<?xml version="1.0" encoding="utf-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Academic vs. Developer, They Will Fight Eternally</title>
	<atom:link href="http://grandtextauto.org/2004/09/07/academic-vs-developer/feed/" rel="self" type="application/rss+xml" />
	<link>http://grandtextauto.org/2004/09/07/academic-vs-developer/</link>
	<description>A group blog about computer narrative, games, poetry, and art.</description>
	<lastBuildDate>Thu, 30 Sep 2010 22:43:57 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1.2</generator>
	<item>
		<title>By: greglas</title>
		<link>http://grandtextauto.org/2004/09/07/academic-vs-developer/comment-page-1/#comment-1753</link>
		<dc:creator>greglas</dc:creator>
		<pubDate>Sat, 11 Sep 2004 23:47:16 +0000</pubDate>
		<guid isPermaLink="false">/?p=467#comment-1753</guid>
		<description>Typepad doesn&#039;t automate the trackbacks, so the TN authors are often pointing over here but just haven&#039;t figured out how to (or in my case, are too lazy to) notify.  :-)

Diane&#039;s question is excellent, btw.  We lapse into these academic/non-academic distinctions as if they had some substance, when we&#039;re probably just pointing to conventions of discourse -- and perhaps motivations for using those conventions.</description>
		<content:encoded><![CDATA[<p>Typepad doesn&#8217;t automate the trackbacks, so the TN authors are often pointing over here but just haven&#8217;t figured out how to (or in my case, are too lazy to) notify.  :-)</p>
<p>Diane&#8217;s question is excellent, btw.  We lapse into these academic/non-academic distinctions as if they had some substance, when we&#8217;re probably just pointing to conventions of discourse &#8212; and perhaps motivations for using those conventions.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: andrew</title>
		<link>http://grandtextauto.org/2004/09/07/academic-vs-developer/comment-page-1/#comment-1747</link>
		<dc:creator>andrew</dc:creator>
		<pubDate>Fri, 10 Sep 2004 19:42:51 +0000</pubDate>
		<guid isPermaLink="false">/?p=467#comment-1747</guid>
		<description>Terra Nova has &lt;a href=&quot;http://terranova.blogs.com/terra_nova/2004/09/ye_olde_discipl.html&quot;&gt;begun snacking&lt;/a&gt; on the can of worms recently re-opened by &lt;a href=&quot;http://ludology.org/article.php?story=20040907012906704&quot;&gt;Julian Kucklich&#039;s critique&lt;/a&gt; of &lt;i&gt;First Person&lt;/i&gt; on EBR.  The Terra Nova post links to this discussion, but we got no trackback, so I&#039;m posting this manually.</description>
		<content:encoded><![CDATA[<p>Terra Nova has <a href="http://terranova.blogs.com/terra_nova/2004/09/ye_olde_discipl.html">begun snacking</a> on the can of worms recently re-opened by <a href="http://ludology.org/article.php?story=20040907012906704">Julian Kucklich&#8217;s critique</a> of <i>First Person</i> on EBR.  The Terra Nova post links to this discussion, but we got no trackback, so I&#8217;m posting this manually.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Emily Short</title>
		<link>http://grandtextauto.org/2004/09/07/academic-vs-developer/comment-page-1/#comment-1743</link>
		<dc:creator>Emily Short</dc:creator>
		<pubDate>Fri, 10 Sep 2004 08:04:12 +0000</pubDate>
		<guid isPermaLink="false">/?p=467#comment-1743</guid>
		<description>I think an academic background does tend to foster certain tendencies, such as an awareness of past work (as andrew says), and a tendency to consider and discuss one&#039;s own methods.  But I &lt;i&gt;don&#039;t&lt;/i&gt; think of these as strictly academic tools.  On the contrary, I&#039;d say that they are fundamental to the way one learns the craft required to practice any art form.

I do worry about any work that takes place in total isolation from any discussion of craft or experience of prior work, since more often than not it tends to reinvent the wheel (badly); I also worry about any theory formed without practical experience, since I often find it either vacant or silly.  This is not, by the way, an complaint leveled specifically at game studies.  There are works of classics scholarship that have left me wondering whether the scholar had ever written anything creative in his life.

Ultimately I think over-emphasizing the division between an &quot;academic&quot; approach and a &quot;practical&quot; one does both sides a disservice.  It encourages professional academics toward obfuscation and abstraction, while strongly implying to the practioner that academic input is useless and abstract discussion of craft a waste of time.  In fact, the core skills of the professional academic are useful in every sort of intellectual endeavor: the ability to read, write, argue, study precedents, compare, draw conclusions, postulate new directions, experiment, explore, and refine one&#039;s thought with new input.  The professional academic may have access to different resources and use different terminology, but ideally (in my opinion) what he writes should still make sense, and be of value, to an educated layman, with a little explanation of terms.

There is also an issue of focus, of course.  Academic writing does often tend to say, not &quot;here is how you achieve goals X, Y, and Z,&quot; but &quot;here is what was achieved by works A, B, and C.&quot;  It can take some work to read that second kind of essay and come up with ideas to take back to one&#039;s own craft, especially if the discussion doesn&#039;t go much into means.</description>
		<content:encoded><![CDATA[<p>I think an academic background does tend to foster certain tendencies, such as an awareness of past work (as andrew says), and a tendency to consider and discuss one&#8217;s own methods.  But I <i>don&#8217;t</i> think of these as strictly academic tools.  On the contrary, I&#8217;d say that they are fundamental to the way one learns the craft required to practice any art form.</p>
<p>I do worry about any work that takes place in total isolation from any discussion of craft or experience of prior work, since more often than not it tends to reinvent the wheel (badly); I also worry about any theory formed without practical experience, since I often find it either vacant or silly.  This is not, by the way, an complaint leveled specifically at game studies.  There are works of classics scholarship that have left me wondering whether the scholar had ever written anything creative in his life.</p>
<p>Ultimately I think over-emphasizing the division between an &#8220;academic&#8221; approach and a &#8220;practical&#8221; one does both sides a disservice.  It encourages professional academics toward obfuscation and abstraction, while strongly implying to the practioner that academic input is useless and abstract discussion of craft a waste of time.  In fact, the core skills of the professional academic are useful in every sort of intellectual endeavor: the ability to read, write, argue, study precedents, compare, draw conclusions, postulate new directions, experiment, explore, and refine one&#8217;s thought with new input.  The professional academic may have access to different resources and use different terminology, but ideally (in my opinion) what he writes should still make sense, and be of value, to an educated layman, with a little explanation of terms.</p>
<p>There is also an issue of focus, of course.  Academic writing does often tend to say, not &#8220;here is how you achieve goals X, Y, and Z,&#8221; but &#8220;here is what was achieved by works A, B, and C.&#8221;  It can take some work to read that second kind of essay and come up with ideas to take back to one&#8217;s own craft, especially if the discussion doesn&#8217;t go much into means.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Abject Learning </title>
		<link>http://grandtextauto.org/2004/09/07/academic-vs-developer/comment-page-1/#comment-1741</link>
		<dc:creator>Abject Learning </dc:creator>
		<pubDate>Fri, 10 Sep 2004 00:02:28 +0000</pubDate>
		<guid isPermaLink="false">/?p=467#comment-1741</guid>
		<description>&lt;trackback /&gt;&lt;strong&gt;Reuse, recycle, regurgitate&lt;/strong&gt;
A few of the items I have noted over on the Textologies Weblog, copied and pasted here, for your cross-posted convenience. 1) A hot item bouncing around the Web today is a piece by Paul Graham, entitled The Age of the Essay. A polemic, a history, a gui...</description>
		<content:encoded><![CDATA[<trackback /><strong>Reuse, recycle, regurgitate</strong><br />
A few of the items I have noted over on the Textologies Weblog, copied and pasted here, for your cross-posted convenience. 1) A hot item bouncing around the Web today is a piece by Paul Graham, entitled The Age of the Essay. A polemic, a history, a gui&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: andrew</title>
		<link>http://grandtextauto.org/2004/09/07/academic-vs-developer/comment-page-1/#comment-1736</link>
		<dc:creator>andrew</dc:creator>
		<pubDate>Wed, 08 Sep 2004 22:27:13 +0000</pubDate>
		<guid isPermaLink="false">/?p=467#comment-1736</guid>
		<description></description>
		<content:encoded><![CDATA[<p>When I compare good academic discourse to good non-academic discourse, examples of the latter being the better essays by developers and self-published individuals, I notice that academics are usually more careful to cite past thinking and past work.  It&#8217;s not that non-academics are ignorant of what&#8217;s already been done or said (although this is sometimes the case); rather, academics were required to study up on past work during their training, and are required by convention to do the labor to cite past work in their writings.  Non-academics are free to be more casual about it, and can get lazy.  </p>
<p>Being forced to address past work usually makes an author&#8217;s argument more credible and fair, and usually improves the quality of the argument itself, since it&#8217;s more informed.   However there are plenty of times I&#8217;ve seen lousy academic work get away with not properly citing past work.  Also, both academics and non- are usually guilty of not citing each others&#8217; past work, even if they carefully refer back to their own camp&#8217;s past work.  </p>
<p>And sometimes academics build new theories totally on top of or within past theories, sometimes without any new experimentation or firm grounding in usefulness or reality.  When this goes too far, this is when non-academics feel like academics are in their own little world, guilty of &#8220;intellectual masturbation&#8221;.</p>
<p>Using myself as a case study of a non-academic who has published relatively extensively in academic venues, I&#8217;ve found my argumentation has been forced to become more rigorous, to rise towards the requirements of academic discourse.  However, free from the need to publish or perish, and free from the politics of getting tenure, non-academics like me don&#8217;t have to deal with the temptation to publish for the sake of publishing, which may make it easier to keep our feet planted on the ground.</p>
<p>To return to the original quote from gman, &#8220;I don’t agree that academics can teach us ‘how we can make [games] better’&#8221;, I wouldn&#8217;t exactly respond with, &#8220;No, academics <i>can</i> teach developers how to make games better&#8221;.  I would answer with, &#8220;Academics can offer ideas, analysis, techniques and experimental results to help developers make games better.&#8221;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: nick</title>
		<link>http://grandtextauto.org/2004/09/07/academic-vs-developer/comment-page-1/#comment-1735</link>
		<dc:creator>nick</dc:creator>
		<pubDate>Wed, 08 Sep 2004 19:51:02 +0000</pubDate>
		<guid isPermaLink="false">/?p=467#comment-1735</guid>
		<description>Diane, a reasonable question. I don&#039;t mean to differentiate all &quot;academic thought&quot; from &quot;commercial&quot; or &quot;plain&quot; thinking, to suggest that people think differently the moment they become affiliated with a university (and the moment they leave). Rather, I was intending to refer to the kind of thinking that universities and colleges, at their best, foster: deep and detailed consideration that is less bound to everyday concerns than &quot;plain thinking&quot; is, but that attempts to push the boundaries of what we know, how we understand our world and culture. At its best, this comes with an openness to discuss your thinking with others, present and publish about it, and learn from others about what parts of your approach are more or less useful.

The university isn&#039;t the only place that offers good environments for thinking, so I don&#039;t mean to claim all advanced thought for academics. I do want to resist the idea that &quot;academic&quot; means &quot;meaningless and without any impact in the real world,&quot; though. I think electronic literature, interactive fiction, and video gaming would be much worse off if the environment of the university, and the thinking that took place there, hadn&#039;t been around.</description>
		<content:encoded><![CDATA[<p>Diane, a reasonable question. I don&#8217;t mean to differentiate all &#8220;academic thought&#8221; from &#8220;commercial&#8221; or &#8220;plain&#8221; thinking, to suggest that people think differently the moment they become affiliated with a university (and the moment they leave). Rather, I was intending to refer to the kind of thinking that universities and colleges, at their best, foster: deep and detailed consideration that is less bound to everyday concerns than &#8220;plain thinking&#8221; is, but that attempts to push the boundaries of what we know, how we understand our world and culture. At its best, this comes with an openness to discuss your thinking with others, present and publish about it, and learn from others about what parts of your approach are more or less useful.</p>
<p>The university isn&#8217;t the only place that offers good environments for thinking, so I don&#8217;t mean to claim all advanced thought for academics. I do want to resist the idea that &#8220;academic&#8221; means &#8220;meaningless and without any impact in the real world,&#8221; though. I think electronic literature, interactive fiction, and video gaming would be much worse off if the environment of the university, and the thinking that took place there, hadn&#8217;t been around.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: diane greco</title>
		<link>http://grandtextauto.org/2004/09/07/academic-vs-developer/comment-page-1/#comment-1734</link>
		<dc:creator>diane greco</dc:creator>
		<pubDate>Wed, 08 Sep 2004 19:08:33 +0000</pubDate>
		<guid isPermaLink="false">/?p=467#comment-1734</guid>
		<description>I want (you) to push a little harder on what you&#039;re calling &quot;academic thinking&quot; or &quot;academic thought&quot;. 
How is it different from just plain thinking, apart from the space in which it happens?</description>
		<content:encoded><![CDATA[<p>I want (you) to push a little harder on what you&#8217;re calling &#8220;academic thinking&#8221; or &#8220;academic thought&#8221;.<br />
How is it different from just plain thinking, apart from the space in which it happens?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ian Bogost</title>
		<link>http://grandtextauto.org/2004/09/07/academic-vs-developer/comment-page-1/#comment-1723</link>
		<dc:creator>Ian Bogost</dc:creator>
		<pubDate>Tue, 07 Sep 2004 19:02:40 +0000</pubDate>
		<guid isPermaLink="false">/?p=467#comment-1723</guid>
		<description>There is an extended, erm, debate of sorts on the DiGRA list right now apropos to this topic. I think you can pick it up in the archives on www.digra.org.</description>
		<content:encoded><![CDATA[<p>There is an extended, erm, debate of sorts on the DiGRA list right now apropos to this topic. I think you can pick it up in the archives on <a href="http://www.digra.org" rel="nofollow">http://www.digra.org</a>.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Greg Turner</title>
		<link>http://grandtextauto.org/2004/09/07/academic-vs-developer/comment-page-1/#comment-1722</link>
		<dc:creator>Greg Turner</dc:creator>
		<pubDate>Tue, 07 Sep 2004 17:56:59 +0000</pubDate>
		<guid isPermaLink="false">/?p=467#comment-1722</guid>
		<description>Hmmm. Ken Perlin&#039;s got an Oscar, hasn&#039;t he?

Kubrik &lt;a href=&quot;http://mitpress.mit.edu/e-books/Hal/chap2/two1.html&quot;&gt;engaged the services&lt;/a&gt; of Marvin Minsky on &lt;i&gt;2001: A Space Oddyssey&lt;/i&gt;.</description>
		<content:encoded><![CDATA[<p>Hmmm. Ken Perlin&#8217;s got an Oscar, hasn&#8217;t he?</p>
<p>Kubrik <a href="http://mitpress.mit.edu/e-books/Hal/chap2/two1.html">engaged the services</a> of Marvin Minsky on <i>2001: A Space Oddyssey</i>.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

