<?xml version="1.0" encoding="utf-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: AAAI Game AI Workshop Trip Report</title>
	<atom:link href="http://grandtextauto.org/2004/08/04/aaai-game-ai-workshop-trip-report/feed/" rel="self" type="application/rss+xml" />
	<link>http://grandtextauto.org/2004/08/04/aaai-game-ai-workshop-trip-report/</link>
	<description>A group blog about computer narrative, games, poetry, and art.</description>
	<lastBuildDate>Thu, 30 Sep 2010 22:43:57 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1.2</generator>
	<item>
		<title>By: michael</title>
		<link>http://grandtextauto.org/2004/08/04/aaai-game-ai-workshop-trip-report/comment-page-1/#comment-26505</link>
		<dc:creator>michael</dc:creator>
		<pubDate>Wed, 12 Jan 2005 16:14:10 +0000</pubDate>
		<guid isPermaLink="false">/?p=402#comment-26505</guid>
		<description>Wendell, check out Georgia Tech&#039;s undergrad program in &lt;a href=&quot;http://www.lcc.gatech.edu/compumedia/&quot;&gt;computational media&lt;/a&gt; and &lt;a href=&quot;http://idt.lcc.gatech.edu/&quot;&gt;masters program&lt;/a&gt; in Information Design and Technology. The best way to get this info is to email me, not to post on the blog (I would have emailed you back and deleted this comment, but there&#039;s no contact info for you).</description>
		<content:encoded><![CDATA[<p>Wendell, check out Georgia Tech&#8217;s undergrad program in <a href="http://www.lcc.gatech.edu/compumedia/">computational media</a> and <a href="http://idt.lcc.gatech.edu/">masters program</a> in Information Design and Technology. The best way to get this info is to email me, not to post on the blog (I would have emailed you back and deleted this comment, but there&#8217;s no contact info for you).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: wendell</title>
		<link>http://grandtextauto.org/2004/08/04/aaai-game-ai-workshop-trip-report/comment-page-1/#comment-26427</link>
		<dc:creator>wendell</dc:creator>
		<pubDate>Tue, 11 Jan 2005 23:56:16 +0000</pubDate>
		<guid isPermaLink="false">/?p=402#comment-26427</guid>
		<description>Hi. my name is wendell brown. I interested in being a game desinger. Can you send me more info&#039; on you college.</description>
		<content:encoded><![CDATA[<p>Hi. my name is wendell brown. I interested in being a game desinger. Can you send me more info&#8217; on you college.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: codemonkey uk from Hulver\'s site</title>
		<link>http://grandtextauto.org/2004/08/04/aaai-game-ai-workshop-trip-report/comment-page-1/#comment-1592</link>
		<dc:creator>codemonkey uk from Hulver\'s site</dc:creator>
		<pubDate>Thu, 12 Aug 2004 22:20:08 +0000</pubDate>
		<guid isPermaLink="false">/?p=402#comment-1592</guid>
		<description>&lt;trackback /&gt;&lt;strong&gt;iCalShare Comments&lt;/strong&gt;
I maintain an iCal shared calender of games industry / programming conferences [view &#124; subscribe]. I have it listed on iCalShare, in the &quot;Tech&quot; section. If you scroll down that page you will see that &quot;GameDevCon&quot; has two comments. If you click to view...</description>
		<content:encoded><![CDATA[<trackback /><strong>iCalShare Comments</strong><br />
I maintain an iCal shared calender of games industry / programming conferences [view | subscribe]. I have it listed on iCalShare, in the &#8220;Tech&#8221; section. If you scroll down that page you will see that &#8220;GameDevCon&#8221; has two comments. If you click to view&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ian Wilson</title>
		<link>http://grandtextauto.org/2004/08/04/aaai-game-ai-workshop-trip-report/comment-page-1/#comment-1568</link>
		<dc:creator>Ian Wilson</dc:creator>
		<pubDate>Thu, 05 Aug 2004 05:12:26 +0000</pubDate>
		<guid isPermaLink="false">/?p=402#comment-1568</guid>
		<description>Michael,

Thanks for the write up, it was very interesting and informative.

Nathan talked about what we are doing at the IGDA (to define Game AI standards) and Borut Pfeifer and Jeff Orkin are also part of that effort. This years report is here if you would like to see where we are:

http://www.igda.org/ai/report-2004/report-2004.html

Also with the idea of hardware AI, I feel this is the way Games will go for at least a certain sub set of AI tools often used in games such as path planning, line of sight etc. Especially as the latest &quot;GPUs&quot; are now open to general purpose &quot;parallel&quot; processing in addition to the graphics processing for which they were designed. A great site dedicated to coopting graphics GPUs is here:

http://www.gpgpu.org/

Robin Hunickes research ties in closely with what I am doing with defining optimal reward. The key point here is that the optimal reward zone for any individual is unique. It depends on personality, age, gender as well as current mood and skill level. It is a moving target that defines your optimal current balance of arousal, stress, anxiety, motivation and reward. The &quot;negative&quot; aspects of course being necessary in order for the &quot;positive&quot; to be, well, positive in relation.

Anyway, again, thanks for the time and effort with the write up.

Ian</description>
		<content:encoded><![CDATA[<p>Michael,</p>
<p>Thanks for the write up, it was very interesting and informative.</p>
<p>Nathan talked about what we are doing at the IGDA (to define Game AI standards) and Borut Pfeifer and Jeff Orkin are also part of that effort. This years report is here if you would like to see where we are:</p>
<p><a href="http://www.igda.org/ai/report-2004/report-2004.html" rel="nofollow">http://www.igda.org/ai/report-2004/report-2004.html</a></p>
<p>Also with the idea of hardware AI, I feel this is the way Games will go for at least a certain sub set of AI tools often used in games such as path planning, line of sight etc. Especially as the latest &#8220;GPUs&#8221; are now open to general purpose &#8220;parallel&#8221; processing in addition to the graphics processing for which they were designed. A great site dedicated to coopting graphics GPUs is here:</p>
<p><a href="http://www.gpgpu.org/" rel="nofollow">http://www.gpgpu.org/</a></p>
<p>Robin Hunickes research ties in closely with what I am doing with defining optimal reward. The key point here is that the optimal reward zone for any individual is unique. It depends on personality, age, gender as well as current mood and skill level. It is a moving target that defines your optimal current balance of arousal, stress, anxiety, motivation and reward. The &#8220;negative&#8221; aspects of course being necessary in order for the &#8220;positive&#8221; to be, well, positive in relation.</p>
<p>Anyway, again, thanks for the time and effort with the write up.</p>
<p>Ian</p>
]]></content:encoded>
	</item>
</channel>
</rss>

