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	<title>Comments on: Post AAAI Workshop</title>
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	<link>http://grandtextauto.org/2004/07/28/post-aaai-workshop/</link>
	<description>A group blog about computer narrative, games, poetry, and art.</description>
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		<title>By: michael</title>
		<link>http://grandtextauto.org/2004/07/28/post-aaai-workshop/comment-page-1/#comment-1566</link>
		<dc:creator>michael</dc:creator>
		<pubDate>Wed, 04 Aug 2004 18:50:14 +0000</pubDate>
		<guid isPermaLink="false">/?p=396#comment-1566</guid>
		<description>The &lt;a href=&quot;http://grandtextauto.org/2004/08/04/aaai-game-ai-workshop-trip-report/&quot;&gt;promise has been fulfilled&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>The <a href="http://grandtextauto.org/2004/08/04/aaai-game-ai-workshop-trip-report/">promise has been fulfilled</a>.</p>
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	<item>
		<title>By: andrew</title>
		<link>http://grandtextauto.org/2004/07/28/post-aaai-workshop/comment-page-1/#comment-1565</link>
		<dc:creator>andrew</dc:creator>
		<pubDate>Wed, 04 Aug 2004 16:07:01 +0000</pubDate>
		<guid isPermaLink="false">/?p=396#comment-1565</guid>
		<description>In the post above I added a link to Rob Zubek&#039;s new writeup.</description>
		<content:encoded><![CDATA[<p>In the post above I added a link to Rob Zubek&#8217;s new writeup.</p>
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		<title>By: robert zubek</title>
		<link>http://grandtextauto.org/2004/07/28/post-aaai-workshop/comment-page-1/#comment-1564</link>
		<dc:creator>robert zubek</dc:creator>
		<pubDate>Wed, 04 Aug 2004 15:53:27 +0000</pubDate>
		<guid isPermaLink="false">/?p=396#comment-1564</guid>
		<description>&lt;trackback /&gt;&lt;strong&gt;AAAI Workshop on Challenges in Game AI&lt;/strong&gt;
This weekend I got back from AAAI and the Workshop on Challenges in Game AI - a small workshop for AI practitioners to discuss work in progress and future trends, in the tradition of the 1999-2002 AAAI symposia on game AI. It was a very interesting mee...</description>
		<content:encoded><![CDATA[<trackback /><strong>AAAI Workshop on Challenges in Game AI</strong><br />
This weekend I got back from AAAI and the Workshop on Challenges in Game AI &#8211; a small workshop for AI practitioners to discuss work in progress and future trends, in the tradition of the 1999-2002 AAAI symposia on game AI. It was a very interesting mee&#8230;</p>
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	<item>
		<title>By: SeanZehnder.com</title>
		<link>http://grandtextauto.org/2004/07/28/post-aaai-workshop/comment-page-1/#comment-1563</link>
		<dc:creator>SeanZehnder.com</dc:creator>
		<pubDate>Wed, 04 Aug 2004 15:18:06 +0000</pubDate>
		<guid isPermaLink="false">/?p=396#comment-1563</guid>
		<description>&lt;trackback /&gt;&lt;strong&gt;Why we need another stupid game scripting engine.&lt;/strong&gt;
Robin Hunicke wrote a very interesting post mortem of the recent &quot;Challenges in Game AI&quot; workshop at the recent AAAI conference. In the article, Robin writes: But is the solution to build *yet another* game scripting engine? Why not take...</description>
		<content:encoded><![CDATA[<trackback /><strong>Why we need another stupid game scripting engine.</strong><br />
Robin Hunicke wrote a very interesting post mortem of the recent &#8220;Challenges in Game AI&#8221; workshop at the recent AAAI conference. In the article, Robin writes: But is the solution to build *yet another* game scripting engine? Why not take&#8230;</p>
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	<item>
		<title>By: B. Rickman</title>
		<link>http://grandtextauto.org/2004/07/28/post-aaai-workshop/comment-page-1/#comment-1547</link>
		<dc:creator>B. Rickman</dc:creator>
		<pubDate>Fri, 30 Jul 2004 20:59:57 +0000</pubDate>
		<guid isPermaLink="false">/?p=396#comment-1547</guid>
		<description>Promises, promises.</description>
		<content:encoded><![CDATA[<p>Promises, promises.</p>
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