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	<title>Comments on: Digital Storytelling Festival 2004</title>
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	<link>http://grandtextauto.org/2004/03/21/digital-storytelling-festival-2004/</link>
	<description>A group blog about computer narrative, games, poetry, and art.</description>
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		<title>By: andrew</title>
		<link>http://grandtextauto.org/2004/03/21/digital-storytelling-festival-2004/comment-page-1/#comment-67189</link>
		<dc:creator>andrew</dc:creator>
		<pubDate>Sat, 23 Jul 2005 01:20:01 +0000</pubDate>
		<guid isPermaLink="false">/?p=273#comment-67189</guid>
		<description>Are you looking for books for children (since your signature says &quot;Childrens Room&quot;)?

For non-children readers, here are some great books that I&#039;d recommend starting with for general coverage of digital / interactive story:

Hamlet on the Holodeck: The Future of Narrative in Cyberspace, by Janet Murray, 1997
Computers as Theatre, by Brenda Laurel, 1991
First Person: New Media as Story, Performance, and Game, eds. Noah Wardrip-Fruin and Pat Harrigan, 2004
Twisty Little Passages, by Nick Montfort, 2003
Rules of Play, by Katie Salen and Eric Zimmerman, 2003
Digital Storytelling: Capturing Lives, Creating Community, by Joe Lambert, 2002

These are indispensable in general:
Understanding Comics, and Reinventing Comics, by Scott McCloud, 1994

More to look into, the latter four leaning towards an academic audience:

Chris Crawford on Interactive Storytelling, by Chris Crawford, 2004
Interactive Storytelling, by Andrew Glassner, 2004
Pause &amp; Effect: The Art of Interactive Narrative, 2002
Cybertext, Espen Aarseth, 1997
Writing Space, Jay Bolter, 1991
Narrative as Virtual Reality, Marie-Laure Ryan, 2001
Narrative Intelligence, eds. Michael Mateas and Phoebe Sengers, 2003</description>
		<content:encoded><![CDATA[<p>Are you looking for books for children (since your signature says &#8220;Childrens Room&#8221;)?</p>
<p>For non-children readers, here are some great books that I&#8217;d recommend starting with for general coverage of digital / interactive story:</p>
<p>Hamlet on the Holodeck: The Future of Narrative in Cyberspace, by Janet Murray, 1997<br />
Computers as Theatre, by Brenda Laurel, 1991<br />
First Person: New Media as Story, Performance, and Game, eds. Noah Wardrip-Fruin and Pat Harrigan, 2004<br />
Twisty Little Passages, by Nick Montfort, 2003<br />
Rules of Play, by Katie Salen and Eric Zimmerman, 2003<br />
Digital Storytelling: Capturing Lives, Creating Community, by Joe Lambert, 2002</p>
<p>These are indispensable in general:<br />
Understanding Comics, and Reinventing Comics, by Scott McCloud, 1994</p>
<p>More to look into, the latter four leaning towards an academic audience:</p>
<p>Chris Crawford on Interactive Storytelling, by Chris Crawford, 2004<br />
Interactive Storytelling, by Andrew Glassner, 2004<br />
Pause &amp; Effect: The Art of Interactive Narrative, 2002<br />
Cybertext, Espen Aarseth, 1997<br />
Writing Space, Jay Bolter, 1991<br />
Narrative as Virtual Reality, Marie-Laure Ryan, 2001<br />
Narrative Intelligence, eds. Michael Mateas and Phoebe Sengers, 2003</p>
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		<title>By: Luz Culp</title>
		<link>http://grandtextauto.org/2004/03/21/digital-storytelling-festival-2004/comment-page-1/#comment-67188</link>
		<dc:creator>Luz Culp</dc:creator>
		<pubDate>Fri, 22 Jul 2005 22:52:36 +0000</pubDate>
		<guid isPermaLink="false">/?p=273#comment-67188</guid>
		<description>Hello!
Could you recommend books on digital storytelling that we could purchase for our library?
--Luz Culp, Library Assistant
Children&#039;s Room - San Diego Public Library</description>
		<content:encoded><![CDATA[<p>Hello!<br />
Could you recommend books on digital storytelling that we could purchase for our library?<br />
&#8211;Luz Culp, Library Assistant<br />
Children&#8217;s Room &#8211; San Diego Public Library</p>
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