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	<title>Comments on: Groundhog Day and IF (again)</title>
	<atom:link href="http://grandtextauto.org/2004/02/02/groundhog-day-and-if-again/feed/" rel="self" type="application/rss+xml" />
	<link>http://grandtextauto.org/2004/02/02/groundhog-day-and-if-again/</link>
	<description>A group blog about computer narrative, games, poetry, and art.</description>
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		<title>By: Grand Text Auto &#187; &#8230;click&#8230; &#8220;I got you babe&#8230;&#8221;</title>
		<link>http://grandtextauto.org/2004/02/02/groundhog-day-and-if-again/comment-page-1/#comment-407370</link>
		<dc:creator>Grand Text Auto &#187; &#8230;click&#8230; &#8220;I got you babe&#8230;&#8221;</dc:creator>
		<pubDate>Mon, 02 Feb 2009 14:28:11 +0000</pubDate>
		<guid isPermaLink="false">/?p=214#comment-407370</guid>
		<description>[...] Again Groundhog Day and IF (again) Let&#8217;s do it [...]</description>
		<content:encoded><![CDATA[<p>[...] Again Groundhog Day and IF (again) Let&#8217;s do it [...]</p>
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		<title>By: Grand Text Auto &#187; The Sequence of Intimate Exchanges</title>
		<link>http://grandtextauto.org/2004/02/02/groundhog-day-and-if-again/comment-page-1/#comment-122126</link>
		<dc:creator>Grand Text Auto &#187; The Sequence of Intimate Exchanges</dc:creator>
		<pubDate>Wed, 05 Sep 2007 07:22:26 +0000</pubDate>
		<guid isPermaLink="false">/?p=214#comment-122126</guid>
		<description>[...] ent permutations. 	Also read about it in the NYTimes. 	Talk about let&#8217;s do it again, groundhog! 	 	&#8212; 	Choice #2Knock Knock, by Jason Shiga, &#8220;is a 5 [...]</description>
		<content:encoded><![CDATA[<p>[...] ent permutations. 	Also read about it in the NYTimes. 	Talk about let&#8217;s do it again, groundhog! 	 	&#8212; 	Choice #2Knock Knock, by Jason Shiga, &#8220;is a 5 [...]</p>
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		<title>By: Dennis G. Jerz</title>
		<link>http://grandtextauto.org/2004/02/02/groundhog-day-and-if-again/comment-page-1/#comment-106883</link>
		<dc:creator>Dennis G. Jerz</dc:creator>
		<pubDate>Fri, 02 Feb 2007 19:15:47 +0000</pubDate>
		<guid isPermaLink="false">/?p=214#comment-106883</guid>
		<description>I just noticed yesterday that L’avventura è l’avventura has been redesigned. So the article in which I (briefly) mention Groundhog Day is now at http://www.avventuretestuali.com/interviste/jerz-eng</description>
		<content:encoded><![CDATA[<p>I just noticed yesterday that L’avventura è l’avventura has been redesigned. So the article in which I (briefly) mention Groundhog Day is now at <a href="http://www.avventuretestuali.com/interviste/jerz-eng" rel="nofollow">http://www.avventuretestuali.com/interviste/jerz-eng</a></p>
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		<title>By: Grand Text Auto &#187; Again, Again</title>
		<link>http://grandtextauto.org/2004/02/02/groundhog-day-and-if-again/comment-page-1/#comment-106880</link>
		<dc:creator>Grand Text Auto &#187; Again, Again</dc:creator>
		<pubDate>Fri, 02 Feb 2007 18:23:29 +0000</pubDate>
		<guid isPermaLink="false">/?p=214#comment-106880</guid>
		<description>[...] it of the most excellent movie, I will recycle two past Groundhog Day-related blog posts. 	Groundhog Day and IF (again) Let&#8217;s do it again 	 	 	              [...]</description>
		<content:encoded><![CDATA[<p>[...] it of the most excellent movie, I will recycle two past Groundhog Day-related blog posts. 	Groundhog Day and IF (again) Let&#8217;s do it again 	</p>
<p>              [...]</p>
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		<title>By: michael</title>
		<link>http://grandtextauto.org/2004/02/02/groundhog-day-and-if-again/comment-page-1/#comment-65580</link>
		<dc:creator>michael</dc:creator>
		<pubDate>Mon, 04 Jul 2005 19:28:42 +0000</pubDate>
		<guid isPermaLink="false">/?p=214#comment-65580</guid>
		<description>When I teach Interactive Narrative, I&#039;m torn between spending time on linear media precursors of interactive narrative (like Groundhog Day) vs. focusing on implemented interactive narrative forms (e.g. hypertext, interactive fiction, AI story generators, games and story, including the ludology/narratology debate, autonomous characters, etc.). I spend the vast majority of the class time exploring implemented interactive narrative forms. I know when Janet Murray teaches Interactive Narrative, she spends more time on precursors and incunabular forms (like Groundhog Day).</description>
		<content:encoded><![CDATA[<p>When I teach Interactive Narrative, I&#8217;m torn between spending time on linear media precursors of interactive narrative (like Groundhog Day) vs. focusing on implemented interactive narrative forms (e.g. hypertext, interactive fiction, AI story generators, games and story, including the ludology/narratology debate, autonomous characters, etc.). I spend the vast majority of the class time exploring implemented interactive narrative forms. I know when Janet Murray teaches Interactive Narrative, she spends more time on precursors and incunabular forms (like Groundhog Day).</p>
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		<title>By: andrew</title>
		<link>http://grandtextauto.org/2004/02/02/groundhog-day-and-if-again/comment-page-1/#comment-65578</link>
		<dc:creator>andrew</dc:creator>
		<pubDate>Mon, 04 Jul 2005 17:39:09 +0000</pubDate>
		<guid isPermaLink="false">/?p=214#comment-65578</guid>
		<description>&lt;a href=&quot;http://wrt.ucr.edu/wordpress/2005/07/03/groundhog-day/&quot; rel=&quot;nofollow&quot;&gt;Writer Response Theory agrees&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p><a href="http://wrt.ucr.edu/wordpress/2005/07/03/groundhog-day/" rel="nofollow">Writer Response Theory agrees</a>.</p>
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		<title>By: Freedom</title>
		<link>http://grandtextauto.org/2004/02/02/groundhog-day-and-if-again/comment-page-1/#comment-1472</link>
		<dc:creator>Freedom</dc:creator>
		<pubDate>Mon, 05 Jul 2004 20:13:28 +0000</pubDate>
		<guid isPermaLink="false">/?p=214#comment-1472</guid>
		<description>Here&#039;s &lt;a href=&quot;http://www.plaidbathtub.net/nonlinear/groundhog.html&quot;&gt;that link to my article &amp; graph about Ground Hog&#039;s Day&lt;/a&gt; (the movie).  Enjoy! - FB</description>
		<content:encoded><![CDATA[<p>Here&#8217;s <a href="http://www.plaidbathtub.net/nonlinear/groundhog.html">that link to my article &#038; graph about Ground Hog&#8217;s Day</a> (the movie).  Enjoy! &#8211; FB</p>
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		<title>By: Dennis G. Jerz</title>
		<link>http://grandtextauto.org/2004/02/02/groundhog-day-and-if-again/comment-page-1/#comment-771</link>
		<dc:creator>Dennis G. Jerz</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">/?p=214#comment-771</guid>
		<description>Freedom Baird wrote an article on &quot;&quot;, but it&#039;s 404, and not cached in Google or Wayback. That link and a few others are on this page:



http://www.groundhogsday.com/links.themovie.html</description>
		<content:encoded><![CDATA[<p>Freedom Baird wrote an article on &#8220;&#8221;, but it&#8217;s 404, and not cached in Google or Wayback. That link and a few others are on this page:</p>
<p><a href="http://www.groundhogsday.com/links.themovie.html" rel="nofollow">http://www.groundhogsday.com/links.themovie.html</a></p>
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		<title>By: JJ86</title>
		<link>http://grandtextauto.org/2004/02/02/groundhog-day-and-if-again/comment-page-1/#comment-772</link>
		<dc:creator>JJ86</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">/?p=214#comment-772</guid>
		<description>Hmmm, we were just having a discussion about this over at &lt;a href=&quot;http://rpgcodex.com/phpBB/viewtopic.php?p=38638#38638&quot;&gt;RPG Codex&lt;/a&gt;. Thanks for the info and links.</description>
		<content:encoded><![CDATA[<p>Hmmm, we were just having a discussion about this over at <a href="http://rpgcodex.com/phpBB/viewtopic.php?p=38638#38638">RPG Codex</a>. Thanks for the info and links.</p>
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		<title>By: nick</title>
		<link>http://grandtextauto.org/2004/02/02/groundhog-day-and-if-again/comment-page-1/#comment-773</link>
		<dc:creator>nick</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">/?p=214#comment-773</guid>
		<description>Dennis, Freedom&#039;s short &lt;a href=&quot;http://www.plaidbathtub.net/nonlinear/groundhog.html&quot;&gt;&lt;i&gt;Groundhog Day&lt;/i&gt; piece&lt;/a&gt; is still online. She did that for Janet Murray&#039;s class on interactive narrative; her final creative project, &lt;a href=&quot;http://www.plaidbathtub.net/mass_transit/index.html&quot;&gt;Mass Transit,&lt;/a&gt; is also of interest - although it anticipates &lt;i&gt;Magnolia&lt;/i&gt; more than recalling &lt;i&gt;Groundhog Day.&lt;/i&gt;</description>
		<content:encoded><![CDATA[<p>Dennis, Freedom&#8217;s short <a href="http://www.plaidbathtub.net/nonlinear/groundhog.html"><i>Groundhog Day</i> piece</a> is still online. She did that for Janet Murray&#8217;s class on interactive narrative; her final creative project, <a href="http://www.plaidbathtub.net/mass_transit/index.html">Mass Transit,</a> is also of interest &#8211; although it anticipates <i>Magnolia</i> more than recalling <i>Groundhog Day.</i></p>
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		<title>By: andrew</title>
		<link>http://grandtextauto.org/2004/02/02/groundhog-day-and-if-again/comment-page-1/#comment-774</link>
		<dc:creator>andrew</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">/?p=214#comment-774</guid>
		<description>Looking through Freedom&#039;s other class and art projects (a great name for a interactive story/game designer, by the way!) I see she collaborated with Richard Lachman.  Small world &#8212; we hired Richard at PF.Magic a year or two later straight out of school; I worked with him on some of the later versions of &lt;i&gt;Petz&lt;/i&gt;.</description>
		<content:encoded><![CDATA[<p>Looking through Freedom&#8217;s other class and art projects (a great name for a interactive story/game designer, by the way!) I see she collaborated with Richard Lachman.  Small world &mdash; we hired Richard at PF.Magic a year or two later straight out of school; I worked with him on some of the later versions of <i>Petz</i>.</p>
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		<title>By: Dennis G. Jerz</title>
		<link>http://grandtextauto.org/2004/02/02/groundhog-day-and-if-again/comment-page-1/#comment-775</link>
		<dc:creator>Dennis G. Jerz</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">/?p=214#comment-775</guid>
		<description>Aha... I found my way to plaidbathtub but couldn&#039;t locate the Groundhog Day article there. Thanks, Nick.</description>
		<content:encoded><![CDATA[<p>Aha&#8230; I found my way to plaidbathtub but couldn&#8217;t locate the Groundhog Day article there. Thanks, Nick.</p>
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		<title>By: Stephen</title>
		<link>http://grandtextauto.org/2004/02/02/groundhog-day-and-if-again/comment-page-1/#comment-776</link>
		<dc:creator>Stephen</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">/?p=214#comment-776</guid>
		<description>Just to let you know, that&#039;s Steve van Egmond&#039;s archive of rec.arts.int-fiction, not Magnus Olsson&#039;s.</description>
		<content:encoded><![CDATA[<p>Just to let you know, that&#8217;s Steve van Egmond&#8217;s archive of rec.arts.int-fiction, not Magnus Olsson&#8217;s.</p>
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		<title>By: nick</title>
		<link>http://grandtextauto.org/2004/02/02/groundhog-day-and-if-again/comment-page-1/#comment-777</link>
		<dc:creator>nick</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">/?p=214#comment-777</guid>
		<description>The paricular post Andrew linked to is found in the section of Steve van Egmond&#039;s archive called &quot;Magnus Olsson&#039;s Personal Archive of interesting posts from 1992 through 1999,&quot; so I think his citation is correct, in this case.



Also, you don&#039;t have to make up an anti-spam email address to post here. You can just omit an email address - like the URL, it&#039;s optional.</description>
		<content:encoded><![CDATA[<p>The paricular post Andrew linked to is found in the section of Steve van Egmond&#8217;s archive called &#8220;Magnus Olsson&#8217;s Personal Archive of interesting posts from 1992 through 1999,&#8221; so I think his citation is correct, in this case.</p>
<p>Also, you don&#8217;t have to make up an anti-spam email address to post here. You can just omit an email address &#8211; like the URL, it&#8217;s optional.</p>
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		<title>By: Stephen</title>
		<link>http://grandtextauto.org/2004/02/02/groundhog-day-and-if-again/comment-page-1/#comment-778</link>
		<dc:creator>Stephen</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">/?p=214#comment-778</guid>
		<description>Aha. I hadn&#039;t realized what section the post was in.</description>
		<content:encoded><![CDATA[<p>Aha. I hadn&#8217;t realized what section the post was in.</p>
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		<title>By: nick</title>
		<link>http://grandtextauto.org/2004/02/02/groundhog-day-and-if-again/comment-page-1/#comment-779</link>
		<dc:creator>nick</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">/?p=214#comment-779</guid>
		<description>Hm, I was wrong about the email address. Unless we allow &quot;anonymous comments&quot; (no name required, either) the email address is required. And for now I&#039;d like to leave the settings so as to require a name, sicne I find that reasonable.



Any email address you enter - fake or real - will only be available to the drivers if you also include a URL of yours, which you&#039;re welcome to do, as long as your name isn&#039;t Cheap Levitra.</description>
		<content:encoded><![CDATA[<p>Hm, I was wrong about the email address. Unless we allow &#8220;anonymous comments&#8221; (no name required, either) the email address is required. And for now I&#8217;d like to leave the settings so as to require a name, sicne I find that reasonable.</p>
<p>Any email address you enter &#8211; fake or real &#8211; will only be available to the drivers if you also include a URL of yours, which you&#8217;re welcome to do, as long as your name isn&#8217;t Cheap Levitra.</p>
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		<title>By: nick</title>
		<link>http://grandtextauto.org/2004/02/02/groundhog-day-and-if-again/comment-page-1/#comment-780</link>
		<dc:creator>nick</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">/?p=214#comment-780</guid>
		<description>Apropos of a conversation occuring right now on ifMUD&#039;s popular channel #pedant:



There are three boxes on the comment form above the text area for the comment itself. If you fill out &quot;Name&quot; and &quot;Email Address&quot; you are allowed to post a message. If you don&#039;t fill out &quot;URL,&quot; your email address is published on the blog, linked to your name.



If you do fill out &quot;URL,&quot; your email address is not published. It is available to the five of us who run the site, and if anyone offers a really sweet deal, Scott will certainly sell it to them, but otherwise, it doesn&#039;t get published on the Web and isn&#039;t available for evil Web harvesting or anything.</description>
		<content:encoded><![CDATA[<p>Apropos of a conversation occuring right now on ifMUD&#8217;s popular channel #pedant:</p>
<p>There are three boxes on the comment form above the text area for the comment itself. If you fill out &#8220;Name&#8221; and &#8220;Email Address&#8221; you are allowed to post a message. If you don&#8217;t fill out &#8220;URL,&#8221; your email address is published on the blog, linked to your name.</p>
<p>If you do fill out &#8220;URL,&#8221; your email address is not published. It is available to the five of us who run the site, and if anyone offers a really sweet deal, Scott will certainly sell it to them, but otherwise, it doesn&#8217;t get published on the Web and isn&#8217;t available for evil Web harvesting or anything.</p>
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		<title>By: Donut Age</title>
		<link>http://grandtextauto.org/2004/02/02/groundhog-day-and-if-again/comment-page-1/#comment-781</link>
		<dc:creator>Donut Age</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">/?p=214#comment-781</guid>
		<description>&lt;trackback /&gt;&lt;strong&gt;6 more weeks&lt;/strong&gt;
...Incidentally Andrew Stern at grandtextauto has a post surveying arguments for the delightful movie Groundhog Day serving as a model for interactive fiction. 
</description>
		<content:encoded><![CDATA[<trackback /><strong>6 more weeks</strong><br />
&#8230;Incidentally Andrew Stern at grandtextauto has a post surveying arguments for the delightful movie Groundhog Day serving as a model for interactive fiction.</p>
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