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	<title>Comments on: First Person</title>
	<atom:link href="http://grandtextauto.org/2004/03/16/first-person/feed/" rel="self" type="application/rss+xml" />
	<link>http://grandtextauto.org/2004/03/16/first-person/</link>
	<description>A group blog about computer narrative, games, poetry, and art.</description>
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		<title>By: Grand Text Auto &#187; Third Person: Authoring and Exploring Vast Narratives</title>
		<link>http://grandtextauto.org/2004/03/16/first-person/comment-page-1/#comment-487016</link>
		<dc:creator>Grand Text Auto &#187; Third Person: Authoring and Exploring Vast Narratives</dc:creator>
		<pubDate>Thu, 07 May 2009 14:31:42 +0000</pubDate>
		<guid isPermaLink="false">/?p=267#comment-487016</guid>
		<description>[...] POV series: Third Person: Authoring and Exploring Vast Narratives. Following the first two volumes (First Person and Second Person) this project broadens our scope yet again. While the first volume was mostly [...]</description>
		<content:encoded><![CDATA[<p>[...] POV series: Third Person: Authoring and Exploring Vast Narratives. Following the first two volumes (First Person and Second Person) this project broadens our scope yet again. While the first volume was mostly [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: noah</title>
		<link>http://grandtextauto.org/2004/03/16/first-person/comment-page-1/#comment-2446</link>
		<dc:creator>noah</dc:creator>
		<pubDate>Fri, 22 Oct 2004 14:09:49 +0000</pubDate>
		<guid isPermaLink="false">/?p=267#comment-2446</guid>
		<description>There&#039;s an &lt;a href=&quot;http://www.neural.it/nnews/firstperson.htm&quot;&gt;Italian review of First Person&lt;/a&gt; over at neural.it (and a translation is currently at the top of &lt;a href=&quot;http://www.neural.it/english/&quot;&gt;their English page&lt;/a&gt;).</description>
		<content:encoded><![CDATA[<p>There&#8217;s an <a href="http://www.neural.it/nnews/firstperson.htm">Italian review of First Person</a> over at neural.it (and a translation is currently at the top of <a href="http://www.neural.it/english/">their English page</a>).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: andrew</title>
		<link>http://grandtextauto.org/2004/03/16/first-person/comment-page-1/#comment-986</link>
		<dc:creator>andrew</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">/?p=267#comment-986</guid>
		<description>I picked up a copy of &lt;i&gt;First Person&lt;/i&gt; at the MIT Press Bookstore two days ago.  I&#039;ll write more later when I have some free time, but first I really want to thank Noah and Pat for putting this together.  This is the kind of book I&#039;ve been wanting and waiting for.  The idea of gathering together so many active, knowledgeable voices into one volume, who are making a real effort to dig into the multitude of possibilities of the &lt;i&gt;playable&lt;/i&gt; and anticipating the challenges that lie ahead, is extremely helpful to me as a practitioner.  And, having the contributors respond back and forth to one another, laid out on the page in parallel with the essays themselves, is really valuable, and a lot of fun to read.  (Admittedly it&#039;s not quite as novel as it would have been before many of us started blogging over the past year, but still... :-)



It&#039;s not an overly thick volume, but the book is bursting with ideas and perspectives. I&#039;ve skimmed it so far; and while I&#039;m already familiar with some of the essays and arguments, there are several that are new to me, and of course all of the back-and-forth responses are new.  I wish I could just sit down and read it cover to cover, but it&#039;ll have to wait until my plane ride to GDC next week, I think...



I&#039;m looking forward to the forthcoming thread on EBR too.</description>
		<content:encoded><![CDATA[<p>I picked up a copy of <i>First Person</i> at the MIT Press Bookstore two days ago.  I&#8217;ll write more later when I have some free time, but first I really want to thank Noah and Pat for putting this together.  This is the kind of book I&#8217;ve been wanting and waiting for.  The idea of gathering together so many active, knowledgeable voices into one volume, who are making a real effort to dig into the multitude of possibilities of the <i>playable</i> and anticipating the challenges that lie ahead, is extremely helpful to me as a practitioner.  And, having the contributors respond back and forth to one another, laid out on the page in parallel with the essays themselves, is really valuable, and a lot of fun to read.  (Admittedly it&#8217;s not quite as novel as it would have been before many of us started blogging over the past year, but still&#8230; :-)</p>
<p>It&#8217;s not an overly thick volume, but the book is bursting with ideas and perspectives. I&#8217;ve skimmed it so far; and while I&#8217;m already familiar with some of the essays and arguments, there are several that are new to me, and of course all of the back-and-forth responses are new.  I wish I could just sit down and read it cover to cover, but it&#8217;ll have to wait until my plane ride to GDC next week, I think&#8230;</p>
<p>I&#8217;m looking forward to the forthcoming thread on EBR too.</p>
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	</item>
	<item>
		<title>By: Gonzalo</title>
		<link>http://grandtextauto.org/2004/03/16/first-person/comment-page-1/#comment-987</link>
		<dc:creator>Gonzalo</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">/?p=267#comment-987</guid>
		<description>Hey, congratulations! Thanks for First Person (and for the New Media Reader). I&#039;ll grab a copy next week, first thing after I get to San Francisco. Congrats again!</description>
		<content:encoded><![CDATA[<p>Hey, congratulations! Thanks for First Person (and for the New Media Reader). I&#8217;ll grab a copy next week, first thing after I get to San Francisco. Congrats again!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: noah</title>
		<link>http://grandtextauto.org/2004/03/16/first-person/comment-page-1/#comment-988</link>
		<dc:creator>noah</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">/?p=267#comment-988</guid>
		<description>Hey Gonzalo - thanks for the congratulations! They tell me &lt;i&gt;First Person&lt;/i&gt; will be on sale at the GDC bookstore, so no need to search around San Francisco. Also, as you&#039;re one of the essayists, MIT Press should be sending you a copy before long.</description>
		<content:encoded><![CDATA[<p>Hey Gonzalo &#8211; thanks for the congratulations! They tell me <i>First Person</i> will be on sale at the GDC bookstore, so no need to search around San Francisco. Also, as you&#8217;re one of the essayists, MIT Press should be sending you a copy before long.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: nick</title>
		<link>http://grandtextauto.org/2004/03/16/first-person/comment-page-1/#comment-989</link>
		<dc:creator>nick</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">/?p=267#comment-989</guid>
		<description>I can&#039;t wait to get a copy. Having glimpsed at the bits of the project as it was in progress (writing an essay, reading John Cayley&#039;s essay to reply to it, writing a response to that, writing a reply to Brenda Laurel and Janet Murray&#039;s replies to my essay, seeing the book manuscript in the late stages before typsetting) I&#039;m particularly excited about the book.



Obviously, it was a huge load of work - and I suppose will be for a while as the discussion continues on &lt;i&gt;ebr.&lt;/i&gt; The type of conversation it contains, and will engender, will be proof that the book can play new and interesting roles in new media studies.



Best of all, I think the book will be one that people read not to plunder it for citations or to expose an individual&#039;s point of view for precision attacks, but in the way they attend a really influential conference or have transforming discussions with faculty and students in a great class.



So, congratulations to Noah and Pat!</description>
		<content:encoded><![CDATA[<p>I can&#8217;t wait to get a copy. Having glimpsed at the bits of the project as it was in progress (writing an essay, reading John Cayley&#8217;s essay to reply to it, writing a response to that, writing a reply to Brenda Laurel and Janet Murray&#8217;s replies to my essay, seeing the book manuscript in the late stages before typsetting) I&#8217;m particularly excited about the book.</p>
<p>Obviously, it was a huge load of work &#8211; and I suppose will be for a while as the discussion continues on <i>ebr.</i> The type of conversation it contains, and will engender, will be proof that the book can play new and interesting roles in new media studies.</p>
<p>Best of all, I think the book will be one that people read not to plunder it for citations or to expose an individual&#8217;s point of view for precision attacks, but in the way they attend a really influential conference or have transforming discussions with faculty and students in a great class.</p>
<p>So, congratulations to Noah and Pat!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: nick</title>
		<link>http://grandtextauto.org/2004/03/16/first-person/comment-page-1/#comment-990</link>
		<dc:creator>nick</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">/?p=267#comment-990</guid>
		<description>I got to see a copy today, as Joe Tabbi was in town speaking. (Definitely worth a blog entry, but I am exhausted.) The book looks great. Surprisingly small, thanks to a compact and familiar layout. (Surprisingly similar to &lt;i&gt;The New Media Reader&lt;/i&gt; typographically, too!) I am looking forward to reading the essays in the book and to following up on that reading in &lt;i&gt;ebr.&lt;/i&gt;</description>
		<content:encoded><![CDATA[<p>I got to see a copy today, as Joe Tabbi was in town speaking. (Definitely worth a blog entry, but I am exhausted.) The book looks great. Surprisingly small, thanks to a compact and familiar layout. (Surprisingly similar to <i>The New Media Reader</i> typographically, too!) I am looking forward to reading the essays in the book and to following up on that reading in <i>ebr.</i></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jesper</title>
		<link>http://grandtextauto.org/2004/03/16/first-person/comment-page-1/#comment-991</link>
		<dc:creator>Jesper</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">/?p=267#comment-991</guid>
		<description>Congrats to all! Looking forwards to seeing a copy at GDC!</description>
		<content:encoded><![CDATA[<p>Congrats to all! Looking forwards to seeing a copy at GDC!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: noah</title>
		<link>http://grandtextauto.org/2004/03/16/first-person/comment-page-1/#comment-992</link>
		<dc:creator>noah</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">/?p=267#comment-992</guid>
		<description>... and it looks like it&#039;s finally starting to show up &quot;in stock&quot; at  online retailers:

&lt;a href=&quot;http://isbn.nu/0262232324&quot;&gt;http://isbn.nu/0262232324&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>&#8230; and it looks like it&#8217;s finally starting to show up &#8220;in stock&#8221; at  online retailers:</p>
<p><a href="http://isbn.nu/0262232324">http://isbn.nu/0262232324</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bryan-mitchell young</title>
		<link>http://grandtextauto.org/2004/03/16/first-person/comment-page-1/#comment-993</link>
		<dc:creator>bryan-mitchell young</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">/?p=267#comment-993</guid>
		<description>Is there a table of contents available online somewhere?  I&#039;m sure I&#039;ll pick this up eventually, but it would be nice to see the names of the articles.</description>
		<content:encoded><![CDATA[<p>Is there a table of contents available online somewhere?  I&#8217;m sure I&#8217;ll pick this up eventually, but it would be nice to see the names of the articles.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: noah</title>
		<link>http://grandtextauto.org/2004/03/16/first-person/comment-page-1/#comment-994</link>
		<dc:creator>noah</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">/?p=267#comment-994</guid>
		<description>Ah - good question! I realize it&#039;s a little long for a comment, but here&#039;s a TOC for the book:





&lt;b&gt;I. Cyberdrama&lt;/b&gt;



	Janet Murray: From Game-Story to Cyberdrama

		Response by Bryan Loyall

		From Espen Aarseth&#039;s Online Response



	Ken Perlin: Can There Be a Form between a Game and a Story?

		Response by Will Wright

		From Victoria Vesna&#039;s Online Response



	Michael Mateas: A Preliminary Poetics for Interactive Drama and Games

		Response by Brenda Laurel

		From Gonzalo Frasca&#039;s Online Response





&lt;b&gt;II. Ludology&lt;/b&gt; 



	Markku Eskelinen: Towards Computer Game Studies

		Response by J. Yellowlees Douglas

		Note Regarding Richard Schechner&#039;s Response



	Espen Aarseth: Genre Trouble: Narrativism and the Art of Simulation

		Response by Chris Crawford

		From Stuart Moulthrop&#039;s Online Response



	Stuart Moulthrop: From Work to Play: Molecular Culture in the Time of 

	Deadly Games

		Response by Diane Gromala

		From John Cayley&#039;s Online Response: Playing with Play





&lt;b&gt;III. Critical Simulation&lt;/b&gt;

 

	Simon Penny: Representation, Enaction, and the Ethics of Simulation

		Response by Eugene Thacker

		From N. Katherine Hayles&#039;s Online Response



	Gonzalo Frasca: Videogames of the Oppressed: Critical Thinking, Education, 

	Tolerance, and Other Trivial Issues

		Response by Mizuko Ito

		From Eric Zimmerman&#039;s Online Response



	Phoebe Sengers: Schizophrenia and Narrative in Artificial Agents

		Response by Lucy Suchman: Methods and Madness

		From Michael Mateas&#039;s Online Response





&lt;b&gt;IV. Game Theories&lt;/b&gt; 



	Henry Jenkins: Game Design as Narrative Architecture

		Response by Jon McKenzie

		From Markku Eskelinen&#039;s Online Response



	Jesper Juul: Introduction to Game Time

		Response by Mizuko Ito

		From Celia Pearce&#039;s Online Response



	Celia Pearce: Towards a Game Theory of Game

		Response by Mary Flanagan

		From Mark Bernstein&#039;s Online Response: &quot;And Back Again&quot;



	Eric Zimmerman: Narrative, Interactivity, Play, and Games: Four Naughty 

	Concepts in Need of Discipline

		Response by Chris Crawford

		From Jesper Juul&#039;s Online Response: Unruly Games





&lt;b&gt;V. Hypertexts &amp; Interactives&lt;/b&gt; 



	Mark Bernstein and Diane Greco: Card Shark and Thespis: Exotic Tools for 

	Hypertext Narrative

		Response by Andrew Stern

		From Ken Perlin&#039;s Online Response



	Stephanie Strickland: Moving Through Me as I Move: A Paradigm for 

	Interaction

		Response by Rita Raley

		From Camille Utterback&#039;s Online Response



	J. Yellowlees Douglas and Andrew Hargadon: The Pleasures of 

	Immersion and Interaction: Schemas, Scripts, and the Fifth Business

		Response by Richard Schechner 

		From Henry Jenkins&#039;s Online Response





&lt;b&gt;VI. The Pixel/The Line&lt;/b&gt; 



	John Cayley: Literal Art: Neither Lines nor Pixels but Letters

		Response by Johanna Drucker

		From Nick Montfort&#039;s Online Response



	Camille Utterback: Unusual Positions &#8212; Embodied Interaction with 

	Symbolic Spaces

		Response by Matt Gorbet

		From Adrianne Wortzel&#039;s Online Response



	Bill Seaman: Interactive Text and Recombinant Poetics &#8212; 

	Media-Element Field Explorations

		Response by Diane Gromala

		From Jill Walker&#039;s Online Response





&lt;b&gt;VII. Beyond Chat&lt;/b&gt;

 

	Warren Sack: What Does a Very Large-Scale Conversation Look Like?

		Response by Rebecca Ross

		From Phoebe Sengers&#039;s Online Response



	Victoria Vesna: Community of People with No Time: Collaboration Shifts

		Response by Stephanie Strickland



	Natalie Jeremijenko: If Things Can Talk, What Do They Say? If We 

	Can Talk to Things, What Do We Say? Using Voice Chips and Speech 

	Recognition Chips to Explore Structures of Participation in 

	Sociotechnical Scripts

		Response by Lucy Suchman: Talking Things

		From Simon Penny&#039;s Online Response





&lt;b&gt;VIII. New Readings&lt;/b&gt;

 

	N. Katherine Hayles: Metaphoric Networks in Lexia to Perplexia

		Response by Eugene Thacker

		From Bill Seaman&#039;s Online Response



	Jill Walker: How I Was Played by Online Caroline

		Response by Adrianne Wortzel

		From Warren Sack&#039;s Online Response



	Nick Montfort: Interactive Fiction as &quot;Story,&quot; &quot;Game,&quot; &quot;Storygame,&quot; 

	&quot;Novel,&quot; &quot;World,&quot; &quot;Literature,&quot; &quot;Puzzle,&quot; &quot;Problem,&quot; &quot;Riddle,&quot; and 

	&quot;Machine&quot;

		Response by Brenda Laurel

		From Janet Murray&#039;s Online Response





I&#039;m at GDC, along with Andrew and Michael, and just got to interact with Facade for the first time yesterday!</description>
		<content:encoded><![CDATA[<p>Ah &#8211; good question! I realize it&#8217;s a little long for a comment, but here&#8217;s a TOC for the book:</p>
<p><b>I. Cyberdrama</b></p>
<p>	Janet Murray: From Game-Story to Cyberdrama</p>
<p>		Response by Bryan Loyall</p>
<p>		From Espen Aarseth&#8217;s Online Response</p>
<p>	Ken Perlin: Can There Be a Form between a Game and a Story?</p>
<p>		Response by Will Wright</p>
<p>		From Victoria Vesna&#8217;s Online Response</p>
<p>	Michael Mateas: A Preliminary Poetics for Interactive Drama and Games</p>
<p>		Response by Brenda Laurel</p>
<p>		From Gonzalo Frasca&#8217;s Online Response</p>
<p><b>II. Ludology</b> </p>
<p>	Markku Eskelinen: Towards Computer Game Studies</p>
<p>		Response by J. Yellowlees Douglas</p>
<p>		Note Regarding Richard Schechner&#8217;s Response</p>
<p>	Espen Aarseth: Genre Trouble: Narrativism and the Art of Simulation</p>
<p>		Response by Chris Crawford</p>
<p>		From Stuart Moulthrop&#8217;s Online Response</p>
<p>	Stuart Moulthrop: From Work to Play: Molecular Culture in the Time of </p>
<p>	Deadly Games</p>
<p>		Response by Diane Gromala</p>
<p>		From John Cayley&#8217;s Online Response: Playing with Play</p>
<p><b>III. Critical Simulation</b></p>
<p>	Simon Penny: Representation, Enaction, and the Ethics of Simulation</p>
<p>		Response by Eugene Thacker</p>
<p>		From N. Katherine Hayles&#8217;s Online Response</p>
<p>	Gonzalo Frasca: Videogames of the Oppressed: Critical Thinking, Education, </p>
<p>	Tolerance, and Other Trivial Issues</p>
<p>		Response by Mizuko Ito</p>
<p>		From Eric Zimmerman&#8217;s Online Response</p>
<p>	Phoebe Sengers: Schizophrenia and Narrative in Artificial Agents</p>
<p>		Response by Lucy Suchman: Methods and Madness</p>
<p>		From Michael Mateas&#8217;s Online Response</p>
<p><b>IV. Game Theories</b> </p>
<p>	Henry Jenkins: Game Design as Narrative Architecture</p>
<p>		Response by Jon McKenzie</p>
<p>		From Markku Eskelinen&#8217;s Online Response</p>
<p>	Jesper Juul: Introduction to Game Time</p>
<p>		Response by Mizuko Ito</p>
<p>		From Celia Pearce&#8217;s Online Response</p>
<p>	Celia Pearce: Towards a Game Theory of Game</p>
<p>		Response by Mary Flanagan</p>
<p>		From Mark Bernstein&#8217;s Online Response: &#8220;And Back Again&#8221;</p>
<p>	Eric Zimmerman: Narrative, Interactivity, Play, and Games: Four Naughty </p>
<p>	Concepts in Need of Discipline</p>
<p>		Response by Chris Crawford</p>
<p>		From Jesper Juul&#8217;s Online Response: Unruly Games</p>
<p><b>V. Hypertexts &amp; Interactives</b> </p>
<p>	Mark Bernstein and Diane Greco: Card Shark and Thespis: Exotic Tools for </p>
<p>	Hypertext Narrative</p>
<p>		Response by Andrew Stern</p>
<p>		From Ken Perlin&#8217;s Online Response</p>
<p>	Stephanie Strickland: Moving Through Me as I Move: A Paradigm for </p>
<p>	Interaction</p>
<p>		Response by Rita Raley</p>
<p>		From Camille Utterback&#8217;s Online Response</p>
<p>	J. Yellowlees Douglas and Andrew Hargadon: The Pleasures of </p>
<p>	Immersion and Interaction: Schemas, Scripts, and the Fifth Business</p>
<p>		Response by Richard Schechner </p>
<p>		From Henry Jenkins&#8217;s Online Response</p>
<p><b>VI. The Pixel/The Line</b> </p>
<p>	John Cayley: Literal Art: Neither Lines nor Pixels but Letters</p>
<p>		Response by Johanna Drucker</p>
<p>		From Nick Montfort&#8217;s Online Response</p>
<p>	Camille Utterback: Unusual Positions &mdash; Embodied Interaction with </p>
<p>	Symbolic Spaces</p>
<p>		Response by Matt Gorbet</p>
<p>		From Adrianne Wortzel&#8217;s Online Response</p>
<p>	Bill Seaman: Interactive Text and Recombinant Poetics &mdash; </p>
<p>	Media-Element Field Explorations</p>
<p>		Response by Diane Gromala</p>
<p>		From Jill Walker&#8217;s Online Response</p>
<p><b>VII. Beyond Chat</b></p>
<p>	Warren Sack: What Does a Very Large-Scale Conversation Look Like?</p>
<p>		Response by Rebecca Ross</p>
<p>		From Phoebe Sengers&#8217;s Online Response</p>
<p>	Victoria Vesna: Community of People with No Time: Collaboration Shifts</p>
<p>		Response by Stephanie Strickland</p>
<p>	Natalie Jeremijenko: If Things Can Talk, What Do They Say? If We </p>
<p>	Can Talk to Things, What Do We Say? Using Voice Chips and Speech </p>
<p>	Recognition Chips to Explore Structures of Participation in </p>
<p>	Sociotechnical Scripts</p>
<p>		Response by Lucy Suchman: Talking Things</p>
<p>		From Simon Penny&#8217;s Online Response</p>
<p><b>VIII. New Readings</b></p>
<p>	N. Katherine Hayles: Metaphoric Networks in Lexia to Perplexia</p>
<p>		Response by Eugene Thacker</p>
<p>		From Bill Seaman&#8217;s Online Response</p>
<p>	Jill Walker: How I Was Played by Online Caroline</p>
<p>		Response by Adrianne Wortzel</p>
<p>		From Warren Sack&#8217;s Online Response</p>
<p>	Nick Montfort: Interactive Fiction as &#8220;Story,&#8221; &#8220;Game,&#8221; &#8220;Storygame,&#8221; </p>
<p>	&#8220;Novel,&#8221; &#8220;World,&#8221; &#8220;Literature,&#8221; &#8220;Puzzle,&#8221; &#8220;Problem,&#8221; &#8220;Riddle,&#8221; and </p>
<p>	&#8220;Machine&#8221;</p>
<p>		Response by Brenda Laurel</p>
<p>		From Janet Murray&#8217;s Online Response</p>
<p>I&#8217;m at GDC, along with Andrew and Michael, and just got to interact with Facade for the first time yesterday!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: noah</title>
		<link>http://grandtextauto.org/2004/03/16/first-person/comment-page-1/#comment-995</link>
		<dc:creator>noah</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">/?p=267#comment-995</guid>
		<description>Hey! The book&#039;s been sighted over at ludology.org:

&lt;a href=&quot;http://ludology.org/article.php?story=20040324124623829&quot;&gt;http://ludology.org/article.php?story=20040324124623829&lt;/a&gt;



We didn&#039;t manage to post anything &lt;i&gt;from&lt;/i&gt; GDC, but we expect to do some post-GDC blogging soon. The GDC bookstore, by the way, was already sold out of &lt;i&gt;First Person&lt;/i&gt; when I went to ask about it yesterday. I was glad to hear it!</description>
		<content:encoded><![CDATA[<p>Hey! The book&#8217;s been sighted over at ludology.org:</p>
<p><a href="http://ludology.org/article.php?story=20040324124623829">http://ludology.org/article.php?story=20040324124623829</a></p>
<p>We didn&#8217;t manage to post anything <i>from</i> GDC, but we expect to do some post-GDC blogging soon. The GDC bookstore, by the way, was already sold out of <i>First Person</i> when I went to ask about it yesterday. I was glad to hear it!</p>
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		<title>By: noah</title>
		<link>http://grandtextauto.org/2004/03/16/first-person/comment-page-1/#comment-996</link>
		<dc:creator>noah</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">/?p=267#comment-996</guid>
		<description>&lt;a href=&quot;http://huminf.uib.no/~jill/archives/images/pride.html&quot;&gt;Jill mentions &lt;i&gt;First Person&lt;/i&gt;&lt;/a&gt; in a post today, and paints a tri-generational image: showing the book to her mother, then reading it while her daughter reads a book to herself. There&#039;s no generation after mine in my (immediate) family &#8212; and neither my brother nor I seems in a hurry to change that &#8212; but I think I experienced a somewhat-similar moment with my mother and &lt;i&gt;First Person.&lt;/i&gt; My first copy of the book was delivered to my mother&#039;s house (I&#039;m visiting California this spring) and when it arrived, and she called, I asked her to open the envelope and describe it to me. We were both smiling, I could tell even over the phone. Later, at her house, she said, &quot;You&#039;re old enough, you can post it on the refrigerator yourself.&quot; Ah, but where do we find magnets strong enough for hardback books?</description>
		<content:encoded><![CDATA[<p><a href="http://huminf.uib.no/~jill/archives/images/pride.html">Jill mentions <i>First Person</i></a> in a post today, and paints a tri-generational image: showing the book to her mother, then reading it while her daughter reads a book to herself. There&#8217;s no generation after mine in my (immediate) family &mdash; and neither my brother nor I seems in a hurry to change that &mdash; but I think I experienced a somewhat-similar moment with my mother and <i>First Person.</i> My first copy of the book was delivered to my mother&#8217;s house (I&#8217;m visiting California this spring) and when it arrived, and she called, I asked her to open the envelope and describe it to me. We were both smiling, I could tell even over the phone. Later, at her house, she said, &#8220;You&#8217;re old enough, you can post it on the refrigerator yourself.&#8221; Ah, but where do we find magnets strong enough for hardback books?</p>
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		<title>By: Jill</title>
		<link>http://grandtextauto.org/2004/03/16/first-person/comment-page-1/#comment-997</link>
		<dc:creator>Jill</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">/?p=267#comment-997</guid>
		<description>Oh, I love the idea of posting it on the refrigerator!



:)</description>
		<content:encoded><![CDATA[<p>Oh, I love the idea of posting it on the refrigerator!</p>
<p>:)</p>
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		<title>By: Margaret</title>
		<link>http://grandtextauto.org/2004/03/16/first-person/comment-page-1/#comment-998</link>
		<dc:creator>Margaret</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">/?p=267#comment-998</guid>
		<description>What a pleasure to find this book on the table at GDC! When will the site be up at electronic book review?</description>
		<content:encoded><![CDATA[<p>What a pleasure to find this book on the table at GDC! When will the site be up at electronic book review?</p>
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		<title>By: noah</title>
		<link>http://grandtextauto.org/2004/03/16/first-person/comment-page-1/#comment-999</link>
		<dc:creator>noah</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">/?p=267#comment-999</guid>
		<description>Margaret, thanks for your kind words. All of the URLs printed in the book are &quot;live&quot; now. However, we haven&#039;t publicly launched the ebr incarnation of First Person yet. When exactly that launch will take place is a current topic of conversation &#8212; but it won&#039;t be too much longer.</description>
		<content:encoded><![CDATA[<p>Margaret, thanks for your kind words. All of the URLs printed in the book are &#8220;live&#8221; now. However, we haven&#8217;t publicly launched the ebr incarnation of First Person yet. When exactly that launch will take place is a current topic of conversation &mdash; but it won&#8217;t be too much longer.</p>
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		<title>By: andrew</title>
		<link>http://grandtextauto.org/2004/03/16/first-person/comment-page-1/#comment-1000</link>
		<dc:creator>andrew</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">/?p=267#comment-1000</guid>
		<description>Click to see &lt;a href=&quot;http://grandtextauto.org/archives/joebates.jpg&quot;&gt;Joe Bates enjoying &lt;i&gt;First Person&lt;/i&gt;&lt;/a&gt;.



(I&#039;d embed the image here if I could, but it appears Movable Type doesn&#039;t allow images in comments)</description>
		<content:encoded><![CDATA[<p>Click to see <a href="http://grandtextauto.org/archives/joebates.jpg">Joe Bates enjoying <i>First Person</i></a>.</p>
<p>(I&#8217;d embed the image here if I could, but it appears Movable Type doesn&#8217;t allow images in comments)</p>
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		<title>By: andrew</title>
		<link>http://grandtextauto.org/2004/03/16/first-person/comment-page-1/#comment-1001</link>
		<dc:creator>andrew</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">/?p=267#comment-1001</guid>
		<description>Greg Costikyan begins reacting to the book &lt;a href=&quot;http://www.costik.com/weblog/2004_05_01_blogchive.html#108367963789164850&quot;&gt;here&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>Greg Costikyan begins reacting to the book <a href="http://www.costik.com/weblog/2004_05_01_blogchive.html#108367963789164850">here</a>.</p>
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		<title>By: noah</title>
		<link>http://grandtextauto.org/2004/03/16/first-person/comment-page-1/#comment-1002</link>
		<dc:creator>noah</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">/?p=267#comment-1002</guid>
		<description>Two &lt;i&gt;First Person&lt;/i&gt; links of note today.



Mark Barrett&#039;s got a note up at &lt;a href=&quot;http://prairiearts.com/Asof/as_of.htm&quot;&gt;his site&lt;/a&gt; (looking forward to that rant!).



And as &lt;a href=&quot;http://ludology.org/article.php?story=2004051308462366&quot;&gt;Gonzalo&lt;/a&gt; and &lt;a href=&quot;http://www.watercoolergames.org/archives/000147.shtml&quot;&gt;Ian&lt;/a&gt; note here&#039;s an article about computer games with a political message at &lt;i&gt;The Guardian&lt;/i&gt; titled &lt;a href=&quot;http://www.guardian.co.uk/online/story/0,3605,1214955,00.html&quot;&gt;&quot;The role of play.&quot;&lt;/a&gt; In addition to quoting those two bright fellows extensively, the article&#039;s author also makes the pleasing move of mentioning &lt;i&gt;First Person.&lt;/i&gt;



Andrew, thanks for noting those other links above!
</description>
		<content:encoded><![CDATA[<p>Two <i>First Person</i> links of note today.</p>
<p>Mark Barrett&#8217;s got a note up at <a href="http://prairiearts.com/Asof/as_of.htm">his site</a> (looking forward to that rant!).</p>
<p>And as <a href="http://ludology.org/article.php?story=2004051308462366">Gonzalo</a> and <a href="http://www.watercoolergames.org/archives/000147.shtml">Ian</a> note here&#8217;s an article about computer games with a political message at <i>The Guardian</i> titled <a href="http://www.guardian.co.uk/online/story/0,3605,1214955,00.html">&#8220;The role of play.&#8221;</a> In addition to quoting those two bright fellows extensively, the article&#8217;s author also makes the pleasing move of mentioning <i>First Person.</i></p>
<p>Andrew, thanks for noting those other links above!</p>
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		<title>By: Grand Text Auto &#187; Bernstein&#8217;s Bait Redux</title>
		<link>http://grandtextauto.org/2004/03/16/first-person/comment-page-1/#comment-58294</link>
		<dc:creator>Grand Text Auto &#187; Bernstein&#8217;s Bait Redux</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">/?p=267#comment-58294</guid>
		<description>&lt;pingback /&gt;[...] ait Redux 	by andrew @ 3:01 am  	 	 			Echoing the debate we had two years ago in both &lt;a href=&quot;http://grandtextauto.org/2004/03/16/first-person/&quot;&gt;book&lt;/a&gt; and blog, Mark Bernstein has recently restated his argument, with the coda, &#8220; [...]</description>
		<content:encoded><![CDATA[<pingback />[...] ait Redux<br />
 	by andrew @ 3:01 am </p>
<p> 			Echoing the debate we had two years ago in both <a href="http://grandtextauto.org/2004/03/16/first-person/">book</a> and blog, Mark Bernstein has recently restated his argument, with the coda, &#8220; [...]</p>
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