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	<title>Comments on: Chris Crawford on Phrontisterion V</title>
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	<link>http://grandtextauto.org/2004/07/05/chris-crawford-on-phrontisterion-v/</link>
	<description>A group blog about computer narrative, games, poetry, and art.</description>
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		<title>By: andrew</title>
		<link>http://grandtextauto.org/2004/07/05/chris-crawford-on-phrontisterion-v/comment-page-1/#comment-4402</link>
		<dc:creator>andrew</dc:creator>
		<pubDate>Tue, 09 Nov 2004 15:13:41 +0000</pubDate>
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		<description>Here&#039;s &lt;a href=&quot;http://www.cs.northwestern.edu/~rob/software/breakup/&quot;&gt;&lt;i&gt;The Breakup Conversation&lt;/i&gt;&lt;/a&gt;, which apparently has a recently updated build available.</description>
		<content:encoded><![CDATA[<p>Here&#8217;s <a href="http://www.cs.northwestern.edu/~rob/software/breakup/"><i>The Breakup Conversation</i></a>, which apparently has a recently updated build available.</p>
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		<title>By: noah</title>
		<link>http://grandtextauto.org/2004/07/05/chris-crawford-on-phrontisterion-v/comment-page-1/#comment-4399</link>
		<dc:creator>noah</dc:creator>
		<pubDate>Tue, 09 Nov 2004 14:49:30 +0000</pubDate>
		<guid isPermaLink="false">/?p=371#comment-4399</guid>
		<description>Is the Breakup Conversation available? I&#039;d wanted to take a look, and possibly assign it to my students, but wasn&#039;t able to find it on Rob&#039;s website.</description>
		<content:encoded><![CDATA[<p>Is the Breakup Conversation available? I&#8217;d wanted to take a look, and possibly assign it to my students, but wasn&#8217;t able to find it on Rob&#8217;s website.</p>
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		<title>By: andrew</title>
		<link>http://grandtextauto.org/2004/07/05/chris-crawford-on-phrontisterion-v/comment-page-1/#comment-4395</link>
		<dc:creator>andrew</dc:creator>
		<pubDate>Tue, 09 Nov 2004 13:41:14 +0000</pubDate>
		<guid isPermaLink="false">/?p=371#comment-4395</guid>
		<description>Hi Magy!  I have Glassner&#039;s book, but like most things I want to read or play &#8212; the &lt;i&gt;Sims 2&lt;/i&gt;, Rob&#039;s &lt;i&gt;Breakup Conversation&lt;/i&gt;, &lt;i&gt;GTA:SA&lt;/i&gt;, &lt;i&gt;Fable&lt;/i&gt;, Glassner&#039;s book, Crawford&#039;s book &#8212; I&#039;m too busy finishing &lt;i&gt;Facade&lt;/i&gt; to get to them yet...

Speaking of which, it looks like &lt;a href=&quot;http://www.peachpit.com/title/0321278909&quot;&gt;Crawford&#039;s book is now available&lt;/a&gt;!  Once I have free time, I&#039;m probably going to try to write about that before Glassner&#039;s, because (after having skimmed both) Crawford&#039;s is more focused on generative, deeply interactive techniques, whereas Glassner &lt;a href=&quot;http://grandtextauto.org/2003/07/11/responsive-narratives/&quot;&gt;I speculated&lt;/a&gt; is more design-heavy, tech-lite.

Recently, Clive Thompson of collision detection &lt;a href=&quot;http://www.collisiondetection.net/mt/archives/000988.html&quot;&gt;got a lot out of&lt;/a&gt; Glassner&#039;s book, and points to a Slashdot review.</description>
		<content:encoded><![CDATA[<p>Hi Magy!  I have Glassner&#8217;s book, but like most things I want to read or play &mdash; the <i>Sims 2</i>, Rob&#8217;s <i>Breakup Conversation</i>, <i>GTA:SA</i>, <i>Fable</i>, Glassner&#8217;s book, Crawford&#8217;s book &mdash; I&#8217;m too busy finishing <i>Facade</i> to get to them yet&#8230;</p>
<p>Speaking of which, it looks like <a href="http://www.peachpit.com/title/0321278909">Crawford&#8217;s book is now available</a>!  Once I have free time, I&#8217;m probably going to try to write about that before Glassner&#8217;s, because (after having skimmed both) Crawford&#8217;s is more focused on generative, deeply interactive techniques, whereas Glassner <a href="http://grandtextauto.org/2003/07/11/responsive-narratives/">I speculated</a> is more design-heavy, tech-lite.</p>
<p>Recently, Clive Thompson of collision detection <a href="http://www.collisiondetection.net/mt/archives/000988.html">got a lot out of</a> Glassner&#8217;s book, and points to a Slashdot review.</p>
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		<title>By: Magy Seif El-Nasr</title>
		<link>http://grandtextauto.org/2004/07/05/chris-crawford-on-phrontisterion-v/comment-page-1/#comment-4354</link>
		<dc:creator>Magy Seif El-Nasr</dc:creator>
		<pubDate>Tue, 09 Nov 2004 03:59:46 +0000</pubDate>
		<guid isPermaLink="false">/?p=371#comment-4354</guid>
		<description>I was wondering if anyone read Interactive Storytelling by Andrew Glassner. I am still reading it, but I think that he brings about many interesting points. I am especially interested in the idea of &#039;flow&#039; and how everyone is handling that, because I struggled with to balance this issue in Mirage. I think we had a pretty good solution to get the user into the flow of the story and get him/her to interact without setting back the pace or cutting the flow.

I am just curious how everyone else found the book.

-Magy</description>
		<content:encoded><![CDATA[<p>I was wondering if anyone read Interactive Storytelling by Andrew Glassner. I am still reading it, but I think that he brings about many interesting points. I am especially interested in the idea of &#8216;flow&#8217; and how everyone is handling that, because I struggled with to balance this issue in Mirage. I think we had a pretty good solution to get the user into the flow of the story and get him/her to interact without setting back the pace or cutting the flow.</p>
<p>I am just curious how everyone else found the book.</p>
<p>-Magy</p>
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