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	<title>Comments on: What Hypertext Is</title>
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	<link>http://grandtextauto.org/2004/05/18/what-hypertext-is/</link>
	<description>A group blog about computer narrative, games, poetry, and art.</description>
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		<title>By: げさく   ::  What is a text adventure?</title>
		<link>http://grandtextauto.org/2004/05/18/what-hypertext-is/comment-page-1/#comment-108449</link>
		<dc:creator>げさく   ::  What is a text adventure?</dc:creator>
		<pubDate>Thu, 15 Feb 2007 20:03:21 +0000</pubDate>
		<guid isPermaLink="false">/?p=330#comment-108449</guid>
		<description>[...] nd animation. Can the player use the mouse to point and click  on items? No. That would be hypertext. Can the player talk to the machine instead of us [...]</description>
		<content:encoded><![CDATA[<p>[...] nd animation. Can the player use the mouse to point and click  on items? No. That would be hypertext. Can the player talk to the machine instead of us [...]</p>
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		<title>By: Fredrik</title>
		<link>http://grandtextauto.org/2004/05/18/what-hypertext-is/comment-page-1/#comment-2169</link>
		<dc:creator>Fredrik</dc:creator>
		<pubDate>Sun, 10 Oct 2004 23:21:59 +0000</pubDate>
		<guid isPermaLink="false">/?p=330#comment-2169</guid>
		<description></description>
		<content:encoded><![CDATA[<p>Regarding communism. The word was originally associated with the Icarian Movement of tienne Cabet. Karl Marx and Friedrich Engels did not coin the term, but rather picked it up from Cabet and German Weitling.</p>
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		<title>By: hyperfiction</title>
		<link>http://grandtextauto.org/2004/05/18/what-hypertext-is/comment-page-1/#comment-1567</link>
		<dc:creator>hyperfiction</dc:creator>
		<pubDate>Thu, 05 Aug 2004 03:28:56 +0000</pubDate>
		<guid isPermaLink="false">/?p=330#comment-1567</guid>
		<description>&lt;trackback /&gt;&lt;strong&gt;ACM Hypertext 2004&lt;/strong&gt;
At 10:45, in a session called &quot;Foundations,&quot; I&#039;m giving a paper that I imagine will raise a few eyebrows. It&#039;s titled &quot;What Hypertext Is&quot; (final pdf) and it was revised extensively after a productive discussion over at GTxA. &lt;/trackback&gt;</description>
		<content:encoded><![CDATA[<trackback /><strong>ACM Hypertext 2004</strong><br />
At 10:45, in a session called &#8220;Foundations,&#8221; I&#8217;m giving a paper that I imagine will raise a few eyebrows. It&#8217;s titled &#8220;What Hypertext Is&#8221; (final pdf) and it was revised extensively after a productive discussion over at GTxA. </p>
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		<title>By: Espen</title>
		<link>http://grandtextauto.org/2004/05/18/what-hypertext-is/comment-page-1/#comment-1467</link>
		<dc:creator>Espen</dc:creator>
		<pubDate>Sat, 03 Jul 2004 10:39:07 +0000</pubDate>
		<guid isPermaLink="false">/?p=330#comment-1467</guid>
		<description>Well, since games are (or used to be) a form of hypertext (according to previous HT conference CFPs) I am not sure such a suggestion would strike the right chord. 

But then again, the vigor with which game definitions are tested and contested really energizes the field. Consensus is overrated; the path is the goal.</description>
		<content:encoded><![CDATA[<p>Well, since games are (or used to be) a form of hypertext (according to previous HT conference CFPs) I am not sure such a suggestion would strike the right chord. </p>
<p>But then again, the vigor with which game definitions are tested and contested really energizes the field. Consensus is overrated; the path is the goal.</p>
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		<title>By: noah</title>
		<link>http://grandtextauto.org/2004/05/18/what-hypertext-is/comment-page-1/#comment-1466</link>
		<dc:creator>noah</dc:creator>
		<pubDate>Sat, 03 Jul 2004 05:52:54 +0000</pubDate>
		<guid isPermaLink="false">/?p=330#comment-1466</guid>
		<description>Espen, good idea. Maybe I should point them toward DiGRA&#039;s recent consensus on the meaning of &quot;game&quot; as a model for the path they might take while working it out?  ;-)</description>
		<content:encoded><![CDATA[<p>Espen, good idea. Maybe I should point them toward DiGRA&#8217;s recent consensus on the meaning of &#8220;game&#8221; as a model for the path they might take while working it out?  ;-)</p>
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		<title>By: Espen</title>
		<link>http://grandtextauto.org/2004/05/18/what-hypertext-is/comment-page-1/#comment-1465</link>
		<dc:creator>Espen</dc:creator>
		<pubDate>Fri, 02 Jul 2004 12:18:27 +0000</pubDate>
		<guid isPermaLink="false">/?p=330#comment-1465</guid>
		<description>Heh; don&#039;t forget to dare the conference to define their key term. It is hytime they did.</description>
		<content:encoded><![CDATA[<p>Heh; don&#8217;t forget to dare the conference to define their key term. It is hytime they did.</p>
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		<title>By: noah</title>
		<link>http://grandtextauto.org/2004/05/18/what-hypertext-is/comment-page-1/#comment-1459</link>
		<dc:creator>noah</dc:creator>
		<pubDate>Wed, 30 Jun 2004 18:27:39 +0000</pubDate>
		<guid isPermaLink="false">/?p=330#comment-1459</guid>
		<description>The paper was accepted, I&#039;m happy to say. Thanks again to everyone for their very helpful feedback &#8212; especially Espen, who stuck with me through the rough patches.

Cristy, sorry to be so slow responding. I&#039;ve been on the road quite a bit. Hopefully I&#039;ll have a considered response in the next few days.</description>
		<content:encoded><![CDATA[<p>The paper was accepted, I&#8217;m happy to say. Thanks again to everyone for their very helpful feedback &mdash; especially Espen, who stuck with me through the rough patches.</p>
<p>Cristy, sorry to be so slow responding. I&#8217;ve been on the road quite a bit. Hopefully I&#8217;ll have a considered response in the next few days.</p>
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		<title>By: Marie-Laure</title>
		<link>http://grandtextauto.org/2004/05/18/what-hypertext-is/comment-page-1/#comment-1294</link>
		<dc:creator>Marie-Laure</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">/?p=330#comment-1294</guid>
		<description>Noah, 

Since you are inviting comments on your hypertext definition, here are my two cents worth. I really appreciate your going back to the sources and trying to elucidate Ted Nelson&#039;s concept. I believe however that words and concepts have a life of their own, and if the term has evolved beyond it&#039;s creator&#039;s definition, we should accept this. After all, originally, the term &quot;computer&quot; refered to some manual contraption used by accountants. Returning to the source also assumes that there are no contradictions in Nelson&#039;s writings about hypertext but judging by your quotes there are.



First you quote: &quot;Let me introduce &#039;hypertext&#039; to mean a body of written or pictorial material interconnected in such a complex way that it could not conveniently be presented or represented on paper.&quot; Here, hypertext is a general category that includes as subspecies hyperfilm and something language-based. We could also have hypermusic or hypermulti-media.



Later on, however, Nelson defines hypertext as a subcategory of hypermedia&#8212;&quot;performing presentations which respond to user actions.&quot; Hypertext, then, is text-based hypermedia. There are two forms: link-based and &quot;stretch text.&quot; Link based is what most people understand as hypertext, while examples of stretch text would be some Flash movie that uses only language.



Is it really useful to have a category that includes both linked-based and stretch forms of &quot;text,&quot; as opposed to another category (I don&#039;t know what the name would be) that would cover both linked-based and stretch visual artifacts (for instance a Flash movie where the user&#039;s mousing causes objects to change shape), and yet another category for linked-based and stretch multi-media artifacts? What do we do, in such a system, with a Director movie that uses both &quot;goto&quot; buttons, and mouseovers that alter the display, and blends text with music and pictures? And what do we do with a text that stretches by itself, as in a non-interactive Flash movie?



I personally would support a taxonomy that regards hypertext as a particular form of hypermedia, as defined by Nelson. The term would refer to discrete pieces of data, whether visual or textual or aural, connected by voluntarily activated links that bring other such chunks of data to the screen. Hypermedia artifacts that are not hypertexts would be cybertexts. This would include IF, computer games, non-interactive and purely reactive Flash or Director texts, and code-generated poetry. (Then however we would have to take &quot;responding to user actions&quot;  out of the definition of hypermedia, and replace it with &quot;performing in a digital environment.&quot;)



And of course there would be hybrids of hypertext/cybertext, such as my example of the Director movie that uses both &quot;goto&quot; buttons, and mouseovers that alter the display.</description>
		<content:encoded><![CDATA[<p>Noah, </p>
<p>Since you are inviting comments on your hypertext definition, here are my two cents worth. I really appreciate your going back to the sources and trying to elucidate Ted Nelson&#8217;s concept. I believe however that words and concepts have a life of their own, and if the term has evolved beyond it&#8217;s creator&#8217;s definition, we should accept this. After all, originally, the term &#8220;computer&#8221; refered to some manual contraption used by accountants. Returning to the source also assumes that there are no contradictions in Nelson&#8217;s writings about hypertext but judging by your quotes there are.</p>
<p>First you quote: &#8220;Let me introduce &#8216;hypertext&#8217; to mean a body of written or pictorial material interconnected in such a complex way that it could not conveniently be presented or represented on paper.&#8221; Here, hypertext is a general category that includes as subspecies hyperfilm and something language-based. We could also have hypermusic or hypermulti-media.</p>
<p>Later on, however, Nelson defines hypertext as a subcategory of hypermedia&mdash;&#8221;performing presentations which respond to user actions.&#8221; Hypertext, then, is text-based hypermedia. There are two forms: link-based and &#8220;stretch text.&#8221; Link based is what most people understand as hypertext, while examples of stretch text would be some Flash movie that uses only language.</p>
<p>Is it really useful to have a category that includes both linked-based and stretch forms of &#8220;text,&#8221; as opposed to another category (I don&#8217;t know what the name would be) that would cover both linked-based and stretch visual artifacts (for instance a Flash movie where the user&#8217;s mousing causes objects to change shape), and yet another category for linked-based and stretch multi-media artifacts? What do we do, in such a system, with a Director movie that uses both &#8220;goto&#8221; buttons, and mouseovers that alter the display, and blends text with music and pictures? And what do we do with a text that stretches by itself, as in a non-interactive Flash movie?</p>
<p>I personally would support a taxonomy that regards hypertext as a particular form of hypermedia, as defined by Nelson. The term would refer to discrete pieces of data, whether visual or textual or aural, connected by voluntarily activated links that bring other such chunks of data to the screen. Hypermedia artifacts that are not hypertexts would be cybertexts. This would include IF, computer games, non-interactive and purely reactive Flash or Director texts, and code-generated poetry. (Then however we would have to take &#8220;responding to user actions&#8221;  out of the definition of hypermedia, and replace it with &#8220;performing in a digital environment.&#8221;)</p>
<p>And of course there would be hybrids of hypertext/cybertext, such as my example of the Director movie that uses both &#8220;goto&#8221; buttons, and mouseovers that alter the display.</p>
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		<title>By: noah</title>
		<link>http://grandtextauto.org/2004/05/18/what-hypertext-is/comment-page-1/#comment-1295</link>
		<dc:creator>noah</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">/?p=330#comment-1295</guid>
		<description>Marie-Laure, thanks for coming by and commenting.



I guess I was unclear about what Nelson wrote in 1965. He did not define hyperfilms as a subset of hypertext. He defined hyperfilms as a subset of hypermedia. However, this doesn&#039;t invalidate your point, that Nelson says &quot;written or pictorial&quot; material when talking about hypertext in 1965. I can only speculate that the hyperfilm is differentiated from hypertext in that its logic is more filmic than textual. What do you think? Should I change my capsule definition to say that hypertext is hypermedia that operates textually, that operates via a textual logic?



I have to disagree with the &quot;here and now&quot; approach to intellectual history. The original meaning of hypertext is important, and should be borne in mind by careful scholars, even if popular use has shifted. (And &quot;hypertext&quot; is a term for a concept, it is an intellectual term, rather than a term naming an object like a computer.) Otherwise we&#039;re making an argument like, &quot;No need to be aware of what Marx meant by Communism. Wake up, it&#039;s the 1950s, Stalin&#039;s definition is the only one that matters.&quot; I agree with you, of course, that meaning shifts - and meaning will keep shifting - but our job as scholars is to understand that history, rather than be short-sightedly caught in the meaning of the moment. How would we feel about an entry in an encyclopedia of biology, meant to define &quot;natural selection,&quot; that made no reference to Darwin, that didn&#039;t take Darwin&#039;s work as the starting point?



What do you think of another argument, which I could probably find room for in my paper &#8212; if we pay attention to what hypertext actually means, then we don&#039;t need the term &quot;cybertext&quot;? Would you agree? Could we say that cybertext is just another term for textual media that &quot;branches or performs on request&quot;? Then we could have subsets of hyper/cybertext like &quot;discrete hypertext&quot; (which is link-based) or &quot;interactive fiction&quot; (which has a world model, a parser, and...). Or would &quot;cybertext&quot; remain useful as a name for a subcategory of hypertext, in which feedback loops are particularly important? I think everything you name in your comment is a type of hypermedia, and if the focus/logic were textual I&#039;d say they&#039;re all types of hypertext.</description>
		<content:encoded><![CDATA[<p>Marie-Laure, thanks for coming by and commenting.</p>
<p>I guess I was unclear about what Nelson wrote in 1965. He did not define hyperfilms as a subset of hypertext. He defined hyperfilms as a subset of hypermedia. However, this doesn&#8217;t invalidate your point, that Nelson says &#8220;written or pictorial&#8221; material when talking about hypertext in 1965. I can only speculate that the hyperfilm is differentiated from hypertext in that its logic is more filmic than textual. What do you think? Should I change my capsule definition to say that hypertext is hypermedia that operates textually, that operates via a textual logic?</p>
<p>I have to disagree with the &#8220;here and now&#8221; approach to intellectual history. The original meaning of hypertext is important, and should be borne in mind by careful scholars, even if popular use has shifted. (And &#8220;hypertext&#8221; is a term for a concept, it is an intellectual term, rather than a term naming an object like a computer.) Otherwise we&#8217;re making an argument like, &#8220;No need to be aware of what Marx meant by Communism. Wake up, it&#8217;s the 1950s, Stalin&#8217;s definition is the only one that matters.&#8221; I agree with you, of course, that meaning shifts &#8211; and meaning will keep shifting &#8211; but our job as scholars is to understand that history, rather than be short-sightedly caught in the meaning of the moment. How would we feel about an entry in an encyclopedia of biology, meant to define &#8220;natural selection,&#8221; that made no reference to Darwin, that didn&#8217;t take Darwin&#8217;s work as the starting point?</p>
<p>What do you think of another argument, which I could probably find room for in my paper &mdash; if we pay attention to what hypertext actually means, then we don&#8217;t need the term &#8220;cybertext&#8221;? Would you agree? Could we say that cybertext is just another term for textual media that &#8220;branches or performs on request&#8221;? Then we could have subsets of hyper/cybertext like &#8220;discrete hypertext&#8221; (which is link-based) or &#8220;interactive fiction&#8221; (which has a world model, a parser, and&#8230;). Or would &#8220;cybertext&#8221; remain useful as a name for a subcategory of hypertext, in which feedback loops are particularly important? I think everything you name in your comment is a type of hypermedia, and if the focus/logic were textual I&#8217;d say they&#8217;re all types of hypertext.</p>
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		<title>By: Christy</title>
		<link>http://grandtextauto.org/2004/05/18/what-hypertext-is/comment-page-1/#comment-1296</link>
		<dc:creator>Christy</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">/?p=330#comment-1296</guid>
		<description>Hello Noah,



This is not a criticism, and indeed may not help you at all but is in the interest in identifying the bounds of the term and how it can be applied.



Ted said:

&quot;Let me introduce the word &#039;hypertext&#039; to mean a body of written or pictorial material interconnected in such a complex way&#039;



Ted said:

&quot;&#039;Hypertext&#039; means forms of writing which branch or perform on request&#039;



Noah said:

&quot;Hypertext is a term coined by Ted Nelson for textually-focused forms of hypermedia (new media that branch or perform on request). Examples include the link-based &#039;discrete hypertext&#039; (of which the Web is one example) and the level-of-detail-based &#039;stretchtext.&#039;&quot;



The only item that I feel was relevant when the terms were introduced and now is only implied but not explicitly stated is: whether the &#039;body&#039; and &#039;forms&#039; refer to a type of work in isolation and the phenomenon of multiple works. In other words &#8211;- what are the bounds of the &#039;form&#039; and &#039;work&#039;? I know the categorisation you have adopted here is to describe new media works, and works that are &#039;textual&#039; in general. This means they can be applied as a blanket term to differentiate from non-textual based and indeed non-new media. How does it apply to works that fit into these but are experienced over multiple works? For instance: alternate reality gaming (immersive and pervasive), if we assume the works are all textual for this point, the user attends to many websites. Would they be considered many hypertexts or one?



Given the systems conceived by Vannevar Bush and Ted Nelson are intended to be a navigation across many of these works (the digital encyclopedia to assist in research and pedagogy) and now this phenomenon does indeed occur in fiction and education, does the term &#039;hypertext&#039; encapsulate this? 



Also, one slip here: Peter J. N&#252;rnberg&#039;s closing keynote was in 03?!</description>
		<content:encoded><![CDATA[<p>Hello Noah,</p>
<p>This is not a criticism, and indeed may not help you at all but is in the interest in identifying the bounds of the term and how it can be applied.</p>
<p>Ted said:</p>
<p>&#8220;Let me introduce the word &#8216;hypertext&#8217; to mean a body of written or pictorial material interconnected in such a complex way&#8217;</p>
<p>Ted said:</p>
<p>&#8220;&#8216;Hypertext&#8217; means forms of writing which branch or perform on request&#8217;</p>
<p>Noah said:</p>
<p>&#8220;Hypertext is a term coined by Ted Nelson for textually-focused forms of hypermedia (new media that branch or perform on request). Examples include the link-based &#8216;discrete hypertext&#8217; (of which the Web is one example) and the level-of-detail-based &#8217;stretchtext.&#8217;&#8221;</p>
<p>The only item that I feel was relevant when the terms were introduced and now is only implied but not explicitly stated is: whether the &#8216;body&#8217; and &#8216;forms&#8217; refer to a type of work in isolation and the phenomenon of multiple works. In other words &ndash;- what are the bounds of the &#8216;form&#8217; and &#8216;work&#8217;? I know the categorisation you have adopted here is to describe new media works, and works that are &#8216;textual&#8217; in general. This means they can be applied as a blanket term to differentiate from non-textual based and indeed non-new media. How does it apply to works that fit into these but are experienced over multiple works? For instance: alternate reality gaming (immersive and pervasive), if we assume the works are all textual for this point, the user attends to many websites. Would they be considered many hypertexts or one?</p>
<p>Given the systems conceived by Vannevar Bush and Ted Nelson are intended to be a navigation across many of these works (the digital encyclopedia to assist in research and pedagogy) and now this phenomenon does indeed occur in fiction and education, does the term &#8216;hypertext&#8217; encapsulate this? </p>
<p>Also, one slip here: Peter J. N&uuml;rnberg&#8217;s closing keynote was in 03?!</p>
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		<title>By: Jill</title>
		<link>http://grandtextauto.org/2004/05/18/what-hypertext-is/comment-page-1/#comment-1297</link>
		<dc:creator>Jill</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">/?p=330#comment-1297</guid>
		<description>I don&#039;t know, does the I Ching branch at request? Matter of definition, really... And.. do you really think Nelson would have thought of interactive fiction as hypertext? Do you, Nick?



I think it&#039;s useful to have a paper lay out various of Nelson&#039;s original definitions of the terms, and I like your call to action at the end of the paper - this particularly makes sense in the context of last year&#039;s closing keynote. How about moving a hint of this into the abstract, so people immediately see that this isn&#039;t just about abstract definition but about shaping and perhaps saving a field?



Here&#039;s stuff I noted reading your text:



&lt;ul&gt;&lt;li&gt;Weren&#039;t the terms communism and natural selection coined by Marx and Darwin in the nineteenth century, not the twentieth? I think the comparison to Marx&#039;s and Stalin&#039;s versions of communism is apt, but unfortunately, I also think that communism is unlikely to regain Marx&#039;s meaning to most people, after what Stalin did to it. That might have happened to hypertext too. Perhaps you could either downplay the twentieth century bit or find examples of words that were actually coined in the twentieth century and that have had their meanings changed and ideologised.

&lt;li&gt;In the paragraph before IMPLICATIONS you use the term &quot;new media&quot; as though it&#039;s already been defined, though in the quote you provide, Ted Nelson seems to use it more in passing than as a full concept. Obviously with the New Media Reader you&#039;ve defined new media, but perhaps a note? Or perhaps I&#039;m overly sticklery :)&lt;/li&gt;

&lt;li&gt;By &quot;Both, rather than producing work that provides a definition of hypertext, envisioned particular forms of hypertext&quot; do you mean that Nelson and Bush didn&#039;t define hypertext but gave examples of what it could be? Couldn&#039;t we get away with that now too? Perhaps not in the context of preserving a field that researches hypertext...&lt;/li&gt;

&lt;li&gt;In the next sentence you write that the memex is &quot;a form of discrete hypertext when employed as media, and as a hypermedia authoring system when used to record the user&#039;s material&quot;. You use hyperTEXT when the reader simply consumes/reads contra hyperMEDIA when the reader also authors - is this deliberate, and if so, why?&lt;/li&gt;

&lt;li&gt;It&#039;d be great if you can offer some examples of the false opposition between new media and hypertext. I mean, I also feel sure there have been some but I can&#039;t actually name any. Mind blank. If I can&#039;t think of &#039;em I bet there&#039;ll be other readers who&#039;ll wonder too.&lt;/li&gt;

&lt;li&gt;Your final sentence makes perfect sense in the context of the Hypertext conferences, but probably not to the world at large. That&#039;s OK since it&#039;d be presented to the Hypertext audience. I think it might help a little to add the words &quot;research on&quot; on front of &quot;any textually-focussed type of hypertext.&quot;&lt;/li&gt;&lt;/li&gt;&lt;/ul&gt;



I didn&#039;t hear N&#252;rnberg&#039;s keynote, but I do wonder whether most of the Hypertext community mightn&#039;t already agree with you - and it&#039;s actually people outside of the Hypertext community you need to be reaching, really. On the other hand, you&#039;re quite right, the &quot;but it&#039;s not really a HYPERTEXT paper&quot; is common, so perhaps this isn&#039;t true. I do know that when I attended my first Hypertext conference I thought hypertext was discrete hypertext and nothing else, and it was only through hearing &lt;a href=&quot;http://www.google.com/search?q=shipman+spatial+hypertext&amp;sourceid=mozilla-search&amp;start=0&amp;start=0&amp;ie=utf-8&amp;oe=utf-8&quot;&gt;Frank Shipman and many others talk about spatial hypertext&lt;/a&gt; I realised that there are many possible kinds of hypertext. So for me it was *through* the Hypertext conferences I broadened my concept of hypertext. Though not entirely in the direction you wish to take Hypertext.



Speaking of spatial hypertext, how would that fit within your definition? It doesn&#039;t (necessarily) branch or perform on request. But for large portions of the Hypertext community, it&#039;s definitely hypertext. Does anything Nelson writes seem to cover spatial hypertext?



In sum, I think the concise clarification of Nelson&#039;s original definitions of the term is really useful, also as something to build further discussion upon, and I love how it&#039;s a position statemnet and an invitation to discussion - I think that&#039;s a great way of using the short paper format. I like your Implications section best, though obviously you need the first section, but perhaps you could hint more as to the implications and the this-is-why-it&#039;s-important earlier in the paper.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t know, does the I Ching branch at request? Matter of definition, really&#8230; And.. do you really think Nelson would have thought of interactive fiction as hypertext? Do you, Nick?</p>
<p>I think it&#8217;s useful to have a paper lay out various of Nelson&#8217;s original definitions of the terms, and I like your call to action at the end of the paper &#8211; this particularly makes sense in the context of last year&#8217;s closing keynote. How about moving a hint of this into the abstract, so people immediately see that this isn&#8217;t just about abstract definition but about shaping and perhaps saving a field?</p>
<p>Here&#8217;s stuff I noted reading your text:</p>
<ul>
<li>Weren&#8217;t the terms communism and natural selection coined by Marx and Darwin in the nineteenth century, not the twentieth? I think the comparison to Marx&#8217;s and Stalin&#8217;s versions of communism is apt, but unfortunately, I also think that communism is unlikely to regain Marx&#8217;s meaning to most people, after what Stalin did to it. That might have happened to hypertext too. Perhaps you could either downplay the twentieth century bit or find examples of words that were actually coined in the twentieth century and that have had their meanings changed and ideologised.</p>
</li>
<li>In the paragraph before IMPLICATIONS you use the term &#8220;new media&#8221; as though it&#8217;s already been defined, though in the quote you provide, Ted Nelson seems to use it more in passing than as a full concept. Obviously with the New Media Reader you&#8217;ve defined new media, but perhaps a note? Or perhaps I&#8217;m overly sticklery :)</li>
<li>By &#8220;Both, rather than producing work that provides a definition of hypertext, envisioned particular forms of hypertext&#8221; do you mean that Nelson and Bush didn&#8217;t define hypertext but gave examples of what it could be? Couldn&#8217;t we get away with that now too? Perhaps not in the context of preserving a field that researches hypertext&#8230;</li>
<li>In the next sentence you write that the memex is &#8220;a form of discrete hypertext when employed as media, and as a hypermedia authoring system when used to record the user&#8217;s material&#8221;. You use hyperTEXT when the reader simply consumes/reads contra hyperMEDIA when the reader also authors &#8211; is this deliberate, and if so, why?</li>
<li>It&#8217;d be great if you can offer some examples of the false opposition between new media and hypertext. I mean, I also feel sure there have been some but I can&#8217;t actually name any. Mind blank. If I can&#8217;t think of &#8216;em I bet there&#8217;ll be other readers who&#8217;ll wonder too.</li>
<li>Your final sentence makes perfect sense in the context of the Hypertext conferences, but probably not to the world at large. That&#8217;s OK since it&#8217;d be presented to the Hypertext audience. I think it might help a little to add the words &#8220;research on&#8221; on front of &#8220;any textually-focussed type of hypertext.&#8221;</li>
</ul>
<p>I didn&#8217;t hear N&uuml;rnberg&#8217;s keynote, but I do wonder whether most of the Hypertext community mightn&#8217;t already agree with you &#8211; and it&#8217;s actually people outside of the Hypertext community you need to be reaching, really. On the other hand, you&#8217;re quite right, the &#8220;but it&#8217;s not really a HYPERTEXT paper&#8221; is common, so perhaps this isn&#8217;t true. I do know that when I attended my first Hypertext conference I thought hypertext was discrete hypertext and nothing else, and it was only through hearing <a href="http://www.google.com/search?q=shipman+spatial+hypertext&#038;sourceid=mozilla-search&#038;start=0&#038;start=0&#038;ie=utf-8&#038;oe=utf-8">Frank Shipman and many others talk about spatial hypertext</a> I realised that there are many possible kinds of hypertext. So for me it was *through* the Hypertext conferences I broadened my concept of hypertext. Though not entirely in the direction you wish to take Hypertext.</p>
<p>Speaking of spatial hypertext, how would that fit within your definition? It doesn&#8217;t (necessarily) branch or perform on request. But for large portions of the Hypertext community, it&#8217;s definitely hypertext. Does anything Nelson writes seem to cover spatial hypertext?</p>
<p>In sum, I think the concise clarification of Nelson&#8217;s original definitions of the term is really useful, also as something to build further discussion upon, and I love how it&#8217;s a position statemnet and an invitation to discussion &#8211; I think that&#8217;s a great way of using the short paper format. I like your Implications section best, though obviously you need the first section, but perhaps you could hint more as to the implications and the this-is-why-it&#8217;s-important earlier in the paper.</p>
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		<title>By: noah</title>
		<link>http://grandtextauto.org/2004/05/18/what-hypertext-is/comment-page-1/#comment-1298</link>
		<dc:creator>noah</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">/?p=330#comment-1298</guid>
		<description>&lt;i&gt;To Christy:&lt;/i&gt;



You&#039;re absolutely right about when the keynote was, of course. Thanks for catching that.



I&#039;ll have to mull further your question about media like alternate reality games distributed across multiple sites on hypertext networks.



&lt;i&gt;To Jill:&lt;/i&gt;



I admit that the IF comment was a bit of a provocation, but I actually think it fits, though perhaps as a borderline case. Which makes me realize another way that the definition I offer should probably be refined. Nelson&#039;s 1970 essay is distinguishing hypertext from AI dreams of computer-assisted instruction. He places a lot of emphasis on hypertext being human-authored, rather than magically produced by the machine through its understanding of human learning. IF was then, and continues to be, carefully human-authored work that branches and performs on request. So, yes, I think if we could go back and ask the 1970 Nelson about IF he&#039;d probably say, &quot;I don&#039;t think it&#039;s a good medium for education, but I think it&#039;s hypertext.&quot; That said, I think &lt;i&gt;Facade&lt;/i&gt; is an example of using AI-derived tools for the purposes of creating human-authored (rather than magically machine-reasoned) media. Another interesting (perhaps borderline) area &#8212; which I think should have a home at the Hypertext conference.



The I Ching doesn&#039;t branch or perform on request. My understanding is that it requests that &lt;i&gt;humans&lt;/i&gt; perform actions and then branch over its text. The I Ching doesn&#039;t do anything itself, however much you request it to.



I think you&#039;re absolutely right that I should preview some of the material from the last section in the abstract. Maybe I&#039;ll cut down the introduction to do that (and, yes, I should take more care with my dates &#8212; thinkers whose ideas shaped the 20th Century is not the same as &quot;20th Century thinkers&quot;). 



About last year&#039;s closing keynote, I&#039;m afraid it didn&#039;t show a hypertext community that largely agreed with me. The idea that hypertext might be a form of media was, as I remember it, pretty peripheral. And Ted Nelson&#039;s work went without mention, even though Nelson was in the room. Looking over &lt;a href=&quot;http://interconnected.org/notes/2003/08/ht03/fri_pm_what_is_hypertext.txt&quot;&gt;Matt Webb&#039;s notes&lt;/a&gt; seems to confirm this, along with my memory of what the keynote argued hypertext is: &quot;structured knowledge work.&quot; During the questions, when hypertext poet Jim Rosenberg raised his hand, I thought it would be to offer the alternative, media-focused perspective &#8212; but instead it was a question that fell within the framework the talk had introduced. Of course, I didn&#039;t ask a question myself at the time. In a sense, this paper is my response.



Unfortunately, I&#039;m on the road, and have to leave my internet connection now in order to reach this event on time:

&lt;a href=&quot;http://www.aec.at/nyc/program_acf.htm&quot;&gt;Symposium: Interaction, Immersion and the Illusion of Control.&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p><i>To Christy:</i></p>
<p>You&#8217;re absolutely right about when the keynote was, of course. Thanks for catching that.</p>
<p>I&#8217;ll have to mull further your question about media like alternate reality games distributed across multiple sites on hypertext networks.</p>
<p><i>To Jill:</i></p>
<p>I admit that the IF comment was a bit of a provocation, but I actually think it fits, though perhaps as a borderline case. Which makes me realize another way that the definition I offer should probably be refined. Nelson&#8217;s 1970 essay is distinguishing hypertext from AI dreams of computer-assisted instruction. He places a lot of emphasis on hypertext being human-authored, rather than magically produced by the machine through its understanding of human learning. IF was then, and continues to be, carefully human-authored work that branches and performs on request. So, yes, I think if we could go back and ask the 1970 Nelson about IF he&#8217;d probably say, &#8220;I don&#8217;t think it&#8217;s a good medium for education, but I think it&#8217;s hypertext.&#8221; That said, I think <i>Facade</i> is an example of using AI-derived tools for the purposes of creating human-authored (rather than magically machine-reasoned) media. Another interesting (perhaps borderline) area &mdash; which I think should have a home at the Hypertext conference.</p>
<p>The I Ching doesn&#8217;t branch or perform on request. My understanding is that it requests that <i>humans</i> perform actions and then branch over its text. The I Ching doesn&#8217;t do anything itself, however much you request it to.</p>
<p>I think you&#8217;re absolutely right that I should preview some of the material from the last section in the abstract. Maybe I&#8217;ll cut down the introduction to do that (and, yes, I should take more care with my dates &mdash; thinkers whose ideas shaped the 20th Century is not the same as &#8220;20th Century thinkers&#8221;). </p>
<p>About last year&#8217;s closing keynote, I&#8217;m afraid it didn&#8217;t show a hypertext community that largely agreed with me. The idea that hypertext might be a form of media was, as I remember it, pretty peripheral. And Ted Nelson&#8217;s work went without mention, even though Nelson was in the room. Looking over <a href="http://interconnected.org/notes/2003/08/ht03/fri_pm_what_is_hypertext.txt">Matt Webb&#8217;s notes</a> seems to confirm this, along with my memory of what the keynote argued hypertext is: &#8220;structured knowledge work.&#8221; During the questions, when hypertext poet Jim Rosenberg raised his hand, I thought it would be to offer the alternative, media-focused perspective &mdash; but instead it was a question that fell within the framework the talk had introduced. Of course, I didn&#8217;t ask a question myself at the time. In a sense, this paper is my response.</p>
<p>Unfortunately, I&#8217;m on the road, and have to leave my internet connection now in order to reach this event on time:</p>
<p><a href="http://www.aec.at/nyc/program_acf.htm">Symposium: Interaction, Immersion and the Illusion of Control.</a></p>
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		<title>By: Marie-Laure</title>
		<link>http://grandtextauto.org/2004/05/18/what-hypertext-is/comment-page-1/#comment-1299</link>
		<dc:creator>Marie-Laure</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">/?p=330#comment-1299</guid>
		<description>My problem with sticking to Nelson is that if we define hypermedia as media that &quot;branch or perform on request,&quot; an excellent formula, then hypertext, as the purely textual (language-based) forms of hypermedia, is not a very interesting concept because its definition derives too automatically from the definition of hypermedia. It&#039;s hypermedia that deserves all the attention.



By Ted&#039;s definition of hypermedia, IF and AI based interactive drama and even computer games certainly qualify, though they are not link-based. The branching occurs when users solve problems and take actions, not when they click on a link. I would not call these forms hypertexts, though some people do. For instance Angela Ndalianis, in her new book &quot;Neo-Baroque Aesthetics and Contemporary Entertainment,&quot; calls computer games hypertexts because they have a branching structure.   

Now to return to hypermedia, does Ted&#039;s definition imply a computer? Seems to me that only code-based texts can really be said to perform&#8212;in the sense that one performs a musical score. (The code is the score, the machine the instrument.) Having a branching structure and being a performing text and performing on request are separable properties. For instance:



Branching print texts such as Oulipo texts do not perform by themselves. It&#039;s the reader who turns the pages, as Noah observes.

Non-interactive Flash movies perform but do not branch.

A code-driven text that branches according to the value of a random number (i.e. by reading the computer clock) performs and branches but not on (human) request. Same for a text that branches when the user mouses over invisible hot spots.



So we need a broader concept that Nelson&#039;s hypermedia to cover all this. And I still think that it is useful to have a term for the kind of branching that is triggered by links. For me that&#039;s hypertext. For Noah, it may be  linked-based hypermedia, with linked-based hypertext for the language-based version.



The bottom line is that there is no &quot;true&quot; definition, only more or less useful ones.</description>
		<content:encoded><![CDATA[<p>My problem with sticking to Nelson is that if we define hypermedia as media that &#8220;branch or perform on request,&#8221; an excellent formula, then hypertext, as the purely textual (language-based) forms of hypermedia, is not a very interesting concept because its definition derives too automatically from the definition of hypermedia. It&#8217;s hypermedia that deserves all the attention.</p>
<p>By Ted&#8217;s definition of hypermedia, IF and AI based interactive drama and even computer games certainly qualify, though they are not link-based. The branching occurs when users solve problems and take actions, not when they click on a link. I would not call these forms hypertexts, though some people do. For instance Angela Ndalianis, in her new book &#8220;Neo-Baroque Aesthetics and Contemporary Entertainment,&#8221; calls computer games hypertexts because they have a branching structure.   </p>
<p>Now to return to hypermedia, does Ted&#8217;s definition imply a computer? Seems to me that only code-based texts can really be said to perform&mdash;in the sense that one performs a musical score. (The code is the score, the machine the instrument.) Having a branching structure and being a performing text and performing on request are separable properties. For instance:</p>
<p>Branching print texts such as Oulipo texts do not perform by themselves. It&#8217;s the reader who turns the pages, as Noah observes.</p>
<p>Non-interactive Flash movies perform but do not branch.</p>
<p>A code-driven text that branches according to the value of a random number (i.e. by reading the computer clock) performs and branches but not on (human) request. Same for a text that branches when the user mouses over invisible hot spots.</p>
<p>So we need a broader concept that Nelson&#8217;s hypermedia to cover all this. And I still think that it is useful to have a term for the kind of branching that is triggered by links. For me that&#8217;s hypertext. For Noah, it may be  linked-based hypermedia, with linked-based hypertext for the language-based version.</p>
<p>The bottom line is that there is no &#8220;true&#8221; definition, only more or less useful ones.</p>
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		<title>By: scott</title>
		<link>http://grandtextauto.org/2004/05/18/what-hypertext-is/comment-page-1/#comment-1300</link>
		<dc:creator>scott</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">/?p=330#comment-1300</guid>
		<description>This is an interesting debate but I&#039;m not sure it&#039;s necessarily a useful one. While it seems to me that your interpretation of Nelson&#039;s definition is correct and that, at this point, it might be useful to the hypertext (literature) community to expand the breadth of its focus, it also seems to me that there would be problems in losing the distinction between &quot;hypertext fiction,&quot; which has more or less been defined as a genre, and &quot;interactive fiction,&quot; which has also been more or less defined as a genre.



At this point, hypertext already has about 4 or 5 definitions. No matter what Nelson said or for that matter what is debated at the Hypertext conference, the term is unlikely to fold back neatly into its (larger) original box. Some people writing about hypertext will understand it to mean &quot;html documents on the World Wide Web,&quot; some will understand it to mean &quot;documents or literary works that use links that branch or perform on request,&quot; some will mean &quot;hypertext fiction as opposed &#039;interactive&#039; fiction or flash poetry,&quot; some will use it to describe a concept, others a technique, others a genre. I haven&#039;t followed its progress in the OED, but by now we should have several numbers under that original definition of hypertext. I guess my question for you, Noah, is why should we bother retro-fitting the term to its more expansive original definition? In what way, other than as a matter of debate at the Hypertext conference (or perhaps to expand the range of papers and creative work heard and shown at that conference) is it useful to do so? &quot;Electronic Literature&quot; and/or &quot;New Media Literature&quot; suffice as general terms, no? And if we correct our &quot;hypertext&quot; usage to mean all electronic texts that perform on request, what term do we use to distinguish between &quot;hypertext fiction of the link and node variety&quot; and all the other forms that hypertext could encompass? I agree with Marie-Laure. The history of &quot;hypertext&quot; is interesting, and if there are &quot;hypertext snobs&quot; clamoring to exclude other forms of hypermedia from some imaginary canon, they could certainly be corrected with Nelson&#039;s original definition(s). But beyond that, why bother?</description>
		<content:encoded><![CDATA[<p>This is an interesting debate but I&#8217;m not sure it&#8217;s necessarily a useful one. While it seems to me that your interpretation of Nelson&#8217;s definition is correct and that, at this point, it might be useful to the hypertext (literature) community to expand the breadth of its focus, it also seems to me that there would be problems in losing the distinction between &#8220;hypertext fiction,&#8221; which has more or less been defined as a genre, and &#8220;interactive fiction,&#8221; which has also been more or less defined as a genre.</p>
<p>At this point, hypertext already has about 4 or 5 definitions. No matter what Nelson said or for that matter what is debated at the Hypertext conference, the term is unlikely to fold back neatly into its (larger) original box. Some people writing about hypertext will understand it to mean &#8220;html documents on the World Wide Web,&#8221; some will understand it to mean &#8220;documents or literary works that use links that branch or perform on request,&#8221; some will mean &#8220;hypertext fiction as opposed &#8216;interactive&#8217; fiction or flash poetry,&#8221; some will use it to describe a concept, others a technique, others a genre. I haven&#8217;t followed its progress in the OED, but by now we should have several numbers under that original definition of hypertext. I guess my question for you, Noah, is why should we bother retro-fitting the term to its more expansive original definition? In what way, other than as a matter of debate at the Hypertext conference (or perhaps to expand the range of papers and creative work heard and shown at that conference) is it useful to do so? &#8220;Electronic Literature&#8221; and/or &#8220;New Media Literature&#8221; suffice as general terms, no? And if we correct our &#8220;hypertext&#8221; usage to mean all electronic texts that perform on request, what term do we use to distinguish between &#8220;hypertext fiction of the link and node variety&#8221; and all the other forms that hypertext could encompass? I agree with Marie-Laure. The history of &#8220;hypertext&#8221; is interesting, and if there are &#8220;hypertext snobs&#8221; clamoring to exclude other forms of hypermedia from some imaginary canon, they could certainly be corrected with Nelson&#8217;s original definition(s). But beyond that, why bother?</p>
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		<title>By: Espen</title>
		<link>http://grandtextauto.org/2004/05/18/what-hypertext-is/comment-page-1/#comment-1301</link>
		<dc:creator>Espen</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">/?p=330#comment-1301</guid>
		<description>Noah, just a few notes in reply since you give me the honorable task of representing the hypertext critics [&lt;a href=&quot;http://www.educ.fc.ul.pt/hyper/resources/eaarseth.htm&quot;&gt;more here&lt;/a&gt;]:



On one side we have a narrow definition of hypertext --&lt;i&gt; a direct connection from one position in a text to another&lt;/i&gt; -- on the other side we have a broad definition --&lt;i&gt;new media that branch or perform on request.&lt;/i&gt; 



If we examine the second definition, we see that branching (like stretching) is a kind of performance (agreed?), and so the definition might as well read: &lt;i&gt;new media that perform on request.&lt;/i&gt;



And then, we see that we can simplify even further, since &lt;b&gt;all&lt;/b&gt; new media &lt;i&gt;perform on request,&lt;/i&gt; right?



So: &lt;i&gt;hypertext/-media = new media.&lt;/i&gt;



If we keep the narrow definition, hypertext retains its focus; if we adopt the broad definition, hypertext loses its terminological power, and is in danger of becoming what Nelson once aptly called &quot;cybercrud&quot;: 



&quot;The mere fact that a computer is involved in something has no bearing on is character or validity&quot; (Computer Lib, p.8)



Come to think of it, even my TV &lt;i&gt;performs on request&lt;/i&gt; when I switch channels (or is that mere branching?)  --Stupid old TV, pretending to be new media!



The dilemma of the hypertext research community is that on the one hand they need an identity that is sharper than just &quot;new media&quot;; but, on the other hand, if the idea becomes too narrow then they lose out on cool new stuff. So they seem to be caught between the (by now) mundane link-based hypertext and the new stuff that could be anything (games, AI, &quot;wheels for the mind&quot; etc.)



BTW: doesn&#039;t Nelson&#039;s insistence that hypermedia &lt;i&gt;will not be &quot;programmed,&quot;&lt;/i&gt; rather exclude things like computer games from the neo-orthodox definition?</description>
		<content:encoded><![CDATA[<p>Noah, just a few notes in reply since you give me the honorable task of representing the hypertext critics [<a href="http://www.educ.fc.ul.pt/hyper/resources/eaarseth.htm">more here</a>]:</p>
<p>On one side we have a narrow definition of hypertext &#8211;<i> a direct connection from one position in a text to another</i> &#8212; on the other side we have a broad definition &#8211;<i>new media that branch or perform on request.</i> </p>
<p>If we examine the second definition, we see that branching (like stretching) is a kind of performance (agreed?), and so the definition might as well read: <i>new media that perform on request.</i></p>
<p>And then, we see that we can simplify even further, since <b>all</b> new media <i>perform on request,</i> right?</p>
<p>So: <i>hypertext/-media = new media.</i></p>
<p>If we keep the narrow definition, hypertext retains its focus; if we adopt the broad definition, hypertext loses its terminological power, and is in danger of becoming what Nelson once aptly called &#8220;cybercrud&#8221;: </p>
<p>&#8220;The mere fact that a computer is involved in something has no bearing on is character or validity&#8221; (Computer Lib, p.8)</p>
<p>Come to think of it, even my TV <i>performs on request</i> when I switch channels (or is that mere branching?)  &#8211;Stupid old TV, pretending to be new media!</p>
<p>The dilemma of the hypertext research community is that on the one hand they need an identity that is sharper than just &#8220;new media&#8221;; but, on the other hand, if the idea becomes too narrow then they lose out on cool new stuff. So they seem to be caught between the (by now) mundane link-based hypertext and the new stuff that could be anything (games, AI, &#8220;wheels for the mind&#8221; etc.)</p>
<p>BTW: doesn&#8217;t Nelson&#8217;s insistence that hypermedia <i>will not be &#8220;programmed,&#8221;</i> rather exclude things like computer games from the neo-orthodox definition?</p>
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		<title>By: noah</title>
		<link>http://grandtextauto.org/2004/05/18/what-hypertext-is/comment-page-1/#comment-1302</link>
		<dc:creator>noah</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">/?p=330#comment-1302</guid>
		<description>Marie-Laure, Scott, and Espen &#8212; thanks for your additional comments. This is getting to be a substantive (and helpful, for me) conversation.



First, let me apologize that my time is again limited this morning. I&#039;m still in NYC, the symposium is ongoing, and so on. I&#039;m not sure how much I&#039;m going to be able to respond to before I need to leave.



Let me move backwards through the comments. Espen, I agree(d) with you that the less-than-careful readings of some hypertext theorists of 10-15 years ago require(d) correction. No argument there. I&#039;m going to go forward here assuming some of your comments are jokes (e.g., we all understand the distinction between game design and game programming, even if the same person may be involved in both; we all understand that a TV-like device, with many streams of video and a way to move between them, if constructed as a single piece of media, would be hypermedia &#8212; &lt;i&gt;Lorna&lt;/i&gt; after all was operated via a laserdisk remote).



No, &quot;hypermedia&quot; and &quot;new media&quot; are not synonyms. I consider new media to be using the computer as an expressive medium. It&#039;s very large. It includes, as Marie-Laure has pointed out, things that function without any meaningful input from the audience. So, for example, &lt;i&gt;Dakota&lt;/i&gt; is new media, but it is not hypermedia or hypertext. Less formally, hypermedia places its weight on human authorship. We have fewer dreams of &quot;AI authorship&quot; (or whatever) than we used to &#8212; but the emphasis on human authorship still makes some things new media that wouldn&#039;t be hypermedia.



I think the reason it&#039;s important to retain &quot;branch or perform&quot; (at least for the purposes of my paper) is that people are familiar with link-based branching, but not with non-link-based performance, as part of hypertext&#039;s definition.



Ah - and I just got a phone call from the person I&#039;m meeting this morning, and have to leave. More as soon as I can!</description>
		<content:encoded><![CDATA[<p>Marie-Laure, Scott, and Espen &mdash; thanks for your additional comments. This is getting to be a substantive (and helpful, for me) conversation.</p>
<p>First, let me apologize that my time is again limited this morning. I&#8217;m still in NYC, the symposium is ongoing, and so on. I&#8217;m not sure how much I&#8217;m going to be able to respond to before I need to leave.</p>
<p>Let me move backwards through the comments. Espen, I agree(d) with you that the less-than-careful readings of some hypertext theorists of 10-15 years ago require(d) correction. No argument there. I&#8217;m going to go forward here assuming some of your comments are jokes (e.g., we all understand the distinction between game design and game programming, even if the same person may be involved in both; we all understand that a TV-like device, with many streams of video and a way to move between them, if constructed as a single piece of media, would be hypermedia &mdash; <i>Lorna</i> after all was operated via a laserdisk remote).</p>
<p>No, &#8220;hypermedia&#8221; and &#8220;new media&#8221; are not synonyms. I consider new media to be using the computer as an expressive medium. It&#8217;s very large. It includes, as Marie-Laure has pointed out, things that function without any meaningful input from the audience. So, for example, <i>Dakota</i> is new media, but it is not hypermedia or hypertext. Less formally, hypermedia places its weight on human authorship. We have fewer dreams of &#8220;AI authorship&#8221; (or whatever) than we used to &mdash; but the emphasis on human authorship still makes some things new media that wouldn&#8217;t be hypermedia.</p>
<p>I think the reason it&#8217;s important to retain &#8220;branch or perform&#8221; (at least for the purposes of my paper) is that people are familiar with link-based branching, but not with non-link-based performance, as part of hypertext&#8217;s definition.</p>
<p>Ah &#8211; and I just got a phone call from the person I&#8217;m meeting this morning, and have to leave. More as soon as I can!</p>
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		<title>By: Espen</title>
		<link>http://grandtextauto.org/2004/05/18/what-hypertext-is/comment-page-1/#comment-1303</link>
		<dc:creator>Espen</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">/?p=330#comment-1303</guid>
		<description>Noah, I guess it all comes down to what &lt;i&gt;performing on request&lt;/i&gt; might mean.  It is awfully vague. Clearly, a multi-channel TV is a &lt;b&gt;medium&lt;/b&gt; that &quot;performs on request&quot;. If you want to exclude TV channelsurfing from hypermedia then you probably need a more precise definition, which should focus on &quot;work&quot; as opposed to medium.



As for games and &quot;the distinction between game design and game programming&quot; you are not saying that games are hypermedia when they are being designed and not when they are being programmed, are you? Or that games made with game dev tools that don&#039;t require programming are hypermedia? Such a distinction is possible, but not really fruitful.



Programming is another very wide term, and it could be (and probably has been) argued that even setting up guard fields in Storyspace is a form of programming. Not to mention scriping games, or balancing variables as part of tuning.



I (wrongly?) understood your definition to address &lt;b&gt;works&lt;/b&gt; of hypermedia rather than the non-programming part of the process of constructing them, or the tools with which they are built.



The problem with distinguishing between computerized texts and &quot;humanly-performed&quot; texts such as the I Ching or various OuLiPo texts, is that it is not very hard to make a computer play the human part. And vice versa, as the choose-your-own-adventure books show. And then the distinction between &quot;old&quot; and &quot;new media&quot; becomes revealed as ideological. To claim that &quot;new media&quot; have to be digital is also to exclude a priori the possibility of non-digital new media, no?</description>
		<content:encoded><![CDATA[<p>Noah, I guess it all comes down to what <i>performing on request</i> might mean.  It is awfully vague. Clearly, a multi-channel TV is a <b>medium</b> that &#8220;performs on request&#8221;. If you want to exclude TV channelsurfing from hypermedia then you probably need a more precise definition, which should focus on &#8220;work&#8221; as opposed to medium.</p>
<p>As for games and &#8220;the distinction between game design and game programming&#8221; you are not saying that games are hypermedia when they are being designed and not when they are being programmed, are you? Or that games made with game dev tools that don&#8217;t require programming are hypermedia? Such a distinction is possible, but not really fruitful.</p>
<p>Programming is another very wide term, and it could be (and probably has been) argued that even setting up guard fields in Storyspace is a form of programming. Not to mention scriping games, or balancing variables as part of tuning.</p>
<p>I (wrongly?) understood your definition to address <b>works</b> of hypermedia rather than the non-programming part of the process of constructing them, or the tools with which they are built.</p>
<p>The problem with distinguishing between computerized texts and &#8220;humanly-performed&#8221; texts such as the I Ching or various OuLiPo texts, is that it is not very hard to make a computer play the human part. And vice versa, as the choose-your-own-adventure books show. And then the distinction between &#8220;old&#8221; and &#8220;new media&#8221; becomes revealed as ideological. To claim that &#8220;new media&#8221; have to be digital is also to exclude a priori the possibility of non-digital new media, no?</p>
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		<title>By: noah</title>
		<link>http://grandtextauto.org/2004/05/18/what-hypertext-is/comment-page-1/#comment-1304</link>
		<dc:creator>noah</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">/?p=330#comment-1304</guid>
		<description>Okay, picking up some previous threads...



&lt;i&gt;To Christy:&lt;/i&gt;



If I understand what you&#039;re asking correctly, the question is similar to asking whether a fiction told as entries in an electronic calendar should be viewed as having the responsive characteristics of the calendar program (which might be many) or of the medium for the entries (say, plain text). I sense this is probably something that media theorists have argued about. I wonder if anyone out there has any references to share with us on this...?



&lt;i&gt;To Jill:&lt;/i&gt;



What you ask about spatial hypertext is a good question. Here&#039;s my first-thought answer. I think most of what people talk about as spatial hypertext is more in the tools direction, rather than the media direction, which makes it more like a &quot;facility&quot; in Nelson&#039;s terms. But there is certainly spatial hypertext used for media &#8212; such as in Jim Rosenberg&#039;s work. And in these cases there&#039;s the spatial navigation and selection that seems like a textual version of some of what Nelson describes hypergrams doing. So, my preliminary answer is &quot;yes.&quot;



&lt;i&gt;To Marie-Laure:&lt;/i&gt;



I think what you say is fine until the end. Would you say there are only &quot;more or less useful&quot; definitions &#8212; not more or less accurate ones &#8212; of communism, natural selection, and psychoanalysis? When we&#039;re dealing with terms coined by particular thinkers I think there are more and less accurate definitions, more and less intellectually responsible definitions. I think we &lt;i&gt;must&lt;/i&gt; start with, or at least explicitly include, the definitions offered by those who coined the terms.



&lt;i&gt;To Scott:&lt;/i&gt;



Scott, I think you and I just start with different assumptions. It seems that your assumption is that our field&#039;s historical amnesia will continue indefinitely. My assumption is that the amnesia is temporary. I assume that, a decade or two from now, our field will value its intellectual history as much as other fields of intellectual endeavor do. &lt;i&gt;The New Media Reader&lt;/i&gt; and this paper are just to help the process along. (And I assume we will call link-based hypertext something like, &quot;link-based hypertext.&quot; Or use Nelson&#039;s terms: &quot;discrete hypertext&quot; and &quot;chunk-style hypertext.&quot;)



&lt;i&gt;To Espen:&lt;/i&gt;



Espen, my interpretation of what Nelson&#039;s saying is more straightforward, I think, than any of the options you propose. He&#039;s saying that calling the process of authoring hypermedia &quot;programming&quot; puts the emphasis in the wrong place. Maybe it&#039;s correct to call the process of creating a 3D shader, or a web server, programming. He thinks of that kind of work, however, as the creation of the system for presentation. He wants to emphasize that the work done by authors and designers, creating the content that is presented, shouldn&#039;t be called programming. It might seem obvious to us now, but in 1970 it might not have been. (And, certainly, there are some situations for which it&#039;s a problematic distinction &#8212; such as those in which people design and code as one process. But this is not something Nelson raises repeatedly, as he does with &quot;branch or perform&quot; and the emphasis on human authorship.)



As for the I Ching, I don&#039;t think I follow you. It would also be easy to have a human or a computer be your opponent in Pong. I don&#039;t think that reveals the act of drawing the distinction as ideological. It does make a difference whether an act is performed by a computer or a human. A printed version of an email narrative, with pages you turn, is different from receiving the same text as email. (Am I totally missing your point here?)</description>
		<content:encoded><![CDATA[<p>Okay, picking up some previous threads&#8230;</p>
<p><i>To Christy:</i></p>
<p>If I understand what you&#8217;re asking correctly, the question is similar to asking whether a fiction told as entries in an electronic calendar should be viewed as having the responsive characteristics of the calendar program (which might be many) or of the medium for the entries (say, plain text). I sense this is probably something that media theorists have argued about. I wonder if anyone out there has any references to share with us on this&#8230;?</p>
<p><i>To Jill:</i></p>
<p>What you ask about spatial hypertext is a good question. Here&#8217;s my first-thought answer. I think most of what people talk about as spatial hypertext is more in the tools direction, rather than the media direction, which makes it more like a &#8220;facility&#8221; in Nelson&#8217;s terms. But there is certainly spatial hypertext used for media &mdash; such as in Jim Rosenberg&#8217;s work. And in these cases there&#8217;s the spatial navigation and selection that seems like a textual version of some of what Nelson describes hypergrams doing. So, my preliminary answer is &#8220;yes.&#8221;</p>
<p><i>To Marie-Laure:</i></p>
<p>I think what you say is fine until the end. Would you say there are only &#8220;more or less useful&#8221; definitions &mdash; not more or less accurate ones &mdash; of communism, natural selection, and psychoanalysis? When we&#8217;re dealing with terms coined by particular thinkers I think there are more and less accurate definitions, more and less intellectually responsible definitions. I think we <i>must</i> start with, or at least explicitly include, the definitions offered by those who coined the terms.</p>
<p><i>To Scott:</i></p>
<p>Scott, I think you and I just start with different assumptions. It seems that your assumption is that our field&#8217;s historical amnesia will continue indefinitely. My assumption is that the amnesia is temporary. I assume that, a decade or two from now, our field will value its intellectual history as much as other fields of intellectual endeavor do. <i>The New Media Reader</i> and this paper are just to help the process along. (And I assume we will call link-based hypertext something like, &#8220;link-based hypertext.&#8221; Or use Nelson&#8217;s terms: &#8220;discrete hypertext&#8221; and &#8220;chunk-style hypertext.&#8221;)</p>
<p><i>To Espen:</i></p>
<p>Espen, my interpretation of what Nelson&#8217;s saying is more straightforward, I think, than any of the options you propose. He&#8217;s saying that calling the process of authoring hypermedia &#8220;programming&#8221; puts the emphasis in the wrong place. Maybe it&#8217;s correct to call the process of creating a 3D shader, or a web server, programming. He thinks of that kind of work, however, as the creation of the system for presentation. He wants to emphasize that the work done by authors and designers, creating the content that is presented, shouldn&#8217;t be called programming. It might seem obvious to us now, but in 1970 it might not have been. (And, certainly, there are some situations for which it&#8217;s a problematic distinction &mdash; such as those in which people design and code as one process. But this is not something Nelson raises repeatedly, as he does with &#8220;branch or perform&#8221; and the emphasis on human authorship.)</p>
<p>As for the I Ching, I don&#8217;t think I follow you. It would also be easy to have a human or a computer be your opponent in Pong. I don&#8217;t think that reveals the act of drawing the distinction as ideological. It does make a difference whether an act is performed by a computer or a human. A printed version of an email narrative, with pages you turn, is different from receiving the same text as email. (Am I totally missing your point here?)</p>
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		<title>By: Espen</title>
		<link>http://grandtextauto.org/2004/05/18/what-hypertext-is/comment-page-1/#comment-1305</link>
		<dc:creator>Espen</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">/?p=330#comment-1305</guid>
		<description>Noah, thanks for elaborating on what Nelson might have meant by &lt;i&gt;programming.&lt;/i&gt; It seems to me then, that games, which are so obviously &lt;b&gt;programmed&lt;/b&gt; even in the way they are balanced for gameplay, do not fit the category of hypermedia very well. (Not that I thought so.) Even non-computer games, (or, rather, their players) are programmed. Games are systems, after all.



It is interesting that you say &quot;It does make a difference whether an act is performed by a computer or a human&quot;, when it seems to me that Nelson is saying the exact opposite in the quote from Computer Lib above. Your email example is too generic; the difference depends on a lot perceptual and cognitive aspects that has little to do with &quot;print&quot; or &quot;computer&quot;; such as paper/print quality, lighting conditions, screen format and quality (or perhaps synth voice gen) the email software, hardware, the print font, etc. The perceived difference is also highly personal, and contextual. As long as the reading conditions are satisfactory, I don&#039;t think the difference in your example makes any difference at all.



I can&#039;t speak for the field, of course, but it seems to me that one of the most important realisations in game studies in the last few years is that it makes no sense to look at computer games in isolation from games in general.  Yes, one can define computer games tautologically as games that are &quot;using the computer as an expressive medium&quot;, but that makes for an extremely arbitrary and analytically useless category, just like, dare I say it, &quot;digital narrative, poetry, and art.&quot; There may be sound ideological, economical and political reasons to emphasise the digital, but no scholarly reasons, as far as I can see.</description>
		<content:encoded><![CDATA[<p>Noah, thanks for elaborating on what Nelson might have meant by <i>programming.</i> It seems to me then, that games, which are so obviously <b>programmed</b> even in the way they are balanced for gameplay, do not fit the category of hypermedia very well. (Not that I thought so.) Even non-computer games, (or, rather, their players) are programmed. Games are systems, after all.</p>
<p>It is interesting that you say &#8220;It does make a difference whether an act is performed by a computer or a human&#8221;, when it seems to me that Nelson is saying the exact opposite in the quote from Computer Lib above. Your email example is too generic; the difference depends on a lot perceptual and cognitive aspects that has little to do with &#8220;print&#8221; or &#8220;computer&#8221;; such as paper/print quality, lighting conditions, screen format and quality (or perhaps synth voice gen) the email software, hardware, the print font, etc. The perceived difference is also highly personal, and contextual. As long as the reading conditions are satisfactory, I don&#8217;t think the difference in your example makes any difference at all.</p>
<p>I can&#8217;t speak for the field, of course, but it seems to me that one of the most important realisations in game studies in the last few years is that it makes no sense to look at computer games in isolation from games in general.  Yes, one can define computer games tautologically as games that are &#8220;using the computer as an expressive medium&#8221;, but that makes for an extremely arbitrary and analytically useless category, just like, dare I say it, &#8220;digital narrative, poetry, and art.&#8221; There may be sound ideological, economical and political reasons to emphasise the digital, but no scholarly reasons, as far as I can see.</p>
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		<title>By: noah</title>
		<link>http://grandtextauto.org/2004/05/18/what-hypertext-is/comment-page-1/#comment-1306</link>
		<dc:creator>noah</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">/?p=330#comment-1306</guid>
		<description>Espen, I think we may have to agree to disagree about when it makes a difference to use a computer. 



It sounds as though, in the first paragraph above, you&#039;re saying that something like designing the way an object moves (or system operates) is programming when it&#039;s done for a computer game. But if the same task were being done with non-computer tools we certainly wouldn&#039;t call it programming. We&#039;d probably call it design. And my interpretation of Nelson is that he calls on us to call it design even when a computer is involved.



My reading of your next couple paragraphs is that, for works of media, context makes no difference. Only formal characteristics of a work matter. As a writer/artist I just can&#039;t follow you there. The Impermanence Agent was created specifically for the context of the personal computer, web browser, and 1990s network environment. Having all the same functions in some other context (a non-computer context, a different computer context) would not result in the same experience. For me, saying it&#039;s analytically useless to have a category of &quot;digital narrative&quot; is like saying it&#039;s analytically useless to have a category of &quot;street theatre.&quot;



So, did I misunderstand what you meant, or are we simply not going to see eye-to-eye here, or is there a third option?</description>
		<content:encoded><![CDATA[<p>Espen, I think we may have to agree to disagree about when it makes a difference to use a computer. </p>
<p>It sounds as though, in the first paragraph above, you&#8217;re saying that something like designing the way an object moves (or system operates) is programming when it&#8217;s done for a computer game. But if the same task were being done with non-computer tools we certainly wouldn&#8217;t call it programming. We&#8217;d probably call it design. And my interpretation of Nelson is that he calls on us to call it design even when a computer is involved.</p>
<p>My reading of your next couple paragraphs is that, for works of media, context makes no difference. Only formal characteristics of a work matter. As a writer/artist I just can&#8217;t follow you there. The Impermanence Agent was created specifically for the context of the personal computer, web browser, and 1990s network environment. Having all the same functions in some other context (a non-computer context, a different computer context) would not result in the same experience. For me, saying it&#8217;s analytically useless to have a category of &#8220;digital narrative&#8221; is like saying it&#8217;s analytically useless to have a category of &#8220;street theatre.&#8221;</p>
<p>So, did I misunderstand what you meant, or are we simply not going to see eye-to-eye here, or is there a third option?</p>
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		<title>By: Espen</title>
		<link>http://grandtextauto.org/2004/05/18/what-hypertext-is/comment-page-1/#comment-1307</link>
		<dc:creator>Espen</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">/?p=330#comment-1307</guid>
		<description>Well, Noah; you misread me if you think I said context makes no difference. Quite the opposite, so look again, please: the difference is contextual, I said. All sorts of things can make a difference, I said. But the mere fact that a CPU is involved need not be one of the differences that actually makes a difference. Here, I agree entirely with Nelson and his cybercrud critique, but you don&#039;t?



As for programming vs designing, for me they are pretty much synonyms, and digital/analog makes no difference in that regard. There were progams long before digital computers (the word itself is from Greek), so it would be ahistorical to confine its meaning to computerbased work. (The original meaning of a concept is important, yes?)



And as for &quot;street theatre,&quot; as far as I know it is a historical and not an analytical term at all, so yes, it is probably quite useless as such. Those who want to make the case that &quot;digital narrative&quot; is a useful analytical category will have to define it formally. Personally, I don&#039;t think a useful or even interesting definition (distinguishing between digital and non-digital narrative) can be made.  But that should not stop anyone from trying; so go ahead and prove me wrong, by all means.</description>
		<content:encoded><![CDATA[<p>Well, Noah; you misread me if you think I said context makes no difference. Quite the opposite, so look again, please: the difference is contextual, I said. All sorts of things can make a difference, I said. But the mere fact that a CPU is involved need not be one of the differences that actually makes a difference. Here, I agree entirely with Nelson and his cybercrud critique, but you don&#8217;t?</p>
<p>As for programming vs designing, for me they are pretty much synonyms, and digital/analog makes no difference in that regard. There were progams long before digital computers (the word itself is from Greek), so it would be ahistorical to confine its meaning to computerbased work. (The original meaning of a concept is important, yes?)</p>
<p>And as for &#8220;street theatre,&#8221; as far as I know it is a historical and not an analytical term at all, so yes, it is probably quite useless as such. Those who want to make the case that &#8220;digital narrative&#8221; is a useful analytical category will have to define it formally. Personally, I don&#8217;t think a useful or even interesting definition (distinguishing between digital and non-digital narrative) can be made.  But that should not stop anyone from trying; so go ahead and prove me wrong, by all means.</p>
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		<title>By: Mark Bernstein</title>
		<link>http://grandtextauto.org/2004/05/18/what-hypertext-is/comment-page-1/#comment-1308</link>
		<dc:creator>Mark Bernstein</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">/?p=330#comment-1308</guid>
		<description>A useful discussion.  Thanks to all.



On &quot;the field&#039;s collective amnesia&quot;: I think the amnesia is not much of a problem, today, amongst scholars and serious students.  Sure, for some people, hypertext is a Microsoft product that their little nephew calls MSIE. The NMR is obviously an important step in correcting whatever amnesia might have been caused.



On the question of papers being &quot;not really hypertext papers&quot;: this rarely hinges on the question of &quot;what is hypertext&quot;, but is more often asking whether the chief point of interest in the paper is hypertext or something else.  If, for example, you&#039;re addressing a question that is mildly interesting to hypertext theory and absolutely fascinating to research in (say) internet protocols, it makes sense to ask &quot;Is this really a hypertext paper&quot; as a shorthand.



I&#039;m not convinced the textual focus is essential to the definition. It&#039;s certainly never been applied against audio hypertext (Aarons), cinematic hypertext (HyperCafe, which one the first Engelbart prize), or visual hypertexts such as Inigo Gets Out.



I don&#039;t think I&#039;ve ever heard anyone argue that spatial hypertext isn&#039;t hypertext.  



I do think it&#039;s useful that the definition does not embrace everything on the computer screen.</description>
		<content:encoded><![CDATA[<p>A useful discussion.  Thanks to all.</p>
<p>On &#8220;the field&#8217;s collective amnesia&#8221;: I think the amnesia is not much of a problem, today, amongst scholars and serious students.  Sure, for some people, hypertext is a Microsoft product that their little nephew calls MSIE. The NMR is obviously an important step in correcting whatever amnesia might have been caused.</p>
<p>On the question of papers being &#8220;not really hypertext papers&#8221;: this rarely hinges on the question of &#8220;what is hypertext&#8221;, but is more often asking whether the chief point of interest in the paper is hypertext or something else.  If, for example, you&#8217;re addressing a question that is mildly interesting to hypertext theory and absolutely fascinating to research in (say) internet protocols, it makes sense to ask &#8220;Is this really a hypertext paper&#8221; as a shorthand.</p>
<p>I&#8217;m not convinced the textual focus is essential to the definition. It&#8217;s certainly never been applied against audio hypertext (Aarons), cinematic hypertext (HyperCafe, which one the first Engelbart prize), or visual hypertexts such as Inigo Gets Out.</p>
<p>I don&#8217;t think I&#8217;ve ever heard anyone argue that spatial hypertext isn&#8217;t hypertext.  </p>
<p>I do think it&#8217;s useful that the definition does not embrace everything on the computer screen.</p>
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		<title>By: noah</title>
		<link>http://grandtextauto.org/2004/05/18/what-hypertext-is/comment-page-1/#comment-1309</link>
		<dc:creator>noah</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">/?p=330#comment-1309</guid>
		<description>&lt;i&gt;To Espen:&lt;/i&gt;



If designing and programming are pretty much synonyms for you, then I understand why we read Nelson differently when he argues for calling the design of hypermedia &quot;design&quot; rather than &quot;programming.&quot; (I don&#039;t think he would make the argument if he thought they were understood as synonyms.)



As for the other issue, it may simply be that I don&#039;t understand what you mean by analytic categories. I take it that you view context as useful, but not useful for the construction of analytic categories. I&#039;m pretty sure people still do street theatre, so calling that a historical category doesn&#039;t seem quite right to me. (I&#039;m also not convinced that the email narrative example isn&#039;t useful.) Are there other options for what we might call context-based categories?



&lt;i&gt;To Mark:&lt;/i&gt;



I&#039;m glad to have you join us, especially as I know you share my belief that attention to Nelson&#039;s work is appropriate for our community.



I guess what I see as the field&#039;s collective amnesia is present when people argue for definitions of hypertext that are link-based (many problems with this, starting with the fact that stretchtext is clearly a kind of hypertext and isn&#039;t link-based). These link-based definitions are still the most prevalent definitions in the literary community (and even appear in places like everything2). 



On a more mundane note (and I guess blogs are good for mixing types of discussion) I recently received some off-blog advice that I should cut the text of the paper significantly in order to make room for at least four more references. The person giving this advice said that HT program committees don&#039;t tend to look kindly on papers with as few references as this one. I&#039;m a bit resistant, because I feel that the Nelson references are the ones I&#039;m discussing and space is already in short supply for the things I&#039;d like a 2-page paper to do. I know you&#039;ve served on the HT program committee. Do you have any advice in this regard?



I&#039;ve never been on the HT program committee, and I&#039;ve never submitted a paper, so I&#039;m working entirely on second-hand information. But I&#039;ve been told that interesting papers about language-focused types of interactive digital media have been rejected not because they weren&#039;t good papers, but because they weren&#039;t &quot;hypertext papers.&quot; It&#039;s a persistent enough rumor and perception around the field that if it&#039;s not true (or would not happen these days) I think some effort should go into disabusing people of the notion (say, in next year&#039;s CFP). 



Finally, the question of textual focus is a good one to revisit. As mentioned above, I should perhaps change that to something about operating via textual logic. But Nelson&#039;s early hypertext examples (chunk style and stretchtext) are certainly textual. And things that operate cinematically he calls, instead, hyperfilms. And he uses hypermedia as the umbrella term to include them all. So maybe hypertext really does have something textual about it. In fact, I remember when I was at the Hypertext conference in 1997 Nelson said something to the SIG planning group along the lines of, &quot;Given the range of what you&#039;re interested in, shouldn&#039;t you be calling this the &lt;i&gt;Hypermedia&lt;/i&gt; conference?&quot; I think I&#039;d tend to agree.</description>
		<content:encoded><![CDATA[<p><i>To Espen:</i></p>
<p>If designing and programming are pretty much synonyms for you, then I understand why we read Nelson differently when he argues for calling the design of hypermedia &#8220;design&#8221; rather than &#8220;programming.&#8221; (I don&#8217;t think he would make the argument if he thought they were understood as synonyms.)</p>
<p>As for the other issue, it may simply be that I don&#8217;t understand what you mean by analytic categories. I take it that you view context as useful, but not useful for the construction of analytic categories. I&#8217;m pretty sure people still do street theatre, so calling that a historical category doesn&#8217;t seem quite right to me. (I&#8217;m also not convinced that the email narrative example isn&#8217;t useful.) Are there other options for what we might call context-based categories?</p>
<p><i>To Mark:</i></p>
<p>I&#8217;m glad to have you join us, especially as I know you share my belief that attention to Nelson&#8217;s work is appropriate for our community.</p>
<p>I guess what I see as the field&#8217;s collective amnesia is present when people argue for definitions of hypertext that are link-based (many problems with this, starting with the fact that stretchtext is clearly a kind of hypertext and isn&#8217;t link-based). These link-based definitions are still the most prevalent definitions in the literary community (and even appear in places like everything2). </p>
<p>On a more mundane note (and I guess blogs are good for mixing types of discussion) I recently received some off-blog advice that I should cut the text of the paper significantly in order to make room for at least four more references. The person giving this advice said that HT program committees don&#8217;t tend to look kindly on papers with as few references as this one. I&#8217;m a bit resistant, because I feel that the Nelson references are the ones I&#8217;m discussing and space is already in short supply for the things I&#8217;d like a 2-page paper to do. I know you&#8217;ve served on the HT program committee. Do you have any advice in this regard?</p>
<p>I&#8217;ve never been on the HT program committee, and I&#8217;ve never submitted a paper, so I&#8217;m working entirely on second-hand information. But I&#8217;ve been told that interesting papers about language-focused types of interactive digital media have been rejected not because they weren&#8217;t good papers, but because they weren&#8217;t &#8220;hypertext papers.&#8221; It&#8217;s a persistent enough rumor and perception around the field that if it&#8217;s not true (or would not happen these days) I think some effort should go into disabusing people of the notion (say, in next year&#8217;s CFP). </p>
<p>Finally, the question of textual focus is a good one to revisit. As mentioned above, I should perhaps change that to something about operating via textual logic. But Nelson&#8217;s early hypertext examples (chunk style and stretchtext) are certainly textual. And things that operate cinematically he calls, instead, hyperfilms. And he uses hypermedia as the umbrella term to include them all. So maybe hypertext really does have something textual about it. In fact, I remember when I was at the Hypertext conference in 1997 Nelson said something to the SIG planning group along the lines of, &#8220;Given the range of what you&#8217;re interested in, shouldn&#8217;t you be calling this the <i>Hypermedia</i> conference?&#8221; I think I&#8217;d tend to agree.</p>
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		<title>By: Mark Bernstein</title>
		<link>http://grandtextauto.org/2004/05/18/what-hypertext-is/comment-page-1/#comment-1310</link>
		<dc:creator>Mark Bernstein</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">/?p=330#comment-1310</guid>
		<description>On references:  yes, the hypertext conference tends to be a stickler for scholarship.  I think the length constraints of the short paper form are also understood.  You might find space for one or even two additional references by going back and rigorously pruning every word you don&#039;t absolutely require.  And, as you have done with Engelbart, some quasi-citations can be accomplished without a formal reference.



One reason the conference wants to see previous work handled well is the pathology you mention -- the tendency in some circles to selectively forget prior work.  If, as you say,  &quot;the most prevalent definitions in the literary community&quot; limit &quot;hypertext&quot; to the node-link model to the exclusion of spatial, sculptural, taxonomic, and adaptive hypertext and hypermedia, then this error does need to be addressed.



On papers that &quot;weren&#039;t hypertext papers&quot;: I&#039;ve been a member of every HTxx program committee since 1989.   Keep in mind that the HT conferences are extremely selective, accepting perhaps 1/4 of the papers submitted, and that they are so notoriously selective that, for the most part, chiefly good papers are submitted in the first place.  In this context, and in an active research field, colleagues will occasionally disagree on whether a paper would best be presented at HTxx or elsewhere.



For what it&#039;s worth, humanities papers have almost never been rejected for this reason.  In the case of a few papers that involved substantial engineering work of general interest, in the context of a hypertext application that was felt to be less compelling than the engineering, it may sometimes have seemed best to encourage that the paper be sent to a different conference, such as SIGIR, CHI, SIGCSE, WWWxx, or Multimedia.  



If this year&#039;s CFP doesn&#039;t calm whatever concerns people may have felt, I wonder whether those concerns can be assuaged.







With respect to the terms Hypertext and Hypermedia:  I have always used these interchangeably, except that &quot;media&quot; as a collective plural sometimes introduces grammatical perplexities.  Though the distinction among hypertext and hypermedia may have seemed useful in the era of ASR33 teletypes and 029 keypunches, by 1987 it was already clear that hypertexts would include all sorts of media. One of the hypertexts demonstrated at HT87, Amanda Goodenough&#039;s INIGO GETS OUT,  was completely visual, for example, containing no words.  



The name might have been changed, as a matter of fact, but in the &#039;90s a different ACM conference series on Multimedia  emerged, and the broader name would have created confusion and ill will.</description>
		<content:encoded><![CDATA[<p>On references:  yes, the hypertext conference tends to be a stickler for scholarship.  I think the length constraints of the short paper form are also understood.  You might find space for one or even two additional references by going back and rigorously pruning every word you don&#8217;t absolutely require.  And, as you have done with Engelbart, some quasi-citations can be accomplished without a formal reference.</p>
<p>One reason the conference wants to see previous work handled well is the pathology you mention &#8212; the tendency in some circles to selectively forget prior work.  If, as you say,  &#8220;the most prevalent definitions in the literary community&#8221; limit &#8220;hypertext&#8221; to the node-link model to the exclusion of spatial, sculptural, taxonomic, and adaptive hypertext and hypermedia, then this error does need to be addressed.</p>
<p>On papers that &#8220;weren&#8217;t hypertext papers&#8221;: I&#8217;ve been a member of every HTxx program committee since 1989.   Keep in mind that the HT conferences are extremely selective, accepting perhaps 1/4 of the papers submitted, and that they are so notoriously selective that, for the most part, chiefly good papers are submitted in the first place.  In this context, and in an active research field, colleagues will occasionally disagree on whether a paper would best be presented at HTxx or elsewhere.</p>
<p>For what it&#8217;s worth, humanities papers have almost never been rejected for this reason.  In the case of a few papers that involved substantial engineering work of general interest, in the context of a hypertext application that was felt to be less compelling than the engineering, it may sometimes have seemed best to encourage that the paper be sent to a different conference, such as SIGIR, CHI, SIGCSE, WWWxx, or Multimedia.  </p>
<p>If this year&#8217;s CFP doesn&#8217;t calm whatever concerns people may have felt, I wonder whether those concerns can be assuaged.</p>
<p>With respect to the terms Hypertext and Hypermedia:  I have always used these interchangeably, except that &#8220;media&#8221; as a collective plural sometimes introduces grammatical perplexities.  Though the distinction among hypertext and hypermedia may have seemed useful in the era of ASR33 teletypes and 029 keypunches, by 1987 it was already clear that hypertexts would include all sorts of media. One of the hypertexts demonstrated at HT87, Amanda Goodenough&#8217;s INIGO GETS OUT,  was completely visual, for example, containing no words.  </p>
<p>The name might have been changed, as a matter of fact, but in the &#8217;90s a different ACM conference series on Multimedia  emerged, and the broader name would have created confusion and ill will.</p>
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		<title>By: Espen</title>
		<link>http://grandtextauto.org/2004/05/18/what-hypertext-is/comment-page-1/#comment-1311</link>
		<dc:creator>Espen</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">/?p=330#comment-1311</guid>
		<description>Noah, the distinction between historical and analytical categories is pretty standard. You are a historical person, but that doesn&#039;t mean that you&#039;re not still alive. Analytical terms or categories, unlike historical ones, have to be formally definable. &quot;Digital narrative&quot; and &quot;new media&quot; are not analytical categories, but highly unfocused, ideological terms. You can do business with them, but if you try to do rigorous analysis based on them you quickly run into trouble. Just try to define them and you&#039;ll see what I mean.



&quot;Hypertext&quot; is analytical or (merely) historical depending on how we choose to define it, or if at all. (But even if narrowly defined, it is still debateable whether it has to be computerized or not.) If hypertext researchers prefer to leave hypertext undefined in order to keep the borders of their field open, that is fine, but then the term becomes purely ideological, of the I-know-it-when-I-see-it kind. Kind of like &quot;art&quot;.



I would not be surprised if you discover that the hypertext community is not really interested in definitions or critical examinations of the term &quot;hypertext.&quot; It might create unnecessary tensions, and probably not result in consensus. Mark mentions &quot;spatial, sculptural, taxonomic, and adaptive&quot; hypertext -- how is it possible to fit all those into a single definition? &quot;Cool digital text stuff,&quot; perhaps?</description>
		<content:encoded><![CDATA[<p>Noah, the distinction between historical and analytical categories is pretty standard. You are a historical person, but that doesn&#8217;t mean that you&#8217;re not still alive. Analytical terms or categories, unlike historical ones, have to be formally definable. &#8220;Digital narrative&#8221; and &#8220;new media&#8221; are not analytical categories, but highly unfocused, ideological terms. You can do business with them, but if you try to do rigorous analysis based on them you quickly run into trouble. Just try to define them and you&#8217;ll see what I mean.</p>
<p>&#8220;Hypertext&#8221; is analytical or (merely) historical depending on how we choose to define it, or if at all. (But even if narrowly defined, it is still debateable whether it has to be computerized or not.) If hypertext researchers prefer to leave hypertext undefined in order to keep the borders of their field open, that is fine, but then the term becomes purely ideological, of the I-know-it-when-I-see-it kind. Kind of like &#8220;art&#8221;.</p>
<p>I would not be surprised if you discover that the hypertext community is not really interested in definitions or critical examinations of the term &#8220;hypertext.&#8221; It might create unnecessary tensions, and probably not result in consensus. Mark mentions &#8220;spatial, sculptural, taxonomic, and adaptive&#8221; hypertext &#8212; how is it possible to fit all those into a single definition? &#8220;Cool digital text stuff,&#8221; perhaps?</p>
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		<title>By: nick</title>
		<link>http://grandtextauto.org/2004/05/18/what-hypertext-is/comment-page-1/#comment-1312</link>
		<dc:creator>nick</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">/?p=330#comment-1312</guid>
		<description>Although I&#039;m late to mention this, the distinction that Noah seems to be trying to make with his Nelsonian definition of &quot;hypertext&quot; is that between types of arranged media that are navigable in some way and more general computer programs. Hence the question of whether or not something has been &quot;programmed.&quot; It sounds like hypertext is that which sits between traditionally navigable documents (screens of text you can advance through, text that can be scrolled up an down) and creative programs that involve their authors in programming as much as they do writing.



Is it your sense, Noah, that Nelson wanted to make this distinction? If so, in reply to Jill&#039;s question to me, I would say interactive fiction authored in Adrift, which eschews programming for something like the assembling of a StorySpace document or Web site, is hypertext, while IF created in general-purpose programming languages (Inform, TADS) is not. Of course, one can write simple programs or do complex arranging, so there is a difference between the system&#039;s expressive capability and the activity of author/programmers within it. I am not sure where exactly one would draw the line, or how to make the distinction between programming and structuring/arranging/composing, but it seems like the beginning of a nice line of thought, albeit one that might make &quot;programming&quot; sound even more unnecessarily intimidating. 



If the definition of this term that Noah undertakes is a &quot;highly unfocused, ideological&quot; one - and it may be, unlike the highly focused ideological ones that I and no doubt some others here prefer - it at least seems to highlight a dimension or aspect of creative work on the computer, one that is interesting. I think it could be the beginning of a definition that serves an analytical purpose, albeit one that is used for the analysis of authoring systems and development environments rather than finished works.</description>
		<content:encoded><![CDATA[<p>Although I&#8217;m late to mention this, the distinction that Noah seems to be trying to make with his Nelsonian definition of &#8220;hypertext&#8221; is that between types of arranged media that are navigable in some way and more general computer programs. Hence the question of whether or not something has been &#8220;programmed.&#8221; It sounds like hypertext is that which sits between traditionally navigable documents (screens of text you can advance through, text that can be scrolled up an down) and creative programs that involve their authors in programming as much as they do writing.</p>
<p>Is it your sense, Noah, that Nelson wanted to make this distinction? If so, in reply to Jill&#8217;s question to me, I would say interactive fiction authored in Adrift, which eschews programming for something like the assembling of a StorySpace document or Web site, is hypertext, while IF created in general-purpose programming languages (Inform, TADS) is not. Of course, one can write simple programs or do complex arranging, so there is a difference between the system&#8217;s expressive capability and the activity of author/programmers within it. I am not sure where exactly one would draw the line, or how to make the distinction between programming and structuring/arranging/composing, but it seems like the beginning of a nice line of thought, albeit one that might make &#8220;programming&#8221; sound even more unnecessarily intimidating. </p>
<p>If the definition of this term that Noah undertakes is a &#8220;highly unfocused, ideological&#8221; one &#8211; and it may be, unlike the highly focused ideological ones that I and no doubt some others here prefer &#8211; it at least seems to highlight a dimension or aspect of creative work on the computer, one that is interesting. I think it could be the beginning of a definition that serves an analytical purpose, albeit one that is used for the analysis of authoring systems and development environments rather than finished works.</p>
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		<title>By: noah</title>
		<link>http://grandtextauto.org/2004/05/18/what-hypertext-is/comment-page-1/#comment-1313</link>
		<dc:creator>noah</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">/?p=330#comment-1313</guid>
		<description>I think this conversation has been a great help. It&#039;s helped me figure out what my paper is really about (for me) and I think I&#039;m going to write it again from scratch.



The real question isn&#039;t, for me, how we find a definition (however &quot;formal&quot;) that will work for everyone. It is where we begin &#8212; when confronted with the &quot;What is hypertext?&quot; question &#8212; given that our most respected scholars give answers ranging from &quot;structured knowledge work&quot; to &quot;merely a direct connection from one position in a text to another.&quot;



That is to say, I&#039;m still going to argue for attention to Nelson, but I&#039;m going to start with explicit reference to the fact that the term has been taken in many different directions. Part of what makes attention to Nelson&#039;s work useful is that it gives us a way of looking at these different ways the term is employed, and of understanding them relative one another, as movements in different directions from Nelson&#039;s starting point. Knowing the starting point can also help us think about where we might want to move next.



To more specifically address Nick&#039;s comment, I think the idea you propose is interesting, but it&#039;s not how I read Nelson. Again, he doesn&#039;t return to this topic (the way he does to &quot;branch and perform&quot;) so I guess we&#039;re all speculating. But I think he was reacting to people saying, &quot;So you&#039;re gonna program some media into that computer?&quot; And his response is, &quot;I&#039;m going to &lt;i&gt;design, author, and edit&lt;/i&gt; some media, using the computer.&quot; Programming might be part of the process (in fact, it&#039;s basically inevitable) but Nelson thinks the same design/authoring language should be used as we would use for non-computer tasks of design/authoring. He wants to reserve the term &quot;programming&quot; for the construction of the system used for presentation (e.g., the operating system). While these systems are also, arguably, designed, they aren&#039;t &lt;i&gt;media.&lt;/i&gt; To put it another way, I think Nelson is saying, &quot;Whether we use a pen or code to author media, let&#039;s call that process authoring. If we call it programming we&#039;ll put the emphasis in the wrong place.&quot;</description>
		<content:encoded><![CDATA[<p>I think this conversation has been a great help. It&#8217;s helped me figure out what my paper is really about (for me) and I think I&#8217;m going to write it again from scratch.</p>
<p>The real question isn&#8217;t, for me, how we find a definition (however &#8220;formal&#8221;) that will work for everyone. It is where we begin &mdash; when confronted with the &#8220;What is hypertext?&#8221; question &mdash; given that our most respected scholars give answers ranging from &#8220;structured knowledge work&#8221; to &#8220;merely a direct connection from one position in a text to another.&#8221;</p>
<p>That is to say, I&#8217;m still going to argue for attention to Nelson, but I&#8217;m going to start with explicit reference to the fact that the term has been taken in many different directions. Part of what makes attention to Nelson&#8217;s work useful is that it gives us a way of looking at these different ways the term is employed, and of understanding them relative one another, as movements in different directions from Nelson&#8217;s starting point. Knowing the starting point can also help us think about where we might want to move next.</p>
<p>To more specifically address Nick&#8217;s comment, I think the idea you propose is interesting, but it&#8217;s not how I read Nelson. Again, he doesn&#8217;t return to this topic (the way he does to &#8220;branch and perform&#8221;) so I guess we&#8217;re all speculating. But I think he was reacting to people saying, &#8220;So you&#8217;re gonna program some media into that computer?&#8221; And his response is, &#8220;I&#8217;m going to <i>design, author, and edit</i> some media, using the computer.&#8221; Programming might be part of the process (in fact, it&#8217;s basically inevitable) but Nelson thinks the same design/authoring language should be used as we would use for non-computer tasks of design/authoring. He wants to reserve the term &#8220;programming&#8221; for the construction of the system used for presentation (e.g., the operating system). While these systems are also, arguably, designed, they aren&#8217;t <i>media.</i> To put it another way, I think Nelson is saying, &#8220;Whether we use a pen or code to author media, let&#8217;s call that process authoring. If we call it programming we&#8217;ll put the emphasis in the wrong place.&#8221;</p>
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		<title>By: Mark Bernstein</title>
		<link>http://grandtextauto.org/2004/05/18/what-hypertext-is/comment-page-1/#comment-1314</link>
		<dc:creator>Mark Bernstein</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">/?p=330#comment-1314</guid>
		<description>Whether seeking a historical or an analytic definition of hypertext, I think it makes sense that the definition include things that have always been called hypertext. 



Two early systems seem pertinent to recent discussion.  Rosemary Simpson&#039;s GATEWAY (LMI, mid 1980s) had general computational power on the links but otherwise looked and felt like what would now be considered a familiar hypertext system.  Since Simpson&#039;s platform was the Lisp Machine, the generality of her links makes sense.



An even earlier system, Shneiderman and Borning&#039;s TIES (and subsequently HyperTIES), did quite a bit of computation in the nodes. For example, it could automatically adapt references to units of measurment (pounds, shillings, and ounces) to the reader&#039;s preferred format. 



Espen says that, &quot;Mark mentions &quot;spatial, sculptural, taxonomic, and adaptive&quot; hypertext -- how is it possible to fit all those into a single definition?&quot;  I don&#039;t see any need to go to the extreme of &quot;cool digital stuff!&quot;  



Look at it this way: in 1989, we already had Storyspace, HyperSet, Trellis, and HyperTies -- which we&#039;d now call spatial, taxonomic, sculptural, and adaptive, respectively.  But they&#039;re all pretty obviously hypertext systems, and all have been regarded as such ever since. Nobody would mistake them for programming languages, or games, or operating systems, or what you will.</description>
		<content:encoded><![CDATA[<p>Whether seeking a historical or an analytic definition of hypertext, I think it makes sense that the definition include things that have always been called hypertext. </p>
<p>Two early systems seem pertinent to recent discussion.  Rosemary Simpson&#8217;s GATEWAY (LMI, mid 1980s) had general computational power on the links but otherwise looked and felt like what would now be considered a familiar hypertext system.  Since Simpson&#8217;s platform was the Lisp Machine, the generality of her links makes sense.</p>
<p>An even earlier system, Shneiderman and Borning&#8217;s TIES (and subsequently HyperTIES), did quite a bit of computation in the nodes. For example, it could automatically adapt references to units of measurment (pounds, shillings, and ounces) to the reader&#8217;s preferred format. </p>
<p>Espen says that, &#8220;Mark mentions &#8220;spatial, sculptural, taxonomic, and adaptive&#8221; hypertext &#8212; how is it possible to fit all those into a single definition?&#8221;  I don&#8217;t see any need to go to the extreme of &#8220;cool digital stuff!&#8221;  </p>
<p>Look at it this way: in 1989, we already had Storyspace, HyperSet, Trellis, and HyperTies &#8212; which we&#8217;d now call spatial, taxonomic, sculptural, and adaptive, respectively.  But they&#8217;re all pretty obviously hypertext systems, and all have been regarded as such ever since. Nobody would mistake them for programming languages, or games, or operating systems, or what you will.</p>
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		<title>By: Espen</title>
		<link>http://grandtextauto.org/2004/05/18/what-hypertext-is/comment-page-1/#comment-1315</link>
		<dc:creator>Espen</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">/?p=330#comment-1315</guid>
		<description>Fair enough, Mark. And the definition is..?</description>
		<content:encoded><![CDATA[<p>Fair enough, Mark. And the definition is..?</p>
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		<title>By: noah</title>
		<link>http://grandtextauto.org/2004/05/18/what-hypertext-is/comment-page-1/#comment-1316</link>
		<dc:creator>noah</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">/?p=330#comment-1316</guid>
		<description>Espen, I&#039;m just curious, but do you know if terms like &quot;communism&quot; and &quot;psychoanalysis&quot; have agreed-upon, rigorous, formal definitions? Would you say, if they don&#039;t, that they aren&#039;t analytically useful? Would you say (again, if such definitions don&#039;t exist) that the best thing for the communities around them to do with their scholarly energy is to try to come up with such definitions, as historical understanding of the terms is insufficient as a basis for discussion? 



Truth be told, I haven&#039;t done much investigation of this sort of scholarly approach. I take it this general view is why I hear so many people trying to provide formal definitions for what is and isn&#039;t a game? (It&#039;s been puzzling me why that topic is so popular.)</description>
		<content:encoded><![CDATA[<p>Espen, I&#8217;m just curious, but do you know if terms like &#8220;communism&#8221; and &#8220;psychoanalysis&#8221; have agreed-upon, rigorous, formal definitions? Would you say, if they don&#8217;t, that they aren&#8217;t analytically useful? Would you say (again, if such definitions don&#8217;t exist) that the best thing for the communities around them to do with their scholarly energy is to try to come up with such definitions, as historical understanding of the terms is insufficient as a basis for discussion? </p>
<p>Truth be told, I haven&#8217;t done much investigation of this sort of scholarly approach. I take it this general view is why I hear so many people trying to provide formal definitions for what is and isn&#8217;t a game? (It&#8217;s been puzzling me why that topic is so popular.)</p>
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