the red dot on it, to turn it on. Now click the lamp
    so it aims to the cannonballs. Click the bird, he will pick up a cannonball and begin flying. As he flies
    by the first cloud, click on the cloud, the bird will drop the ball, and get rid of the antennas, or whatever
    they are. Click the first clould again, even though there is nothing by it. When the bird comes back, click
    it again, so he picks up another cannonball. This time, wait until he is at the second cloud, and click the
    cloud. He should drop the cannonball onto the catapult.
    7. Now the catapult should be loaded, and there should be one cannon ball left. This is where you have to
    be a little quick. Click the first cloud again, and it should blow up, and rain down. Right after you click
    it, click the guy beside the catapult. If done right, the cannon ball will launch, and start on fire from the
    cloud raining down. It will then go through the flag and detonate the bomb inside the building on the left.
    8. Click the top guy inside the building, he will go to the right and drop down a level. Now you have to be
    quick here again. Click the hatch inside the building, at the top left, a little guy and a moth will come
    out. When the two of them drop down a level, you have to click the fan in the center beam of the building.
    If done correctly, the moth will go through it, to the other side, and bug the guy beside the lever. As
    the moth is bugging him, quickly, click the guy on the bottom level, beside the box. Now click the guy
    in the middle level who was just getting bugged by the moth, the box should drop, and a fish should bounce out.
    Click the guy in the middle level, on the very left, the one that came out of the hatch… he should fall
    to the bottom level, beside the lever. Click the arrow that is underneath him, which is pointing left, so it
    points right. Now click the bottom lever above the arrows, the water should rise a flow to the right. Click
    the guy beside the lever, on the same level as the fish. The fish should drop into the water, and flow the
    man fishing, and catch on his line. Turn of the water, by clicking the lever again. Now click the fisherman.
    He will go to the end of the line, eat the fish, bounce up top. Click him, and he will enter the room. The first
    torch is lit.
    9. Now go back and click the sign with the red button above the little hut. The sign should turn into a ‘right’
    arrow. Click the yellow arrow pointing up. The guy that was beside the catapult should go back into the building
    on the right. Click the window beside the teal ‘eye’ on the right building. The teal blob should fall to the ground.
    Click the lever at the bottom left, to turn the water flow back on, so it’s flowing to the right again. Click
    the teal blob. He should start to move, consome the box the bomb came out of, and fall into the water. Becasue
    of the water flow, he should be forced to the right, thus detonating the bomb in the water. You can turn off the
    water flow.
    10. Turn the cylinder underground on, the one with the red dot on it. The circle should light up, as should the
    stairs.(if it is still lit from last time, just click the left arrow so they spin left) Now click the left arrow,
    and they should start spinning towards the left. Click the stairs, they should move all the way to the box by the
    water. Ring the doorbell so the guy comes out and starts walking towards the water. He will go up the stairs, and
    on top of the box. As he is on top of the box, click it. He will fall in, the come out the side, on some type of
    little vehicle. The guy in the vehicle will go underwater. As they get close to the wooden separater under the
    water, click it, it will rise, so the vehicle can get through. The guy will jump up to the stairs, and go into
    the bottom door. Now both torches should be lit. Click the two torches underground, to close the cylinders.
    Game over.

  28. lis Says:

    woo hoo!! Thanks guys… I wasn’t much help but I appreciate it!! It was driving me nuts… Now I spose i better actually do some work today ;)

  29. steve Says:

    dam so close. i was up to the bit were the guy in the car goes under the wodden seperator and i clicked it to late so he blew up. then i got really agro and closed it off and vowed not to play it for a while. but at least i know what to do

  30. ryan Says:

    Ultimate test of speed!!
    Try to do it under 1 minute 20 seconds.
    Just don’t forget anything, and make the most of the time in between events.

  31. dago Says:

    hi there,

    this was fun!!
    i have to confess, that the flag thing was solved by your help. i figured out the rest. :) it was simply not logic that a stone can burn…
    and some fun at the end:
    every great game has a bug and an easter egg. here they are!
    bug – after the angler lights the torch, you have to blow up the second mine with the green eye. but after the explosion the angler is sitting there again and the fishingline is hanging without the hook. :))
    easter egg – you can explode the bird with the cloud if you want. :)
    ciao
    dago

  32. Meigan Says:

    I finished!!! here is the directions to get past… and read it before doing the steps!

    First you switch the red thing to a green arrow. then hit the stone slab looking thing and hit the yellow arrow. then the guy will fall down, and you have to click on the littler box, and a bomb will come out, you have to switch the green arrow back to the red one, and click the yellow arrow while the bomb is coming up. This will make the bomb make the door to the house explode. Then on the bomb box (the smaller box) there is a white line, you have to keep clicking that to make it fall. then switch the red thing back to green, and hit the yellow arrow. then click on your guy and he will go into the house. Then on the top in the left corner there is a bird. Well under the bird is a little lamp looking thing, and to the left of the lamp, there is a box with a red light, click that and the light will go on. Then hit the lamp shade thing, and it will turn to the canons. Click the bird and he will pick up a canon, then like an inch before the canon reaches the first cloud, hit the cloud and it will scare the bird. then hit the could again. Then wait for the bird to come back, and do the same thing except you will be using the 2nd cloud. Then hit the little switch underground and it will turn on a light under the stairs. Then above the switch is a little wheel that looks like < (+)> ()sorta… and you click the arrow on the right. then click the stairs. then ring the doorbell and the guy will come out and climb up the stairs and get on where the catapult is. Then quikly click the cloud so it explodes, then make click on the guy to pull the lever so the canon lights on fire and burns the flag. then the guy top guy the one by the flag click on him so he falls down. Then on the left of where he was standing is another stone slab looking thing. Click it then when the moth thing is right by that little fan thing, click it and the the guy by the lever will get distracted, so then click on the guy under the box, to go to the other lever. Then the top guy with the lever, click on him, and he drops the box. and a fish comes out. Then the bottom lever guy pulls his lever and the fish falls in the water. Then the guy on the far left, click on him to make him fall by the lever. under the lever it was an arrow, make sure the arrow is faced right. then pull the lever, so the fish goes onto the fishing line. Then stop the water, and click on the fisherman, he will walk on the fishing pole and get the fish and eat it. Then he’ll bounce to the top. Then click the guy that bounced on the top, and he’ll go into the door, turing on 2 lights, 1 underground and one above the door he went in. Then On the underground lever that looks like < (+)> that, hit the left < the click on the stair case. and it moves back into place. then make sure the arrow sign is green and hit the yellow arrow, this will make the guy go inside again. then open the window, and the green blob falls. Then make sure the water is flowing right again, and click on the green blob, the blob will devore the bomb box, then make the bomb explode in the water. Then click on the stairs again, making it go against the big box. Then ring the doorbell again, and the guy will come out, and right when he gets to the beggining of the big box, click on it. Then he will get in his car nd go into the water, make sure once he gets to the bumb under that metal piece you click on that yellow line in the water, lifting it up so the car can go through. The guy will grab onto the egde of the stair looking things and go inside the door. Now all the lights are on and look underground. Where the two candles are click them both and the big circle will light up! You've finished it!

    If you have any questions e-mail or IM me at NaPoLeAnDfReAk13@netscape.net

  33. Svein Ivar Says:

    I’ve discovered that there are several solutions to this game. I used the “electric fence” by the water to kill the blob. Then blew it up with the rock dropped by the bird. I avoided the mine under water by turning the current to the left. The “car” now passes just above the mine.

  34. Dave Says:

    how to get rid of the flag!! You have to get the bird to drop a bomb onto the catapult. Now you have to be fast on this or it wont work, you have to click the first cloud ( closest to the castle) until it explodes. as soon as it explodes you have to have the guy catapult the bumb threw the fire left from the cloud in turn will set the ball on fire and burn the flag, Email me is that helps

  35. lis Says:

    Does anyone know of any games like this one? or any escape rooms? I have looked everywhere and think I have played them all now! :(

    I’ve done the Industrial Place Thingy, all the Viridian, Crimson room, Blue Chamber, Noobs Room, the Doors, Maama’s little diamond or whatever… (all with help of course!!!) but now I can’t find any… :(

    CHALLENGE: Find a new game!!!!!

  36. Daniel San Says:

    I need help please! I cant make the man gets into the car, he falls off always, and the car splashes him. How can I do this? Thanks!!!

  37. lis Says:

    Do you open this lid of the box so he falls into where the car is?

  38. defuzzy duck Says:

    Lis: have you tried Quest for the rest?

    http://www.questfortherest.com

  39. Svein Ivar Says:

    Questfortherest wasn’t much of a challenge though.

  40. The choosen one Says:

    Hey lis… Try this one… the da vinci code…
    http://www.randomhouse.com/doubleday/davinci/main.html

  41. lis Says:

    Hey… thankyou, I have done quest for the rest… quite a quickie that one! Don’t you hate it when they release a game they haven’t finished… thanks anyway..

    I’ll try the da vinci code… Thanks!!!

    :)

  42. xavier Says:

    Open the door in the roof. Click on the red dot thing to turn it into the green arrow. Click on the small yellow arrow beneath it to make the stick man walk right and fall through the hole. Then click on the green arrow to turn it back into red. Click on the crate the to the right of the stick man to let out a grenade. Repeatedly click on the little yellow arrow to make stickman throw the grenade up, which will then be blasted forward by the red dot. The grenade will fly into the door on the right side of the screen and blow it up. Then click on the pink plank sitting right on top of the crate (where the grenade came out of) until it falls off and makes a ramp. Click on stickman to make him go thru the door you just blew up. Open the window to scare the blob down to the ground.

    NOW, look at the top left side of the screen. Tilt the lamp and turn it on so that light shines on the balls. Click on the crow, which will pick up a ball and fly across the screen. Here’s where you need timing: Click on the 1st cloud as the crow flies by to make it drop the ball on the antennae on the hill below. Now click the blob to get it out of the way; it will go into the water.

    Turn on the underground switch to make the light underneath the steps light up. Click the blue arrow pointing right on the circular underground thing. This will make the “wheel” on the steps rotate clockwise. Click on the stairs to make it move right. Ring the doorbell to make stickman come out and climb onto the roof.

    Click the crow again to pick up another ball, but THIS time, click the 2nd cloud as the crow passes by, making it drop the ball into the catapult. Now here’s the neat part: Once you click a cloud three times, it explodes the third time. You’ve already clicked the 1st cloud once, so click it again. You need timing again at this point. Click the 1st cloud for the third and final time to make it explode, and then click on the stickman at the catapult ASAP! He’ll launch the ball, which will fly through the acid rain from the cloud and turn into a fireball which will then destroy the banner. Whew, there’s still more.

    Click on the man on the top floor of the castle on the left to make him fall to the lower floor. Timing here is once again crucial: Click the door-thing underneath the stained-glass window to make a fly and another stickman come out. Then just keep clicking on the fan in the wall (there’s a faint arrow pointing to it) to make the fly bug the other stick man. Once the fly passes through the fan, click the stickman on the right to let him walk safely underneath the suspended crate.

    Now click on the leftmost stickman to make him fall again and so that he’s next to the lever. All levers should now have an accompanying stickman. Let’s start with the bottom stickman: Click on the arrow below him to switch it from left to right. Then click on stickman to make the water flow right. Then click the middle stickman to open the trapdoor. Finally, click the top stickman to release the suspended crate.

    Timing needed here: A fish will come out of the box and fall into the water. Once the fish hits below stair level, click on the large underwater gate to let the fish flow by and get caught by the fisherman. Turn off the water current by clicking on the appropriate stickman. Then click the fisherman, who’ll eat the fish and bounce up to the roof of the castle. Click on him when he’s on top to light the first torch.

    Now for the second torch: Turn on the water current again so that it flows right. Click on the red dot to turn it into a green arrow again and click the small yellow button to make the stickman at the catapult go inside on the right. Open the window to make another blob come out. Click on the new blob to make it explode the underwater mine. Turn off water current (this might not be needed but just in case). Click on the blue left arrow on the circular underground switch to make the wheel on the st

  43. anonymous Says:

    Hapland 2 was the easiest thing ever… i figured it out in about what 10-15 minutes… this games are so easy… whats everyone talking about…

  44. brian Says:

    XAVIER!!! I GOT THAT ANSWER TOO… I GUESS WE COPIED FROM THE SAME WEBSITE HUH? WERE SUCH CHEATERS … OH WELL WE STILL GOT THE ANSWER………….

  45. sHADE BOOGY Says:

    THANX ALOT FOR THE ENTIRE WALK THROUGH OF HAPLAND 2 I HAD NO IDEA ABOUT THAT WHOLE GAME I JUST KEPT BLOWIN THINGS UP! IT ROCKED ONCE AGAIN GUYS THANX!!!!

  46. nikko Says:

    to get rid of the banner you have to drop a rock in the catapult and explode the first cloud then hit the catapult lever then it will catch on fire and burn the banner and destroy the mine
    i got the answer in this web site it works i have beatin it this is for hapland 2 http://www.leduntitled.com/archives/002719.php

  47. Cameron Says:

    your supposed to hit a cloud and make the bird drop the ball in the catapult. after that you have to make the left most cloud explodee. then quickly launch the ball. it will light on fire and burn through he flag. it will also make the mine explode DUH!

  48. Dan Says:

    hey, u can still beat hapland 2 without doing it.. but i thought it was interesting… right after the guy throws up the bomb through the trap door in the “hut” thing, and you press the yellow arrow to thrust the bomb at the door to explode it.. right after that if u press the pole that the arrow is hanging on, the arrow will spin up, avoiding the explosion, and then u have the arrow throughout the rest of the game… dont think its necessary, or does anything different.. if u guys want expirament with that, just thought id put it out there

  49. Anonymous Says:

    where is the underwater switch to turn in the light? ive been stick on this for ages

  50. Bill Says:

    Is there going to be a hapland 3 coming out soon?

  51. Ppl's Angel Says:

    Ok Ok!….. (lol) Ok now really im sry but i…. dont really GET 1 LITTLE Bit of this game!!! I cant get past the hole”Flag Thing” lol ok now can some1 pplz help me?!¿?!?!¿?¿!?¿!¿¿!!!????
    I RELLY REALLY REALLY NEED IT!!! REALY BAD! OMG SOME1 PLZ H-E-L-P!¡!¡!¡!¡!¡!¡!¡! LOL ISENT THE UPSID DOWN !(¡) & the ? (¿) Really kewl?¿?¿?¿?¿?¿?¿?¿ If ya’ll wanna konw how 2 do dat
    Holla!¡!¡!¡ lol & wat i mean by dat is that HELP ME!!! PLZ

    & Yes there will be a Hapland3 comin’ out soon! c u all latter!

    well bibi!!! lol

  52. Ppl's Angel Says:

    Yea hi its me again………. & well ya no……….. sooooooooooooooo far NO anwser/replay or nothing!!!!!!! Hoooooow RUDE!!!!! PLZ PLZ PLZ!!!………….. REPLY!!!!

    BIBI~!!!!

  53. slaughter Says:

    ¿ i can make it up side down yop see lol and actually the flag is really pissing me off to PLS HELP

  54. Nick H. Says:

    I did it, i beat hapland 2. i r the winner hahahahahahahahaha

  55. Nick H. Says:

    the moth doesn’t eat the flag, a bommb lits it and fire hahahahahaahahahahahahahahaha

  56. Nick H. Says:

    Click the post with the red dot so turns to a green arrow. Open the trapdoor (which is next to the post) then click the yellow arrow to move the stickman. He falls through the trapdoor and is in between two crates. Click the post to turn the green arrow back to a red dot.

    The next part requires some timing (there is a lot of it in this game!) Click the crate with the yellow sticker on. A bomb rolls out which is picked up by the stickman. Count one second and when the stickman has an explaination mark above his head, click the yellow arrow. This blows the bomb to right and blows off the door of the house. (The arrow next to the house is destroyed. It can be saved if you’ve got some good timing and reflexes, but this isn’t required.) Click the pink slab three times. Then click the stickman. He’ll walk into the house on the right.

    Click the underground switch. Press the blue, right arrow which rotates a wheel under the stairs. Clicking the stairs moves them to the right. Press the doorbell and the stickman will climb up to a lever.

    Click the switch next to the castle at the top left of the screen. Click the light so it focuses on three canonballs. A little bit of timing is now required. Click the bird which’ll pick up a cannonball. As it is approaching the first cloud click the cloud. This’ll make the bird drop the cannonball onto the aerials, causing them to shortcircuit and explode. BOOM. Click on the first cloud for a second time. Repeat the bird/cannonball routine for the second cloud. This places the cannonball into a catapult contraption.

    More timing required on the next part… Click the first cloud, this will cause it to explode. As soon as possible click the stickman next to the catapult. This fires the cannonball through the burning cloud, causing it to set alight. This firery cannonball burns the flag, bounces around a little and explodes the mine which is indoors.

    Now, turn your attention to the stickmen on the left. Click the top stickman who will walk (and fall) down the stairs. Some more timing is required here… Ready? Open the trapdoor on the top left, press the fan (purple thing in the middle column) when the moth is inline with it. This’ll cause the moth to fly through the fan. As it’s distracting the stickman by the lever click the stickman who has just fallen down the stairs. He’ll now walk safely under the crate.

    Click the stickman on the far left. He falls down to the bottom level and stands by a lever. Switch the arrow below so it’s pointing to the right, and click the stickman. This’ll cause a wave machine effect on the water. Click the middle stickman to open the trapdoor. The next part requires some more timing… ready? OK, click the top stickman so the crate drops. A fish will fall out. When the fish is level with the bottom step click the underwater wooden spike.

    Turn off the wave generator by clicking on the stickman in the bottom left. Click the stickman holding the fishing rod. He will winde in his catch, eat it and spring up to the top of the castle. Click him again to make in enter the top door. This lights up the first torch. Click the switch underneath the lit torch to complete this part of the circuit.

    Back to the right hand side. Click post so the green arrow is displayed, and then click the yellow arrow which is underneath. This will send the stickman back into the house. Open the window. The stickman slames the window which’ll cause the blob to fall down to the ground. Turn the wave machine back on, so the waves are travelling to the right. Click the blob. It will consume the first crate and jump over the second. It will slide down the hill and explode on the underwater mine.

    Final stage now. Click the little left blue arrow (underground) then click the stairs making them move next to the remaining crate. This requires some timing. Ring the doorbell. The stickman will come out. When the stickman reaches the top of the stairs click the crate it’s next to. The stickman jumps into a jeep and drives out the other side. When the jeep is near the bottom of the pond click wooden spike, allowing it to pass. The stickman will climb out, up the stairs and into the door. This lights the second torch.

    click the switch underneath the second lit torch and the portal is openhahahhahahahahahahahahhahahahahahahahha

  57. Jelle Says:

    How you finist hapland 1?????????

  58. Sportee#1 Says:

    LOL I finished both i figured it out after playing for an hour everyday for like a month!!!! But it was fun NO hints from me but click on EVERYTHING!!!!! it works… thats what I did someone reply to me Im lonley now….. anyway reply to me and ill give u hints… Im glad i found this site… G2G bye!

  59. Anonymous Says:

    I CAN GET ONE TORCH TO LIGHT PRETTY EASY, THE ONLY PROBLEM IS THAT I DONT HAVE ANY CLUE AT ALL OR ANY WAY TO GET THE SECOND TORCH LIT

  60. josh Says:

    there is a hapland 3 on this webby http://www.foon.co.uk try and complete that then write a walkthrough

  61. Phillip Says:

    Click the post with the red dot so turns to a green arrow. Open the trapdoor (which is next to the post) then click the yellow arrow to move the stickman. He falls through the trapdoor and is in between two crates. Click the post to turn the green arrow back to a red dot.

    The next part requires some timing (there is a lot of it in this game!) Click the crate with the yellow sticker on. A bomb rolls out which is picked up by the stickman. Count one second and when the stickman has an explaination mark above his head, click the yellow arrow. This blows the bomb to right and blows off the door of the house. (The arrow next to the house is destroyed. It can be saved if you’ve got some good timing and reflexes, but this isn’t required.) Click the pink slab three times. Then click the stickman. He’ll walk into the house on the right.

    Click the underground switch. Press the blue, right arrow which rotates a wheel under the stairs. Clicking the stairs moves them to the right. Press the doorbell and the stickman will climb up to a lever.

    Click the switch next to the castle at the top left of the screen. Click the light so it focuses on three canonballs. A little bit of timing is now required. Click the bird which’ll pick up a cannonball. As it is approaching the first cloud click the cloud. This’ll make the bird drop the cannonball onto the aerials, causing them to shortcircuit and explode. BOOM. Click on the first cloud for a second time. Repeat the bird/cannonball routine for the second cloud. This places the cannonball into a catapult contraption.

    More timing required on the next part… Click the first cloud, this will cause it to explode. As soon as possible click the stickman next to the catapult. This fires the cannonball through the burning cloud, causing it to set alight. This firery cannonball burns the flag, bounces around a little and explodes the mine which is indoors.

    Now, turn your attention to the stickmen on the left. Click the top stickman who will walk (and fall) down the stairs. Some more timing is required here… Ready? Open the trapdoor on the top left, press the fan (purple thing in the middle column) when the moth is inline with it. This’ll cause the moth to fly through the fan. As it’s distracting the stickman by the lever click the stickman who has just fallen down the stairs. He’ll now walk safely under the crate.

    Click the stickman on the far left. He falls down to the bottom level and stands by a lever. Switch the arrow below so it’s pointing to the right, and click the stickman. This’ll cause a wave machine effect on the water. Click the middle stickman to open the trapdoor. The next part requires some more timing… ready? OK, click the top stickman so the crate drops. A fish will fall out. When the fish is level with the bottom step click the underwater wooden spike.

    Turn off the wave generator by clicking on the stickman in the bottom left. Click the stickman holding the fishing rod. He will winde in his catch, eat it and spring up to the top of the castle. Click him again to make in enter the top door. This lights up the first torch. Click the switch underneath the lit torch to complete this part of the circuit.

    Back to the right hand side. Click post so the green arrow is displayed, and then click the yellow arrow which is underneath. This will send the stickman back into the house. Open the window. The stickman slames the window which’ll cause the blob to fall down to the ground. Turn the wave machine back on, so the waves are travelling to the right. Click the blob. It will consume the first crate and jump over the second. It will slide down the hill and explode on the underwater mine.

    Final stage now. Click the little left blue arrow (underground) then click the stairs making them move next to the remaining crate. This requires some timing. Ring the doorbell. The stickman will come out. When the stickman reaches the top of the stairs click the crate it’s next to. The stickman jumps into a jeep and drives out the other side. When the jeep is near the bottom of the pond click wooden spike, allowing it to pass. The stickman will climb out, up the stairs and into the door. This lights the second torch.

    click the switch underneath the second lit torch and the portal is open. 10/10! Well done, you’ve successfully read what I typed

  62. just some guy Says:

    so im doing hapland 3, and i dont really know what that slug thing is that blows up the orange balls. its not that confusing, just has a bunch of random stuff that throw me off track. i need a little help here…

  63. the same guy from the last message Says:

    Hey i figured it out… that took me forever. the ufo stumped me for a while, also the mechanic…
    who ever created the game… keep at it!

  64. the same guy from the last message Says:

    HapLand 3

    1: Click on guy next to carrot to move to the right.
    2: Click on carrot so he eats it, but right before he eats it, click the platform on top of the crate.
    3: Click the 2 flys so they dont take the carrot away
    4: Click on leverman till another carrot comes out.
    5: Make the guy eat the carrot
    6: Click the leverman till an arrow comes out, also move arrow at the right face ->
    7: Click the right flap of the crate so it comes down.
    8: Click on the arrow so the guy goes down.
    9: Activate both UFO pads, and Click on the UFO, right when the UFO is about to abduct the guy, click on the little yellow button on the right side of the crate. The guy will walk into the house.
    10: Ring the door bell after he flushes the toilet. when he comes out, click him again to go back up.
    11: Click him so he goes to the left.
    12: Click the leverman so a shield comes out.
    13: Click on the switch next to the green arrow and click on the lever man.
    14: Click bend the tube
    15: (this is pretty hard and you might miss) Click on the UFO, and when it goes off screen, click the shield, and the leverman, and he will shoot a thing that hits the shield and hits the UFO. Little frost things come out so wait till they freeze the water.
    16: click shield and shoot lever man so it goes into the basket. Do this 2 times (I learned my lesson the hard way)
    17: Turn on the light at the left.
    18: Activate the gage in the middle of the crate, and press the yellow button on the left.
    19: Click the little button ext to the green arrow again, and click on leverman till a bomb comes out, and click on the bomb the Guy on should be on the left). This will melt the Ice.
    20: Click on the spider web on the top left hand corner.
    21: Click on the window on the tree.
    22: Click on the Spider and bird at the same time. (not actually the same time but pretty close to it)
    23: the Bird will shoot a lazer that brings down a ladder, also the extra weight from the carrot makes the basket fall into the water and crack the tunnel draining the water.
    24: Click the button next to the green arrow again, and click the leverman (he should go down to the bottom of the lake).
    25: Click the Leaves at the top right corner. A fruit will come out and break the UFO pad.
    26: Ring the bell and close the door when the mechanic comes out.
    27: click on him again, he will climb the tree, click again, burn the vine, click again, come down.
    28: click on the arrow that is facing up until it faces ->.
    29: open the box crate at the bottom right, and open the hatch next to the repaired UFO Pad, and Bathroom house. (it should be gray).
    30: Click on the mechanic so he falles down.
    31: (This is all about the timing and ill warn yu before you do it) Click on the Mechanic so he goes in the box, comes out with a cart, and when hes under the slug looking thing, press it so the little orange ball goes in the cart, and when hes at the hill edge were he goes all slow, quickly click on the lever man at the lake. A green ball thing comes out from the top so you have to time that. then, the cart turns into a monster and the mechanic does stuff and a red “Do not press” button.
    If you press it, the guy in the tunnel will die (it doesnt really matter, but that wasted alot of my time because i thought i lost, lol). If you dont kill him it doesnt matter. Click on the little gage at the bottom right corner, and press the button. yay you did it!!

    (Phew that took alot of time just typing that…)

  65. andrew Says:

    how weird, I had the same dream last night!

  66. Michael Says:

    Hapland two solution

    Click the lollipop sign with the red dot to flip it to a green arrow.
    To the right of the sign, open the lid.
    Click the yellow arrow under the sign to glow it, the man will walk right and fall between the two boxes.
    Click the sign again to turn it back to the red dot.
    Click the box on the right with the pink lid, a grenade will roll out.
    As soon as the exclamation sign appears over the man’s head, click the yellow arrow. This will cause a puff of air to come out of the sign with the red dot, and blow the grenade over to the house. This will blow open the door, and also destroy the arrow over the door.
    Click the pink lid over the box on the right three times, it will fall on an angle.
    Click the man, he will climb over the box and run into the house.
    Underground, click the switch that turns on the ‘turbine’. There is a left and right arrow on the turbine, click the right one, it will start spinning.
    Now, go and click on the green staircase on the right, the stairs should roll to the right.
    On the left, turn on the light by the bird, then click the light itself so it shines on the cannon balls.
    Click the bird, It’ll pick up a cannon ball and begin flying to the right. As it approaches the first cloud, click the cloud and that’ll cause the ball to drop on the ‘electric fence’ and blow it up.
    The bird will return to his perch. Click the bird again, get another cannon ball, and this time click the second cloud just as the bird approaches. It’ll drop the cannon ball into the catapult.
    Now, ring the doorbell on the house, the man will come out and climb to the catapult lever.
    This part requires timing. A)Click the left cloud once, it will squirt … B) Now, click it a second time it will explode. You need to VERY QUICKLY go and click the catapult’s lever. The cannon ball will be launched hitting the banner and burning it up. It will also continue through and explode the mine in the castle.

    Click the sign and turn it back to a green arrow.

    Click the yellow arrow under the sign, the man will run back into the house.

    At the castle, click the man all the way at the top. He will walk forward and drop two levels.

    This part requires three quick clicks, so read first then do. 1. Click the lid on the top left of the castle, a man and a moth will pop out. When the moth makes his first ‘orbit’ around the man’s head, 2. click the little gray box on the dividing wall (There’s a little arrow there pointing it out.) This will suck the moth through and distract the second man near the lever. Finally 3. Click the man on the lowest level (near the fisherman) and he will move over near the lever on the left.
    Now click the man on the second level, he will pull a lever that will cause the suspended box to fall. A fish will pop out of the box and land on the trap door at the lower level.
    Click the man on the same level as the box, he will pull a lever, the trap door will open and the fish will fall into the water.

    Now, click the man who had earlier popped out of the lid. He will fall all the way to the bottom level.
    Below where the man is standing is an arrow pointing left, click it to turn to the right.
    Click the man at the lever, he will start the current in the water going right. The fish will be carried to the right, and get caught in the fisherman’s hook.
    Click the man again to stop the current.
    Click the fisherman, he’ll reel in the fish, and then spring off his pole and go up to the top of the castle.
    Click the fisherman again, he’ll go into the top door and light the upper torch.
    Click the window on the house, the man inside will slam it shut and cause the ‘snot’ to fall.
    Click the man at the bottom level again to start a current in the water towards the right.

    Click the ‘snot’, he’ll move to the left, eat the first box, then jump in the water and destroy the mine.
    Click the man at the bottom again, to stop the water current

    Click the switch of the underground turbine to start it, then click the left arrow of it, to make it spin to the left.
    Click the stairs near the house, they’ll roll all the way to the left.
    (This part requires several clicks, read first then do…) 1. Ring the doorbell. The man will come out. 2. As soon as the man gets on top of the box, click the box and he’ll fall in. As soon as he falls in, he’ll emerge riding in a car that goes into the water. 3. Click the underwater gate before the car gets there. The car will continue through, and the man will grab the stairs after the gate and pull himself up, climb the stairs and light the bottom torch.
    Finally click the two torches under the ground near the turbine to light up the whole Hapland.

  67. Helper B> Says:

    Danieal San, Right before he gets to the boe, click the box,

  68. haibara Says:

    dear michael,
    hapland 3,
    i can’t activate the ufo.
    i’ve raed ur answer but i don’t understand it

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